• Title/Summary/Keyword: Internet Time Synchronization

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Time Synchronization Method for Sensor Device Based on Low Power Consumption (저전력 센서 장치의 시간동기화 방법)

  • Kang, Sunghwan;Kim, Jongsun;Eom, Junyoung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.903-906
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    • 2016
  • 최근 사물인터넷(IoT, Internet of Things)관련 기술의 발전 및 서비스 산업의 급속한 발전으로 센서 장치에 대한 수요가 증가하고 있다. 센서 장치는 사물인터넷 플랫폼과의 연동을 위한 통신 인터페이스를 필수로 지원하여야 하며, 그 외에 다양한 센서들의 연동 인터페이스와 소비 전력을 모두 고려하여 하드웨어 및 소프트웨어의 설계가 이루어져야 한다. 이와 같이 센서 장치는 베터리 소비를 최적화하여 모든 기능이 구현되어야 하므로 기능상의 제약이 많이 따른다. 시간 동기화를 위해 사물인터넷 플랫폼에서 송신하는 동기 메시지를 수신하기 위해 슬립모드를 지원하는 경우 센서 장치가 항상 깨어 있어야하므로 저전력으로 동작 할 수 없는 어려움이 따른다. 따라서 데이터를 센싱하는 주기에 맞춰 시간 동기화를 진행하는 프로토콜 및 지연 시간 계산 방안을 제시하고 이에 따른 기존 프로토콜들과 비교하여 경량화한 알고리즘을 제안한다. 향후 시간 동기화 프로토콜의 호환을 위해 CoAP 규격과 연동 될 수 있는 연구가 필요하다.

Development of a Guiding System for the High-Speed Self-Align Cable Winding (고속 자동정렬 케이블 와인딩을 위한 가이딩 시스템 개발)

  • 이창우;강현규;신기현
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.7
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    • pp.124-129
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    • 2004
  • Recently, the demand for the optical cable is rapidly growing because the number of internee user increases and high speed internet data transmission is required. But the present optical cable winding systems has some serious problems such as pile-up and collapse of cable usually near the flange of the bobbin in the process of the cable winding. To reduce the pile-up collapse in a cable winding systems, a new guiding system is developed for a high-speed self-align cable winding. First of all, the winding mechanism was analyzed and synchronization logics for the motions of winding, traversing, and the guiding were created. A prototype cable winding systems was manufactured to validate the new guiding system and the suggested logic. Experiment results showed that the winding system with the developed guiding system outperformed the system without the guiding system in reducing pile-up and collapse in the high-speed winding.

Periodic Biometric Information Collection Interface Method for Wearable Vulnerable Users

  • Lee, Taegyu
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.33-40
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    • 2021
  • Recently, wearable computers equipped with various biosensors such as smart watches, smart bands, and smart patches that support daily health management of users as well as patients have been released. Users of wearable computers such as smart watches face various difficulties in performing biometric information processes such as data sensing, collection, transmission, real-time analysis, and feedback in a weak wireless and mobile biometric information service environment. In particular, the biometric information collection interface is an important basic process that determines the quality and performance of the entire biometric information service. So far, research has focused on sensing hardware and logic. This study intensively considers the interface method for effectively sensing and collecting raw biometric information. In particular, the process of collecting biometric information is designed and analyzed from the perspective of periodicity. Therefore, we propose an efficient and stable periodic collection method.

Design and Implementation of an Embedded Audio Video Bridging Platform for Multichannel Multimedia Transmission (다채널 멀티미디어 전송용 임베디드 Audio Video Bridging 플랫폼 설계 및 구현)

  • Wee, Jungwook;Park, Kyoungwon;Kwon, Kiwon;Song, Byoungchul;Kang, Mingoo
    • Journal of Internet Computing and Services
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    • v.16 no.2
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    • pp.1-6
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    • 2015
  • In this paper, we designed an embedded audio video bridging (AVB) platform based on IEEE 802.1BA for real-time multimedia transmission in smart-car, smart-home, smart-theater, and then evaluated a performance of the implemented platform by analysis of IEEE 802.1AS (time synchronization protocol) and IEEE 802.1Qat (stream reservation protocol). Especially, the AVB Layer-2 protocol of MRP(Multiple Registration Protocol), MMAP(Multicast Address Acquisition Protocol), IEEE 1722, 1722.1 etc. was and implemented by linux based operating system. It is shown by interoperability tests with commercial products that the implemented platform transmits real-time multichannel AV data over AVB networks for Multichannel Multimedia Transmission.

Spatio-temporal Query Processing Systems for Ubiquitous Environments (유비쿼터스 환경을 위한 시공간 질의 처리 시스템)

  • Lee, Ki-Young;Lim, Myung-Jae;Kim, Kyu-Ho;Kim, Joung-Joon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.145-152
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    • 2010
  • With the recent development of the ubiquitous computing technology, there are increasing interest and research in technologies such as sensors and RFID related to information recognition and location positioning in various ubiquitous fields. Especially, RTLS(Real-Time Locating Services) dealing with spatio-temporal data is emerging as a promising technology. For these reasons, the ISO/IEC published the RTLS standard specification for compatibility and interoperability in RTLS. Therefore, in this paper, we designed and implemented Spatio-temporal Query Processing Systems for efficiently managing and searching the incoming Spatio-temporal data stream of moving objects. Spatio-temporal Query Processing Systems's spatio-temporal middleware maintains interoperability among heterogeneous devices and guarantees data integrity in query processing through real time processing of unceasing spatio-temporal data streams and two way synchronization of spatio-temporal DBMSs. Web Server uses the SOAP(Simple Object Access Protocol) message between client and server for interoperability and translates client's SOAP message into CQL(Continuous Query Language) of the spatio-temporal middleware. Finally, this thesis proved the utility of the system by applying the spatio-temporal Query Processing Systems to a real-time Locating Services.

Application of Virtual Studio Technology and Digital Human Monocular Motion Capture Technology -Based on <Beast Town> as an Example-

  • YuanZi Sang;KiHong Kim;JuneSok Lee;JiChu Tang;GaoHe Zhang;ZhengRan Liu;QianRu Liu;ShiJie Sun;YuTing Wang;KaiXing Wang
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.106-123
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    • 2024
  • This article takes the talk show "Beast Town" as an example to introduce the overall technical solution, technical difficulties and countermeasures for the combination of cartoon virtual characters and virtual studio technology, providing reference and experience for the multi-scenario application of digital humans. Compared with the live broadcast that combines reality and reality, we have further upgraded our virtual production technology and digital human-driven technology, adopted industry-leading real-time virtual production technology and monocular camera driving technology, and launched a virtual cartoon character talk show - "Beast Town" to achieve real Perfectly combined with virtuality, it further enhances program immersion and audio-visual experience, and expands infinite boundaries for virtual manufacturing. In the talk show, motion capture shooting technology is used for final picture synthesis. The virtual scene needs to present dynamic effects, and at the same time realize the driving of the digital human and the movement with the push, pull and pan of the overall picture. This puts forward very high requirements for multi-party data synchronization, real-time driving of digital people, and synthetic picture rendering. We focus on issues such as virtual and real data docking and monocular camera motion capture effects. We combine camera outward tracking, multi-scene picture perspective, multi-machine rendering and other solutions to effectively solve picture linkage and rendering quality problems in a deeply immersive space environment. , presenting users with visual effects of linkage between digital people and live guests.

Speech Quality Measure for VoIP Using Wavelet Based Bark Coherence Function (웨이블렛 기반 바크 코히어런스 함수를 이용한 VoIP 음질평가)

  • 박상욱;박영철;윤대희
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.4A
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    • pp.310-315
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    • 2002
  • The Bark Coherence Function (BCF) defies a coherence function within perceptual domain as a new cognition module, robust to linear distortions due to the analog interface of digital mobile system. Our previous experiments have shown the superiority of BCF over current measures. In this paper, a new BCF suitable for VoIP is developed. The unproved BCF is based on the wavelet series expansion that provides good frequency resolution while keeping good time locality. The proposed Wavelet based Bark Coherence function (WBCF) is robust to variable delay often observed in packet-based telephony such as Voice over Internet Protocol (VoIP). We also show that the refinement of time synchronization after signal decomposition can improve the performance of the WBCF. The regression analysis was performed with VoIP speech data. The correlation coefficients and the standard error of estimates computed using the WBCF showed noticeable improvement over the Perceptual Speech Quality Measure (PSQM) that is recommended by ITU-T.

An Analysis of Authentication and Key Agreement Protocols in UMTS (UMTS에서 인증 및 키 동의 프로토콜에 대한 분석)

  • Cui Yong-Gang;Kim Dae-Young;Kim Sang-Jin;Oh Hee-Kuck
    • Proceedings of the Korea Institutes of Information Security and Cryptology Conference
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    • 2006.06a
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    • pp.457-462
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    • 2006
  • In UMTS (Universal Mobile Telecommunication System), a protocol called UMTS AKA is used to authenticate MSs (Mobile Stations). When an MS is in a foreign network, the serving network contacts the AuC (Authentication Center) located at the home network of the MS to authenticate it. To reduce this cost, AuC sends n AVs(Authentication Vectors) to the serving network. Although the use of AVs allows the serving network to authenticate an MS without contacting the AuC each time, there are also shortcomings such as synchronization problem. Subsequently, a set of protocols adopting the same or similar method have been proposed. In this paper, we analyze and compare authentication protocols for UMTS with respect to the use of AVs and its alternatives. We conclude that using Kerberos-like ticket key overcomes some of the drawbacks of using AVs, whereas AVs provide much better security.

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Design and Implementation of Automatic Installation System for Application Synchronization in PDA (개인 휴대단말에서 응용 프로그램 동기화를 위한 자동설치 시스템의 설계 및 구현)

  • Na, Seung-Won;Oh, Se-man
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.685-690
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    • 2003
  • The application for PDA as a new wireless Internet device is variously developed to improve the function of PDA, and the application software must be installed to PDAs. In addition. when the power supply of PDA becomes fully discharged, all data stored in the RAM (Random Access Memory) could be vanished, and then the application programs should be reinstalled. This paper presents an automatic installation system of application program, PAIS (PDA Automatic Installation System). It is designed to solve the problem of PDA that PDA's users have to install the application programs on their PDA themselves. When this engine is applied, PDA users can save the time and effort for installation. It's convenient for the PDA users. The PDA and application software company can save the cost to create materials to explain the installation process.

Synchronous Robot Simulator both on Virtual and Real Space for Quadruped Pet Robots (가상공간과 실공간의 동기화를 고려한 4족 애완 로봇 시뮬레이터 개발)

  • Kim, Hong-Seok;Yi, Soo-Yeong;Choi, Byoung-Wook
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.24 no.6
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    • pp.75-82
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    • 2010
  • In this paper, we developed a new MSRDS(Microsoft Robotics Developer Studio) simulator for a quadruped pet robot with synchronization of virtual and real robots. By using this simulator, it is possible to reduce time and cost for gait and motion design and it will help for commercialization of service pet robots. In the research point of view, the simulator can be used to examine the model differences between the virtual and the real robots. Since this simulator implements the coordinated control of the virtual and real robots, it can be used as an internet game using two remote pet robots.