• Title/Summary/Keyword: Internet addiction tendency

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Predictors of Children's and Adolescents' Game Addiction : Impulsivity, Communication with Parents and Expectation about the Internet Games (충동성, 부모와의 의사소통 및 인터넷 게임에 대한 기대가 아동, 청소년의 게임 중독에 미치는 영향)

  • Choi Na-Ya;Han Eu-Gene
    • Journal of Families and Better Life
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    • v.24 no.2 s.80
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    • pp.209-219
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    • 2006
  • The purpose of this study was to investigate the relative effect of individual-, parents-, and game-related variables on game addiction. Totally, 1065 10 to 18-year-olds participated and completed questionnaires. Male students had more tendency to game addition than female students. No difference in the level of addiction, however, was appeared among elementary, junior-high, and high school groups, which means that many young children are already Same-addicted. More severely addicted children and adolescents showed higher level of impulsivity, more difficulties in communication with their parents, and more expectation of psychological gratification and interpersonal relationship through the internet games. The relative effects of these independent variables to game addiction were different among gender*school groups. Firstly, impulsivity was significant only in boys of elementary group. Secondly, for the junior-high group, communication with father and mother was important to boys and girls, repectively. Lastly, expected gratification from gaming itself mainly predicted high school students' game addiction, irrespective of gender. The findings of this study suggest that earlier intervention to young garners should be carried out. It is also indicated that parents' and teachers' role for guidance of the internet games would be different with children's gender and developmental stages.

A Study on Difference of Internet Game Addiction Tendency According to The Game with Use (인터넷 게임 사용 실태에 따른 게임 중독 경향의 차이에 관한 연구)

  • Choung, Hye-Myoung;Lee, Dong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.2
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    • pp.159-166
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    • 2008
  • The purpose of this study is to examine the usage of time for internet game in students of college and analyse the addiction and verify the relation between elements of the capacity of self-control and internet game addiction. The result show that the use time and the duration of daily internet game have influence on the internet game addiction(p<0.05) and also show that they have highly influence(+) on the relation elements of self-control : the trouble of studies, the loss of human relation, the confusion between the real and virtual, and the escapism.

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The mediation of emotional dysregulation in the influence of social exclusion on SNS addiction tendency (SNS 중독경향성에 대한 사회적 배제감의 영향에서 정서조절곤란의 매개)

  • Seongsoo Lee
    • Journal of Advanced Technology Convergence
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    • v.2 no.4
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    • pp.21-30
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    • 2023
  • This paper tried to determine whether emotional dysregulation would function as a mediating variable when social exclusion affects SNS addiction tendencies. For this purpose, a survey was conducted targeting students enrolled in a university located in the central region. Responses from 298 people were analyzed. The analysis results show that social exclusion completely mediates emotional dysregulation and influences SNS addiction tendencies. Meanwhile, we set the two sub-dimensions of social exclusion as independent variables to determine whether it influences SNS addiction tendency through emotion regulation. It was found that the experience of being ignored influenced the tendency to addict to SNS by partially mediating the experience of emotion regulation, while the experience of rejection was found to affect the tendency to addict to SNS by fully mediating the experience of emotion regulation. These analysis results show that when establishing social exclusion as an influential factor in SNS addiction tendency, it is meaningful not only to set it as an overall factor but also to approach it by dividing it into individual factors.

Subjective Health Status, Mental Health and Internet Addiction Tendency of Adolescents in Multi-cultural Families Compared to General Families (일반가정과 다문화가정 청소년의 주관적 건강상태, 정신건강과 인터넷 중독 성향)

  • Chae, Myung-Ock
    • Journal of Digital Convergence
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    • v.16 no.12
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    • pp.383-393
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    • 2018
  • The purpose of this study was to examine impact of multi-cultural family on subjective health status, mental health and internet addiction tendency compared to general family in Korean adolescent. The data were derived from the 13th Korea youth risk behavior web-based survey 2017 in Korea and analyzed considering complex samples analysis. The subjects were general families 61,320(98.5%) and multi-cultural families 956(1.5%). Multi-cultural youth had higher rates of unhealthy and unhappy and the percentage of depression, suicidal ideation, weekday and weekend smartphone overdependence, experience problems with using smartphone in friend than general youth. In addition, suicidal ideation 1.270 times, weekday and weekend smartphone overdependence 1.359 times and 1.297 times respectively and experience problems with using smartphone in friend 1.603 times was increased in multi-cultural youth compared to general youth. Therefore, it is very meaningful that this study provided basic data of intervention program to improve mental health and internet addiction tendency of multi-cultural youth.

Differences of Emotional Intelligence and Interpersonal Relationship Disposition according to the Internet Addiction Tendency in Adolescents (청소년의 인터넷 중독 수준에 따른 감성지능 및 대인관계성향 차이)

  • Lee, Man-Je
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.201-211
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    • 2009
  • The goal of this study is to examine the differences in emotional intelligence and interpersonal relationship disposition in Korean adolescents according to the internet addiction level. The results are as follows: First, Some significant differences in respondents' emotional intelligence are found according to the internet addiction level. Specifically, the internet addicted group have lower scores than the non-addicted group in various aspects such as emotional awareness, emotional expression, emotional control, and emotional application. Second, the internet addicted group show a tendency to have less independent-responsible, sympathetic-receptive, and sociable-friendly disposition than its counterparts in the respect of interpersonal relationship. Third, the internet addicted group are disposed to have more competitive-aggressive, and defiant-distrustful disposition than the respondents in the other group.

The Relationship between Problematic Internet Use and Health Risk Behavior in Community High School Students (지역사회 고등학생의 인터넷 문제 사용과 건강 위험 행동 간의 연관성에 대한 연구)

  • Kim, Yang-Suk;Ahn, Dong-Hyun;Kim, Yun-Yong
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • v.18 no.2
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    • pp.130-137
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    • 2007
  • Objectives: Studies investigating problematic internet use have increased rapidly and have been focused on its causes, psychopathology, prevalence, characteristics and so on. However, there are few studies concerning the correlation between problematic internet use and youth health risk behavior. Therefore, the purpose of this study was to examine the relationship between problematic internet use and youth health risk behavior. Methods: A community sample of 632 high school students in grades 10 and 11 was collected for the survey. The sample was assessed using the Youth Risk Behavior Surveillance System(YRBSS) and Young's Diagnostic Questionnaire of Internet Addiction(YDQ). The subjects were classified into two groups: normal and problematic internet use, and the problematic internet use group was further divided into at-risk use and addiction groups. Results: There were 56 subjects(8.9%) in the internet addiction group and 56 subjects(8.9%) in the at-risk internet use group. The other 507 subjects were classified as normal. The subjects in the internet addiction group kissed more frequently and ate less fruit than those in the normal group. They also showed a relatively higher tendency to watch TV, ride in a car driven by a drunk driver and to carry a weapon than those in the normal group. There were no differences in health risk behaviors between the subjects in the internet addiction group and those in the at-risk internet use group, except for the possibility of riding in a car driven by a drunk driver. Conclusion: Unlike the normal group, there was very little difference in health risk behavior between the internet addiction group and the at-risk internet use group, which indicates that the addiction group and the at-risk internet use groups are homogenous. It is important to focus on the behavior of individuals in the at-risk group, and preventive measures should be taken in order to reduce the possibility of at-risk adolescents becoming addicted.

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The Development of Game Addiction Treatment Program using Digital Storytelling (디지털스토리텔링을 적용한 게임중독치료교육 프로그램의 개발)

  • Han, Seon-Kwan;Cho, Eun-Ae
    • Journal of The Korean Association of Information Education
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    • v.15 no.2
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    • pp.171-178
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    • 2011
  • The study proposed new approach for the developing a game addiction treatment program using digital storytelling. We chose 5 types of multimedia elements as educational contents for digital storytelling learning and prepared the teaching strategy for game addiction treatment. We applied the proposed program to 5 students who were included the high risk-user group of game addiction. We also conducted the game addiction tendency test, game usage time test, interview and the effectiveness test of proposed program. As a result of tests, the proposed program showed a positive effect that reduced the game addiction tendency. In the effectiveness test of proposed program, we found the result that 5 experimenters were improved the immersions, challenges, and social interaction, sense of accomplishment in digital storytelling program. We expect that this study will provide positive role and new education strategy for game addiction treatment.

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Communication Pattern and Problem-solving Ability of the Internet Game Addicts in College Students (대학생 인터넷게임 중독 집단의 의사소통유형 및 문제해결능력)

  • Lee, Man-Je
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.108-119
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    • 2009
  • The purpose of this study is to verify differences between the college students communication pattern and problem-solving ability according to the degree of their internet game addiction. Data were obtained through 295 respondents from the college students in Seoul, Kyungsang and Junra Provinces and analyzed by one-way ANOVA. The findings are as follow: First, respondents has some significant differences in communication pattern according to the degrees of the internet game addiction. Second, the high level of addiction group shows the less functional communication pattern such as placating, blaming, irrelevant stance. Third, faced with the problem, the high level of addiction group has a tendency to use more negative problem-oriented, impulsive and careless-style, avoidance-style than rational problem solving style.

A Study on Difference in Tendency of Undergraduates with Reliance on Factors of Online Game Addiction (온라인 게임 중독 요인에 따른 대학생들의 경향 차이 연구)

  • Jeon, Mi-Yeon;Kim, Eui-Jeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.6
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    • pp.1228-1233
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    • 2009
  • The purpose of this study is to suggest a countermeasure against a major cause that leads to game addiction, by grasping tendency of the actual condition for the online game use in freshmen for university and by analyzing relationship of game addiction according to factors. As a result of analyzing on relationship among sub-variables for game addiction, it could be known that the more men in gender leads to the more serious game addiction and that the longer game time given using once leads to the higher level in control loss and game addiction. Also, it was indicated that the more in group with high risk leads to the more serious in physical and mental problem. There is a suggestion that a scale related to game is developed for the expansion in counseling institution nationwide and for the preventive education targeting all the ages including undergraduates and adults as well as small children and children.

A Study on Difference in Tendency of Undergraduates with Reliance on Factors of Online Game Addiction (온라인 게임 중독 요인에 따른 대학생들의 경향 차이 연구)

  • Jeon, Mi-Yeon;Kim, Eui-Jeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.503-506
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    • 2009
  • The purpose of this study is to suggest a countermeasure against a major cause that leads to game addiction, by grasping tendency of the actual condition for the online game use in freshmen for university and by analyzing relationship of game addiction according to factors. As a result of analyzing on relationship among sub-variables for game addiction, it could be known that the more men in gender leads to the more serious game addiction and that the longer game time given using once leads to the higher level in control loss and game addiction. Also, it was indicated that the more in group with high risk leads to the more serious in physical and mental problem. There is a suggestion that a scale related to game is developed for the expansion in counseling institution nationwide and for the preventive education targeting all the ages including undergraduates and adults as well as small children and children.

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