• Title/Summary/Keyword: Item adaptation

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The Effects of Game User's Social Capital and Self-Construal on SNG Reuse Intention and Charge Item Purchasing Intention Through Behavioral Adaptation (게임 이용자의 사회자본과 자기해석이 행동적 적응을 통해 SNG재이용의도 및 유료아이템 구매의도에 미치는 영향)

  • Lee, Ji-Hyeon;Kim, Han-Ku
    • The Journal of Information Systems
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    • v.27 no.2
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    • pp.135-155
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    • 2018
  • Purpose Recently, with the enhancement of mobile technologies, people have formed various relationships and spreaded networks on social network service(SNS). In addition, although people make a decision based on the thoughts and emotions about self, there is little empirical research on social relations and self-construal of users in social network game (SNG). Design/methodology/approach This study was designed to examine the structural relationships among SNG users' social capital, self-construal, behavioral adaptation, SNG reuse intention and charged item purchasing intention. Findings The results from this study are as follow. First of all, the bonding social capital did not have a significant impact on behavioral adaptation to SNG, but bridging social capital had a positive impact on behavioral adaptation. Second, independent self-construal did not have a significant impact on behavioral adaptation to SNG, but interdependent self-construal had a positive impact on behavioral adaptation. Lastly, the behavioral adaptation to SNG had a positive impact reuse intention and charged item purchasing intention. Also, SNG reuse intention had a positive impact on charged item purchasing intention.

A CFG Based Automated Search Method of an Optimal Transcoding Path for Application Independent Digital Item Adaptation in Ubiquitous Environment (유비쿼터스 환경에서 응용 독립적 DIA를 위한 최적 트랜스코딩 경로의 CFG 기반 자동 탐색 방법)

  • Chon Sungmi;Lim Younghwan
    • The KIPS Transactions:PartB
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    • v.12B no.3 s.99
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    • pp.313-322
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    • 2005
  • In order to access digital items in a server via ubiquitous devices, the digital items should be adapted according to the system environment, device characteristics and user preferences. In ubiquitous environment, those device-dependent adaptation requirements are not statically determined and not predictable. Therefore an application specific adaptation mechanism can not be applied to a general digital item adaptation engine. In this paper, we propose an application independent digital item adaptation architecture which has a set of minimal transcoders, transcoding path generator for a required adaptation requirement, and adaptation scheduler. And a CFG based method of finding a sequence of multiple unit transcoders called a transcoding path Is described in detail followed by experimental results.

Korean Cultural Adaptation of WHODAS 2.0 (36-Item Version): Reliability and Linking to ICF

  • Song, Ju Min;Lee, Hae Jung
    • The Journal of Korean Physical Therapy
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    • v.30 no.6
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    • pp.246-255
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    • 2018
  • Purpose: This study was to conduct a Korean cultural adaptation of the WHO disability assessment schedule (WHODAS) 2.0: 36-item version. Methods: An internationally standardized process of translation and cultural adaptation of an instrument was used to develop a Korean version of WHODAS 2.0: 36-item version. Linking each item into the International Classification of Functioning, Disability and Health (ICF) was also conducted in order to ensure the concepts in the translated instrument were compatible with ICF. All translated versions of the instrument, linking results and feedback from participants were used for the final adaptation of the Korean version of the instrument. The Korean version of the instrument was assessed twice on different occasions to examine Inter- and intra-rater reliability, and the intra-class correlation coefficient (ICC) was calculated. Results: Twelve participants were involved in the translation and linking process. Ninety-five volunteers were invited to participate to examine the reliability of the instrument. Fifty participants completed the self-rated version of the instrument and 45 finished the interviewer version. The Korean WHODAS 2.0: 36-item version was found to have excellent reliability: self-rated version and interviewer version reliability coefficients were ICC=0.92 and ICC=0.94, respectively. Thirty-four items of the translated instrument were to be linked to ICF categories. Some adaptation was made; details and a familiar example were added to help respondents answer the questions. Conclusion: The study results show that the adaptation of the 36-item version of WHODAS 2.0 to Korean was successful and the instrument is ready for use in testing its psychometric properties.

Development of a Teacher Rating Scale of Childcare Adaptation for Infants and Toddlers (교사용 영아 어린이집 적응 척도 개발)

  • Shin, Nary;Yun, Hyun Jeong
    • Korean Journal of Child Studies
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    • v.37 no.6
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    • pp.35-56
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    • 2016
  • Objective: This study aimed to develop and validate the Childcare Adaptation Scale for Infants and Toddlers (CASIT), which is rated by teachers of Korean children. Methods: The participants consisted of 326 childcare teachers working with infants (ages 0-2 years). Content validity, discriminant validity, convergent validity, concurrent validity, internal consistency, inter-rater reliability, and item discrimination were examined using PASW 18.0 and AMOS 19.0. Results: The results of an exploratory factor analysis identified the 29-item scale and six dimensions of the scale, including group life adaptation, negative behaviors, positive affect, regular routines, activity/interest, and peer interaction. Convergent validity was examined via confirmatory factor analysis, average variation extracted (AVE), and construct reliability, and acceptable evidences of convergent validity was established. The scales were shown to be highly consistent internally and among raters. Also, the mean between the upper group and lower group of each item regarding item discrimination showed a significant difference. Conclusion: It was concluded that the CASIT, which is a quick and convenient tool for teachers to use, is a valid and reliable instrument.

Visual Impairment Description for MPEG-21 Digital Item Adaptation (MPEG-21 디지털아이템적응변환을 위한 시각 장애 서술자에 관한 연구)

  • ;Truong Cong Thang
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.351-364
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    • 2003
  • In this paper, we propose visual Impairment descriptions for MPEG-21 digital item adaptation. The proposed visual impairment descriptions include low vision impairment and color vision deficiency. It is symptom-based description so that the description is systematic enough to sufficiently describe user's any kind of visual impairment characteristics and easy enough to describe for any user with visual impairment. In this paper, we performed some experiments with the proposed description in MPEG-21 digital item adaptation. The experiments showed that the proposed description Is effective to adapt visual resources In digital item for users with visual impairment and to give enhanced visual accessibility to them.

Dynamic and Interoperable Adaptation of SVC for QoS-Enabled Streaming (MPEG-21 및 H.264/AVC SVC 기반 동적 비디오 적응 방법)

  • Choi, Hae-Chul;Kim, Jae-Gon
    • The Journal of the Korea Contents Association
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    • v.12 no.4
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    • pp.10-19
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    • 2012
  • Seamless streaming of multimedia content that ensures Quality of Service over heterogeneous networks has been a desire for many multimedia services, for which the multimedia contents should be adapted to usage environments such as network characteristics, terminal capabilities, and user preferences. Scalability in video coding is a good feature to meet the requirement of heterogeneous networks. In this paper, we propose a dynamic adaptation scheme of H.264/AVC SVC bit-stream using the MPEG-21 Digital Item Adaptation (DIA) tool. MPEG-21 DIA framework provides systematic solutions in choosing an adaptation operation to given conditions and supports interoperable video adaptation. The experiment results show that the proposed adaptation scheme provides QoS-enabled delivery and consumption of SVC with time-varying constraints of network, terminal, and user preference, in a robust and efficient way. In particular, the proposed adaptation scheme is proved to work well with very low delay under the condition that the variation rate of the given network bandwidth is upto 62%.

Improving Visual Accessibility for Color Vision Deficiency Based on MPEG-21

  • Yang, Seung-Ji;Ro, Yong-Man;Nam, Je-Ho;Hong, Jin-Woo;Choi, Sang-Yul;Lee, Jin-Hak
    • ETRI Journal
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    • v.26 no.3
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    • pp.195-202
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    • 2004
  • In this paper, we propose a visual accessibility technique in an MPEG-21 framework. In particular, MPEG-21 visual accessibility for the colored-visual resource of a digital item is proposed to give better accessibility of color information to people with color vision deficiency (CVD). We propose an adaptation system for CVD as well as a description of CVD in MPEG-21. To verify the usefulness of the proposed method, computer simulations with CVD and color adaptation were performed. Furthermore, a statistical experiment was performed using volunteers with CVD in order to verify the effectiveness of the proposed visual accessibility technique in MPEG-21. Both the experimental and simulation results show that the proposed adaptations technique can provide better color information, particularly to people with CVD.

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Usage Environment Description Scheme for Adaptation of Graphics Contents (그래픽스 컨텐츠 적응을 위한 사용자 환경 기술 체계)

  • Kim, Hae-Kwang;Lee, Nam-Yeol;Jeho Nam
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1403-1406
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    • 2003
  • This paper presents a user preference description for graphics contents that is developed in the process of the MPEG-21 DIA(Digital Item Adaptation) standard. The description scheme in this paper is proposed by the authors and adopted in the current AM (Adaptation Model) document of the MPEG-21 DIA. The goal of MPEG-21 standard is providing a multimedia framework that Provides augmented and transparent use of digital contents across various networks and terminals fur the life cycle of digital contents. DI (Digital Item) is a standardized basic unit of digital contents for transaction in the scope of MPEG-21. DIA contains both media resources and metadata including rights information.

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MPEG-21 Digital Item Adaptation for User's Audio and Visual Accessibilities (사용자 청각특성 및 시각특성에 따른 MPEG-21 디지털 아이템 적응)

  • 남제호;김해광;노용만;홍진우
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2002.11a
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    • pp.145-150
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    • 2002
  • 디지털방송 서비스 기술의 급속한 발전은 시청자 취향 및 특성을 고려한 시청자 중심의 맞춤형 방송 서비스 제공을 가능하게 한다. 방송컨텐츠는 시청자의 특성 및 사용환경 정보들을 기반으로, 방송컨텐츠를 구성하는 오디오 및 비주얼 신호를 적응(adaptation) 변환하여 보다 개인화 된 형태로 가공된 후 시청자에게 제공되어질 수 있다. 본 논문에서는 현재 표준화 작업이 진행 중인 MPEG-21 Digital Item Adaptation (DIA) 표준기술에서 정의된 사용자 특성 정보들 중에서 '접근성(accessibility)'에 해당하는 사용자의 청각특성 및 시각특성 정보의 기술개요를 설명한다.

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Web-based MPEG-21 Stereoscopic Digital Item Adaptation (웹 기반 MPEG-21입체 영상 디지털 아이템 적응)

  • 손현식;한덕규;홍동희;김만배
    • Proceedings of the IEEK Conference
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    • 2003.07d
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    • pp.1649-1652
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    • 2003
  • LPEG-21의 주요 요소 중 하나인 Digital Item Adaptation(DIA)은 사용자 선호도(User Preferences) 및 터미널 능력(Terminal Capabilities)에 따라 적응 변환된 디지털 아이템(digital item)을 제공한다. 본 논문은 MPEG-21 프레임워치에서 입체 영상 디지털 아이템의 적응을 구현하는 DIA 테스트베드의 구현을 목적으로 한다. 사용자 선호도에는 입체시차 종류, 길이 범위, 지연 영상 간격 등이 있다. 터미널 능력으로는 코덱, 입체 랜더링 포멧, 디스플레이 타입 등이 있다. 상기 기술자들은 서버로 전송되어 적응된 입체영상이 생성되며, 또한 변환된 입체영상 DI는 사용자의 요구에 따라 MPEG-2 또는 MPEG-4로 엔코딩되어 전송된다. 클라이언트는 서버의 DIA에서 전송되는 입체영상 DI를 Java와 JMF로 구현된 프로그램을 웹 브라우저 상에서 구동된다. 클라이언트는 웹 브라우저로 서버에 접속한 후 원하는 입체영상 DI를 실시간으로 전송 받는다.

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