• 제목/요약/키워드: Inverse kinematics

검색결과 358건 처리시간 0.03초

불출기의 여유자유도와 역기구학 해 (The inverse kinematics and redundancy of reclaimers)

  • 신기태;최진태;이관희;안현식
    • 제어로봇시스템학회논문지
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    • 제3권5호
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    • pp.469-475
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    • 1997
  • A method for solving the inverse kinematic problem of reclaimer is presented in this paper. The reclaimers in the raw yard are being used to dig raws and transfer them to the blast furnaces. The kinematic configuration of the reclaimer is different from that of commercially available robots, because it has a rotating disk with several buckets at the end of the boom to dig raws. The reclaimer has a redundancy due to the rotating disk : the degrees of freedom are greater than the number of forward kinematic equations. A plane equation in the 3-dimensional space is determined by using several points adjacent to the reclaiming point of the raw ores pile. A constraint is obtained from the relation ship of the plane equation and trajectories of the bucket of the reclaimer. Finally, a solution of the inverse kinematics of the reclaimer is determined by a numerical method.

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손목오프셋을 갖는 6축 로봇을 위한 효과적인 역기구학 해 방법 (An Efficient Inverse Kinematics Solution Method for the 6 Axes Robot with Offest Wrist)

  • 범진환;임생기;손명현
    • 대한기계학회논문집
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    • 제18권6호
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    • pp.1421-1429
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    • 1994
  • An algorithm is developed for solving the inverse kinematic problem of a 6-degree-of-freedom robot with a wrist offset for which the closed form inverse solutions are not obtainable, but knowledge of one joint variable allows closed form solutions of the remaining joint variables. The algorithm does not require Forward Kinematics nor Jacobian but uses the implicit kinematic relationships between joint variables and the given hand position. An iterative back substitution method is used to solve the inversion and the optimal conditions of the convergence are incoporated. An example is given to illustrate the concepts, the solution procedure and its convergency.

A Study for analysis of Inverse Kinematics system to Character Animations & Motion Graphics education

  • Cho, Hyung-ik;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • 제10권3호
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    • pp.149-156
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    • 2021
  • Today, 3D softwares have become an essential tool in all areas of Video, including Movies, Animations, CFs, Motion Graphics and Games. One of the most commonly used fields is the 3D character video part. However, these 3D character animations and motion graphics softwares are difficult to learn and too much to learn, making it difficult to learn them all in a university education with a limited time of four years. In this paper, many Inverse kinematics tools, which are essential in the 3D character animations and motion graphics field, compare and analyze the strengths and weaknesses of each tool, focusing on Bone, Character Studio, and Character Animation Toolkit, which are most commonly used in work fields. And use Delphi techniques for 3D experts to secure objectivity. Therefore, for universities that require large amounts of teaching in a limited time, I propose an analysis of which of the above three Inverse Kinetics tools is advantageous for students to select and focus on for efficient education.

역운동학을 이용한 실시간 동작 복원 시스템 구현 (An Implementation of Real-time Motion Restoration System based on Inverse Kinematics)

  • 이란희;이칠우
    • 한국멀티미디어학회논문지
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    • 제17권6호
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    • pp.741-750
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    • 2014
  • This paper presents a real-time motion restoration system for people who need remedial exercise of musculoskeletal based on Inverse Kinematics. A new approach is suggested to recognize a gesture based on restored human motion which is calculated the 3D positions of intermediate joints using 3D positions of body features estimated from images. For generating the 3D candidate positions of intermediate joints which cannot be extracted from images, we apply an Inverse Kinematics theory to compute the target position of intermediate joints. And we can reduce the number of candidate positions by applying the various physical constraints of body. Finally, we can generate the more accurate final position using the Kalman filter for a motion tracking and the relationship between the previous frame information and the candidate positions. The system provide motion information which are rotation angle and height in real-time, therefore the rehabilitation exercises can be performed based on the information and figured out proper exercise for individual status.

산업용 FANUC robot의 빠른 역기구학에 관한 연구 (A fast inverse kinematic analysis of industrial FANUC robot)

  • 박형준;전종욱;이쾌희
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1992년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 19-21 Oct. 1992
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    • pp.953-958
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    • 1992
  • This paper deals with the solution of inverse kinematics of the industrial FANUC robot with IBM PC386. The inverse kinematics of FANUC robot cannot be solved by the algebraical method, because arm matirix T$_{6}$ is very complex and 6-joint angles are associated with the position and the approach of end-effector. Instead we fuund otehr 5-joint angle by and algebraical method after finding .THETA.$_{1}$ value by a numerical method.d.

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Inverse Kinematics를 이용한 사족보행 게임 캐릭터 구현 (Development of Quadruped-Walk Game Character Using Inverse Kinematics)

  • 정선효;강명주
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2017년도 제55차 동계학술대회논문집 25권1호
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    • pp.187-188
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    • 2017
  • 본 논문에서는 Inverse Kinematics(IK) 방법을 이용하여 사족보행 게임 캐릭터의 이동 IK를 구현하였다. 게임 캐릭터의 이동 IK는 Unity의 NavMeshAgent를 사용하여 이동하는 사족보행 생물체가 회전 시 척추를 자연스럽게 꺾이도록 구현되었다. 본 논문에서는 게임캐릭터에 이동 IK를 적용했을 때와 적용하지 않았을 때를 비교하였으며, 이동 IK를 적용한 경우에 경로를 따라 이동하는 사족보행 캐릭터의 애니메이션이 자연스럽게 이루어짐을 확인하였다.

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