• Title/Summary/Keyword: Intuitive stage

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A Case Study on the Recommendation Services for Customized Fashion Styles based on Artificial Intelligence (인공지능에 의한 개인 맞춤 패션 스타일 추천 서비스 사례 연구)

  • An, Hyosun;Kwon, Suehee;Park, Minjung
    • Journal of the Korean Society of Clothing and Textiles
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    • v.43 no.3
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    • pp.349-360
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    • 2019
  • This study analyzes the trends of recommendation services for customized fashion styles in relation to artificial intelligence. To achieve this goal, the study examined filtering technologies of collaborative, content based, and deep-learning as well as analyzed the characteristics of recommendation services in the users' purchasing process. The results of this study showed that the most universal recommendation technology is collaborative filtering. Collaborative filtering was shown to allow intuitive searching of similar fashion styles in the cognition of need stage, and appeared to be useful in comparing prices but not suitable for innovative customers who pursue early trends. Second, content based filtering was shown to utilize body shape as a key personal profile item in order to reduce the possibility of failure when selecting sizes online, which has limits to being able to wear the product beforehand. Third, fashion style recommendations applied with deep-learning intervene with all user processes of buying products online that was also confirmed to penetrate into the creative area of image tag services, virtual reality services, clothes wearing fit evaluation services, and individually customized design services.

Exploring How Gamification Design Drives Customers' Co-Creation Behavior in Taiwan

  • CHEN, Tser-Yieth;HUANG, Yu-Chen;LI, Pei-Fang
    • The Journal of Asian Finance, Economics and Business
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    • v.9 no.4
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    • pp.109-120
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    • 2022
  • This study has incorporated the mechanics-dynamics-emotions (MDE) and two behavioral learning paths to investigate the customers' co-creation behavior in Taiwan. The intuitive path begins with a gamification design that reflects the customers' proactive and innovative behavior; the cognitive path begins with persuasion knowledge remarks based on rational and reactive reasoning. These two paths conclude what forms user co-creation. The study collects data of 505 active social media users in Taiwan and employs structural equation modeling. The empirical findings demonstrate persuasive knowledge and gamification design are significantly associated with self-reference, and in turn, positively associated with co-creation. It indicates that cognitive behavior plays the main role in forming co-creation. Participants are more drawn to co-creation behaviors by the marketing contents that prompt reactive behaviors than proactive ones. Therefore, marketing managers can use appropriate stimuli to enhance co-creation behavior. Companies can design activities related to users, and more accessible for reactive, instead of proactive behavior, i.e., asking for their initiatives. It also suggests that companies' marketing campaigns should involve key opinion leaders matching the product image and the target audience's preferences. The novelty of this study is to introduce a novel augmented MDE framework to extend the "dynamics" into the incubation and implementation stage.

Stoppard's Theatrical Metaphors in Arcadia (스토파드의 극적 메타포 -『이상향』을 중심으로)

  • Park-Finch, Heebon
    • Journal of English Language & Literature
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    • v.55 no.4
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    • pp.619-639
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    • 2009
  • In his 1993 stage play, Arcadia, Tom Stoppard appropriates scientific theories to dramatize the difficulty in predicting the future and in describing the past. Arcadia tracks the archaeological efforts of two present-day literary critics, Hannah Jarvis and Bernard Nightingale, as they attempt to piece together the events that occurred at a large country house called Sidley Park, from 1809 to 1812. While employing a variety of historical and cultural references to the changes taking place in British landscape gardening around the early nineteenth century, the play also turns around the intuitive-romantic versus rational-classical dichotomy represented by Hannah, and present in its discussion of science and the recoverable/irrecoverable past. Stoppard's use of chaos theory as a metaphor for the difficulties faced by those involved in biographical/bibliographical literary research suggests that unsubstantiated assumption can result in the construction of its subject, rather than in its recovery. This paper explores the way in which Stoppard uses scientific concepts, particularly the chaos theory, as a metaphor for human life and behaviour, and how he successfully describes the dilemmas and contradictions of life in so doing. Influences from his famous British predecessors, George Bernard Shaw and Oscar Wilde, are evident, but Stoppard transcends both playwrights and crafts a dramatic style distinctively his own. The combination of wit, comedy, intellectual depth, intriguing ideas, literary allusions, scientific concepts, metaphors, and cultural references, all combine to make Arcadia a dramatic edifice that will stand the test of time.

Generative AI-based Exterior Building Design Visualization Approach in the Early Design Stage - Leveraging Architects' Style-trained Models - (생성형 AI 기반 초기설계단계 외관디자인 시각화 접근방안 - 건축가 스타일 추가학습 모델 활용을 바탕으로 -)

  • Yoo, Youngjin;Lee, Jin-Kook
    • Journal of KIBIM
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    • v.14 no.2
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    • pp.13-24
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    • 2024
  • This research suggests a novel visualization approach utilizing Generative AI to render photorealistic architectural alternatives images in the early design phase. Photorealistic rendering intuitively describes alternatives and facilitates clear communication between stakeholders. Nevertheless, the conventional rendering process, utilizing 3D modelling and rendering engines, demands sophisticate model and processing time. In this context, the paper suggests a rendering approach employing the text-to-image method aimed at generating a broader range of intuitive and relevant reference images. Additionally, it employs an Text-to-Image method focused on producing a diverse array of alternatives reflecting architects' styles when visualizing the exteriors of residential buildings from the mass model images. To achieve this, fine-tuning for architects' styles was conducted using the Low-Rank Adaptation (LoRA) method. This approach, supported by fine-tuned models, allows not only single style-applied alternatives, but also the fusion of two or more styles to generate new alternatives. Using the proposed approach, we generated more than 15,000 meaningful images, with each image taking only about 5 seconds to produce. This demonstrates that the Generative AI-based visualization approach significantly reduces the labour and time required in conventional visualization processes, holding significant potential for transforming abstract ideas into tangible images, even in the early stages of design.

Comparative Study on Wave Induced Fatigue Analysis Methods for Steel Catenary Riser (파랑하중에 의한 Steel Catenary Riser 피로손상 평가 방법의 비교검토)

  • Lee, Jeong-Dae;Lee, Sung-Je;Jang, Chang-Hwan;Jun, Seock-Hee;Oh, Yeong-Tae
    • Journal of the Society of Naval Architects of Korea
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    • v.52 no.3
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    • pp.222-235
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    • 2015
  • The purpose of this study is to suggest guidelines for riser fatigue analysis in terms of selection of reasonable analysis method. Three analysis methods (spectral, regular wave, rain-flow counting) are introduced and compared. As the riser systems give non-linear response, the time-domain analysis method is more preferred than frequency-domain analysis method. The spectral fatigue analysis method, however, is still useful for identifying fatigue prone areas. Once stress RAO is established, fatigue damage can be calculated very quickly. The regular wave method and the rain-flow counting method are more time consuming but give more exact results compare to spectral method. In case of regular wave method, a set of regular waves which represent random sea states is considered for dynamic analysis. The rain-flow counting method is the most intuitive and exact method because it refers time history stresses containing most of non-linear effects of the riser system. However, it is not common for early design stage to use rain-flow counting method because of its high cost. In this study, it was confirmed that the regular wave method is the most cost effective way in specific cases. However, if the system is highly non-linear, it seems that the regular wave method gives less accurate results than rain-flow counting method. Therefore, it is imperative that the engineers select appropriate analysis method based on design stage and given engineering period. This paper also discusses the theoretical background of each calculation method and hydrodynamic aspects of marine riser systems. A steel catenary riser (SCR) line on FPSO was considered and marine dynamic program (OrcaFlex) was used for static and dynamic analysis.

Analysis of Standard Construction by TBM Diameter through the Rock Scenario Models in the Field (현장 암반 시나리오 모델을 통한 TBM 구경별 표준 공사기간 분석)

  • Park, Hong Taea;Lee, Yang Kyu
    • Journal of the Society of Disaster Information
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    • v.9 no.2
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    • pp.195-205
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    • 2013
  • Construction Management means a comprehensive plan of given the resources and the operation of the elements to complete the construction within the construction period. The construction period of these shall be determined by calculation based on reliable initial business. However, in actual field, inaccurate task duration is determined to the intuitive judgments of representative, reference of a similar project construction period of the past. As previous studies for the improvement of existing methods, This study presented a standard model that can be utilized in the early stages of construction projects for the TBM method operating by diameter (2.6m, 3.0m, 3.5m, 5.0m, 8.0m), and This study presented and calculated construction period which can estimated quickly the entire outline the construction period Therefore, When performing TBM construction work in the future, the total construction period which presented and analyze by TBM diameter, can be used as a useful material which plan and manage construction contracts, construction estimating, construction planning to the basic planning stage, and the basic design stage.

Development of Functional Fishing Field Game for the Elderly Based on Virtual Reality (가상현실 기반 고령자를 위한 기능성 낚시터 게임 개발)

  • Kim, Min-jeong;Kim, Young-june;Oh, Ha-hyun;Lee, Chung-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.308-311
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    • 2021
  • This paper describes the development of a functional game for preventing dementia for the elderly based on virtual reality. The game was developed using the Unity 3D engine to create a fishing spot, a virtual reality space. In consideration of the fact that the object of the game is an elderly person relatively unfamiliar with the virtual reality, the number of operation buttons is minimized and the sense of resistance and fatigue are reduced by an intuitive game configuration. In addition, the game was designed to give people a sense of accomplishment with a score system after the game, and to encourage them to participate in the game Overall, the developed game consists of main, interface, stage, score, TTS, tutorials, and ending credit. Each category stage is divided into three stages and realized in one integrated environment, and VRHMD can be used to games that enhance memory, attention, and judgment.

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Reaction Pattern Influenced by Relative Values in the Evaluation of Preference for Image (이미지에 대한 선호도 평가에 있어 상대가치 작용 반응 패턴)

  • Heo, Seong-Cheol
    • Science of Emotion and Sensibility
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    • v.17 no.4
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    • pp.41-50
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    • 2014
  • This study examined the characteristics of brain's reaction pattern concerning the preference for product images and compared them with the result of subjects' intuitive evaluation of their preference for the same materials. Two tests were conducted; the first one that calculated comfort properties based on brainwave measurements in order to examine the impression given by the images of products presented separately, one-by-one, and the second one that had subjects evaluate the preference directly by comparing the images of all products simultaneously. The first test was titled 'Independent Cognitive Response' and the second test, 'Relative Cognitive Response', and their characteristics were as follows. In the 'Independent Cognitive Response', the state of emotion was expressed in absolute values based on the comparison with the information accumulated through the subject's own experience and the feeling expressed as 'pleasant' or 'unpleasant' persisted as absolute values. In the 'Relative Cognitive Response', the state of emotion relative to the information of other images compared in the stage of perceiving the images was expressed, and in this case, the state of emotion described as 'calm' or 'excited' acted as relative values.

A Case Study on Affective Shape Design Development of Tourist Cart (사용자 감성을 고려한 관광용 마차 형상 디자인 개발 사례연구)

  • Iang, Phil-Sik;Choi, Chool-Heon;Jeung, Ki-Sug
    • The Journal of the Korea Contents Association
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    • v.11 no.7
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    • pp.489-496
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    • 2011
  • In designing cultural product, end user experiences, feelings and satisfaction with form are one of the most important factors. However, the design processes of cultural product typically depend on traditional methods or intuitive, designer driven methods for generating and evaluating form concepts. We applied sensibility evaluation, analysis method and contemporary digital vehicle design process to cultural product. This paper describes the implementation process of internet based design support system that helps assess user's sensibilities of forms created in each stages of design process. The form focused sensibility evaluation approach provides designers with fast and various feedbacks about their design in each stage. Practical application for exterior design of tourist cart of slowcity(ciitaslow) Shinan was illustrated.

A Feasibility Study on Small-sized Rental Residential Building Project through Risk Management (리스크 관리를 통한 프로젝트 타당성 검토방안에 대한 연구 -소규모 임대주택을 대상으로-)

  • Kim Sang-Chul;Park Chan-Jeong;Yoon Jun-Seon
    • Korean Journal of Construction Engineering and Management
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    • v.5 no.3 s.19
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    • pp.97-105
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    • 2004
  • Planning phase became very important because the construction market in Korea is often unpredictable. The existing feasibility analysis cannot fulfill its purpose in development projects because they are based on intuitive approach rather than systematic approach. The purpose of this study is to make a prototype of feasibility model to be a good investment. To build the model, first, risk factors which can be occurred in project had to be selected. Risk factors were divided into several groups in basis of characteristical risk. Economical risk factors were input on financial analysis. Then, to catch the relevance and influence of all risk factors, influence diagram and decision tree were made. Finally, sensitivity analysis was activated, then what the critical factors were, and how those factors could be solved. Through these procedures, the feasibility model that was made in this study could include both quantitative and qualitative factors. This model is expected to be used as a guide of feasibility analysis including all risk factors and is to serve systematic frame in planning and feasibility stage.