• Title/Summary/Keyword: Intuitive Learning

Search Result 142, Processing Time 0.024 seconds

The effect of the PC experience on the usability of PDAs - make a comparison between Palm Vx and iPAQ Pocket PC on intuitive recognition to use the PDAs, based on laboratory-based usability testing (PC사용경험이 PDA사용에 대한 직관적 인지에 미치는 영향에 관한 연구)

  • 정상훈;이건표
    • Archives of design research
    • /
    • v.16 no.2
    • /
    • pp.301-310
    • /
    • 2003
  • The interface design of mobile products has become a hot issue recently as a variety of products are being developed for extended usages. There have been two different views on interface design of mobile products like PDAs(personal digital assistants) or cellular phone. One 치aims that the current interface design of PC cannot be directly applied because mobile products have their own specific functions and requirements. On the meantime, the other argues that an extended application of PC metaphors to mobile products can have advantages because users'PC experiences can reduce the learning efforts and thus contribute to intuitive understanding mobile products. In this research, two types of PDAs, developed according to the aforementioned conflicting philosophies were compared and evaluated, based on laboratory-based usability testing conducted by novice users. The experiment consists of asking subjects to perform identical tasks for the two different types of products. The interaction data collected during usability testing were analyzed in terms of time taken, rate of success of tasks and errors. The experiment shows that there were some meaningful effects of users'experience of PC on the usability of PDAs.

  • PDF

A Case Study on Engineering Education using Intuition and Verbal Repetition (직관과 구술반복을 활용한 공학교육 사례 연구)

  • Ma, Jeong Beom
    • Journal of Engineering Education Research
    • /
    • v.16 no.4
    • /
    • pp.30-36
    • /
    • 2013
  • Applying intuitive learning method on engineering education, especially for the mechanical engineering, is hardly found from the previous case studies and is not easily proved its beneficial verification. Verbal repetition is also rarely used to investigate its positive effects on educational methodology for both science and engineering disciplines. To prove the education effects of these two methods; we used intuitive thinking time period at the beginning of each lecture and let students repeat the concepts and the equations verbally. These two methods were related to the subjects of each lecture, and were used for students to try to draw engineering thinking from natural phenomena that they could easily experience in daily life. The methods could help them to memorize theoretical ideas. We investigated the effects of intuition and verbal repetition methods by comparing the scores of final exam with those of midterm exam. The results revealed significant improvement; 77.6% of the students achieved higher score in their final exam compared to midterm exam. We plan to investigate qualitative contributions of intuition and verbal repetition methods to the students' achievement for the further research.

Applying and Evaluating Visualization Design Guidelines for a MOOC Dashboard to Facilitate Self-Regulated Learning Based on Learning Analytics

  • Cha, Hyun-Jin;Park, Taejung
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.13 no.6
    • /
    • pp.2799-2823
    • /
    • 2019
  • With the help of learning analytics, MOOCs have wider potential to succeed in learning through promoting self-regulated learning (SRL). The current study aims to apply and validate visualization design guidelines for a MOOC dashboard to enhance such SRL capabilities based on learning analytics. To achieve the research objective, a MOOC dashboard prototype, LM-Dashboard, was designed and developed, reflecting the visualization design guidelines to promote SRL. Then, both expert and learner participants evaluated LM-Dashboard through iterations to validate the visualization design guidelines and perceived SRL effectiveness. The results of expert and learner evaluations indicated that most of the visualization design guidelines on LM-Dashboard were valid and some perceived SRL aspects such as monitoring a student's learning progress and assessing their achievements with time management were beneficial. However, some features on LM-Dashboard should be improved to enhance SRL aspects related to achieving their learning goals with persistence. The findings suggest that it is necessary to offer appropriate feedback or tips as well as to visualize learner behaviors and activities in an intuitive and efficient way for the successful cycle of SRL. Consequently, this study contributes to establishing a basis for the visual design of a MOOC dashboard for optimizing each learner's SRL.

A Matrix-Based Genetic Algorithm for Structure Learning of Bayesian Networks

  • Ko, Song;Kim, Dae-Won;Kang, Bo-Yeong
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.11 no.3
    • /
    • pp.135-142
    • /
    • 2011
  • Unlike using the sequence-based representation for a chromosome in previous genetic algorithms for Bayesian structure learning, we proposed a matrix representation-based genetic algorithm. Since a good chromosome representation helps us to develop efficient genetic operators that maintain a functional link between parents and their offspring, we represent a chromosome as a matrix that is a general and intuitive data structure for a directed acyclic graph(DAG), Bayesian network structure. This matrix-based genetic algorithm enables us to develop genetic operators more efficient for structuring Bayesian network: a probability matrix and a transpose-based mutation operator to inherit a structure with the correct edge direction and enhance the diversity of the offspring. To show the outstanding performance of the proposed method, we analyzed the performance between two well-known genetic algorithms and the proposed method using two Bayesian network scoring measures.

Design-Based Research for Developing Wiki-Based Inquiry Support Tools

  • KIM, Soohyun;KIM, Dongsik;SUN, Jongsam
    • Educational Technology International
    • /
    • v.10 no.2
    • /
    • pp.29-61
    • /
    • 2009
  • The purpose of this study was to design an inquiry supporting tool on wiki based collaborative learning and to investigate the effect of the inquiry supporting tool. Eight design principles were selected and more specified design strategies were made from the literatures. The first system with the first-round design principles was developed and implemented in an actual classroom. After the first field study, researcher found a few drawbacks of the system. The second system was implemented in the classroom again. Finally developed wiki-based inquiry supporting tool system is unique in that it allows instructors to design their own CSCL inquiry activities, and it has intuitive menu tabs showing inquiry learning processes.

Design and Implementation of Learning Content Authoring Framework for Android-based Three-Dimensional Shape (안드로이드 기반 입체도형 학습 콘텐츠 제작용 프레임워크의 설계 및 구현)

  • Kim, Eun-Gil;Hyun, Dong-Lim;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
    • /
    • v.15 no.1
    • /
    • pp.67-76
    • /
    • 2011
  • In this paper, a touch interface of a smart device using, learner controlled by three-dimensional learning content for more realistic learning environment will be constructed. Fabrication of three-dimensional learning content is difficult. So teachers and learners to create content and share content, a framework was designed. The framework consists of an XML language and intuitive. Android-based devices are available from the playback and authoring. Server environment for content sharing was established. The proposed framework is verified through expert evaluation. In result, it was positively evaluated in terms of usability.

  • PDF

A study on Natural Disaster Prediction Using Multi-Class Decision Forest

  • Eom, Tae-Hyuk;Kim, Kyung-A
    • Korean Journal of Artificial Intelligence
    • /
    • v.10 no.1
    • /
    • pp.1-7
    • /
    • 2022
  • In this paper, a study was conducted to predict natural disasters in Afghanistan based on machine learning. Natural disasters need to be prepared not only in Korea but also in other vulnerable countries. Every year in Afghanistan, natural disasters(snow, earthquake, drought, flood) cause property and casualties. We decided to conduct research on this phenomenon because we thought that the damage would be small if we were to prepare for it. The Azure Machine Learning Studio used in the study has the advantage of being more visible and easier to use than other Machine Learning tools. Decision Forest is a model for classifying into decision tree types. Decision forest enables intuitive analysis as a model that is easy to analyze results and presents key variables and separation criteria. Also, since it is a nonparametric model, it is free to assume (normality, independence, equal dispersion) required by the statistical model. Finally, linear/non-linear relationships can be searched considering interactions between variables. Therefore, the study used decision forest. The study found that overall accuracy was 89 percent and average accuracy was 97 percent. Although the results of the experiment showed a little high accuracy, items with low natural disaster frequency were less accurate due to lack of learning. By learning and complementing more data, overall accuracy can be improved, and damage can be reduced by predicting natural disasters.

Emergence of Online Teaching for Plastic Surgery and the Quest for Best Virtual Conferencing Platform: A Comparative Cohort Study

  • Suvashis Dash;Raja Tiwari;Amiteshwar Singh;Maneesh Singhal
    • Archives of Plastic Surgery
    • /
    • v.50 no.2
    • /
    • pp.200-209
    • /
    • 2023
  • Background As the coronavirus disease 2019 virus made its way throughout the world, there was a complete overhaul of our day-to-day personal and professional lives. All aspects of health care were affected including academics. During the pandemic, teaching opportunities for resident training were drastically reduced. Consequently, medical universities in many parts across the globe implemented online learning, in which students are taught remotely and via digital platforms. Given these developments, evaluating the existing mode of teaching via digital platforms as well as incorporation of new models is critical to improve and implement. Methods We reviewed different online learning platforms used to continue regular academic teaching of the plastic surgery residency curriculum. This study compares the four popular Web conferencing platforms used for online learning and evaluated their suitability for providing plastic surgery education. Results In this study with a response rate of 59.9%, we found a 64% agreement rate to online classes being more convenient than normal classroom teaching. Conclusion Zoom was the most user-friendly, with a simple and intuitive interface that was ideal for online instruction. With a better understanding of factors related to online teaching and learning, we will be able to deliver quality education in residency programs in the future.

The Interface Design and Development of Learning Management System and Contents for Self-Directed Learning based on Interaction and Usability (상호작용성과 사용편이성에 기초한 자기주도 학습운영시스템과 학습컨텐츠의 인터페이스 설계 및 구현)

  • Baek, Soo-Hee
    • Archives of design research
    • /
    • v.18 no.3 s.61
    • /
    • pp.149-160
    • /
    • 2005
  • The Purpose of this study is to embody self-directed learning management system and contents which are considered of learner's interactivity and usability in e-learning environment; It is based on self directed teaching and learning strategies. It divides type of interaction centering on the learners into four categories: (1) learner and instructor (2) learner and learner (3) learner and contents (4) learner and learning management system. The specific elements of learning management system is set up and embodied to present the interaction strategies according to the above-mentioned patterns, to improve the self-directed learning ability and to facilitate an online communication. The learning contents based on the self directed learning strategies, design the interface in due consideration of the learners' usability based on six strategies such as simple navigation, consistency, intuitive interface, linkage, user supports and immediate feedback. This research makes up for the weak points in the self-directed functions of learning management system and links up with learning contents, therefore it has a value to improve learner's interactivity and usability. It is expected that the research results can be helpful in quality improvement of e-learning environment.

  • PDF

Development of Rich Internet Application in the Three-Dimensional Shapes of Elementary Mathematics (초등학교 수학과 입체도형 영역의 학습 RIA 개발)

  • Kim, Kap-Su;You, Tae-Ho
    • Journal of The Korean Association of Information Education
    • /
    • v.12 no.4
    • /
    • pp.395-404
    • /
    • 2008
  • The shape learning of elementary mathematics should required a variety of activities to help student based on intuitive understanding. Learning three-dimensional shapes, it is effectively take advantage of actual object, but difficult to check a development figure or various forms of actual object, it is effectively utilizing computers semi-actual object. In addition, the computer to take advantage of even after school resources, the limits of learning something concrete to take advantage complement. This research developed the three-dimensional shapes application of elementary students shape learning to use of Flex and Flash. This application to take advantage of the free observation and causing an interesting and effective learning.

  • PDF