• Title/Summary/Keyword: Inverse Kinematics

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A study of Robot Manipulator's Coordinating Control (로보트 매니퓰레이터의 좌표제어에 관한 연구)

  • Kwon, Hyuk-Jin;Moon, Dong-Wook;Suh, Jae-Kun;Nam, Moon-Hyon
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.1234-1236
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    • 1996
  • In this paper, the trajectory needed to be tracked by the manipulator was defined in a new plot differently from conventional methods. And the trajectory provides Solution directly related to coordinates of output variables from the plant. So, it overcomes nonlinearity between joint and Cartesian coordinates in movement mode and it makes use of inverse Kinematics unnecessary, which was obstacle for real-time control. The 2-axis SCARA robot was modelled and simulation was performed to validate in this paper. And it proved this has better performance in rapidity and decrease of position-error, compared to the conventional FLCs.

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Collision-Free Path Planning of Articulated Robot using Configuration Space (형상 공간을 이용한 다관절 로보트의 충돌 회피 경로 계획)

  • Kim, J.H.;Choi, J.S.;Kang, H.Y.;Kim, Dong-Won;Yang, S.M.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.2 no.6
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    • pp.57-65
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    • 1994
  • A collision-free path planning algorithm between an articulated robot and polyhedral obstacles using configuration space is presented. In configuration space, a robot is treated as a point and obstacles are treated as grown forbidden regions. Hence path planning problem is transformed into moving a point from start position to goal position without entering forbidden regions. For mapping to 3D joint space, slice projection method is used for first revolute joint and inverse kinematics is used for second and third revolute joint considering kinematic characteristics of industrial robot. Also, three projected 2D joint spaces are used in search of collision-free path. A proper example is provided to illustrate the proposed algorithm.

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Neutron and gamma-ray energy reconstruction for characterization of special nuclear material

  • Clarke, Shaun D.;Hamel, Michael C.;Di fulvio, Angela;Pozzi, Sara A.
    • Nuclear Engineering and Technology
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    • v.49 no.6
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    • pp.1354-1357
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    • 2017
  • Characterization of special nuclear material may be performed using energy spectroscopy of either the neutron or gamma-ray emissions from the sample. Gamma-ray spectroscopy can be performed relatively easily using high-resolution semiconductors such as high-purity germanium. Neutron spectroscopy, by contrast, is a complex inverse problem. Here, results are presented for $^{252}Cf$ and PuBe energy spectra unfolded using a single EJ309 organic scintillator; excellent agreement is observed with the reference spectra. Neutron energy spectroscopy is also possible using a two-plane detector array, whereby time-of-flight kinematics can be used. With this system, energy spectra can also be obtained as a function of position. Spatial-dependent energy spectra are presented for neutron and gamma-ray sources that are in excellent agreement with expectations.

A Geometrical Approach to the Characteristic Analysis of Parallel Mechanism for Planar Task (평면 작업용 병렬 메카니즘의 특성 해석을 위한 기하학적 접근)

  • Song, Nak-Yoon;Cho, Hwang
    • Journal of the Korean Society for Precision Engineering
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    • v.15 no.9
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    • pp.158-166
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    • 1998
  • This paper presents a geometrical approach to the characteristic analysis of parallel mechanism with free joints intended for use as a planar task robot. Solution of the forward and inverse kinematic problems are described. Because the mechanism has only three degree-of-freedom output, constraint equations must be generated to describe the inter-relationship between actuated joints and free joints so as to describe the position and orientation of the moving platform. Once these constraints are incorporated into the kinematics model, a constrained Jacobian matrix is obtained. and it is used for the solution of the forward kinematic equations by Newton-Raphson technique. Another Jacobian matrix was derived to describe the interrelationship between actuated joints and moving platform. The stiffness, velocity transmission ratio, force transmission ratio and dexterity of the mechanism are then determined based on this another Jacobian matrix. The geometrical construction of the mechanism for the best performance was investigated using the characteristic analysis.

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Motion Generation of Human Body using Real-time Marker-Free Motion Capture (실시간 마커프리 모션캡쳐를 이용한 인체 동작 생성)

  • 이란희;김성은;박창준;이인호
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.05b
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    • pp.559-562
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    • 2003
  • 본 논문에서는 실시간 마커프리 모션캡쳐 시스템으로 캡쳐된 동작자의 Root와 End-effector 위치 데이터를 이용하여 가상 캐릭터의 동작을 생성하는 방법에 0해 기술한다. 동작자의 신체중심이 되는 Root와 머리, 손, 발과 같은 End-effector의 위치 데이터는 동작자의 전방 좌, 우에 위치한 동기화된 2대의 컬러 CCD 카메라를 이용하여 3차원 위치를 캡쳐한다. 영상으로부터 추출되지 않은 중간관절의 위치를 생성하기 위해 Root와 End-effector의 3차원 위치값들을 IK( Inverse Kinematics) 알고리듬에 적용하고, 생성된 위치값들에 다양한 신체의 제약조건을 고려하여 정밀하게 계산한다. 이러한 과정을 거치므로 서 20개 관절의 위치값을 생성할 수 있으며, 생성된 관절의 위치값을 가상 캐릭터에 적용하므로 서 캐릭터의 움직임을 실시간으로 생성할 수 있다.

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Learning Optimal Trajectory Generation for Low-Cost Redundant Manipulator using Deep Deterministic Policy Gradient(DDPG) (저가 Redundant Manipulator의 최적 경로 생성을 위한 Deep Deterministic Policy Gradient(DDPG) 학습)

  • Lee, Seunghyeon;Jin, Seongho;Hwang, Seonghyeon;Lee, Inho
    • The Journal of Korea Robotics Society
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    • v.17 no.1
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    • pp.58-67
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    • 2022
  • In this paper, we propose an approach resolving inaccuracy of the low-cost redundant manipulator workspace with low encoder and low stiffness. When the manipulators are manufactured with low-cost encoders and low-cost links, the robots can run into workspace inaccuracy issues. Furthermore, trajectory generation based on conventional forward/inverse kinematics without taking into account inaccuracy issues will introduce the risk of end-effector fluctuations. Hence, we propose an optimization for the trajectory generation method based on the DDPG (Deep Deterministic Policy Gradient) algorithm for the low-cost redundant manipulators reaching the target position in Euclidean space. We designed the DDPG algorithm minimizing the distance along with the jacobian condition number. The training environment is selected with an error rate of randomly generated joint spaces in a simulator that implemented real-world physics, the test environment is a real robotic experiment and demonstrated our approach.

Development and Verication of a Robot Off-line Programming System for Die Polishing Process (금형 연마작업을 위한 로봇 오프라인 프로그래밍 시스템의 개발 및 적용)

  • Kang, Sungchul;Kim, Munsang;Lee, Kyo Il
    • Journal of the Korean Society for Precision Engineering
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    • v.14 no.1
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    • pp.69-77
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    • 1997
  • 본 논문은 금형의 마무리 연마 작업을 로봇을 이용하여 자동화하기 위한 오프라인 프로그래밍 시스템개발을 그 내용으로 하고있다. 3차원 자유곡면 형상을 갖는 금형을 연마하기 위한 로봇 작업 경로를 효율적으로 생성하기 위해서는 기존의 교시 방법이 아닌 CAD시스템과 연계된 시뮬레이션 방식의 자동 경로 생성 방법이 요구된다. 본 연구에서 개발된 금형 연마 작업을 위한 오프라인 프로그래밍 시스템은 연마 작업 시뮬레이션을 위한 기하학적 모델링 기능, 로봇의 작업 공간을 고려한 작업장 배치 기능, 연마 로봇의 효율적인 기구학 해, 3차원 그래픽 시뮬레이션, 3차원 물체간의 충돌 검사 기능 및 유기적인 관계형 데이타 베이스 기능 등으로 구성된다. 본 시스템의 시뮬레이션 결과를 로봇의 위치 보정 과정을 거쳐 로봇 작업 프로그램 으로 변환함으로써 최종적으로 실제 연마 작업이 가능한, 정확하고 안전한 로봇 프로그램을 생성하였다.

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On-line Motion Control of Avatar Using Hand Gesture Recognition (손 제스터 인식을 이용한 실시간 아바타 자세 제어)

  • Kim, Jong-Sung;Kim, Jung-Bae;Song, Kyung-Joon;Min, Byung-Eui;Bien, Zeung-Nam
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.36C no.6
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    • pp.52-62
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    • 1999
  • This paper presents a system which recognizes dynamic hand gestures on-line for controlling motion of numan avatar in virtual environment(VF). A dynamic hand gesture is a method of communication between a computer and a human being who uses gestures, especially both hands and fingers. A human avatar consists of 32 degree of freedom(DOF) for natural motion in VE and navigates by 8 pre-defined dynamic hand gestures. Inverse kinematics and dynamic kinematics are applied for real-time motion control of human avatar. In this paper, we apply a fuzzy min-max neural network and feature analysis method using fuzzy logic for on-line dynamic hand gesture recognition.

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Locomotion of Dog-like Quadruped Robots: Walk and Trot (견형 4족 로봇의 위치 이동: 걷기 및 속보)

  • Lim, Seung-Chul;Kim, Kwang-Han
    • Journal of the Korea Society for Simulation
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    • v.20 no.1
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    • pp.51-59
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    • 2011
  • This paper is concerned with locomotion of dog-like quadruped robots that can adapt to various terrains, mainly dealing with implementation methods and characteristics of static and dynamic gaits. To this end, a 12-DOF robot is built in house, motional trajectories of its body and feet are generated mimicking biological life, and the corresponding leg joint angles are analytically obtained by inverse kinematics. Such joint angle data are then applied to the robot's ADAMS model for computer simulations so that the planned walk and trot gaits are both confirmed dynamically stable. However, contrary to the simulation results, previous trot patterns showed unstable behavior during experiments. This problem led us to analyze the reason, and in the course we discovered the importance of maximally utilizing the concept of WSM rather than ZMP and therefore reducing the gait period to secure the stability of dynamic gaits such as trot.

Deep Learning-Based Motion Reconstruction Using Tracker Sensors (트래커를 활용한 딥러닝 기반 실시간 전신 동작 복원 )

  • Hyunseok Kim;Kyungwon Kang;Gangrae Park;Taesoo Kwon
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.5
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    • pp.11-20
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    • 2023
  • In this paper, we propose a novel deep learning-based motion reconstruction approach that facilitates the generation of full-body motions, including finger motions, while also enabling the online adjustment of motion generation delays. The proposed method combines the Vive Tracker with a deep learning method to achieve more accurate motion reconstruction while effectively mitigating foot skating issues through the use of an Inverse Kinematics (IK) solver. The proposed method utilizes a trained AutoEncoder to reconstruct character body motions using tracker data in real-time while offering the flexibility to adjust motion generation delays as needed. To generate hand motions suitable for the reconstructed body motion, we employ a Fully Connected Network (FCN). By combining the reconstructed body motion from the AutoEncoder with the hand motions generated by the FCN, we can generate full-body motions of characters that include hand movements. In order to alleviate foot skating issues in motions generated by deep learning-based methods, we use an IK solver. By setting the trackers located near the character's feet as end-effectors for the IK solver, our method precisely controls and corrects the character's foot movements, thereby enhancing the overall accuracy of the generated motions. Through experiments, we validate the accuracy of motion generation in the proposed deep learning-based motion reconstruction scheme, as well as the ability to adjust latency based on user input. Additionally, we assess the correction performance by comparing motions with the IK solver applied to those without it, focusing particularly on how it addresses the foot skating issue in the generated full-body motions.