• Title/Summary/Keyword: Iterative and interactive analysis

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Development of Three-dimensional Interactive Analysis for Superstructure-piled raft foundation (구조물-말뚝지지 전면기초의 3차원 상호작용 해석기법 개발)

  • Cho, Jae-Yeon;Jeong, Sang-Seom;Lee, Jun-Hwan
    • Journal of the Korean Geotechnical Society
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    • v.29 no.6
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    • pp.19-31
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    • 2013
  • In engineering practices, the superstructure was analyzed under a fixed boundary condition and the foundation was designed by considering the loading condition of superstructure. It may result in overestimation of forces, the bending moment, settlement of superstructure and foundation. In this study, an interactive analytical method is proposed for the interaction between the superstructure and the piled raft. The overall objective of this study is focused on the application of interactive analysis method for predicting behavior of entire structures. And a series of numerical analyses are performed to verify the interactive analysis routine in comparison to the unified analysis method. Through the comparative studies, it is found that the iterative and interactive analysis gave similar results of settlement and raft bending moment compared with those of finite element analysis. And it is also found that the proposed design method considering interaction between superstructure and foundation is capable of predicting reasonably well the behavior of entire structures. It can be effectively used to the design of a superstructure-piled raft foundation system.

A PROCESSOR SHARING MODEL FOR COMMUNICATION SYSTEMS

  • Lim, Jong Seul;Park, Chul Guen;Ahn, Seong Joon;Lee, Seoyoung
    • Journal of applied mathematics & informatics
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    • v.15 no.1_2
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    • pp.511-525
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    • 2004
  • we model communication and computer systems that process interactive and several and several types of background jobs. The scheduling policy in use is to share the processor among all interactive jobs and, at most, one background job of each type at a time according to the process sharing discipline. Background jobs of each type are served on a first-come-first-served basis. Such scheduling policy is called Processor Sharing with Background jobs (PSBJ). In fact, the PSBJ policy is commonly used on many communication and computer systems that allow interactive usage of the systems and process certain jobs in a background mode. In this paper, the stability conditions for the PSBJ policy are given and proved. Since an exact analysis of the policy seems to be very difficult, an approximate analytic model is proposed to obtain the average job sojourn times. The model requires the solution of a set of nonlinear equations, for which an iterative algorithm is given and its convergence is proved. Our results reveal that the model provides excellent estimates of average sojourn times for both interactive and background jobs with a few percent of errors in most of the cases considered.

An Iterative, Interactive and Unified Seismic Velocity Analysis (반복적 대화식 통합 탄성파 속도분석)

  • Suh Sayng-Yong;Chung Bu-Heung;Jang Seong-Hyung
    • Geophysics and Geophysical Exploration
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    • v.2 no.1
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    • pp.26-32
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    • 1999
  • Among the various seismic data processing sequences, the velocity analysis is the most time consuming and man-hour intensive processing steps. For the production seismic data processing, a good velocity analysis tool as well as the high performance computer is required. The tool must give fast and accurate velocity analysis. There are two different approches in the velocity analysis, batch and interactive. In the batch processing, a velocity plot is made at every analysis point. Generally, the plot consisted of a semblance contour, super gather, and a stack pannel. The interpreter chooses the velocity function by analyzing the velocity plot. The technique is highly dependent on the interpreters skill and requires human efforts. As the high speed graphic workstations are becoming more popular, various interactive velocity analysis programs are developed. Although, the programs enabled faster picking of the velocity nodes using mouse, the main improvement of these programs is simply the replacement of the paper plot by the graphic screen. The velocity spectrum is highly sensitive to the presence of the noise, especially the coherent noise often found in the shallow region of the marine seismic data. For the accurate velocity analysis, these noise must be removed before the spectrum is computed. Also, the velocity analysis must be carried out by carefully choosing the location of the analysis point and accuarate computation of the spectrum. The analyzed velocity function must be verified by the mute and stack, and the sequence must be repeated most time. Therefore an iterative, interactive, and unified velocity analysis tool is highly required. An interactive velocity analysis program, xva(X-Window based Velocity Analysis) was invented. The program handles all processes required in the velocity analysis such as composing the super gather, computing the velocity spectrum, NMO correction, mute, and stack. Most of the parameter changes give the final stack via a few mouse clicks thereby enabling the iterative and interactive processing. A simple trace indexing scheme is introduced and a program to nike the index of the Geobit seismic disk file was invented. The index is used to reference the original input, i.e., CDP sort, directly A transformation techinique of the mute function between the T-X domain and NMOC domain is introduced and adopted to the program. The result of the transform is simliar to the remove-NMO technique in suppressing the shallow noise such as direct wave and refracted wave. However, it has two improvements, i.e., no interpolation error and very high speed computing time. By the introduction of the technique, the mute times can be easily designed from the NMOC domain and applied to the super gather in the T-X domain, thereby producing more accurate velocity spectrum interactively. The xva program consists of 28 files, 12,029 lines, 34,990 words and 304,073 characters. The program references Geobit utility libraries and can be installed under Geobit preinstalled environment. The program runs on X-Window/Motif environment. The program menu is designed according to the Motif style guide. A brief usage of the program has been discussed. The program allows fast and accurate seismic velocity analysis, which is necessary computing the AVO (Amplitude Versus Offset) based DHI (Direct Hydrocarn Indicator), and making the high quality seismic sections.

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Design Recommendations of the Occupant Protection Systems Using Orthogonal Arrays (직교배열표를 이용한 승객보호장구의 설계)

  • 임재문;박경진
    • Transactions of the Korean Society of Automotive Engineers
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    • v.7 no.8
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    • pp.208-215
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    • 1999
  • Using the orthogonal arrays and the occupant analysis software based on the multi-body dynamics , two interactive design algorithms are proposed to improve the initial design of the occupant protection systems. Algorithm 1 sequentially moves the narrow design space within the upper and the lower design limit. Algorithm 2 sequentially reduces the relatively wide design space. Each design algorithm is composed of two levels . The first level is to improve the characteristics of the crash performance considering the noise factors. In order to obtain the robust design, the second level reduces the variations the noise factors. In order to obtain the robust design, the second level reduces the variations due to the tolerance of the design variable. To utilize the algorithm 1, HIC(Head Injury Criterion) , 3 msec criterion value of the chest acceleration and the femur load decreased by 27.4%, 10.4% and 55.8%, respectively. To utilizer the algorithm 2 , the results decreased by 38.0%, 10.5% and 3.0% , respectively.

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Diversity Education for Future Family Science Professionals: Interactive and Reflective Teaching Implications based on Hollinger's Model (미래 가족학 전문가를 위한 다양성 교육: Hollinger의 모델에 근거한 상호작용적, 반영적 교수법에 관한 제언)

  • Lee, Soyoung;Davis, Bekki;Khaw, Lyndal;Nittolo, Alyssa
    • Human Ecology Research
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    • v.52 no.2
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    • pp.111-125
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    • 2014
  • The purpose of this study was to examine how an undergraduate family diversity course supported students to enhance undergraduate students' understanding of diversity issues and cultural competence that are necessary to work with diverse families and children as future family science professionals. We collected qualitative research data from 108 students who were enrolled in five sections of an undergraduate-level diversity course, Working with Diverse Families and Children , using nine open-ended questions. In the current study, we specifically focused on four questions in relevant to what undergraduate students learned and what they desired to learn more about diversity issues in families grounded in Hollinger's developmental model of ethical reflection. Using inductive and deductive iterative processes and triangulation, we conducted thematic analysis. Overall, our findings showed that undergraduate students understood the core concepts of diversity and cultural competence. However, they understood these issues at different stages of Hollinger's model of ethical reflection after taking the course. Most undergraduate students accomplished their cognitive and empathetic understanding of diversity and were primarily in Stages 1 and 2. We suggest interactive and reflective teaching strategies that may be effective for undergraduate students to challenge their own biases, practice ethical decision, and prepare for social actions as family science professionals.

A CAD/CAM system for designing robotic painting line (도장공정의 로보틱자동화를 위한 설계 지원 CAD/CAM 시스템)

  • 서석환;조정훈;강대호;전치혁;박춘열
    • 제어로봇시스템학회:학술대회논문집
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    • 1993.10a
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    • pp.1129-1135
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    • 1993
  • For successful implementation of robotic painting system, a structured design and analysis procedure is necessary. In designing robotic system, both functional and economical feasibility should be investigated. As the robotization is complicated task involving implementation details(such as robot selection, accessory design, and spatial layout) together with operation details, a computerized method should be sought. However, any conventional robotic design system and off-line programming system cannot accomodate such a need. In this research, we develop an interactive design support system for robotization of a cycle painting line. With the developed system called SPRPL(Simulation Package for Robotic Painting Line) users can design the painting objects(via FRAME module), select robot model (ROBOT), design the part hanger (FEEDER), and arrange the workcell. After motion programming (MOTION), the design is evaluated in terms of: a) workspace analysis, b) coating thickness analysis, and c) cycle time (ANALYSIS). By iterative design and evaluation procedure, a feasible and efficient robotic design can be attained. As the developed system has motion planning and analysis features, it can be also used as an off-line robot programming system in operation stage. Including the details of each module, this paper also presents a case study made for an actual painting line.

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Effective Admission Policy for Multimedia Traffic Connections over Satellite DVB-RCS Network

  • Pace, Pasquale;Aloi, Gianluca
    • ETRI Journal
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    • v.28 no.5
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    • pp.593-606
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    • 2006
  • Thanks to the great possibilities of providing different types of telecommunication traffic to a large geographical area, satellite networks are expected to be an essential component of the next-generation internet. As a result, issues concerning the designing and testing of efficient connection-admission-control (CAC) strategies in order to increase the quality of service (QoS) for multimedia traffic sources, are attractive and at the cutting edge of research. This paper investigates the potential strengths of a generic digital-video-broadcasting return-channel-via-satellite (DVB-RCS) system architecture, proposing a new CAC algorithm with the aim of efficiently managing real-time multimedia video sources, both with constant and high variable data rate transmission; moreover, the proposed admission strategy is compared with a well-known iterative CAC mainly designed for the managing of real-time bursty traffic sources in order to demonstrate that the new algorithm is also well suited for those traffic sources. Performance analysis shows that, both algorithms guarantee the agreed QoS to real-time bursty connections that are more sensitive to delay jitter; however, our proposed algorithm can also manage interactive real-time multimedia traffic sources in high load and mixed traffic conditions.

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Seismic Data Processing For Gas Hydrate using Geobit (Geobit을 이용한 가스 하이드레이트 탐사자료 처리)

  • Jang Seong-Hyung;Suh Sang-Yong;Chung Bu-Heung;Ryu Byung-Jae
    • Geophysics and Geophysical Exploration
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    • v.2 no.4
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    • pp.184-190
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    • 1999
  • A study of gas hydrate is a worldwide popular interesting subject as a potential energy source. A seismic survey for gas hydrate have performed over the East sea by the KIGAM since 1997. General indicators of natural submarine gas hydrates in seismic data is commonly inferred from the BSR (Bottom Simulating Reflection) that occurred parallel to the see floor, amplitude decrease at the top of the BSR, amplitude Blanking at the bottom of the BSR, decrease of the interval velocity, and the reflection phase reversal at the BSR. So the seismic data processing for detecting gas hydrates indicators is required the true amplitude recovery processing, a accurate velocity analysis and the AVO (Amplitude Variation with Offset) analysis. In this paper, we had processed the field data to detect the gas hydrate indicators, which had been acquired over the East sea in 1998. Applied processing modules are spherical divergence, band pass filtering, CDP sorting and accurate velocity analysis. The AVO analysis was excluded, since this field data had too short offset to apply the AVO analysis. The accurate velocity analysis was performed by XVA (X-window based Velocity Analysis). This is the method which calculate the velocity spectrum by iterative and interactive. With XVA, we could determine accurate stacking velocity. Geobit 2.9.5 developed by the KIGAM was used for processing data. Processing results say that the BSR occurred parallel to the sea floor were shown at $367\~477m$ depths (two way travel time about 1800 ms) from the sea floor through shot point 1650-1900, the interval velocity decrease around BSR and the reflection phase reversal corresponding to the reflection at the sea floor.

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