• Title/Summary/Keyword: Jewelry design

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The Current Status of 3D Printing Use in Fashion Industry and Utilization Strategies for Fashion Design Departments (패션 산업 내 3D 프린팅 사용 현황 및 패션디자인과 내의 활용방안)

  • Jeong, Hwa-Yeon
    • Journal of the Korea Fashion and Costume Design Association
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    • v.18 no.3
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    • pp.245-260
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    • 2016
  • This study explored cases of 3D printing utilization in domestic and overseas fashion industries, and presented utilization strategies for fashion design departments in universities in future by grasping characteristics of newly appearing distribution types through 3D printing. Cases of producing costumes using 3D printing in fashion industry comprised a bikini using the material of Nylon12 that continuum fashion demonstrated, innovative 3D costumes by Iris Van Herpen, Tweed Suit using the material that Chanel manufactured with 3D printing technology, but they were limited to experimental fashion works due to limitations of 3D printer material and printing size. On the other hand, in fashion accessories, with jewelry and shoes at the head of the list, MCM and Kipling also demonstrated bags using this technology, and Elvis Pompilio and Gabriela Ligenza demonstrated 3D printing hat products as well. Except the above, as in glasses and neckties utilizing 3D printing, owing to reduced limitations of time, size and material, 3D printing was found to be utilized in fashion accessories other than costumes. Recently there has been a new consumption and distribution structure coming up focusing on 3D printing technology. That is, in overseas countries, content platforms sharing products modeled by oneself has rapidly appeared, and in our country as well, funnypoly, a 3D content platform appeared in 2015. The appearance of these new types of distribution structures means that the common people can produce design contents, and we believe that it may bring about a change in the traditional way of distribution structure. To walk in step with this change, it is believed that it is necessary for fashion design departments to raise college faculty members who can educate 3D printing, develop curriculum to educate 3D printing, and develop experiential programs connected with middle and high schools.

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A Survey for the Development of a 3D Printing Related Course in Fashion Design Department (3D 프린팅 관련 교과목 개발을 위한 기초 연구 - 전문대학 패션디자인과를 중심으로 -)

  • Jeong, Hwa-Yeon
    • Journal of the Korea Fashion and Costume Design Association
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    • v.19 no.3
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    • pp.33-47
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    • 2017
  • The purpose of this study is to provide fundamental data for the development of new course on 3D printing in the fashion design department. In order to investigate the perception of and educational needs in 3D printing, the data were collected from 266 students (female 68.8%, male 31.2%) majoring in fashion design aged 18-25 living in the capital area. The results of this survey showed that when investigating perceptions of 3D printing, it was found that 68.8% of answerers had indeed heard of 3D printing. Regarding the path they came to know about 3D printing, mass media such TV was the most frequent answer (54.6%). On the other hand, to the question asking about their intention to take the subject if given, approximately 71% said "Yes". Also, if a modeling class were given, the division that they wanted to explore most in the fashion industry was fashion jewelry. Finally, to the question asking interest in starting a business, 71.1% answered that they had interest. Out of those that answered that they had interest, when questioned about in which field they wanted to start a business, the most frequent answer was fashion online shopping mall. Finally, NCS-based 3D printing courses were suggested in the Fashion Design area. As 3D printing techniques are actively applied to the fashion industry overseas, creative education is needed through the integration of fashion and 3D printing technology by introducing 3D printing related programs in colleges.

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A study of fashion illustration applying grotesque characteristics (그로테스크의 특징을 활용한 패션 일러스트레이션 연구)

  • Heo, Seungyeun
    • Journal of the Korea Fashion and Costume Design Association
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    • v.21 no.1
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    • pp.35-45
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    • 2019
  • This study was initiated to add value to fashion illustration as a genre of plastic art, as its importance as a progressive visual art is growing. The research purpose is to analyze characteristics of Grotesque, a subculture that emerged from the challenges and problems of groups which deviated from social and cultural trends, and to develop fashion design illustration utilizing the characteristics unique to that subculture. As a method of research, this study examined the characteristics and expression methods of Grotesque, which appeared in fashion literature, referenced a prior study of Grotesque, and developed fashion design illustration using Grotesque as a based. The result of this study are as follows. First, the characteristics of Grotesque that are applicable to fashion illustration were derived as 'evil, aversion, playfulness, heterogeneity, and abnormality'. Second, the expressive elements of Grotesques, reflecting the beauty of ugliness, present a methodology for developing new and creative fashion design illustrations. Third, it was found that Grotesque fashion illustration is a visual tool that is suitable for expressing the problematic origins of human existence, values, alienation, and social chaos. Fourth, 'arthropod' motifs were identified as a suitable theme for extracting the newly integrated Grotesque images through the process of contradiction and confrontation between humans and objects. Fifth, the Grotesque fashion illustrations could be understood in terms of plastic arts, and could provide a gateway to rediscovering human dignity. Based on the finding, we expect that creative design thinking and development that combines the motifs of various themes and Grotesque's expressive methods will proceed more deeply and specifically.

Jewelry case design study with fusion of cultural contents (문화콘텐츠가 융합된 주얼리케이스 디자인연구)

  • Hwang, Sun Wook
    • Journal of Digital Convergence
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    • v.16 no.4
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    • pp.335-342
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    • 2018
  • I do not think that the role of jewel case in modern society is simply to perform the role of storing and storing contents. Depending on the circumstance and environment, it may show some special performance with its contents. In order to obtain such a result, So I came to think about a new type of case design and wanted to find the starting point in the cultural contents which is the mainstream of modern society. I have focused on 'story' of many cultural prototypes. and adopted 'Heungbujeon', a classical literature which can share case and image, and popular recognition. After the design process, I made sample. so the research on the fusion of cultural contents can be both creative and popular. I think it can be another development direction of modern craft.

The color characteristics of Cartier's exotic design in the early 20th century (20세기 초 까르띠에의 이국적 디자인의 색상 특성)

  • Hong, Jiyoun
    • The Research Journal of the Costume Culture
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    • v.25 no.4
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    • pp.509-518
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    • 2017
  • As the international competitive landscape deepens, the need to understand foreign cultures and establish effective strategies is increasing. At the beginning of the 20th century, Cartier actively developed exotic designs to secure international competitiveness; theses designs have also been used as design prototypes for Cartier in modern times. The purpose of this study is to analyze the color characteristics and types of exotic designs in the early 20th century, which was a turning point in Cartier's design. After studying the literature, a total of 248 exotic designs were presented in Cartier catalogs. This study also selected overseas monographs from the early 20th century, and their design types were classified and color analysis was performed based on the Natural Color System(NCS). Cartier's exotic designs cover wide range of styles, such as Chinese, Japanese, Persian, Indian and Egyptian styles. Multicolor, primary colors, and contrast are all strongly expressed. 97% of designs contained multiple colors, with at least two colors and maximum of six colors. The most frequently used colors are red, green, and blue, which means that only 9% of the designs do not contain the three colors, showing a high preference for theses three colors. In addition, color combinations of red and green, red and blue, or all three colors are used to show high contrast and utilize complementary colors, or near complementary colors, for coloration. This study is meaningful in that it analyzes the color characteristics of Cartier's exotic designs and translates them into practical data for establishing the color strategies of companies in the global market.

A Study on Application of Web-based System for Street Fashion Design Analysis II - focused on applying fashion image data from Gyeong-Nam Area in 2004 F/W - (스트리트 패션디자인분석(分析)을 위한 웹 기반(基盤)시스템(Web-SFAS) 활용 연구(活用 硏究) II - 2004 F/W 경남지역(慶南地域) 스트리트 패션 이미지데이터 적용(適用)을 중심(中心)으로 -)

  • Park, Hye-Won;Lee, Hyun-Young
    • Journal of Fashion Business
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    • v.10 no.2
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    • pp.60-82
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    • 2006
  • The purpose of this study was to confirm and practical use the street fashion design analysis system(Web-SFAS) which was designed in preceding research. Web-SFAS was developed to analyze data fast, accurately, conveniently, and to provide them to related fields by using Information Technology (IT) in fashion design industry. By inputting, sorting and analyzing actual image data into this system, it purposes to check if it needs to be corrected and to verify its operation and application. For this study, 191 street fashion image and paper questionaries were collected on Oct. 16th from 4pm to 7pm in Gyeong-Nam area(4 markets), 2004. This study was processed basically cross research(real time research). The collected data and paper questionaries were analysed by 4 experts who had over Master Degrees, and the results were input to the Web-SFAS system. This system analyzed the results as follow ; First, Top is usually wear T-shirts, cardigan item of soft material, Bottom is usually wear Skirt, jean item of hard material. Second, As for shoes, pumps were the most popular, and as for accessories, diverse items such as shoulder bag, jewelry, and totebag were preferred. Third, fashion image, most people wear a sportive casual style with semi-casual in a close second. Therefore, We also expect that this data can be used a prediction for the next seasons design trends and needs, especially if we make an online database through this development system, then it will be easier to access faster and more accurate fashion information.

Metal Sculpture Research Applying Aesthetic Factor of 'Counting Stars at Night' by Yoon Dong Ju (윤동주 '별 헤는 밤'의 미적요소를 응용한 금속조형 연구)

  • Ko, Seung-Geun
    • Journal of Digital Convergence
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    • v.14 no.2
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    • pp.345-350
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    • 2016
  • Modern design started from having form of nature and biology and had gradually faced limit on the design subject, therefore changed to something with emotions. However, personal emotion is hard to receive sympathy from the public. Therefore the researcher have selected subject that is already receiving love from the public and tried to visualize it through metal sculpture. The subject selected for visualization is 'Counting Stars at Night' by poet Yoon Dong Ju who the Koreans love the most and the aesthetic factor was selected through prior studied literature and have made by applying metal, gemstone and coloring method. As a result the aesthetic factor could be selected understanding the emotion inside the poet 'Counting Stars at Night' by Yoon Dong Ju and have not lost objectivity in the emotions and could be able to feel the beauty of the metal sculpture with deep emotions of the 'Counting Stars at Night' by Yoon Dong Ju through completed metal sculpture. This served as a momentum for suggesting possibility of shaping the immaterial subject.

A Study on the Development of the Pattern and the Scarf Design Utilizing the Gaya Relics (가야 유물을 응용한 패턴전개와 스카프 디자인 개발에 관한 연구)

  • Byun, Sung-Tae
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.4
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    • pp.103-113
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    • 2020
  • The Gaya Period is the period in which the nations of Gaya had existed in the Gimhae area. The term 'The Period of the Three Nations', which is widely used, is inappropriate because in ancient Korea, Gaya also existed besides Goguryeo, Baekje and Silla. This term should be corrected for the accurate reconstruction of the history of ancient Korea. Of course, the term 'The Gaya Period' cannot replace 'The Period of the Three Nations'. It just means the period in which the nations of Gaya existed. The Gaya Period refers to the period of about 600 years from about the first century, in which several nations of Gaya began to appear in the Gyeongsangnamdo area, through the falls of Daegarak of Kimhae in 532 A.D. and Daegaya of Goryeong in 562. When doing this, there should be no distortion of the original form of the relics. With the application of traditional techniques and excellent relics, it is believed that it helps to create the high added values by putting culture and tourism together with the development of various designs of cultural goods. To suggest possibility of scarf designs by completing protype from idea scatch.

A Study on the Characteristics of Each Type of LED Digital Landscape Lighting in Expressway Tunnel (고속도로 터널 내 LED Digital 경관조명 디자인의 유형별 특징 비교 연구)

  • Hwang, Ye-Jin
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.457-462
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    • 2021
  • As South Korea is a mountainous topography, installation of tunnel is essential for construction of expressway in straight lines. According to "2019 Road Bridge and Tunnel Status Report", there are 2,682 tunnels in Korea with total length of 2,077km. Tunnels take up 1.9% of total road length and the number of tunnel increased by 94% with 1,300 newly constructed tunnels over the 10 years. According to domestic and foreign researches, a long tunnel over 1km in expressway has dark lightings and monotonous wall design which decrease driver's concentration and make the driver feel bored. This leads to feeling fatigue and drowsiness more easily. In response, Korea Expressway Corporation installed design lighting that increases attentiveness on 10 tunnels with total length over 3km by 2020. To reduce the risks of accident that may happen inside the tunnel, this study conducted a comparative analysis on characteristics of each type of LED landscape lighting installed inside the expressway tunnel. The study aimed on providing the basic material for effective installation of LED landscape lighting for securing driving stability, reducing fatigue, and lowering the risk of drowsiness.

A Study on the development of the pattern and the necktie design utilizing the Gaya relics (가야 유물을 응용한 패턴전개와 넥타이 디자인 개발에 관한 연구)

  • Byun, Sung-Tae
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.4
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    • pp.21-30
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    • 2018
  • The Gaya Period is the period in which the nations of Gaya had existed in the Gimhae area. The term 'The Period of the Three Nations', which is widely used, is inappropriate because in ancient Korea, Gaya also existed besides Goguryeo, Baekje and Silla. This term should be corrected for the accurate reconstruction of the history of ancient Korea. Of course, the term 'The Gaya Period' cannot replace 'The Period of the Three Nations'. It just means the period in which the nations of Gaya existed. The Gaya Period refers to the period of about 600 years from about the first century, in which several nations of Gaya began to appear in the Gyeongsangnamdo area, through the falls of Daegarak of Kimhae in 532 A.D. and Daegaya of Goryeong in 562. When doing this, there should be no distortion of the original form of the relics. With the application of traditional techniques and excellent relics, it is believed that it helps to create the high added values by putting culture and tourism together with the development of various designs of cultural goods. To suggest possibility of necktie designs by completing protype from idea scatch.