• Title/Summary/Keyword: Internet based design

Search Result 3,042, Processing Time 0.03 seconds

Prototype Design of Mass Distributed Storage System based on PC using Ceph for SMB

  • Cha, ByungRae;Kim, Yongil
    • Smart Media Journal
    • /
    • v.4 no.3
    • /
    • pp.62-67
    • /
    • 2015
  • The trend keywords in ICT sector will be Big Data, Internet of Things, and Cloud Computing. The rear end to support those techniques requires a large-capacity storage technology of low-cost. Therefore, we proposed the prototype of low-cost and mass distributed storage system based on PC using open-source Ceph FS for SMB.

Design of Multiple VoIP Service Networks for P2P Network Environments based on Portable Internet (휴대인터넷 기반 P2P 망 환경에서의 다자간 VoIP 서비스 망 설계)

  • Eom Ki-Bok;Yoe Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.8 no.8
    • /
    • pp.1640-1646
    • /
    • 2004
  • In this study, we propose the multiple VoIP service networks for P2P network environments based on portable internet. We found that voiceservice using portable internet is possible for real time services. After we designe the multiple VoIP service networks for P2P network environments based on portable internet, evaluate the performances. from the performance evaluations, we found satisfactory results and so we can expect the possibility of the portable internet services.

Design and implemention of ProDesigner System to separate Design from Program on Web Project (웹 프로젝트에서 디자인과 프로그램의 분리를 위한 ProDesigner 시스템 설계 및 구현)

  • Jung Gang-Yong
    • Journal of Internet Computing and Services
    • /
    • v.5 no.2
    • /
    • pp.85-95
    • /
    • 2004
  • The web-based project is seriously not efficient area at software engineering. In order to develop a web-based system, UI(User Interface) designers usually first design display layout and then business logic developers bring to complete the coding of the display layout source. In the case of maintenance, it goes through the same process, This kinds of web-based software development method were proposed by the various methods same as the tag library of JSP, But there are many problems to apply them and they are low productive comparing to the CIS based software development method, WFS(Neb Form System), which is suggested on this thesis, separates UI design from business logic on a web project and offers the better environment to develop web based software, Eventually WFS will improve the productivity to develop web based software.

  • PDF

A Study of Situation based Coordinate Service in Internet Fashion Shopping Malls - Focused on Men in Their 20s - (인터넷 쇼핑몰의 상황별 패션 코디 서비스에 관한 연구 - 20대 남성을 중심으로 -)

  • Cho, Min-Jeong;Park, Dong-Jun;Chung, Hyun-Sook
    • The Research Journal of the Costume Culture
    • /
    • v.17 no.2
    • /
    • pp.255-269
    • /
    • 2009
  • The purpose of this study was to understand the internet fashion shopping behavior of men in their 20s, and to develop the internet shopping website with situation-based clothing coordination services for male comsumer in their 20s. The study was implemented through a normative descriptive survey method using a questionnaire. The survey was conducted in April and May 2006, and the sample group consisted of 280 men in their 20s from Busan and the provinces of Gyeongnam and Gyeongbuk. The data was analyzed by following statistical methods: frequency analysis, one-way-ANOV A, and Scheffe's test. The results are as follow: first, regarding internet the usage trend of male consumers in their 20s, it was shown that they usually spent more than 15 minutes and less than 30 minutes for internet shopping the price range from their experiences of clothing purchases was relatively high for they bought jackets or suits was relatively high. Second, an analysis on men's pattern of clothing purchase showed that many respondents purchase single items such as shirts or pants online. Third, in terms of their experiences of online purchase of coordinated clothes, 69% said "none." Yet, they showed positive assessment to a question whether they are willing to purchase clothes by using a situation-based coordination service or a 1:1 online coordination services. Fourth, the relationship between consumers' reactions to online situation-based clothing coordination services and respondents' demographic characteristics showed statistically significant different results in terms of occupation.

  • PDF

Design Guidelines of Digital Home Based on Digital-Related Human Behavior (디지털과 관련한 인간의 생활행태에 기초한 디지털 홈의 디자인 방향)

  • Oh Chan-Ohk
    • Korean Institute of Interior Design Journal
    • /
    • v.14 no.1
    • /
    • pp.81-90
    • /
    • 2005
  • This study was intended to suggest the design guidelines of digital home on the basis of digital-related human behavior. In order to achieve this, what and how often internet was used in the home, how living pattern and space usage was changing according to digitalization were examined and lastly, the design guidelines of digital home based on these findings were suggested. The subjects were 400 housewives who lived In 85m'-sized housing unit of the new apartment complex in Busan. They were average age of 38 and their eldest children were in the stage of elementary schooling or preschooling. Many of them had relatively high educational level and middle income level. The results of the study were as follows; 1) The respondents used internet more frequently for information searching, children's education, and Internet shopping. Therefore, it would be desirable to divide zoning of housing unit into space for routine activities, space for working, and for cultural activities. 2) Digitalization changed human living pattern like follows; it reduced time of shopping, information searching, banking, and going out. Also, it increased time of spending alone, watching movie, and playing game. Therefore, digital home should be designed to facilitate social Interaction between family members, cultural and recreational activities, and indoor or outdoor exercise within each housing unit or in apartment complex.

Brand Fandom Dynamic Analysis Framework based on Customer Data in Online Communities

  • Yu Cheng;Sangwoo Park;Inseop Lee;Changryong Kim;Sanghun Sul
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.17 no.8
    • /
    • pp.2222-2240
    • /
    • 2023
  • Brand fandom refers to a collection of consumers with strong emotions toward a brand. Studying the dynamics of brand fandom can help brands understand which services or strategies influence their consumers to become a part of brand fandom. However, existing literature on fandom in the last three decades has mainly used qualitative methods, and there is still a lack of research on fandom using quantitative methods. Specifically, previous studies lack a framework for locating fandoms from online textual data and analyzing their dynamics. This study proposes a framework for exploring brand fandom dynamics based on online textual data. This framework consists of four phases based on the design thinking model: Preparing Data, Defining Fandom Categories, Generating Fandom Dynamics, and Analyzing Fandom Dynamics. This framework uses techniques such as social network analysis and process mining, combined with brand personality theory. We demonstrate the applicability of this framework using case studies of two Korean home appliance brands. The dataset contains 14,593 posts by consumers in 374 online communities. The results show that the proposed framework can analyze brand fandom dynamics using textual customer data. Our study contributes to the interdisciplinary research at the intersection of data-driven service design and consumer culture quantification.

The Characteristics of Relational Quality and Buying Behavior Depending on Consumer's Internet Shopping Value - Focused on Clothing Purchase - (소비자들의 인터넷 쇼핑가치에 따른 관계품질 및 구매행동특성 - 의류제품 구매를 중심으로 -)

  • Ji, Hye-Kyung
    • Journal of the Korea Fashion and Costume Design Association
    • /
    • v.11 no.1
    • /
    • pp.63-75
    • /
    • 2009
  • This study aims to find out the dimension of consumers' shopping values in internet clothing purchase, and the relation of their relational quality with shopping malls and their shopping behavior depending on the type of their shopping values. For this purpose, this study surveyed 343 male and female consumers in their 20s or 30s for empirical analysis who have ever purchased clothing through internet shopping malls. Respondents are selected using the convenience sampling through internet survey in July 2008. For statistical analysis, descriptive statistics, factor analysis, ANOVA analysis, Duncan test, and $X^2$-test are carried out using SPSS for Windows 12.0. The results are as follows. First, consumers' shopping value dimensions in internet shopping for clothes are found 4 factors of fun, economic utility, information, and shopping convenience. Second, based on shopping value dimensions, consumers are categorized into an practicality-seeking, an economic utility/fun-seeking, a fun-seeking, and an information/fun-seeking group. Third, there are significant differences in relational quality, customer loyalty, favorable word of mouth, and repurchase intention depending on shopping value-based consumer types. In particular, the economic utility/fun-seeking and information/fun-seeking group have higher values on relational quality and shopping behavior variables than other groups. Thus internet shopping mall businesses need to recognize these group of consumers as their core customers and develop programs to maintain a long-term relationship with them.

  • PDF

Communication Performance of BLE-based IoT Devices and Routers for Tracking Indoor Construction Resources

  • Yoo, Moo-Young;Yoo, Sung Geun;Park, Sangil
    • International Journal of Internet, Broadcasting and Communication
    • /
    • v.11 no.1
    • /
    • pp.27-38
    • /
    • 2019
  • Sensors collect information for Internet of Things (IoT)-based services. However, indoor construction sites have a poor communication environment and many interfering elements that make it difficult to collect sensor information. In this study, a network was constructed between a Bluetooth Low Energy (BLE)-based IoT device based on a serverless IoT framework and a router. This experimental environment was applied to large- and small-scale indoor construction sites. Experiments were performed to test the communication performance of BLE-based IoT devices and routers at indoor construction sites. An analysis of the received signal strength indication (RSSI) graph patterns collected from the communication between the BLE-based IoT devices and routers for different testbed site situation revealed areas with good communication performance and poor communication performance due to interfering factors. The results confirmed that structural components of the building as well as the materials, equipment, and temporary facilities used in indoor construction interfere with the communication performance. Construction project managers will require improved technical knowledge of IoT, such as optimizing the router placement and matching communication between the router and workers, to improve the communication performance for large-scale indoor construction.

MS Azure based IoT system for a Capstone Design Project (캡스톤디자인으로 구현한 MS Azure 기반 IoT 시스템)

  • Choi, Dae Woo;Choi, Moon Guen;Kim, Jong Woo
    • Journal of Engineering Education Research
    • /
    • v.22 no.1
    • /
    • pp.55-60
    • /
    • 2019
  • This paper deals with the process and requirements of a capstone design project performed by undergraduate students. We discuss about the preliminary study for the capstone design, the derivation of a subject, the level descriptor of the subject, and the system requirements. And then, we summarize the results of the capstone design project entitled as Microsoft Azure based IoT (Internet of Things) system which is performed by 4 undergraduate students during 10 months. This system is composed of a Zigbee sensor network, the TCP/IP Internet, an IoT server, and a smartphone application program, with which we can gather the sensor data and control actuators at the far away area.

An Analytical Study of Mobile Internet Users' Lifestyles for the Promotion of Mobile Business

  • Ju, Yoon-Hwang;Yang, Hoe-Chang;Cho, Hee-Young
    • Journal of Distribution Science
    • /
    • v.12 no.7
    • /
    • pp.103-110
    • /
    • 2014
  • Purpose - This study attempts to examine the new concept of mobile internet users' lifestyles through empirical analyses based on the i-VALS concept study that had classified the VALS program, among others, aiming at internet users. Research design, data, and methodology - A total of 300 questionnaire copies were distributed, of which 273 were collected; only 244 were used for the empirical study after excluding some inappropriate or unusable ones. To analyze the data collected, the SPSS/WIN 19.0 statistical package was used, and the lifestyles of mobile internet users were reclassified after analyzing the reliability and validity of the responses. Results - The study involved the empirical analyses of the new concept of the mobile internet users' lifestyles based on the i-VALS concept study, of which the subjects were internet users. Conclusion - It is possible to provide enterprises with more systematic and objective fundamental data based on the characteristics of mobile internet users' lifestyles, to help enterprises with their establishment of market segmentation strategies for promoting mobile shopping in the future.