• 제목/요약/키워드: Internet pricing

검색결과 111건 처리시간 0.026초

IT Network 정책방향에 대한 연구 : 망(網) 중립성과 효율성을 중심으로 (A Study on IT Network Policy Directions : Focusing on Network Neutrality versus Network Efficiency)

  • 정석균
    • 디지털융복합연구
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    • 제10권1호
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    • pp.49-57
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    • 2012
  • 인터넷전화(VoIP), 인터넷TV(IPTV), 클라우드컴퓨팅(Cloud Computing), 스마트폰(Smart Phone) 등 스마트 IT 시대가 진전되면서 데이터(data) 전송이 폭증하고 있고, 서비스의 품질보장(QoS, Quality of Service)이 더욱 중요시되고 있다. 따라서 인터넷 트래픽(internet traffic)의 체증문제를 효율적으로 해소하고 망의 지속적인 업그레이드(upgrade)를 촉진하는 유인체계(incentive system)를 마련하는 것이 절실히 요청되고 있다. 그러나 한편에서는 인터넷망에서 어떠한 차별도 없는 '철저한 망중립성(Network Neutrality)'이 오늘날의 인터넷시대를 가능하게 한 일등공신임을 주장하면서 엄격한 망중립성을 법제화할 것을 요구하고 기존 제도를 고수할(Status Quo) 것을 주장하기도 한다. 따라서 본 연구는 인터넷환경의 변화를 살펴보고 망중립성 이슈를 분석한 후 선순환 인터넷생태계의 조성과 공정경쟁의 보장 및 이용자편익의 최대화를 위해서는 시장메커니즘의 핵인 가격기구 즉 요금시스템이 제대로 작동되어야 함을 제기한다. 그리고 바람직한 인터넷 사용요금의 부과방안으로 이용량과 QoS 보장여부 등 인터넷 이용형태에 따라 가격을 차별화하고 중장기적으로 네트워크 확충에 필요한 재원을 마련하기 위해 이부가격제(two-part tariff)를 실시하는 방안을 제시한다.

거래가격 결정을 위한 에이전트의 의사결정규칙에 대한 연구 (Decision Rules of Intelligent Agents for Purchase Pricing Decision)

  • 주석진
    • 한국정보시스템학회지:정보시스템연구
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    • 제14권2호
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    • pp.55-74
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    • 2005
  • In order to purchase a product cheaper, a lot of customers have been trying to search one or more marketplaces. Ever since the commercial use of the Internet, several types of marketplaces have been operating successfully on the Internet. Some of them are online shopping malls, auction markets, and group-buying markets. They have the price settlement mechanisms of their own. Online shopping malls where many stores are located support a customer to purchase the product that matches his/her requests such as price, function, design, and so forth. In online auction market, a customer can buy the product by making bids sequentially and competitively until a final price is reached. In online group-buying market, a customer can purchase the product by aggregating the orders from several buyers so that cheaper prices can be negotiated. The cheaper customers could purchase the same product item, the more satisfied they would be. However, it is very difficult for the customer to determine the marketplace to purchase, considering different kinds of marketplaces at the same time. Even though the purchasing price is cheapest in one marketplace, it is very difficult for customers to convince it the cheapest for all marketplaces. Therefore, rules and methods have been developed for purchase decision making in multiple marketplaces to reach the optimal purchase decision as a whole. They can maximize customer's utility and resolve the conflicts with other marketplaces through multi-agent negotiation.

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Spectrum allocation strategy for heterogeneous wireless service based on bidding game

  • Cao, Jing;Wu, Junsheng;Yang, Wenchao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권3호
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    • pp.1336-1356
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    • 2017
  • The spectrum scarcity crisis has resulted in a shortage of resources for many emerging wireless services, and research on dynamic spectrum management has been used to solve this problem. Game theory can allocate resources to users in an economic way through market competition. In this paper, we propose a bidding game-based spectrum allocation mechanism in cognitive radio network. In our framework, primary networks provide heterogeneous wireless service and different numbers of channels, while secondary users have diverse bandwidth demands for transmission. Considering the features of traffic and QoS demands, we design a weighted interference graph-based grouping algorithm to divide users into several groups and construct the non-interference user-set in the first step. In the second step, we propose the dynamic bidding game-based spectrum allocation strategy; we analyze both buyer's and seller's revenue and determine the best allocation strategy. We also prove that our mechanism can achieve balanced pricing schema in competition. Theoretical and simulation results show that our strategy provides a feasible solution to improve spectrum utilization, can maximize overall utility and guarantee users' individual rationality.

Handover Management Based on Loca-tion Based Services in F-HMIPv6 Net-works

  • Nashaat, Heba;Rizk, Rawya
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권12호
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    • pp.5028-5057
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    • 2015
  • In this paper, a new mathematical scheme of Macro Handover Management (MHM) in F-HMIPv6 networks based on Location Based Services (LBS) is proposed. Previous schemes based on F-HMIPv6 protocol usually suffer from three major drawbacks: First, They don't exploit the information about the user mobility behavior in order to reduce handover effects. Second, they only focus on the micro mobility level. Third, they don't consider the quality of service (QoS) of the traffic. The proposed MHM scheme avoids these drawbacks using the available information about Mobile Node (MN) such as user mobility patterns and MN's velocity to predict handover and improve network's QoS. It also takes the traffic type in consideration since it presents a major factor in locating QoS for the user. MHM is analyzed and compared with the F-HMIPv6. The results show that MHM improves the performance in terms of packet delivery cost, location update cost, and handover latency. The design of MHM comprises software package in the MN in addition to a hardware part in the network side. It has implications for communication, design, and pricing of mobile services.

Traffic Offloading in Two-Tier Multi-Mode Small Cell Networks over Unlicensed Bands: A Hierarchical Learning Framework

  • Sun, Youming;Shao, Hongxiang;Liu, Xin;Zhang, Jian;Qiu, Junfei;Xu, Yuhua
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권11호
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    • pp.4291-4310
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    • 2015
  • This paper investigates the traffic offloading over unlicensed bands for two-tier multi-mode small cell networks. We formulate this problem as a Stackelberg game and apply a hierarchical learning framework to jointly maximize the utilities of both macro base station (MBS) and small base stations (SBSs). During the learning process, the MBS behaves as a leader and the SBSs are followers. A pricing mechanism is adopt by MBS and the price information is broadcasted to all SBSs by MBS firstly, then each SBS competes with other SBSs and takes its best response strategies to appropriately allocate the traffic load in licensed and unlicensed band in the sequel, taking the traffic flow payment charged by MBS into consideration. Then, we present a hierarchical Q-learning algorithm (HQL) to discover the Stackelberg equilibrium. Additionally, if some extra information can be obtained via feedback, we propose an improved hierarchical Q-learning algorithm (IHQL) to speed up the SBSs' learning process. Last but not the least, the convergence performance of the proposed two algorithms is analyzed. Numerical experiments are presented to validate the proposed schemes and show the effectiveness.

Resource Allocation in Multiuser Multi-Carrier Cognitive Radio Network via Game and Supermarket Game Theory: Survey, Tutorial, and Open Research Directions

  • Abdul-Ghafoor, Omar B.;Ismail, Mahamod;Nordin, Rosdiadee;Shaat, Musbah M.R.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제8권11호
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    • pp.3674-3710
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    • 2014
  • In this tutorial, we integrate the concept of cognitive radio technology into game theory and supermarket game theory to address the problem of resource allocation in multiuser multicarrier cognitive radio networks. In addition, multiuser multicarrier transmission technique is chosen as a candidate to study the resource allocation problem via game and supermarket game theory. This tutorial also includes various definitions, scenarios and examples related to (i) game theory (including both non-cooperative and cooperative games), (ii) supermarket game theory (including pricing, auction theory and oligopoly markets), and (iii) resource allocation in multicarrier techniques. Thus, interested readers can better understand the main tools that allow them to model the resource allocation problem in multicarrier networks via game and supermarket game theory. In this tutorial article, we first review the most fundamental concepts and architectures of CRNs and subsequently introduce the concepts of game theory, supermarket game theory and common solution to game models such as the Nash equilibrium and the Nash bargaining solution. Finally, a list of related studies is highlighted and compared in this tutorial.

Node Incentive Mechanism in Selfish Opportunistic Network

  • WANG, Hao-tian;Chen, Zhi-gang;WU, Jia;WANG, Lei-lei
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권3호
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    • pp.1481-1501
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    • 2019
  • In opportunistic network, the behavior of a node is autonomous and has social attributes such as selfishness.If a node wants to forward information to another node, it is bound to be limited by the node's own resources such as cache, power, and energy.Therefore, in the process of communication, some nodes do not help to forward information of other nodes because of their selfish behavior. This will lead to the inability to complete cooperation, greatly reduce the success rate of message transmission, increase network delay, and affect the overall network performance. This article proposes a hybrid incentive mechanism (Mim) based on the Reputation mechanism and the Credit mechanism.The selfishness model, energy model (The energy in the article exists in the form of electricity) and transaction model constitute our Mim mechanism. The Mim classifies the selfishness of nodes and constantly pay attention to changes in node energy, and manage the wealth of both sides of the node by introducing the Central Money Management Center. By calculating the selfishness of the node, the currency trading model is used to differentiate pricing of the node's services. Simulation results show that by using the Mim, the information delivery rate in the network and the fairness of node transactions are improved. At the same time, it also greatly increases the average life of the network.

인터넷 소매상 가격 전략의 산업 의존성에 관한 실증연구 (An Empirical Study on the Different Interindustrial Pricing Strategies of Internet Retailers)

  • 홍정유;김주성;남순해;이수정;고석하
    • 정보기술응용연구
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    • 제3권3호
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    • pp.41-69
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    • 2001
  • 본 논문에서는 책, CD, 화장품, 소프트웨어, PC와 주변기기, 그리고 가전제품의 6가지 산업의 개별 상품에 대한 실증조사를 통하여, 우리나라의 인터넷 소매상의 가격 전략을 대형의 전통 소매상의 가격 전략에 대하여 비교 분석하였다. 소비자가 인터넷에서 물건을 구매할 때 지불하는 금전적인 비용은 물건 대금과 배송료로 구성되나, 실증 조사에 의하면, 배송료는 조사된 6개 산업의 상품 중에서는 책과 CD의 경우에만 실제로 부과되고 있으며, 이 경우에도 소량으로 구매할 때에만 부과되고 대량으로 구매할 때에는 부과되지 않고 있는 것으로 나타났다. 분석 결과, 배송료가 부과되지 않는 대량 구매의 경우, 책과 CD, 그리고 화장품은 인터넷 시장의 가격이 전통 시장의 가격보다, 특히 책은 대형 할인점보다도, 평균적으로 10% 이내에서 더 저렴한 것으로 나타났다. 그러나 배송료가 부과되는 소량 구매의 경우에는 책과 CD의 경우, 인터넷 시장에서의 가격이 전통 시장에서의 가격보다 (단, 책은 대형 할인점에 비해서) 평균적으로 10% 이상 비싼 것으로 나타났다. 그 이외의 경우에는 두 시장의 평균 가격간에는 거의 차이가 없는 것으로 나타났다 가격의 산포도는 배송료가 포함된 책의 경우에만, 전통 시장에 비해서, 인터넷 시장이 더 큰 것으로 나타났으며, 그 이외의 경우에는 모두 인터넷 시장이 더 작은 것으로 나타났다. 그러나, 5% 유의수준에서는, 두 시장간의 차이는 배송료가 제외된 책과 CD의 경우에만 통계적 유의성이 있는 것으로 나타났다.이러한 결과는 인터넷 소매상이 일반적으로는 전통적 소매상에 대하여 가격 우위 전략을 추구하지 않고 있으며, 일부 저가품 산업에서 대량 구매에 대해서만 가격 우위 전략을 취하고 있다는 것을 보여준다. 연구 과정에서 발견된 증거들은 우리나라에서는 아직 고가의 내구재 산업에서는 인터넷 시장이 확립되지 못하였으며, 몇몇의 저가 상품 산업을 중심으로 제한적으로 소비자 인터넷 시장이 형성되기 시작했다는 것을 보여준다. 또한 본 논문의 연구결과는 인터넷 소매상의 경영 전략에 대한 상황모형에 의한 연구의 필요성을 입증한다.

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온라인 쇼핑에서 헤도닉-경험가치(Hedonic-Experiential Value): 영향변수와 결과변수 (Online Hedonic-Experiential Value in Internet Shopping: Antecedents and Consequences)

  • 박철
    • Asia pacific journal of information systems
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    • 제13권4호
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    • pp.73-96
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    • 2003
  • Shopping is a work and fun for a consumer. Retailers satisfy social and physiological needs through various experiences as well as economic and rational. Do offer online shopping malls fun and hedonic experiences that offline retailers do? This study applied the hedonic-experiential value relating to the consumption dimension of fun and excitement to online shopping. Especially, a model of online hedonic-experiential value, consisted of its antecedents and consequences, was developed and identified through a survey(n=436). As the result, graphic & multi-media, site structure & design, customer services, payment, individualization, product assortment & display, interactivity, dynamic pricing factors influence online hedonic-experiential value. Also, online hedonic-experiential value significantly related to revisiting, purchasing, and word-of mouth intention of the shopping site. The implications for online retailer are discussed and further research is suggested.

공공부문의 사용량기반 IT서비스를 위한 인프라서비스 모델에 관한 연구 (Infra Service Model for Usage-based IT service in Public Sector)

  • 나종회;이상학;문성준;한인종
    • 디지털융복합연구
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    • 제7권4호
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    • pp.43-56
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    • 2009
  • The concept causing all the fuss is "the utility computing or the usage-based IT service", which now represents the future for IT asset in all aspects of the way they work in business, the commercial and public sector. The core of "utility computing or usage-based IT service" is changing the IT assert from "ownership" to "borrowing", which enables managers to get greater utilization of data-centre resources at lower operating costs. This trend is spreaded in public sector centering the Governmental Internet data Center of Korea(NCIA). So, it has need to make an usage-based IT service model that is suitable for public sector. In this paper, we propose the usage-based IT service model that is composed of IT service framework, service pricing model and IT service architecture.

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