• Title/Summary/Keyword: JAVA 언어

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Implementation of the LDAP interoperability testing tool with object-oriented approach (객체 지향 접근을 통한 LDAP 상호운용성 시험도구 구현)

  • Kim Youn-su;Lee Soong-Hee;Lee Jong Hyup
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.5B
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    • pp.247-252
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    • 2005
  • The testing tools implemented up to now for the LDAP(Light-weight Directory Access Protocol) interoperability tests are not easy to modify or add new test items since their source codes are not open. The object-oriented approach, therefore, is required to implement such a testing tool which can be easily modified or add new test items. Thus we designed the architecture for the testing tool applying the object-oriented approach. Java language, appropriate for the object-oriented approach, was used to implement the testing tool. The newly implemented testing tool can modify partly to adapt to the already stored data in the test suite information even during tests. Five LDAP servers can be tested simultaneously with the same configuration setup. Actual testing for the two LDAP servers validates the usefulness of the designed architecture with the proper working of the implemented testing tool according to the architecture.

Virtual City System Based on 3D-Web GIS for U-City Construction (U-City 구현을 위한 3D-Web GIS 기반의 가상도시 시스템)

  • Jo, Byung-Wan;Lee, Yun-Sung;Yoon, Kwang-Won;Park, Jung-Hun
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.5
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    • pp.389-395
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    • 2012
  • U-City has been promoted nation-wide by development of recent IT technology. This paper studied the concept of 3D-virtual city in order to realize the current Ubiquitous City(U-City) efficiently, and to manage all the RFID/USN monitoring data in the real U-City. 3D-Virtual City is the concept of the reproduction of real world U-City, for embodying Ubiquitous technology while using Digital map, satellite image, VRML(Virtual Reality Modeling Language). U&V-City is the four-dimensional future city that real-time wire/wireless communication network and 3D-web GIS shall be connected that massive database, intelligent service be perceived through employing EAI(External Authoring Interface) that provides HTML&JAVA, and interface for efficient removal/process of massive information/ service and also by employing GPS/LBS/Navigation in support of world-wide orientation concept, and RTLS(Real Time Location System).

Design of a HL7-based Mobile Web Prescription Interface for U-Healthcare (U-Healthcare를 위한 HL7 기반의 모바일 웹 처방 인터페이스의 설계)

  • Ahn, Yoon-Ae;Cho, Han-Jin
    • The Journal of the Korea Contents Association
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    • v.13 no.4
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    • pp.8-16
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    • 2013
  • Active studies are under way on telemedicine and medical support based on mobile devices in order to vitalize U-Healthcare. Especially when the medical law is revised to allow a remote prescription system, studies on a mobile prescription system will rapidly increase. And yet since mobile apps have less compatibility due to the nature of mobile platform, there is a restriction that they have to be redeveloped to be compatible with the platform. To compensate this problem, this study designs a mobile web prescription interface by using HLTML5, the standard language of mobile web development and jQuery Mobile, a JavaScript Library. It also adds a feature of converting to a form of standard protocol HL7-based messages to share data with existing hospital information system. This interface makes it possible to be interlocked with the existing hospital information system through the transmission of the HL7 messages. The advantage of the proposed system is that it can be used in various environments since it is independent of mobile platforms and compatible with general computers.

Development of AVL-GIS System Using IDGPS and Wireless Communication Techniques (IDGPS 와 무선통신을 이용한 AVL-GIS 시스템개발)

  • 안충현;양종윤;최종현
    • Spatial Information Research
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    • v.7 no.2
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    • pp.209-221
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    • 1999
  • In this research, AVL-GIS(Automatic Vehicle Location System linked with Geographic Information System) system was developed using integration of core techniques of GIS engine written by Java language, GOS(Global Positioning System) and wireless telecommunication interfacing techniques. IDGPS(Inverted differential GPS) techniques was employed to estimate accurate position of mobile vehicle and to supervise their path from AVL-GLS control center system. Between mobile vehicle and AVL-GLS control center system which has spatial data analysis function, road network and rleate ddata base were connected wireless phone to communicate for position an dmessage in real time. The developed system from this research has more enhanced GIS functions rather than previous AVL oriented system which has MDT for message display and voice communication only. This system can support build-up application system such as fleet management like bus, taxi, truck, disaster and emergency and monitoring of transportation status for customer s order via web browser in filed of EC/CALS in low cost.

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Modeling and Implementation of IDS for Security System simulation using SSFNet (SSFNet 환경에서 보안시스템 시뮬레이션을 위한 IDS 모델링 및 구현)

  • Kim, Yong-Tak;Kwon, Oh-Jun;Seo, Dong-Il;Kim, Tai-Suk
    • Journal of the Korea Society for Simulation
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    • v.15 no.1
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    • pp.87-95
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    • 2006
  • We need to check into when a security system is newly developed, we against cyber attack which is expected in real network. However it is impossible to check it under the environment of a large-scale distributive network. So it is need to simulate it under the virtual network environment. SSFNet is a event-driven simulator which can be represent a large-scale network. Unfortunately, it doesn't have the module to simulate security functions. In this paper, we added the IDS module to SSFNet. We implement the IDS module by modeling a key functions of Snort. In addition, we developed some useful functions using Java language which can manipulate easily a packet for network simulation. Finally, we performed the simulation to verify the function if our developed IDS and Packets Manipulation. The simulation shows that our expanded SSFNet can be used to further large-scale security system simulator.

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Construction of Three Dimensional Virtual City Information Using the Web 3D (Web 3D를 이용한 3차원 가상도시공간정보 구축)

  • 유환희;조정운;이학균
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.20 no.2
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    • pp.119-126
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    • 2002
  • Recently, as advancing the technologies for Web 3D and Virtual Reality, the studies have been progressed actively to provide three dimensional information on the web. Especially, the various applications for providing urban information in 3D space have been developed using EAI(External Authoring Interface) that serves an interface between VRML(Virtual Reality Modeling Language), standard language for embodying virtual reality, and JAVA applet in HTML. In this study, as constructing 3D virtual city information using Digital Map, IKONOS satellite image, VRML and so on, we could provide users which need several information with building location and various urban living information. In addition, applying 3D skills such as texturing, panorama and navigation, users were enabled to perform various route searching and scenery analysis. Finally, to serve urban living information in real time, we designed to search information faster through interfacing database and to update data using ASP(Active Server Page) on web.

A Development of the Evaluation Metrics and Analysis of the Object-Oriented Visual Programming Education Using Alice Programming (Alice 프로그래밍을 통한 객체 지향 시각 프로그래밍 교육의 평가 지표 개발 및 유용성 분석)

  • Jung, Deok-Gil;Jung, Min-Po;Cho, Hyuk-Gyu;Lho, Young-Uhg
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.3
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    • pp.742-748
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    • 2014
  • The research of the object-oriented visual programming education is related to investigate the instructional method for computer programming, the process for program development for students, and the suitability analysis and design methodology for program development. In order to develop the educational methodology for the students who have the difficulties to study the computer programming and to enhance the abilities for the development of object-oriented programs, in this paper, we suggest the evaluation metrics to apply and assess for the object-oriented programming education. Also, we introduce the visual programming education methodology and curriculum using Alice programming. The evaluation metrics for the visual programming education suggested in this paper, is accepted when the visual programming languages/tools are used in the programming education to assess and analyze the suitabilities for the programming education for students, so to utilize the analyses for abilities of understanding, abstraction, and program implementation by level.

Resolving the Runtime Class Reference Problem of the Type Object Design Pattern by Type Object Class (Type Object Class에 의한 Type Object 디자인 패턴의 런타임 클래스 참조문제의 해결)

  • Kim, Yun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.3
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    • pp.500-506
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    • 2007
  • The Type Object Design Pattern is proposed to provide a solution on the situation in the case that one class has too many subclasses or the number of subclasses are undefined. Although this pattern has many advantages in terms of applicability and dynamic object behavior, it has a weak point in runtime pattern operation that it has to build and maintain a class reference mechanism in runtime to reference the class (de facto 'object') of instances. To solve that problem, this paper addresses the solution of the runtime class reference problem of Type Object Pattern. it defines a new class of Type Object Class (TOC) from Type Class and Object Class in Type Object pattern and presents the methods of creating, compiling, and memory-loading the TOC. It depends on built-in class reference mechanism of object-oriented programming language, and is not necessary to fit with the additional mechanism. Consequently, we need not to set up the additional class reference mechanism and system performance is enhanced due to it.

Introduction to Automatic Generation of Design Documents for Flight Software using Doxygen (Doxygen을 이용한 위성비행소프트웨어 설계문서 작성 자동화 방안 소개)

  • Lee, Jae-Seung;Yang, Seung-Eun;Choi, Jong-Wook;Cheon, Yee-Jin;Yun, Jeong-Oh
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.11a
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    • pp.844-847
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    • 2012
  • 인공위성의 개발은 오랜 기간에 걸쳐 다양한 분야의 전문가들에 의해 개발된 결과물들이 통합되어 완성될 수 있다. 위성개발과 같이 많은 개발자가 공동으로 작업하여 하나의 결과물을 생산하는 경우 개발과정에서 방대한 양의 문서작업이 수반된다. 특히 비행소프트웨어와 같이 서로 다른 개발자에 의해 작성된 코드들이 하나의 이미지로 통합되어 빌드될 경우 발생하는 문제점들을 해결하고 요구되는 기능들을 디버깅하기 위해서는 개발과정 및 소스코드에 대한 문서들이 필수적이다. 이러한 소프트웨어 설계에 대한 문서는 그 양이 방대하고 소스코드와의 연계성이 필요하기 때문에 소스코드를 작성한 각 개발자들이 직접 수작업으로 문서를 작성하였다. 예를 들면, 기존의 위성비행소프트웨어 개발과정에서는 이러한 문서들 중 전체 위성비행소프트웨어의 단위 코드별 입출력, 수행기능 등의 상세 설계 내용을 기록하는 SDD(Software Design Description)는 개발자가 작성한 코드를 기반으로 수작업을 통하여 작성되었다. 이러한 작성방식은 작성자의 입력오류가 발생할 수도 있으며 소프트웨어 개발과 별도로 수작업이 요구되어 문서작성에 소요되는 시간적 손해가 발생하게 된다. 유럽에서는 이러한 문제점을 보완하기 위하여 C, C++, C#, JAVA, VHDL 등 다양한 언어를 사용하는 소프트웨어 개발에 적용 가능한 자동적 문서작성 도구인 Doxygen을 설계 및 개발문서 작성에 활용하고 있다. Doxygen은 PDF, HTML, Latex, RTF 등 다양한 출력 포맷도 지원한다. 본 논문에서는 Doxygen을 활용하여 위성비행소프트웨어 개발문서의 작성 시 소요시간을 단축하고 소스코드로부터 해당 설계 내용을 추출하여 자동적으로 문서를 작성할 수 있는 방안에 대하여 소개한다.

Identification of Counterfeit Android Malware Apps using Hyperledger Fabric Blockchain (블록체인을 이용한 위변조 안드로이드 악성 앱 판별)

  • Hwang, Sumin;Lee, Hyung-Woo
    • Journal of Internet Computing and Services
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    • v.20 no.2
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    • pp.61-68
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    • 2019
  • Although the number of smartphone users is continuously increasing due to the advantage of being able to easily use most of the Internet services, the number of counterfeit applications is rapidly increasing and personal information stored in the smartphone is leaked to the outside. Because Android app was developed with Java language, it is relatively easy to create counterfeit apps if attacker performs the de-compilation process to reverse app by abusing the repackaging vulnerability. Although an obfuscation technique can be applied to prevent this, but most mobile apps are not adopted. Therefore, it is fundamentally impossible to block repackaging attacks on Android mobile apps. In addition, personal information stored in the smartphone is leaked outside because it does not provide a forgery self-verification procedure on installing an app in smartphone. In order to solve this problem, blockchain is used to implement a process of certificated application registration and a fake app identification and detection mechanism is proposed on Hyperledger Fabric framework.