• Title/Summary/Keyword: JSR184

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Design of a Binding for the performance Improvement of 3D Engine based on the Embedded Mobile Java Environment (자바 기반 휴대용 임베디드 기기의 삼차원 엔진 성능 향상을 위한 바인딩 구현)

  • Kim, Young-Ouk;Roh, Young-Sup
    • Journal of Korea Multimedia Society
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    • v.10 no.11
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    • pp.1460-1471
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    • 2007
  • A 3-Dimensional engine in a mobile embedded device is divided into a C-based OpenGL/ES and a Java-based JSR184 which interprets and executes a byte code in a real-time. In these two standards, the JSR184 supporting Java objects uses more processor resources than an OpenGL/ES and thus has a constraint when it is used in an embedded device with a limited computing power. On the other hand, 3-Dimensional contents employed in existing personal computer are created by utilizing advantages of Java and secured numerous users in European market, due to the good quality in contents and extensive service in a commercial network, GSM. Because of the reason, a mobile embedded device used in a GSM network needs a JSR184 which can provide an existing Java-based 3-Dimensional contents without extra conversion processes, but the current version of Java-based 3-Dimensional engine has drawbacks in application to commercial products because it requires more computing power than the mobile embedded device. This paper proposes a binding technique with the advantages of Java objects to improve a processing speed of 3-Dimensional contents in limited resources of a mobile embedded device. The technique supports a JSR184 standard interface in the upper layer to utilize 3-Dimensional contents using Java, employs a different code-conversion language, KNI(Kilo Native Interface), in the middle layer to interface between OpenGL/ES and JSR184, and embodies an OpenGL/ES standard in the lower layer. The validity of the binding technique is demonstrated through a simulator and a FPGA embedding an ARM.

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Design and Implementation of Mobile 3D Engine using JSR-184 on J2ME (J2ME상에서 JSR-184를 이용한 모바일 3D 엔진의 설계 및 구현)

  • Cho, Jong-Keun;Park, Yoon-Hee;Kim, Jong-Min
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.673-675
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    • 2005
  • 본 논문에서는 J2ME상에서 JSR-184를 이용한 모바일 3D 엔진을 설계 및 구현하였다. 기존에는 모바일 표준 3D 그래픽 API(C언어 기반)인 OpenGL-ES를 사용하여 모바일 3D 엔진을 제작해, 핸드폰에 애플리케이션을 작동시켰으나, 저수준(Low-Level)의 다양한 기능만 제공함으로써, 다양한 콘텐츠제작 및 호환성에 제약이 많았다. 이에 OpenGL-ES보다 더욱더 다양한 고수준(High-Level)의 API를 제공하면서도 GSM 폰을 중심으로 J2ME상에서 자바환경에 최적화된 모바일표준 3D 표준 API(Java언어 기반)인 JSR-184로 모바일 3D 엔진을 제작하고, 스킨드 메시(Skinned Mesh) 형태를 가지는 모델의 처리속도를 향상시키는 방법을 제시한다.

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A study on Optimizing Mobile 3D Game Engine using JSR-184

  • Cho, Jong-Keun;Lee, Shin-Jun;Choo, Moon-Won
    • International Journal of Contents
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    • v.3 no.4
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    • pp.8-14
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    • 2007
  • This study focuses on modeling mobile 3D game engine and suggesting modified skinned-mesh schema based on JSR-184 in order to improve the performance in terms of memory consumption and time complexity. Most of the 3D games have used OpenGL-ES low-level APls, which may limit portability and fast developing time. Hence, the 3D mobile game engine providing high-level APls which works on GSM (Global System for Mobile Communication) phones on J2ME, is proposed here in order to optimize the performance for Java environment abiding JSR-184 standard. To prove performance enhancement, skinned-mesh schema on JSR-184 engine is modified and tested. The experimental results are shown.

An Efficient Skinned-Mesh Process For Mobile 3D Game Engine (모바일 3D 게임 엔진을 위한 효율적인 스킨드 메시 처리)

  • Cho, Jong-Keun
    • Journal of Korea Game Society
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    • v.8 no.4
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    • pp.87-93
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    • 2008
  • The game engine has executed an application after making a mobile 3D game engine which is based on mobile 3D standard graphic API using openGL-ES so far. But, We could not do it satisfactorily that contents compatibility of various types as a various low-level's function is supported. At this point, This study introduce a mobile 3D game engine which is based on mobile 3D standard graphic API using JSR-184 that supporting a high-level's API more than openGL-ES and optimizing to Java environment on J2ME in the center of GSM phone. Also, We shows that the proposed skinned-mesh scheme for enhancing the process speed of a 3D object on JSR-184 engine. The experimental results are shown.

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Antochini crane flies (Diptera: Limoniidae: Limoniinae) of Korea

  • Podenas, Sigitas;Byun, Hye-Woo
    • Journal of Species Research
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    • v.2 no.2
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    • pp.167-184
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    • 2013
  • Korean species of Antochini crane flies (Diptera: Limoniidae) are taxonomically revised. Identification keys, redescriptions and illustrations of all species and both sexes are presented. Antocha (Antocha) dentifera Alexander, 1924, Antocha (Antocha) dilatata Alexander, 1924 and Elliptera zipanguensis zipanguensis Alexander, 1924 are listed as new records for the Korean peninsula; Limnorimarga limonioides (Alexander, 1945) as new for South Korea. Females of A. (A.) dentifera, A. (A.) integra Alexander, 1940 and L. limonioides are described for the first time.

Taxonomy of four scuticociliates(Protozoa: Ciliophora) from coastal waters of South Korea

  • Jung, Jae-Ho
    • Journal of Species Research
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    • v.10 no.2
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    • pp.184-190
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    • 2021
  • The diversity of scuticociliates (subclass Scuticociliatia Small, 1967) had previously been superficially investigated in Korea and only 10 species were reported according to the National Species List of Korea published in 2019. Here, we identify four scuticociliates, collected from three coastal water samples, by observing protargol-impregnated specimens. As a result, the present species belong to the order Pleuronematida Fauré-Fremiet in Corliss, 1956 and their lower taxonomic classifications are as follows: family Eurystomatellidae Miao et al., 2010 - Eurystomatella sinica Miao et al., 2010; family Pleuronematidae Kent, 1881 - Pleuronema grolierei Wang et al., 2008, P. setigerum Calkins, 1902, and Schizocalyptra aeschtae Long et al., 2007. The family Eurystomatellidae and the genus Schizocalyptra Dragesco, 1968 are reported for the first time in Korea. Considering that the scuticociliates are a species-rich group and very common in most habitats(including freshwater and terrestrial habitats), our findings indicate that we are far from understanding the complete diversity of Korean scuticociliates.

New record of two Korean feather mites (Acari: Sarcoptiformes: Astigmata) isolated from water birds

  • Han, Yeong-Deok;Choe, Seongjun;Eom, Keeseon S.;Min, Gi-Sik
    • Journal of Species Research
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    • v.6 no.spc
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    • pp.177-184
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    • 2017
  • Two feather mites, Scutomegninia phalacrocoracis Dubinin and Dubinina, 1940 and Ptiloxenus major ($M{\acute{e}}gnin$ and Trouessart, 1884) are reported for the first time in Korea. Specimens of S. phalacrocoracis and P. major were collected from the great cormorant, Phalacrocorax carbo and great crested grebe, Podiceps cristatus, respectively. The genera Scutomegninia Dubinin, 1951 and Ptiloxenus Hull, 1934 are also new reports for South Korea. Here, we provide morphological descriptions and illustrations of these two species. Additionally, we provide partial sequences of the mitochondrial cytochrome c oxidase subunit I (COI) as DNA barcodes.

A Study on the Standardization for the Technology of Mobile 3D API (모바일 3D API 기술 표준화 연구)

  • Lee, B.R.;Ryu, S.W.;Lee, E.J.;Park, J.H.
    • Electronics and Telecommunications Trends
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    • v.20 no.4 s.94
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    • pp.110-119
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    • 2005
  • 본 고에서는 모바일 3D 그래픽스 기술에 대한 국내외 표준화 연구 활동과 표준화 발전전망에 관하여 기술하고 있다. 모바일 3D API 표준으로는 국제사실표준으로서 크로노스 그룹에서 OpenGL|ES를 제안하고 있어 국내에 많은 모바일 3D 콘텐츠 개발사에서 채택하고 있으며, 자바진영의 M3G(JSR-184) 표준은 응용 콘텐트에 사용하는 상위레벨의 API를 규정하고 있다. 국내에는 모바일 3D 표준화 포럼을 중심으로 MPEG-4SNHC의 3D 압축 프로파일 제안을 위한 TFT 활동과 국내 모바일 3D API 표준을 위한 TFT를 운영하며, 그 결과를 바탕으로 국제 표준화 활동 및 크로노스 그룹과의 긴밀한 협력을 진행하고 있다. 모바일 3D 표준화의 향후 전망으로는 프로그래머블 그래픽 파이프라인에 대한 API의 표준화와 데이터의 압축을 포함한 모바일 게임 데이터 포맷의 표준화, 모바일 3D 그래픽 API를 기반으로 한 상위 수준의 애니메이션, 3D 콘텐츠 제작에 필요한 API에 대한 표준화 및 미디어 프로세싱의 표준화 일환으로 진행되는 크로노스 그룹의 OpenMAX의 표준화 등이 활발하게 이루어질 것이다.

Design of Pipelined Floating-Point Arithmetic Unit for Mobile 3D Graphics Applications

  • Choi, Byeong-Yoon;Ha, Chang-Soo;Lee, Jong-Hyoung;Salclc, Zoran;Lee, Duck-Myung
    • Journal of Korea Multimedia Society
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    • v.11 no.6
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    • pp.816-827
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    • 2008
  • In this paper, two-stage pipelined floating-point arithmetic unit (FP-AU) is designed. The FP-AU processor supports seventeen operations to apply 3D graphics processor and has area-efficient and low-latency architecture that makes use of modified dual-path computation scheme, new normalization circuit, and modified compound adder based on flagged prefix adder. The FP-AU has about 4-ns delay time at logic synthesis condition using $0.18{\mu}m$ CMOS standard cell library and consists of about 5,930 gates. Because it has 250 MFLOPS execution rate and supports saturated arithmetic including a number of graphics-oriented operations, it is applicable to mobile 3D graphics accelerator efficiently.

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First record of Lucicutia gaussae (Calanoida, Lucicutiidae) from Korean waters

  • Seok Ju Lee;Min Ho Seo;Ho Young Soh
    • Journal of Species Research
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    • v.13 no.2
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    • pp.178-184
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    • 2024
  • Two species (Lucicutia clausi, L. flavicornis) of Lucicutia (Lucicutiidae Sars, 1902) have been reported in Korean waters and one species(L. gaussae) is newly added the Tsushima Warm Current realm. Specimens from Korean waters are morphologically consistent with previous morphological characteristics of L. gaussae, but these differ in the following characteristics: 1) the male antennule with one process on segments XIX-XX, one process on segment XVIII, and three processes on segments XXI-XXIII; 2) in male leg 5, basis of left leg in the Korean specimen with small spine processes on the protrusion; 3) in male leg 5, the third exopodal segment of left leg without an inner marginal spine. In this study, we provide a redescription of L. gaussae insufficiently described by previous authors.