• Title/Summary/Keyword: Java simulator

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Development of 3D Application For Mobile Phone Based on J2ME

  • Lee, Song-Won;Kim, Il-Myung;Hong, Sung-Soo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.11a
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    • pp.455-458
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    • 2006
  • John Carmack who invented the 3D games let us know about the great 3D world and because of the MIDP 2.0(Mobile Information Device Profilers entering, it is not a fame to achieve playing 3D games with a mobile device. The data offered by iResearch market consultation show that the figure of mobile game players all around the world will take a steady increase from 290 million in 2005 to 1030 million in 2008, and the market income will mount up from $10,200 million to $52.000 million.3D games will be a current, the most famous kind of mobile games. In this paper I design 3D application based on J2ME (Java 2 Micro Edition) and implement a freely removable 3D object which happened in a 3D scene by receiving the keyboard response of mobile device with WTK (Wireless Too.Kit) simulator.

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Implementation of SIP Simulator (SIP 시뮬레이터 구현)

  • Choi, Sun-Wan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.04b
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    • pp.1587-1590
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    • 2002
  • 차세대 네트워크 및 서비스를 위한 프로토콜로 IETF (Internet Engineering Task Force)의 SIP (Session Initiation Protocol)가 각광을 받고 있다. SIP는 PC, PDA, IP Phone과 같은 VoIP (Voice over IP) 단말간에 호 설정 프로토콜로 사용된다. SIP는 기본적으로는 양 단말간 호설정 프로토콜이지만 응용, 인터넷 단말기, 네트워크 장치에 구성요소로 구성할 수 있어 쉽게 적용 가능하기 때문에 모든 응용의 호설정 프로토콜로서 넓게 채택되어지고 있다. 그러나 SIP는 텍스트 기반 프로토콜로서 구현은 쉬우나 실제 표준에 맞게 구현하였는지는 판단하기가 어렵다. 따라서 구현된 SIP 프로토콜이 표준에 맞게 구현하였는지를 시험할 필요가 있다. 이를 해결하기 위해서, 본 논문에서는 SIP 시뮬레이터를 구현하였다. SIP 시뮬레이터는 구현된 SIP 제품을 인터넷상에서 시험할 수 있을 뿐만 아니라 시험 시나리오를 선택할 수 있고, 시험 과정을 그래픽하게 볼 수 있으며, 시험 결과를 확인할 수 있다. SIP 시뮬레이터는 사용자 인터페이스인 Testing User Agent와, 테스트 시나리오를 수행하는 Test Server로 구성된다. 사용자 인터페이스는 모든 플랫폼에 적용 가능한 Java를 사용하였으며, Test Server는 Linux 환경하에서 C++을 사용하여 구현하였다.

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A study on the compression test using virtual reality (가상현실을 이용한 압축 실험에 관한 연구)

  • Lee Ho-Yong;Lim Joong-Yeon;Jung Ji-Youn
    • Journal of Engineering Education Research
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    • v.2 no.1
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    • pp.51-58
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    • 1999
  • This paper is concerned with the compression test such as compression and ring compression tests, by using virtual reality. Engineering material laboratory can be carried out on personal computer without the real expensive experiment devices. The virtual laboratory is composed of three modules as input, calculation and output module on internet. Internet user can give the material's property and other parameters to the server computer at the input module. On the calculation module, simulator cimputes the results by analysis program and store the data as a file. The output module is the program that internet user can confirm a virtual compression results by showing a table, graph, and 3D animation. This program is designed by Internet language such as HTML, CGI, VRML, JAVA. And analysis program uses the finite element method with fortran language. Since the study of virtual reality on internet is rapidly increasing, the virtual experiment of technique will substitute many real experiments in the future.

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IPMP(Intellectual Property Management and Protection) Service Interfaces based on MPEG Multimedia (MPEG 멀티미디어 미들웨어에 기반한 보호관리 서비스 인터페이스)

  • Choo, Hyon-Gon;Bang, Gun;Nam, Je-Ho
    • Journal of Korea Multimedia Society
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    • v.10 no.3
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    • pp.325-334
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    • 2007
  • In order to increase the promotion of multimedia processing techniques in MPEG standard, MPEG Multimedia Middleware (M3W) which supports middleware interface for multimedia processing is set up. In this paper, multimedia protection and management service interfaces based on MPEG Multimedia Middleware (M3W) are introduced. The service interfaces are based on component models of M3W and support normative IPMP messages. The proposed interfaces are composed of Tool interfaces and Trust management interfaces: Tool interfaces provide the functionality supporting terminal and tool based on the governed decoder model and Trust management interfaces provide the supporting functionality such as license managing and authentication required in DRM devices. As an application of the proposed interfaces, a JAVA based player simulator is shown. The proposed interfaces can be easily implemented under various device and application environments as an ISO/IEC 23004-2 standard middleware platform.

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Modeling and Implementation of IDS for Security System simulation using SSFNet (SSFNet 환경에서 보안시스템 시뮬레이션을 위한 IDS 모델링 및 구현)

  • Kim, Yong-Tak;Kwon, Oh-Jun;Seo, Dong-Il;Kim, Tai-Suk
    • Journal of the Korea Society for Simulation
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    • v.15 no.1
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    • pp.87-95
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    • 2006
  • We need to check into when a security system is newly developed, we against cyber attack which is expected in real network. However it is impossible to check it under the environment of a large-scale distributive network. So it is need to simulate it under the virtual network environment. SSFNet is a event-driven simulator which can be represent a large-scale network. Unfortunately, it doesn't have the module to simulate security functions. In this paper, we added the IDS module to SSFNet. We implement the IDS module by modeling a key functions of Snort. In addition, we developed some useful functions using Java language which can manipulate easily a packet for network simulation. Finally, we performed the simulation to verify the function if our developed IDS and Packets Manipulation. The simulation shows that our expanded SSFNet can be used to further large-scale security system simulator.

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An Accuracy Enhancement for Anchor Free Location in Wiresless Sensor Network (무선 센서 네트워크의 고정 위치에 대한 정확도 향상)

  • Kim, Yong-Gil;Moon, Kyung-Il
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.5
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    • pp.77-87
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    • 2018
  • Many researches have been focused on localization in WSNs. However, the solutions for localization in static WSN are hard to apply to the mobile WSN. The solutions for mobile WSN localization have the assumption that there are a significant number of anchor nodes in the networks. In the resource limited situation, these solutions are difficult in applying to the static and mobile mixed WSN. Without using the anchor nodes, a localization service cannot be provided in efficient, accurate and reliable way for mixed wireless sensor networks which have a combination of static nodes and mobile nodes. Also, accuracy is an important consideration for localization in the mixed wireless sensor networks. In this paper, we presented a method to satisfy the requests for the accuracy of the localization without anchor nodes in the wireless sensor networks. Hop coordinates measurements are used as an accurate method for anchor free localization. Compared to the other methods with the same data in the same category, this technique has better accuracy than other methods. Also, we applied a minimum spanning tree algorithm to satisfy the requests for the efficiency such as low communication and computational cost of the localization without anchor nodes in WSNs. The Java simulation results show the correction of the suggested approach in a qualitative way and help to understand the performance in different placements.

A Web-based Virtual Laboratory System for Electronic and Digital Circuit Experiments Uing Multimedia

  • Kim, Dong-Sik;Lee, Sun-Heum;Choi, Kwan-Sun;Seo, Sam-Jun;Yoo, Ji-Yoon
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1178-1182
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    • 2004
  • This paper presents web-based virtual laboratory system for electronic and digital circuit experiments. Through our virtual laboratory, the learners will be capable of learning the concepts and theories related to circuit experiments and how to operate virtual experimental equipments such as multimeters, function generators, digital oscilloscopes, DC power suppliers and bread board etc. The proposed virtual laboratory system is composed of important components: Principle Classroom to explain the concepts and theories of electronic and digital circuit operations, Simulation Classroom to provide a web-based simulator to the learners, Virtual Experiment Classroom to provide interactive multimedia contents about the syllabus of off-line laboratory class, Assessment Classroom, and Management System. With the aid of the management System every classroom is organically tied together collaboration to achieve maximum learning efficiency. We have obtained several affirmative effects such as high learning standard, reducing the total experimental hours and the damage rate for experimental equipments.

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DEVS-Based Simulation Model for Optimization of Sensor-Tag Operations in Cold Chain Systems (콜드체인 시스템의 센서태그 운영 최적화를 위한 DEVS 기반 시뮬레이션 모델)

  • Ryou, Okhyun;Kang, Yong-Shin;Jin, Heeju;Lee, Yong-Han
    • Journal of Korean Institute of Industrial Engineers
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    • v.41 no.2
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    • pp.173-184
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    • 2015
  • The application of radio frequency identification (RFID) sensor-tags in cold chain systems has recently received a great deal of attention. To design cold chain systems with RFID sensor-tags that minimize the initial investment and operational cost while fulfilling the functional and operational requirements, simulation study is one of the preferable and effective approaches. To simulate the possible design configurations, the individual components in a cold chain system can be extracted and implemented as a DEVS (Discrete Event System Specification) model. Based on the proposed DEVS model, a new cold chain simulation model can be efficiently created by simply connecting each DEVS model around the RFID sensor-tag of interest in sequence according to the structure of the cold chain system, and then executed (or simulated) on Java programming environments by the DEVSJAVA simulator. As a result of simulation, some key performance indexes such as reliability, accuracy or timeliness can be calculated and used to choose better components or to compare different system configurations of cold chain systems.

An Access Control System for Ubiquitous Computing based on Context Awareness (상황 인식 기반의 유비쿼터스 컴퓨팅을 위한 접근 제어 시스템)

  • Lee, Ji-Yeon;Ahn, Joon-Seon;Doh, Kyung-Goo;Chang, Byeong-Mo
    • The KIPS Transactions:PartA
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    • v.15A no.1
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    • pp.35-44
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    • 2008
  • It is important to manage access control for secure ubiquitous applications. In this paper, we present an access-control system for executing policy file which includes access control rules. We implemented Context-aware Access Control Manager(CACM) based on Java Context-Awareness Framework(JCAF) which provides infrastructure and API for creating context-aware applications. CACM controls accesses to method call based on the access control rules in the policy file. We also implemented a support tool to help programmers modify incorrect access control rules using static analysis information, and a simulator for simulating ubiquitous applications. We describe simulation results for several ubiquitous applications.

A Context Adaptation System for Ubiquitous Computing (유비쿼터스 컴퓨팅을 위한 상황 적응 시스템)

  • Oh, Min-Kyung;Chang, Byeong-Mo
    • The KIPS Transactions:PartA
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    • v.14A no.6
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    • pp.363-370
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    • 2007
  • The ubiquitous computing environment could provide better service to users by adapting to changing contexts. In this paper, we developed a context adaptation system, which enables an ubiquitous program to adapt to different contexts, following its adaptation rules. Using this system, programmers can develop ubiquitous programs suitable for changing contexts, by describing the context adaptation policy. The context adaptation engine of this system fits the ubiquitous program to the current context based on the context adaptation rules. This system was implemented using JCAF, context-aware programing framework based on java. A simulator is also provided to simulate ubiquitous programs by changing contexts.