• Title/Summary/Keyword: Internet-Based Simulation

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Internet-based Generic Simulation Model for Outpatient Clinics (외래환자 진료 프로세스를 위한 인터넷 기반 Generic 시뮬레이션 모델)

  • Koo, Jeongin;Lee, Giho;Lee, Jongsung;Li, Hong;Kim, Byung-In
    • Journal of the Korean Operations Research and Management Science Society
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    • v.37 no.4
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    • pp.139-151
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    • 2012
  • This paper introduces an Internet-based generic simulator for outpatient clinics, named PIOS (Postech Internet-based Outpatient Simulator). Unlike other simulation tools, PIOS is operated on the Internet, is straightforward to use for outpatient process analysis, and is open to public via http://logistics.postech.ac.kr/pios with free of charge. Therefore, non-simulation expert users such as hospital administrators and managers can easily access to PIOS and conduct simulation study by themselves. In this paper, we describe the main components and programming logic of PIOS, and demonstrate its validity by comparing the output results of PIOS and a commercial software package.

JAVA-BASED SIMULATION FOR DEVS

  • Bai, Tao;Zeng, Jianchao;Wang, Meng
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.349-353
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    • 2001
  • There are many excellent characters of Java-based simulation compared with existing ones in the respect of running on the Internet/Web, reuse, integration and etc.. In this paper, the main idea of design and realization of Java-based modeling and simulation software for DEVS will be discussed in detail.

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An Internet-based computing framework for the simulation of multi-scale response of structural systems

  • Chen, Hung-Ming;Lin, Yu-Chih
    • Structural Engineering and Mechanics
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    • v.37 no.1
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    • pp.17-37
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    • 2011
  • This paper presents a new Internet-based computational framework for the realistic simulation of multi-scale response of structural systems. Two levels of parallel processing are involved in this frame work: multiple local distributed computing environments connected by the Internet to form a cluster-to-cluster distributed computing environment. To utilize such a computing environment for a realistic simulation, the simulation task of a structural system has been separated into a simulation of a simplified global model in association with several detailed component models using various scales. These related multi-scale simulation tasks are distributed amongst clusters and connected to form a multi-level hierarchy. The Internet is used to coordinate geographically distributed simulation tasks. This paper also presents the development of a software framework that can support the multi-level hierarchical simulation approach, in a cluster-to-cluster distributed computing environment. The architectural design of the program also allows the integration of several multi-scale models to be clients and servers under a single platform. Such integration can combine geographically distributed computing resources to produce realistic simulations of structural systems.

Web-based Environment for Simulation of DEVS Models (DEVSim-Java : Internet/WEB을 기반으로 한 DEVS 모델의 시뮬레이션 환경)

  • 조정훈
    • Proceedings of the Korea Society for Simulation Conference
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    • 1998.03a
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    • pp.91-95
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    • 1998
  • 기존의 이산 사건 시스템 시뮬레이션 환경들은 Interoperability의 문제, Portability 문제로 인하여 Internet과 Web상에서 분산 시뮤레이션이 불가능하다. 본 논문에서는 이러한 제약을 해결하고자 자바를 사용하여 DEVS(Discrete Event Systems Specification)형식혼을 구현하여 Internet/Web 상에서 시뮬레이션이 가능한 DEVSim-Java 환경을 설계하고 구현하였다. DEVSim-Java를 사용하여 시뮬레이션 환경을 구현함으로써 원격지에서 개발된 시뮬레이션 모델들을 인터넷을 통하여 재사용 하는 remote model-base(RMB) 개념을 제안된다. DEVSim-Java는 자바의 장점을 이용하여 시뮬레이션 과정을 애니메이션으로 잘 나타낼수 있고, 시뮬레이션의 결과를 Graphical Analyzer를 통해 분석할 수 있게 된다.

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An XML-based DEVS Markup Language for Sharing Simulation Models on the Web (웹상에서의 시뮬레이션 모델 공유를 위한 XML 기반 DEVS 마크업 언어)

  • 김형도
    • Journal of the Korea Society for Simulation
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    • v.8 no.1
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    • pp.113-138
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    • 1999
  • Driven by the explosive expansion and acceptance of the Internet and its multimedia front-end, the Web, a new generation of the modeling and simulation tools have come up with the name of Web-Based Simulation (WBS). Most of WBS libraries inherit its powerful advantages from Java. However, there are cases where explicit specification of models or interface objects is more desirable than the black-box programs. This paper presents an XML-based DEVS (Discrete Event System Specification) markup language for sharing simulation models on the Web. DEVS provides a system-theoretic formalism for the language while XML supports platform-independent data access. This paper focuses on the design of such a language.

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Simulation Analysis of Safety Evacuation in University Experiment Building

  • Tao Zhang;Ha-Sung Kong
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.2
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    • pp.218-226
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    • 2024
  • According to the actual situation of a university, the emergency evacuation simulation is modeled based on the physical sign, evacuation speed and personnel ratio using the pathfinder software.The experimental construction export utilization rate is compared with the preliminary simulation scenario. The simulation results show that the utilization rate of evacuation stairs and evacuation exits is significantly improved.The optimized solution can provide the most effective evacuation passage, and the research results can provide the basis for the rational planning and management of evacuation passage in university experiment building.

Simulation of Deformable Objects using GLSL 4.3

  • Sung, Nak-Jun;Hong, Min;Lee, Seung-Hyun;Choi, Yoo-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.4120-4132
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    • 2017
  • In this research, we implement a deformable object simulation system using OpenGL's shader language, GLSL4.3. Deformable object simulation is implemented by using volumetric mass-spring system suitable for real-time simulation among the methods of deformable object simulation. The compute shader in GLSL 4.3 which helps to access the GPU resources, is used to parallelize the operations of existing deformable object simulation systems. The proposed system is implemented using a compute shader for parallel processing and it includes a bounding box-based collision detection solution. In general, the collision detection is one of severe computing bottlenecks in simulation of multiple deformable objects. In order to validate an efficiency of the system, we performed the experiments using the 3D volumetric objects. We compared the performance of multiple deformable object simulations between CPU and GPU to analyze the effectiveness of parallel processing using GLSL. Moreover, we measured the computation time of bounding box-based collision detection to show that collision detection can be processed in real-time. The experiments using 3D volumetric models with 10K faces showed the GPU-based parallel simulation improves performance by 98% over the CPU-based simulation, and the overall steps including collision detection and rendering could be processed in real-time frame rate of 218.11 FPS.

Establishment of the Luminaire Database for Using on Internet Web-based RADIANCE Rendering System (인터넷 웹기반 RADIANCE 렌더링 시스템 사용을 위한 조명기구의 데이터베이스 구축)

  • 이정은;오은숙;최안섭;송규동
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2003.11a
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    • pp.203-207
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    • 2003
  • In the present, most lighting simulation programs are based on luminaires data produced at overseas. Currently, it is difficult to use proper domestic luminaire database in most lighting simulation programs, because there are only oversea luminaire database available. Therefore, in this study, domestic luminaire database were developed and categorized and applied to Internet Web-based RADIANCE rendering system. Luminaire database are constructed with 3D modelings, materials and IES data of each luminaire.

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Development of a Internet-based Dynamic Simulation System for Multibody Systems (인터넷 기반 범용 다물체 동역학 시뮬레이션 시스템 개발)

  • Lee, Jai-Kyung;Han, Hyung-Suk;Seo, Jong-Whi;Park, Tae-Won
    • Proceedings of the KSME Conference
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    • 2003.04a
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    • pp.699-704
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    • 2003
  • A Internet-based dynamic simulation system, called P-DYN, for multibody dynamic systems is developed. All the interfaces of the system are accessible via Web browsers, such as Netscape or Explorer. The system uses a template type P-DYN/Modeler as a preprocessor. The P-DYN postprocessor composed of P-DYN/Plotter and P-DYN/Animator is developed in JAVA. The P-DYN/Solver for predicting the dynamic behavior is run on the server. Anyone who wants to simulate the dynamics of multibody systems or share results data can access the analysis system over the Internet regardless of their OS, platform, or location.

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Measurement and Simulation of Wide-area Frequency in US Eastern Interconnected Power System

  • Kook, Kyung Soo;Liu, Yilu
    • Journal of Electrical Engineering and Technology
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    • v.8 no.3
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    • pp.472-477
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    • 2013
  • An internet-based, real-time GPS synchronized wide-area power system frequency monitoring network(FNET) has been monitoring wide-area power system frequency in continuous time in the United States. This paper analyzes the FNET measurement to the verified disturbances in the US eastern interconnected power system and simulates it using the dynamic system model. By comparing the frequency measurements with its simulation results to the same disturbances in detail, this paper finds that the sequence of monitoring points to detect the frequency fluctuation caused by the disturbances is matched well in the measured data and the simulation results. The similarity comparison index is also proposed to quantify the similarity of the compared cases. The dynamic model based simulation result is expected to compensate for the lack of FNET measurement in its applications.