• Title/Summary/Keyword: Interoperating

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DEVSim++ - NS2 Interoperating Environment for Protocol Evaluation (프로토콜 평가를 위한 DEVSim++ 와 NS2 의 연동 환경)

  • 김회준;김탁곤
    • Proceedings of the Korea Society for Simulation Conference
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    • 2002.05a
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    • pp.253-258
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    • 2002
  • This paper proposes a methodology for development of protocol models. The methodology attempts to employ two modeling environments in models development, NS2 and DEVSim++, which will interoperate during simulation. NS2 is a widely used network simulator in protocol research, which employs an informal modeling approach. Within the approach time and state information of protocol models are not explicitly described, thus being hard to validate model. On the other hand the DEVS formalism is a mathematical framework for modeling a discrete event system in a hierarchical, modular manner. In DEVS, model's time and state information is described explicitly, By using DEVS formalism, models can easily be validated and errors in the modeling stage can be reduced. However, the DEVS simulator, DEVSim++, supports a small amount of models library which are required to build simulation models of general communication network. Although NS2 employs an informal modeling approach and models validation is difficult, it supports abundant models library validated by experimental users. Thus, combination of DEVS models and NS2 models may be an effective solution for network modeling. Such combination requires interoperation between DEVSim++ simulator and NS2 simulator. This paper develops an environment for such interoperation. Correctness and effectiveness of the implemented interoperation environment have been validated by simulation of UDP and TCP models.

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Conflict Resolution for Data Synchronization in Multiple Devices (다중 디바이스에서 데이터 동기화를 위한 충돌 해결)

  • Oh Seman;La Hwanggyun
    • Journal of Korea Multimedia Society
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    • v.8 no.2
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    • pp.279-286
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    • 2005
  • As the mobile environment has been generalized, data synchronization with mobile devices or mobile device and PC/server is required. To deal with the problem, the consortium was established by the companies, such as Motorola, Ericsson, and Nokia, and released SyncML(Synchronization Markup Language) as a standard of industrial area for interoperating with data synchronization and various transmission protocol. But, in synchronization process, when more than two clients requested data synchronization, data conflict can be happened. This paper studies the various conflict reasons that can happen in data synchronization processes and groups them systematically Through the analyzed information, we compose the Change Log Information(CLI) that can keep track of the chased information about synchronization. And we suggest an operation policy using CLI. Finally, we design an algorithm and adapt the policy as a method for the safety and consistency of data.

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The Method of Developing an Interoperation System between Multi-Resolution Models using a HLA Adapter (HLA 연동 어댑터를 사용한 다중 해상도 모델 연동체계 개발)

  • Cho, Junho;Kim, Hee-Soo;Yoo, Min-Wook
    • Journal of the Korea Institute of Military Science and Technology
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    • v.23 no.4
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    • pp.417-425
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    • 2020
  • Multi-resolution modeling(MRM) is required when simulating objects in variable resolution and can be applied for interoperating systems, which simulate objects in fixed resolution. However, most interoperation middleware do not support MRM, so participating models must handle several issues to simulate MRM system. In this paper, we propose an interoperation system, which is composed of several different resolution models, based on the High Level Architecture and Run-Time Infrastructure(HLA/RTI). In the proposed architecture, each model participates to a HLA federation through MRM adapter application, which supports data resolution conversion and HLA services while communicating with the model. MRM adapter application can be implemented based on an MRM adapter, and an adapter application development tool is proposed to support developing the application. Using the tool, developers can easily implement data resolution conversion component plugged-in HLA adapter. A case study is implemented in the proposed MRM system, and shows that models of different resolution works successfully with dynamic resolution changes.

Augmented Reality Framework for Data Visualization Based on Object Detection and Digital Twins

  • Pham, Hung;Nguyen, Linh;Huynh, Nhut;Lee, Yong-Ju;Park, Man-Woo
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.1138-1145
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    • 2022
  • While pursuing digitalization and paperless projects, the construction industry needs to settle on how to make the most of digitized data and information. On-site workers, who currently rely on paper documents to check and review design and construction plans, will need alternative ways to efficiently access the information without using any paper. Augmented Reality is a potential solution where the information customized to a user is aligned with the physical world. This paper proposes the Augmented Reality framework to deliver the information on on-site resources (e.g., workers and equipment) using head-mounted devices. The proposed framework was developed by interoperating Augmented Reality-supported devices and a digital twin platform in which all information related to ongoing tasks is accumulated in real-time. On-site resources appearing in the user's field of view are automatically detected by an object detection algorithm and then assigned to the corresponding information by matching the data in the digital twin platform. Preliminary experiments show the feasibility of the proposed framework. Worker detection results can be visualized on HoloLens 2 in near real-time, and the matching process obtained the accuracy greater than 88%.

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Methodology of Interoperating Link-K Track Number in Multi TDLs (다중 전술데이터링크 간 Link-K 트랙 번호 상호운용 기술)

  • Lee, Youn-Jeong;Kim, Sang-Jun;Lim, Man-Yeob
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.12
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    • pp.1186-1195
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    • 2013
  • In modern warfare, the main factor of triumph is superior situation awareness which leads rapid command decision and precisely guided munition, and TDL(Tactical Data Link) is the main communicational enabler. ROK forces currently operate Link-16 with allied forces and are also developing Korean national data link, Link-K which is also planned to be cooperated with Link-16. Assigning participant and track numbers needs agreement between ROK and allied forces, but ROK forces have exclusive authority in assigning numbers in Link-K. This paper proposes the effective method of exchange participant and track numbers between Link-16 and Link-K, and applicability verification in operational test and evaluation will be also presented.

SIA-LVC : Scalable Interworking Architecture for Military L-V-C Training Systems Based on Data Centric Middleware (SIA-LVC: 데이터 중심 미들웨어 기반 확장성 있는 국방 L-V-C 훈련체계 연동 아키텍쳐)

  • Kim, Won-Tae;Park, Seung-Min
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.11
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    • pp.393-402
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    • 2016
  • A Military L-V-C system consists of distributed complex systems integrating Live systems working on physical wall-clock time, Virtual systems ruled by virtually pseudo realtime events on a computer, and Constructive systems only depending on the causal relationship between the continuous events. Recently many needs for L-V-C training systems are increasing in order to achieve the maximum training effects with low costs. While theoretical/logical researches or only partially interworking technologies have been proposed, there are few perfect interworking architectures for totally interoperating L-V-C systems in world-wide. In this paper, we design and develop a novel interworking architecture based on data centric middleware for the consistent global time with the same states on the entire L-V-C data and events by means of integrating the heterogeneous distributed middleware standards of each L-V-C system. In addition, simulated L-V-C systems based on real systems will be used for the efficiency and performance of the developed interworking architecture.

A Method of Test-bed Implementation for ASBU-Based Integrated Aeronautical Data Management Network (ASBU기반의 항공데이터 종합관리망 테스트베드 구축방안)

  • Kim, Jin-Wook;Yoon, In-Sup;Kim, Sang-Uk;Chung, Jae-Hak;Choi, Sang-Bang;Park, Hyo-Dal
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.11
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    • pp.2668-2676
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    • 2013
  • International Civil Aviation Organization adopted the program to improve performance of aviation-related data systems through the ASBU for 20 years from 2013. Research and development for integrated management network of aeronautical telecommunication data through SWIM(System Wide Information Management) technology which is part of program, are being progressed in the United States and European countries. Therefore, in this paper, we suggest a method of testbed implementation based on technology of aeronautical data services architecture applied the concept of SOA(Service Oriented Architecture), development of future data management model for integrated management of aeronautical data, and development of user-centric integrated aeronautical data management network through adapter technology for interoperating legacy aeronautical data system to develop even technology with development trends of advanced countries.

A Method of Interoperating Heterogeneous Simulation Middleware for L-V-C Combined Environment (L-V-C 통합 환경 실현을 위한 이기종 시뮬레이션 미들웨어 연동 방안)

  • Cho, Kunryun;No, Giseop;Jung, Sihyun;Keerativoranan, Nopphon;Kim, Chongkwon
    • Journal of KIISE
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    • v.42 no.2
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    • pp.213-219
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    • 2015
  • Simulation is used these days to verify the hypothesis or the new technology. In particular, National Defense Modeling & Simulation (M&S) is used to predict wartime situation and conduct the military training. National Defense M&S can be divided into three parts, live simulation, virtual simulation, and constructive simulation. Live simulation is based on the real environment, which allows more realistic sumulation; however, it has decreased budget efficiency, but reduced depictions of reality. In contrast, virtual and constructive simulations which are based on the virtual environment, have increased budget efficiency, but reduced depictions of reality. Thus, if the three parts of the M&S are combined to make the L-V-C combined environment, the disadvantages of each simulation can be complemented to increases the quality of the simulation. In this paper, a method of interworking heterogeneous simulation middeware for L-V-C combined environment is proposed, and the test results of interworking between Data Distribution Service (DDS) and High Level Architecture (HLA) are shown.

A Transformation Method of Polygon Data for Visualization of Height Map in SEDRIS (SEDRIS에서 높이맵의 가시화를 위한 폴리곤 데이터 변환 방법)

  • Son, Hyun-Seung;Kim, Young-Chul
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.15 no.6
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    • pp.135-140
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    • 2015
  • The Cyber-Physical Systems (CPS) complexly perform modeling and simulation (M&S) for the various embedded systems. In this case, due to use diverse formatted models, we suggest to apply with the SEDRIS to systematically manage the different formatted data on M&S. The SEDRIS can reduce time and cost with reusing and interoperating environment data developed in the specific domain. To do this, we should input the data transformed the height map for terrain representation in a simulator into raster data of SEDRIS for which interoperate between the existed simulator and the SEDRIS. To solve the problem, we propose the transformation method to transfer the polygon data from RAW file used in terrain representation. With the proposed method, we can provide two advantages. First, it can possibly express the environment data into SEDRIS. Second, we can see the terrain like an image file through a viewer. Therefore, even non-expert easily constructs the terrain environment data.

Design and Implementation of a Prototype for Blockchain-based Artworks Trade System Interoperating with Social Media (소셜 미디어와 연동되는 블록체인 기반 예술품 거래 시스템을 위한 프로토타입 설계 및 구현)

  • Lee, Eun Mi
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.1
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    • pp.105-110
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    • 2021
  • In this work, we design and implement a prototype of the mobile UX that works with blockchain-based smart contract systems so that artists and buyers who trade artworks through social media can find reliable trading partners and make secure transactions with each other. The developed prototype has the following characteristics. Utilizing prototypes, we cost-effectively validate the design of mobile UX(User Experience). First, we implement familiar UXs that social media users can use without additional explanation. Second, it is possible to check the reputation of the counterpart and encourage users to make fair deals that can increase their own reputation. Third, it implement the UX for common use by users around the world. Fourth, we design and implement to operate independently of the social media system.