• Title/Summary/Keyword: Inventor

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Development of Walk Type Harvest Equipment for Lycium Chinense Mill Using The Hit Method (타격방식을 적용한 보행형 구기자 수확장치 개발)

  • Lee, Seung-Kee;Han, Jae-Woong;Kim, Woong;Jeon, Myong-Jin
    • Proceedings of the Korean Society for Agricultural Machinery Conference
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    • 2017.04a
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    • pp.90-90
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    • 2017
  • 생력화를 위한 구기자의 수확 기계화는 열악한 수확작업환경을 쾌적한 작업환경으로 개선하고 노동력 감소, 생산비 절감을 할 수 있다. 관행 손 수확과 진동 고리형 수확기 방법보다 높은 작업 능률 향상으로 영농규모의 확대 촉진 및 안정적인 영농 구조를 구축하여 재배농가의 생산비를 절감하여 경쟁력을 높일 수 있으며, 기존 인력에 의존하였던 수확작업을 기계화함으로서 전업농 및 대단위 경작이 가능하게 함으로서 국내에서 생산한 양질의 구기자를 국민에게 안정적으로 제공할 수 있다. 따라서, 본 연구는 구기자 수확작업의 생력화를 위하여 개발 보급된 수목형의 재배법 특성을 분석하고 이를 토대로 타격장치를 적용한 보행형 구기자 수확기를 개발하는데 목적이 있다. 수목형 구기자나무의 분지에 착과되어 있는 숙과를 주행하면서 탈과 할 수 있는 탈과 장치를 제작하기 위하여 타격형 탈과 장치를 3D 모델링 작업(Inventor V.11, Autodesk, USA) 후 시작기를 제작, 구기자 수확 시작기는 주행부, 타격장치, 집과부, 분지유인부로 구성하였다. 구기자 수확 시작기의 최대 높이는 형태학적 특성을 토대로 타격봉의 높이를 900 mm 이하로 제한하였으며, 조향장치의 높이는 800 mm로 하였다. 주행부는 구기자 재식 조사결과를 이용하여 고랑 폭 1,500 mm 이하에서 자유롭게 전 후진 이동이 가능하고 경사로 등을 주행 시에도 안전성을 높이기 위해 자동브레이크 기능이 있으며 타격장치의 타격 봉은 알루미늄 재질로 지름 100 mm, 길이 400 mm로 설계 제작하였으며, 구기자 분지 타격 시 분지와 타격 봉이 수직 상태로 타격이 가능하도록 제작, 집과장치는 포장의 두둑, 고랑은 일괄 표준화가 되어 있지않아 청양구기자시험장에서 측정한 재배법을 바탕으로 설계된 수집부 프레임의 적용범위는 폭 450 mm, 길이 720 mm, 높이 1,500 mm를 집과 범위로 하여 설계 제작하였다. 타격 방식을 적용한 구기자 수확기 성능평가 결과 조숙기에 30초 이상의 탈과 시 87.5 % 이상 탈과는 어려울 것으로 판단되었으며, 성숙기에는 타격시간에 관계없이 92 %의 매우 우수한 탈과율이 나타났다. 성숙기의 주행속도 48 m/h 일 때 탈과율과 집과율은 89 %, 92 %로 나타났다.단위작업시간당 최대 수확 능력은 관행작업 2.9 kg/hr, 진동고리형 수확기 5.2 kg/hr, 타격방식을 적용한 구기자 수확기는 최소 7.6 kg/hr, 최대 24.1 kg/hr로 관행작업과 비교하여 주행속도와 시기별 최소 2.6배, 최대 8.3배의 작업 성능 차이가 나타났다. 재배양식에서는 기계화 수목형이 적합한 것으로 나타났고, 타격방식을 적용한 보행형 구기자 수확기를 이용하여 수형별 시간대별 수확성능을 시험한 결과 우수한 결과가 나타났다. 이에 따라 구기자 재배 농가에 기계화수목형 재배법을 보급하고 타격방식을 적용한 구기자 수확기를 이용하면 작업환경 개선과 노동력, 인건비 절감을 통한 영농규모의 확대 촉진 및 안정적인 영농 구조로 구기자 경쟁력 제고를 할 수 있을 것으로 판단되어진다.

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How is Scientific and Technological Knowledge Linked in Technological Innovation in Korea? (우려나라 기술혁신에서의 과학-기술 지식연계 특성분석)

  • Park, Hyun-Woo;Son, Jong-Ku;You, Yeon-Woo
    • Journal of Korea Technology Innovation Society
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    • v.14 no.1
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    • pp.1-21
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    • 2011
  • Technical change and technological innovation have become major drivers of economic progress in the knowledge oriented economies where growth, productivity, and competitiveness are increasingly based on improved technologies, novel products, upgraded processes or customized services. The creation of new knowledge, modifying or improving existent knowledge, or imitation of others, has become central to economic development. New discoveries, state-of-the-art information gathering procedures, or successful problem solving routines are often at he core of these innovations. Despite the generally acknowledged importance of science in many high-tech areas of major economic relevance, there is few science-related statistics to be found in high-profile international benchmarking reports. This paper aims to provide an answer by advancing our understanding of the possibilities of indicators quantifying linkages between science and technology. Central are the concepts of innovation capability and science/technology interface, which are used to assemble a wide range of empirical studies and quantitative indicators to summarize their possibilities and limitations for producing comparative statistics. For the purpose of the study, we extracted the US patents by Korean assignees or inventors, scientific papers cited in the patents in order to analyze the characteristics of linkage of scientific knowledge flows. The review focuses on indicators dealing with flows of written or codified information, and indicators of inventiveness that capture the non-codifiable tacit knowledge dimension. General conclusions will be drawn with a view towards further developments in the foreseeable future, suggesting new avenues for the design and implementation of patent-based and inventor-based relationships between scientific research and technical development within the context of regional or national systems of innovation.

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Development and Application of a Turtle Ship Model Based on Physical Computing Platform for Students of Industrial Specialized High School (공업계 특성화고 학생을 위한 피지컬 컴퓨팅 플랫폼 기반의 모형 거북선 개발 및 적용)

  • Kim, Won-Woong;Choi, Jun-Seop
    • 대한공업교육학회지
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    • v.41 no.2
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    • pp.89-118
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    • 2016
  • In this study, the model of Turtle Ship, which is evaluated as one of the world's first ironclad ship in battle as well as the traditional scientific and technological heritage in Korea, was combined with the Physical Computing Platform(Arduino and App Inventor) that enables students to learn the basic concepts of IT in an easy and fun way. Thus, this study contrived the Physical Computing Platform-based Turtle Ship model which will make the students of Industrial Specialized High School develop the technological literacy and humanities-based knowledge through flexible education out of stereotype and single subject as well as enhance the potential of creative convergence education. The following is a summary of the main results obtained through this study: First, Arduino-based Main-controller design and making is helpful to learn of the hardware and software knowledge about EEC(Electron Electronics Control) and to confirm the basic characteristics and performance of interaction of Arduino and actuators. Second, The fundamental Instructional environments of abilities such as implementing EEC systems, thinking logically, and problem-solving skills were provided by designing of pattern diagram, designing an actuator circuit and making, the creation of sketches as technical programming and developing of mobile app. Thirdly, This is physical computing platform based Turtle ship model that will enable students to bring up their technological literacy and interest in the cultural heritage.

Characteristics of Science Education Apps Developed by Preservice Elementary Teachers and Elementary Teachers' Thoughts about Education Developing Apps (초등 예비교사가 제작한 과학교육용 앱의 특징과 앱 제작 교육에 대한 초등교사의 생각)

  • Na, Jiyeon
    • Journal of Korean Elementary Science Education
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    • v.42 no.1
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    • pp.17-33
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    • 2023
  • This study examined inservice elementary teachers' thoughts on the development of educational apps by preservice elementary teachers and implications for TPACK education for preservice elementary teachers. A case study was conducted in which preservice elementary teachers developed a science education app, and the three teachers were surveyed for their thoughts regarding this. The results regarding the characteristics of the developed app by preservice teachers were as follows. First, "inquiry" had the highest value among educational goals intended by the preservice teachers. In addition, the scores for tool-type apps and apps in which interaction between learners and instructors occurs were relatively high. Second, most of the preservice teachers developed apps to meet curriculum goals, but their apps showed low-level characteristics in terms of the constructive and cooperative dimensions. The results of the analysis of the thinking of elementary school teachers regarding the education development apps are as follows. First, elementary school teachers assigned the lowest scores to the effectiveness of the apps, and to this problem, the achievement standard with respect to the curriculum and the evaluation and modification activities fir the apps were proposed. Second, the teachers indicated that it would be appropriate to provide the experience of making apps to directly improve the TPACK of preservice teachers. Third, the respondents thought that preservice teachers should develop block coding literacy to create apps using App Inventor. Fourth, the teachers considered it necessary to emphasize simulated instructions, as well as the experience of collecting and handling data through apps to improve preservice teachers' TPACK app development for educational use.

Design and Application of Artificial Intelligence Experience Education Class for Non-Majors (비전공자 대상 인공지능 체험교육 수업 설계 및 적용)

  • Su-Young Pi
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.529-538
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    • 2023
  • At the present time when the need for universal artificial intelligence education is expanding and job changes are being made, research and discussion on artificial intelligence liberal arts education for non-majors in universities who experience artificial intelligence as part of their job is insufficient. Although artificial intelligence education courses for non-majors are being operated, they are mainly operated as theory-oriented education on the concepts and principles of artificial intelligence. In order to understand the general concept of artificial intelligence for non-majors, it is necessary to proceed with experiential learning in parallel. Therefore, this study designs artificial intelligence experiential education learning contents of difficulty that can reduce the burden of artificial intelligence classes with interest in learning by considering the characteristics of non-majors. After, we will examine the learning effect of experiential education using App Inventor and the Orange artificial intelligence platform. As a result of analysis based on the learning-related data and survey data collected through the creation of AI-related projects by teams, positive changes in the perception of the need for AI education were found, and AI literacy skills improved. It is expected that it will serve as an opportunity for instructors to lay the groundwork for designing a learning model for artificial intelligence experiential education learning.

A study on the awareness about "Dong-YI(東夷)" in Confucianism scripture (유교경전의 동이 인식에 관한 연구 - 13경 및 그 주석서를 중심으로 -)

  • Ham, HyunChan
    • The Journal of Korean Philosophical History
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    • no.30
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    • pp.123-159
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    • 2010
  • Dongyi (Chinese: 東夷; pinyin: $D{\bar{o}}ngy{\acute{i}}$; Wade-Giles: Tung-yi; literally "eastern 'barbarians'") was a collective term for people in eastern China and in the east of China. People referred to as Dongyi vary across the ages. The early Dongyi culture was one of earliest neolithic cultures in China. According to the earliest Chinese record, Zuo Zhuan, the Shang Dynasty was attacked by King Wu of Zhou, while attacking Dongyi, and collapsed afterwards Dongyi culture was one of the oldest neolithic cultures in China. Some Chinese scholars extend the historical use of Dongyi to prehistoric times, according to this belief, the neolithic culture correlates to Houli culture, Beixin culture, Dawenkou culture, Longshan culture and Yueshi culture, five evolutionary phases. Deliang He, thinks that Dongyi culture used to be one of the leading cultures in neolithic China. The writing system of Dongyi was one of the oldest writing systems in neolithic China. There are opinions that the 20 pictogram characters discovered in a Dongyi tomb (山東?縣大汶口墓葬) in Shangdong indictates some of the characters found, like "旦, 越, 斤, 皇, 封, 酒, 拍, ?", are still used in Chinese characters. There are also opinions that Dongyi people were the inventor of arrows. Some classic Chinese history records like Zuo Zhuan, Shuowen Jiezi, Classic of Rites, all have some similar records about this. [3][4] The legendary god of archery in Chinese mythology, Houyi, could also be a Dongyi leader. Based on archeology findings, Dongyi people's ancestral worship totem is bird-shaped. In the meantime, The fundamental thing that Koreans should do is to find out Korean identy. Koreans cannot achieve their goals unless they enforce politics economics, educations, etc. in harmony with their own identity. However, some people say that Koreans do not have any dentity on the grounds that there is no Korean traditional thought. This view is, however, absolutely absurd because it is impossible for a nation to exist for oner five thousand years without having it's own native characteristics. The most essential thought in Korean identity is Confucius' In(仁). In is originated from Yi(夷) or Yi-jok(夷族)'s heart. On this account, Confucius' In can be a precious thought to Korean people who have been suffering from many problem caused by the absence of Korean identity. If Korean could understand their original characteristics and if Korean couldrealize that their original characteristics are Confucius' In, then our culture and identity recovery of though may maximize efficiency of country and society development.

Prediction of patent lifespan and analysis of influencing factors using machine learning (기계학습을 활용한 특허수명 예측 및 영향요인 분석)

  • Kim, Yongwoo;Kim, Min Gu;Kim, Young-Min
    • Journal of Intelligence and Information Systems
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    • v.28 no.2
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    • pp.147-170
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    • 2022
  • Although the number of patent which is one of the core outputs of technological innovation continues to increase, the number of low-value patents also hugely increased. Therefore, efficient evaluation of patents has become important. Estimation of patent lifespan which represents private value of a patent, has been studied for a long time, but in most cases it relied on a linear model. Even if machine learning methods were used, interpretation or explanation of the relationship between explanatory variables and patent lifespan was insufficient. In this study, patent lifespan (number of renewals) is predicted based on the idea that patent lifespan represents the value of the patent. For the research, 4,033,414 patents applied between 1996 and 2017 and finally granted were collected from USPTO (US Patent and Trademark Office). To predict the patent lifespan, we use variables that can reflect the characteristics of the patent, the patent owner's characteristics, and the inventor's characteristics. We build four different models (Ridge Regression, Random Forest, Feed Forward Neural Network, Gradient Boosting Models) and perform hyperparameter tuning through 5-fold Cross Validation. Then, the performance of the generated models are evaluated, and the relative importance of predictors is also presented. In addition, based on the Gradient Boosting Model which have excellent performance, Accumulated Local Effects Plot is presented to visualize the relationship between predictors and patent lifespan. Finally, we apply Kernal SHAP (SHapley Additive exPlanations) to present the evaluation reason of individual patents, and discuss applicability to the patent evaluation system. This study has academic significance in that it cumulatively contributes to the existing patent life estimation research and supplements the limitations of existing patent life estimation studies based on linearity. It is academically meaningful that this study contributes cumulatively to the existing studies which estimate patent lifespan, and that it supplements the limitations of linear models. Also, it is practically meaningful to suggest a method for deriving the evaluation basis for individual patent value and examine the applicability to patent evaluation systems.