• Title/Summary/Keyword: Internet Sports

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Implementation of dynamic visual acuity testing system using optical see through head mounted display

  • Son, Hojun;Yun, Deokyoung;Kim, Jungho;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • v.9 no.3
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    • pp.70-77
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    • 2017
  • Dynamic visual acuity is used as an important factor to measure athletic performance in sports field. A study on visual acuity testing system using non-see head mounted display (NST-HMD) was conducted recently. However, the NST-HMD has a problem that the sense of space felt by the subject differs from the actual environment. This is because the view is blocked so that it is only implemented in a virtual space. This paper proposes a dynamic visual acuity testing system using optical see through head mounted display (OST-HMD). To do this, OST-HMD and NST-HMD comparative tests were conducted using existing K-D (King-Devick) charts. Experiments were performed on 30 subjects and their visual acuity was measured and analyzed by parametric statistics and one-sample T-test. The results of the study demonstrate the effectiveness of the proposed OST-HMD. This study is expected to use the visual inspection and training equipment of OST-HMD.

Differences in EMG of Trunk and Lower Limb According to Attack Method and Phase During Volleyball

  • Jeong, Hwan Jong;Baek, Gwang Eon;Kim, Ki Hong
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.143-151
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    • 2021
  • The purpose of our study is to confirm the trend of the muscle activity of the trunk and lower limb muscles by the attack method and phase during volleyball exercise. To achieve this purpose, spike serve and spike were conducted for 9 male middle school students, and at that time, it was divided into four phase, such as run jump, take off, impact, and follow, and the rectus abdominis, erector spine, and left rectus femoris, left biceps femoris, left anterior tibialis, left gastrocnemius midialis, right rectus femoris, right biceps femoris, right anterior tibialis, right gastrocnemius midialis, were examined. Spike serve and spike were each performed three times, and randomly cross-allocated to extract accurate data. We was no difference in all muscles according to the attack method, and the muscle activity of the rectus abdominis was highest in the impact phase and the muscle activity of the vertebral spine muscle was highest in the close-up phase. In addition, all of the measured left and right lower limb muscles showed the highest muscle activity between the assisted devices. As a result, We found out that regardless of the method of spike serve and spike, the lower limbs in the run-up phase for a high jump, the vertebrae in the take off phase, the preparation phase for hitting the ball strongly, and in the impact phase at the moment of hitting the ball. It can be seen that it exerts the greatest power in the rectus abdominis.

Effect of Difference in Warm-Up Intensity During 75%1RM Bench Press Exercise on Number of Repetitions, Total Work, and RPP

  • Jeong, Hwan Jong;Kim, Ki Hong
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.3
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    • pp.130-136
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    • 2021
  • The purpose of this study was to investigate the effect of the intensity of warm-up exercise on the physiological response and exercise performance during resistance exercise. For this purpose, 8 male college students with at least 1 year of experience in resistance movement were selected. The warm-up condition was set to NON condition (preparatory exercise not performed), 3 set condition, 6 set condition, and 9 set condition, and the intensity was different for each set. After warm-up, 75% 1RM of main exercise was performed, and blood pressure and heart rate were measured immediately after exercise to measure RPP. The number of repetitions and total work for each condition were measured as the number of repetitions and momentum during the main exercise. The measured data were analyzed by repeated measures two-way ANOVA. As a result, although there was no difference in Rate Pressure Product according to the warm-up conditions, the number of repetitions and total amount of exercise showed the highest in the 3-set condition. Therefore, it is thought that the number and intensity of warm-up exercises should be set appropriately during resistance exercise, and warm-up of 3 sets or more during resistance exercise is thought to decrease exercise performance.

Analysis of Value System of Sportswear Brand Shopper according to Crossover Shopping Pattern: Webrooming and Showrooming

  • Kim, Young-Man;Byun, Kyung-Won
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.181-188
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    • 2022
  • The purpose of this study is to identify selection attributes, functional benefits, psychological benefits, and values according to crossover shopping patterns (showrooming and webrooming). To achieve objectives of this study, a survey was designed based on the means-end chain theory, using the in-depth laddering technique and APT laddering technique which understanding the linkage of A(attributes)-FB(functional benefits)-PB(psychological benefit)-V(value). These two laddering techniques were used to construct a hierarchical value map (HVM) by linking selection attributes, functional benefits, psychological benefits, and value levels. The selection attribute items that showrooming shoppers consider important are 'price conformity', 'product information', 'product variety', and 'delivery service'. Functional benefit items were 'free purchase', 'economic benefit', 'communication', 'safety', and 'accurate Information', and psychological benefit items were 'convenience', 'relaxation', 'pleasure', 'rational consumption', and 'stability'. Finally, the value items were 'self-satisfaction', 'abundant life', 'achievement', 'happiness', and 'reasonable life'. Next, the selection attribute items that webrooming shoppers consider important are 'price conformity', 'product information', 'product variety', 'AS', 'shopping atmosphere', and 'seller service'. Functional benefit items were 'free purchase', 'economic profit', 'expression opinion', 'safety', and 'accurate information', and psychological benefit items were 'convenience', 'relaxation', 'rational consumption', and 'stability'. Finally, the value items were 'self-satisfaction', 'abundant life', 'happiness', and 'reasonable life'.

A Study on FIFA Partner Adidas of 2022 Qatar World Cup Using Big Data Analysis

  • Kyung-Won, Byun
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.164-170
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    • 2023
  • The purpose of this study is to analyze the big data of Adidas brand participating in the Qatar World Cup in 2022 as a FIFA partner to understand useful information, semantic connection and context from unstructured data. Therefore, this study collected big data generated during the World Cup from Adidas participating in sponsorship as a FIFA partner for the 2022 Qatar World Cup and collected data from major portal sites to understand its meaning. According to text mining analysis, 'Adidas' was used the most 3,340 times based on the frequency of keyword appearance, followed by 'World Cup', 'Qatar World Cup', 'Soccer', 'Lionel Messi', 'Qatar', 'FIFA', 'Korea', and 'Uniform'. In addition, the TF-IDF rankings were 'Qatar World Cup', 'Soccer', 'Lionel Messi', 'World Cup', 'Uniform', 'Qatar', 'FIFA', 'Ronaldo', 'Korea', and 'Nike'. As a result of semantic network analysis and CONCOR analysis, four groups were formed. First, Cluster A named it 'Qatar World Cup Sponsor' as words such as 'Adidas', 'Nike', 'Qatar World Cup', 'Sponsor', 'Sponsor Company', 'Marketing', 'Nation', 'Launch', 'Official', 'Commemoration' and 'National Team' were formed into groups. Second, B Cluster named it 'Group stage' as words such as 'Qatar', 'Uruguay', 'FIFA' and 'group stage' were formed into groups. Third, C Cluster named it 'Winning' as words such as 'World Cup Winning', 'Champion', 'France', 'Argentina', 'Lionel Messi', 'Advertising' and 'Photograph' formed a group. Fourth, D Cluster named it 'Official Ball' as words such as 'Official Ball', 'World Cup Official Ball', 'Soccer Ball', 'All Times', 'Al Rihla', 'Public', 'Technology' was formed into groups.

A Distributed Real-time 3D Pose Estimation Framework based on Asynchronous Multiviews

  • Taemin, Hwang;Jieun, Kim;Minjoon, Kim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.17 no.2
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    • pp.559-575
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    • 2023
  • 3D human pose estimation is widely applied in various fields, including action recognition, sports analysis, and human-computer interaction. 3D human pose estimation has achieved significant progress with the introduction of convolutional neural network (CNN). Recently, several researches have proposed the use of multiview approaches to avoid occlusions in single-view approaches. However, as the number of cameras increases, a 3D pose estimation system relying on a CNN may lack in computational resources. In addition, when a single host system uses multiple cameras, the data transition speed becomes inadequate owing to bandwidth limitations. To address this problem, we propose a distributed real-time 3D pose estimation framework based on asynchronous multiple cameras. The proposed framework comprises a central server and multiple edge devices. Each multiple-edge device estimates a 2D human pose from its view and sendsit to the central server. Subsequently, the central server synchronizes the received 2D human pose data based on the timestamps. Finally, the central server reconstructs a 3D human pose using geometrical triangulation. We demonstrate that the proposed framework increases the percentage of detected joints and successfully estimates 3D human poses in real-time.

STAGCN-based Human Action Recognition System for Immersive Large-Scale Signage Content (몰입형 대형 사이니지 콘텐츠를 위한 STAGCN 기반 인간 행동 인식 시스템)

  • Jeongho Kim;Byungsun Hwang;Jinwook Kim;Joonho Seon;Young Ghyu Sun;Jin Young Kim
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.6
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    • pp.89-95
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    • 2023
  • In recent decades, human action recognition (HAR) has demonstrated potential applications in sports analysis, human-robot interaction, and large-scale signage content. In this paper, spatial temporal attention graph convolutional network (STAGCN)-based HAR system is proposed. Spatioal-temmporal features of skeleton sequences are assigned different weights by STAGCN, enabling the consideration of key joints and viewpoints. From simulation results, it has been shown that the performance of the proposed model can be improved in terms of classification accuracy in the NTU RGB+D dataset.

Machine Vision-based Billiards Ball Detection (머신 비전 기반 당구공 검출)

  • SunWoo Lee;Heon Huh
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.2
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    • pp.29-34
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    • 2024
  • Since the outbreak of COVID-19, there has been a surge in sports conducted through online platforms due to the increase in remote and non-contact activities. Billiards, being suitable for online platforms, has received much attention, leading to research on detecting the position and trajectory of balls. In this paper, we propose a new method utilizing machine vision to detect the position of the balls accurately. The proposed method detects the outline of the ball using the Canny edge detection and then employs simple correlation to determine its position. This correlation-based approach offers satisfactory system performance and is easily applicable in practical systems due to its low implementation complexity and robustness to noise.

A Qualitative Study on the Improvement of Online Physical Education in the COVID-19 Situation (코로나-19 상황에 따른 온라인 체육교육 개선에 관한 질적 연구)

  • Jung, Hyun;Ahn, Chan-Woo
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.217-227
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    • 2021
  • The study aims to explore the rapidly changing university sports-related lecture environment from the perspective of professors and seek comprehensive and practical improvements in the online lecture environment for both professors and learners. In order to achieve the purpose of this study, six professors related to physical education at the university were selected as research participants, and in-depth interviews were used for about four months from September 2020 to December 2020. Examples of the problems, counterplans, and the improvement plans of professors who related to sports were shown as the results. First, the difficulties faced by professors have been divided into online and offline lecture problems, which are Internet and media possession, online lecture place amulet, professor-learner communication disorder, attendance verification and evaluation, COVID-19 infection, and face-to-face lecture place restriction since the outbreak of COVID-19. Second, professors' response to online and offline lecture problems was diversification of communication media, telecommuting, providing online learning videos, replacing and reinforcing practical classes, which were found to be somewhat lacking in government and school support systems. Finally, since the COVID-19 outbreak, Sports-related lecture's continuous problems and the professor's responses require the improvements such as government-level guidelines, university-level expansion of the venues for on- and off-line lecture, devising online lecture programs that enhance professor's convenience, and adjusting the number of participants for on- and off-line lecture.

Personalized Advertising Techniques on the Internet for Electronic Newspaper Provider (전자신문 제공업자를 위한 인터넷 상에서의 개인화된 광고 기법)

  • 하성호
    • Journal of Information Technology Application
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    • v.3 no.1
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    • pp.1-21
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    • 2001
  • The explosive growth of the Internet and the increasing popularity of the World Wide Web have generated significant interest in the development of electronic commerce in a global online marketplace. The rapid adoption of the Internet as a commercial medium is rapidly expanding the necessity of Web advertisement as a new communication channel. if proper Web advertisement could be suggested to the right user, then effectiveness of Web advertisement will be raised and it will help company to earn more profit. So, this article describes a personalized advertisement technique as a part of intelligent customer services for an electronic newspaper provide. Based on customers history of navigation on the electronic newspapers pages, which are divided into several sections such as politics, economics, sports, culture, and so on, appropriate advertisements (especially, banner ads) are chosen and displayed with the aid of machine learning techniques, when customers visit to the site. To verify feasibility of the technique, an application will be made to one of the most popular e-newspaper publishing company in Korea.

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