• Title/Summary/Keyword: IoT Robot

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News Article Analysis of the 4th Industrial Revolution and Advertising before and after COVID-19: Focusing on LDA and Word2vec (코로나 이전과 이후의 4차 산업혁명과 광고의 뉴스기사 분석 : LDA와 Word2vec을 중심으로)

  • Cha, Young-Ran
    • The Journal of the Korea Contents Association
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    • v.21 no.9
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    • pp.149-163
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    • 2021
  • The 4th industrial revolution refers to the next-generation industrial revolution led by information and communication technologies such as artificial intelligence (AI), Internet of Things (IoT), robot technology, drones, autonomous driving and virtual reality (VR) and it also has made a significant impact on the development of the advertising industry. However, the world is rapidly changing to a non-contact, non-face-to-face living environment to prevent the spread of COVID 19. Accordingly, the role of the 4th industrial revolution and advertising is changing. Therefore, in this study, text analysis was performed using Big Kinds to examine the 4th industrial revolution and changes in advertising before and after COVID 19. Comparisons were made between 2019 before COVID 19 and 2020 after COVID 19. Main topics and documents were classified through LDA topic model analysis and Word2vec, a deep learning technique. As the result of the study showed that before COVID 19, policies, contents, AI, etc. appeared, but after COVID 19, the field gradually expanded to finance, advertising, and delivery services utilizing data. Further, education appeared as an important issue. In addition, if the use of advertising related to the 4th industrial revolution technology was mainstream before COVID 19, keywords such as participation, cooperation, and daily necessities, were more actively used for education on advanced technology, while talent cultivation appeared prominently. Thus, these research results are meaningful in suggesting a multifaceted strategy that can be applied theoretically and practically, while suggesting the future direction of advertising in the 4th industrial revolution after COVID 19.

A Study on the Design of the Dog Care Robot Using Obstacle Protection Algorithm (장애물 회피 알고리즘을 이용한 반려견 케어 로봇디자인에 관한 연구)

  • Chung, Yong-Jin
    • The Journal of the Korea Contents Association
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    • v.18 no.12
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    • pp.140-149
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    • 2018
  • Along with the recent increase in national income, social phenomena such as aging due to a decrease in population and an increase in single households are observed. There are also an increasing number of households raising pets in proportion to aging households and the increase in the number of single households, most of which use animal companions to overcome loneliness and boost domestic vitality. As more and more people consider pets as family members, the size of the domestic pet market is also growing. The growing number of pets in older households and single households is not properly managed by care such as food meals and exercise management for pets. It is necessary to research and develop robots that can monitor animal companions remotely, feed a certain amount of food at regular intervals, and manage their health through exercise. Among pet companions, dog selection is the highest. Therefore, this study identified robot research on driving methods, examples of existing pet care systems, and researched pet care robots using obstacle avoidance algorithms. In order to use the snack pay behavior and obstacle avoidance algorithm of the pet animals by applying IoT and we .oPI technology, it is able to use ultrasonic sensors on the front and has four infrared sensors on the back. However, this study does not reflect the characteristics of other pet animals as a study on pet care robots, and it requires continuous observation and testing.

Intelligent Home appliances Power Control using Android and Arduino (안드로이드와 아두이노를 이용한 지능형 가전제품 전력 컨트롤)

  • Park, Sung-hyun;Kim, A-Yong;Kim, Wung-Jun;Bae, Keun-Ho;Yoo, Sang-keun;Jung, Hoe-kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.854-856
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    • 2014
  • Has been released of make it possible to control the using for smart devices of a wide variety home appliances and electronics in smart appliances in accordance with the one person multi devices. In addition, is increasing rapidly for the number of the product on cleaning robot and refrigerator, air conditioning, TV, etc. these devices are using the implement up DLNA system. And at home and abroad for development and has provided with Iot and Alljoyn such systems. But currently using home appliances or electronic devices of there are a lot of the operating system non installed than the installed products. In addition, smart appliances do not use for user than buying existing electronic products a lot more. In addition, more occur for smart appliances of that do not use for the user on smart appliances rather than buying existing electronics. In this paper, Suggested and implemented for system of control such as smart devices to existed home appliance on not have an operating system, Using mobile device for want users to quantify the data to transfer from arduino board.

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ILOCAT: an Interactive GUI Toolkit to Acquire 3D Positions for Indoor Location Based Services (ILOCAT: 실내 위치 기반 서비스를 위한 3차원 위치 획득 인터랙티브 GUI Toolkit)

  • Kim, Seokhwan
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.7
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    • pp.866-872
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    • 2020
  • Indoor location-based services provide a service based on the distance between an object and a person. Recently, indoor location-based services are often implemented using inexpensive depth sensors such as Kinect. The depth sensor provides a function to measure the position of a person, but the position of an object must be acquired manually using a tool. To acquire a 3D position of an object, it requires 3D interaction, which is difficult to a general user. GUI(Graphical User Interface) is relatively easy to a general user but it is hard to gather a 3D position. This study proposes the Interactive LOcation Context Authoring Toolkit(ILOCAT), which enables a general user to easily acquire a 3D position of an object in real space using GUI. This paper describes the interaction design and implementation of ILOCAT.

Image Restoration Algorithm based on Segmented Mask and Standard Deviation in Impulse Noise Environment (임펄스 잡음 환경에서 분할 마스크와 표준편차에 기반한 영상 복원 알고리즘)

  • Cheon, Bong-Won;Kim, Woo-Young;Sagong, Byung-Il;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.8
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    • pp.1039-1045
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    • 2021
  • In modern society, due to the influence of the 4th industrial revolution, camera sensors and image-based automation systems are being used in various fields, and interest in image and signal processing is increasing. In this paper, we propose a digital filter algorithm for image reconstruction in an impulse noise environment. The proposed algorithm divides the image into eight masks in vertical, horizontal, and diagonal directions based on the local mask set in the image, and compares the standard deviation of each segmentation mask to obtain a reference value. The final output is calculated by applying the weight according to the spatial distance and the weight using the reference value to the local mask. To evaluate the performance of the proposed algorithm, it was simulated with the existing algorithm, and the performance was compared using enlarged images and PSNR.

Research on the Development of Big Data Analysis Tools for Engineering Education (공학교육 빅 데이터 분석 도구 개발 연구)

  • Kim, Younyoung;Kim, Jaehee
    • Journal of Engineering Education Research
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    • v.26 no.4
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    • pp.22-35
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    • 2023
  • As information and communication technology has developed remarkably, it has become possible to analyze various types of large-volume data generated at a speed close to real time, and based on this, reliable value creation has become possible. Such big data analysis is becoming an important means of supporting decision-making based on scientific figures. The purpose of this study is to develop a big data analysis tool that can analyze large amounts of data generated through engineering education. The tasks of this study are as follows. First, a database is designed to store the information of entries in the National Creative Capstone Design Contest. Second, the pre-processing process is checked for analysis with big data analysis tools. Finally, analyze the data using the developed big data analysis tool. In this study, 1,784 works submitted to the National Creative Comprehensive Design Contest from 2014 to 2019 were analyzed. As a result of selecting the top 10 words through topic analysis, 'robot' ranked first from 2014 to 2019, and energy, drones, ultrasound, solar energy, and IoT appeared with high frequency. This result seems to reflect the current core topics and technology trends of the 4th Industrial Revolution. In addition, it seems that due to the nature of the Capstone Design Contest, students majoring in electrical/electronic, computer/information and communication engineering, mechanical engineering, and chemical/new materials engineering who can submit complete products for problem solving were selected. The significance of this study is that the results of this study can be used in the field of engineering education as basic data for the development of educational contents and teaching methods that reflect industry and technology trends. Furthermore, it is expected that the results of big data analysis related to engineering education can be used as a means of preparing preemptive countermeasures in establishing education policies that reflect social changes.

A Study on the Analysis and Improvement of Defense Technology Planning in Response to the Fourth Industrial Revolution (4차 산업혁명 대응을 위한 국방기술기획 분석 및 개선방안 연구)

  • Noh, Sang-Woo;Song, Yu Ha;Choi, Jong-Min
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.4
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    • pp.551-556
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    • 2018
  • With the rise of the fourth industrial revolution, the importance of establishing R&D strategies to develop ICT technologies such as Big Data, Artificial Intelligence, Robots, the Internet of Objects, and 3D Printing is increasing. In this study, we analyzed the effects of the fourth industrial revolution on society and the present state of the national defense technology planning system, and proposed improvement measures for the utilization of the fourth industrial revolution in the defense industry from the perspective of defense R&D. The current defense R&D strategy focuses on securing the core technologies of each weapon system required by the military through research and development. Under the current system, the role of fourth industrial revolution technology will be confined to some of the weapons systems required by the military. In order to overcome this limitation, we propose a technology roadmap for the future weapons systems.