• Title/Summary/Keyword: KICS

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Clinical Consideration of Visual Fatigue on 3D Images (3D 영상 시청에 대한 시각적 피로도의 임상적 고찰)

  • Kim, Jung-Ho;Son, Jeong-Sik;Park, Sung-Jin;Kwon, Soon-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.11
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    • pp.990-999
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    • 2013
  • Previous studies based on the theoretical evidence and based on the empirical data have been constantly revealing related factors affecting visual fatigue in viewing 3D images. however, the measurement data coupled with the factors that affect the viewers to feel fatigue is insufficient. this study research that the viewers feel the visual functional data is based on subjective fatigue such as IPD, AC/A ratio, and the degree of phoria and the effects on variance in these data, is to examine the correlation between these data. based on the average score of subjective fatigue which is $6.00{\pm}3.88$, total fatigue points from 0 up to 6 is classified as a group not appealing for the fatigue and from 7 up to 16, they were classified as the fatigue appealing group. the results showed no difference in satisfaction of the images by each subjective fatigue, IPD and far phoria. AC/A ratio was higher from the fatigue not appealing group, near phoria was higher from the fatigue appealing group. after watching 3D images, the fatigue not appealing group showed a tendency of higher increase of exophoria. correlations appeared in this experiment showed that AC/A ratio and near phoria are closely related to level of subjective fatigue which feel when watching 3D images. when watching 3D images based on two data appear to be able to predict the fatigue, even during content production fatigue reduce the data dimensions to be used as the main basis is expected.

Improvement of Properties of the Fuzzy ART with the Variable Weighed Average Learning (가변 가중 평균 학습을 적용한 퍼지 ART 신경망의 성능 향상)

  • Lee, Chang joo;Son, Byounghee
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.366-373
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    • 2017
  • In this paper, we propose a variable weighted average (VWA) learning method in order to improve the performance of the fuzzy ART neural network that has been developed by Grossberg. In a conventional method, the Fast Commit Slow Recode (FCSR), when an input pattern falls in a category, the representative pattern of the category is updated at a fixed learning rate regardless of the degree of similarity of the input pattern. To resolve this issue, a variable learning method proposes reflecting the distance between the input pattern and the representative pattern to reduce the FCSR's category proliferation issue and improve the pattern recognition rate. However, these methods still suffer from the category proliferation issue and limited pattern recognition rate due to inevitable excessive learning created by use of fuzzy AND. The proposed method applies a weighted average learning scheme that reflects the distance between the input pattern and the representative pattern when updating the representative pattern of a category suppressing excessive learning for a representative pattern. Our simulation results show that the newly proposed variable weighted average learning method (VWA) mitigates the category proliferation problem of a fuzzy ART neural network by suppressing excessive learning of a representative pattern in a noisy environment and significantly improves the pattern recognition rates.

MPEG-H 3D Audio Decoder Structure and Complexity Analysis (MPEG-H 3D 오디오 표준 복호화기 구조 및 연산량 분석)

  • Moon, Hyeongi;Park, Young-cheol;Lee, Yong Ju;Whang, Young-soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.432-443
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    • 2017
  • The primary goal of the MPEG-H 3D Audio standard is to provide immersive audio environments for high-resolution broadcasting services such as UHDTV. This standard incorporates a wide range of technologies such as encoding/decoding technology for multi-channel/object/scene-based signal, rendering technology for providing 3D audio in various playback environments, and post-processing technology. The reference software decoder of this standard is a structure combining several modules and can operate in various modes. Each module is composed of independent executable files and executed sequentially, real time decoding is impossible. In this paper, we make DLL library of the core decoder, format converter, object renderer, and binaural renderer of the standard and integrate them to enable frame-based decoding. In addition, by measuring the computation complexity of each mode of the MPEG-H 3D-Audio decoder, this paper also provides a reference for selecting the appropriate decoding mode for various hardware platforms. As a result of the computational complexity measurement, the low complexity profiles included in Korean broadcasting standard has a computation complexity of 2.8 times to 12.4 times that of the QMF synthesis operation in case of rendering as a channel signals, and it has a computation complexity of 4.1 times to 15.3 times of the QMF synthesis operation in case of rendering as a binaural signals.

Investigations on Techniques and Applications of Text Analytics (텍스트 분석 기술 및 활용 동향)

  • Kim, Namgyu;Lee, Donghoon;Choi, Hochang;Wong, William Xiu Shun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.471-492
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    • 2017
  • The demand and interest in big data analytics are increasing rapidly. The concepts around big data include not only existing structured data, but also various kinds of unstructured data such as text, images, videos, and logs. Among the various types of unstructured data, text data have gained particular attention because it is the most representative method to describe and deliver information. Text analysis is generally performed in the following order: document collection, parsing and filtering, structuring, frequency analysis, and similarity analysis. The results of the analysis can be displayed through word cloud, word network, topic modeling, document classification, and semantic analysis. Notably, there is an increasing demand to identify trending topics from the rapidly increasing text data generated through various social media. Thus, research on and applications of topic modeling have been actively carried out in various fields since topic modeling is able to extract the core topics from a huge amount of unstructured text documents and provide the document groups for each different topic. In this paper, we review the major techniques and research trends of text analysis. Further, we also introduce some cases of applications that solve the problems in various fields by using topic modeling.

Individual Presence-and-Preference-Based Local Intelligent Service System and Mobile Edge Computing (개인 프레즌스-선호 기반 지능형 로컬 서비스 시스템과 모바일 엣지 컴퓨팅 환경에서의 적용 방안)

  • Kim, Kilhwan;Jang, Jin-San;Keum, Changsup;Chung, Ki-Sook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.2
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    • pp.523-535
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    • 2017
  • Local intelligent services aim at controlling local services such as cooling or lightening services in a certain local area, using Internet-of-Things (IoT) sensor data in the area. As the IoT paradigm has evolved, local intelligent services have gained increasing attention. However, most of the local intelligent service mechanism proposed so far do not directly take the users' presence and service preference information into account for controlling local services. This study proposes an individual presence-and-preference-based local service system (IPP-LISS). We present a intelligent service control algorithm and implement a prototype system of IPP-LISS. Typically, the intelligence part of IPP-LISS including the prediction models, is generated on remote server in the cloud because of their compute-intense aspect. However, this can cause huge data traffic between IoT devices and servers in the cloud. The emerging mobile edge computing technology will be a promising solution of this challenge of IPP-LISS. In this paper, we implement IPP-LISS in the cloud, and then, based on the implementation result, we discuss applying the mobile edge computing technology to the IPP-LISS application.

Spectral and Energy Efficient Spatially Modulated Non-Orthogonal Multiple Access (NOMA) For 5G (5G를 위한 주파수 및 에너지 효율적인 공간 변조 비-직교 다중 접속 기법)

  • Irfan, Mohammad;Kim, Jin Woo;Shin, Soo Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.8
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    • pp.1507-1514
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    • 2015
  • Non-orthogonal multiple access (NOMA) is a promising candidate for 5G networks. NOMA achieves superior spectral efficiency than conventional orthogonal multiple access (OMA), as in NOMA multiple users uses the same time and frequency resources. Multiple-input-multiple-output (MIMO) is one another promising technique that can enhance system performance. In this paper we present a spectral and energy efficient multiple antenna based NOMA scheme, known as spatially modulated NOMA. In the proposed scheme the cell edge users are multiplexed in spatial domain, which means the information to cell edge users is conveyed using the transmit antenna indices. In NOMA the performance of cell edge users are deeply effected as it treats signals of others as noise. The proposed scheme achieves superior spectral efficiency than the conventional NOMA. The number of decoding steps involved in decoding NOMA signal reduces by one as cell edge user is multiplexed in spatial domain. The proposed scheme is more energy efficient as compare to conventional NOMA. All of the three gains high spectral, energy efficiency and one step reduction in decoding comes at cost of multiple transmit antennas at base station.

Performance Evaluation and Analysis of MIMO-IBFD Systems (MIMO-IBFD 시스템의 성능 평가 및 분석)

  • An, Changyoung;Kung, Kyung-Lok;Kim, Byeongjae;Ryu, Heung-Gyoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.5
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    • pp.531-538
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    • 2016
  • In this paper, we have proposed MIMO-IBFD system that can transmit and receive multiple data stream at the same time in the single band, and analyze the system. We have confirmed that MIMO-IBFD system requires multiple RF cancellation and multiple Digital cancellation techniques. In simulation, we have analyzed characteristic of received signal on MIMO-IBFD system, and evaluate system performance of conventional $2{\times}2$ MIMO system and MIMO-IBFD system. As simulation results, we have confirmed that MIMO-IBFD system can transmit and receive multiple data stream at the same time in the single band by using multiple RF and digital cancellation techniques. Additionally, we have confirmed that BER performance of $2{\times}2$ MIMO-IBFD system with low-level QAM modulation is similar to performance of $2{\times}2$ MIMO system, and BER performance of $2{\times}2$ MIMO-IBFD system with high-level QAM modulation is degraded in comparison with $2{\times}2$ MIMO system with high-level QAM modulation. We can confirm that MIMO-IBFD system requires high level self-interference cancellation technique in order to use high level modulation.

Effect of Interference in CSMA/CA Based MAC Protocol for Underwater Network (CSMA/CA 기반 수중 통신망에서 간섭의 영향 연구)

  • Song, Min-je;Cho, Ho-shin;Jang, Youn-seon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.8
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    • pp.1631-1636
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    • 2015
  • With the advance of wireless communication technology in terrestrial area, underwater communication is also evolving very fast from a simple point-to-point transmission to an elaborate networked communications. Underwater acoustic channel has quite different features comparing with the terrestrial radio channel in terms of propagation delay, Doppler shift, multipath, and path loss. Thus, existing technologies developed for terrestrial communication might not work properly in underwater channel. Especially medium access control (MAC) protocols which highly depend on propagation phenomenon should be newly designed for underwater network. CSMA/CA has drawn lots of attention as a candidate of underwater MAC protocol, since it is able to resolve a packet collision and the hidden node problem. However, a received signal could be degraded by the interferences from the nodes locating outside the receiver's propagation radius. In this paper, we study the effects of interference on the CSMA/CA based underwater network. We derived the SNR with the interference using the sonar equation and analyzed the degradation of the RTS/CTS effects. These results are compared with the terrestrial results to understand the differences. Finally we summarized the design considerations in CSMA/CA based underwater network.

Analysis on Energy Consumption Required for Building DTLS Session Between Lightweight Devices in Internet of Things (사물인터넷에서 경량화 장치 간 DTLS 세션 설정 시 에너지 소비량 분석)

  • Kwon, Hyeokjin;Kang, Namhi
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.8
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    • pp.1588-1596
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    • 2015
  • In the Internet of Things (IoT), resource-constrained devices such as sensors are capable of communicating and exchanging data over the Internet. The IETF standard group has specified an application protocol CoAP, which uses UDP as a transport protocol, allows such a lightweight device to transmit data. Also, the IETF recommended the DTLS binding for securing CoAP. However, additional features should be added to the DTLS protocol to resolve several problems such as packet loss, reordering, fragmentation and replay attack. Consequently, performance of DTLS is worse than TLS. It is highly required for lightweight devices powered by small battery to design and implement a security protocol in an energy efficient manner. This paper thus discusses about DTLS performance in the perspective of energy consumption. To analyze the performance, we implemented IEEE 802.15.4 based test network consisting of constrained sensor devices in the Cooja simulator. We measured energy consumptions required for each of DTLS client and server in the test network. This paper compares the energy consumption and amount of transmitted data of each flight of DTLS handshake, and the processing and receiving time. We present the analyzed results with regard to code size, cipher primitive and fragmentation as well.

Reliable Real-Time Data Dissemination Protocol in Wireless Sensor Networks (무선 센서 망에서 신뢰적 실시간 데이터 전송 프로토콜)

  • Yang, Taehun;Yim, Yongbin;Jung, Kwansoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.40 no.8
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    • pp.1567-1576
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    • 2015
  • This paper proposes a reliable real-time data dissemination protocol for mitigating transmission failure of real-time data in WSNs. The re-transmission is well-known for recovery of transmission failure, but this may violate the real-time requirement by transmission delay. To solve this problem, the proposed protocol exploits broadcasting nature and temporal opportunity allocation. In a radio-range of sending node, there may be neighbors satisfying the real-time requirement. The neighbors of specific node could receive data simultaneously by broadcasting, and decide their priority using temporal opportunity allocation method. The method uses time slot and tolerable time. The time slot specifies the priority and transmission deadline for each neighbors, and the tolerable time is the real-time requirement at the sending node. By giving the priority to the node with shorter tolerable time in each slot, we may get more opportunities to forward toward the destination. In other words, even if a node have the longer tolerable time, it still has a chance to forward with the real-time requirement. Simulation results show that the proposed protocol is superior to the existing protocols.