• 제목/요약/키워드: Internet Industry

검색결과 2,169건 처리시간 0.023초

소셜 사물인터넷에서 소셜 관계를 이용한 사물 추천 기법 (Things Recommendation Method using Social Relationship in Social Internet of Things)

  • 김성림;권준희
    • 디지털산업정보학회논문지
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    • 제10권3호
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    • pp.49-59
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    • 2014
  • The Internet of Things(IoT) is a new promising technology made from a variety of technology. The IoT links the objects or people, then enabling anytime, anywhere connectivity for anything and not only for anyone. Social networking services have changed the way people communicate. Recently, new research challenges in many areas of Internet of things and social networking services are fired. In this paper, we propose things recommendation method using social relationship in social Internet of Things. We study previous researches about social network service, IoT, and social IoT. We proposed SIoT_FW(Social IoT Friendship Weight) using static and a dynamic social friendship weight. Also, our method considers four social relationships (Ownership Object Relationship, Co-Location Object Relationship, Social Object Relationship, Parental Object Relationship). We presents a music device scenario using our proposed method.

국내 대학생과 중.몽골 유학생들의 인터넷 쇼핑몰 만족도에 미치는 서비스 품질요인 연구 (The Effect of Domestic and Foreign University Students' (Chinese and Mongolian abroad Students) Perceived Service Quality Factors to the Internet Shopping Mall Satisfaction)

  • 이종만;박한수;조현달
    • 디지털산업정보학회논문지
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    • 제8권3호
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    • pp.213-228
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    • 2012
  • The purpose of this study was comparative of domestic foreign university students' perceived service quality factors for Internet shopping mall. And investigate of affect of internet shopping customer satisfaction on perceived service quality. This survey was carried out with real customers. Data were obtained from 189 internet shopping mall customer(Domestic and Foreign university students) who have bought any products. To Find difference among service quality variables, exploratory factor analysis, ANOVA and multiple regression was carried out with collected data. Result shows that perceived service quality is significantly related to customers satisfaction. And there were significantly differences in perceived service quality between domestic university students and foreign(chinese and mongolian) abroad university students. Therefore, it is necessary to reconsider marketing strategy for internet shopping business.

인터넷 패션 쇼핑몰의 활성화 방안에 관한 연구 (A Study on the Active Plan of Internet Fashion Shopping-Mall)

  • 장동림;김윤
    • 복식문화연구
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    • 제8권3호
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    • pp.360-373
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    • 2000
  • The purpose of this thesis is to analyze the present conditions and problems of the Internet Fashion Shopping-Mall, grope for as active plan to the Internet Fashion Shopping-Mall as a strategic method of fashion industry. The fashion industry of Internet Electronic Commerce has good prospect, and I propose the following some strategic plans of Internet Fashion Shopping-Mall. On the basis of my study, as a means of technology supplement, Virtual Reality System, such as 3D System or the newest Electronic Dressing Room System to solve the problem of products'an actual feeling, should be needed for consumers to feel as they really put the clothes on. Second, to offer more diversity programs, such as consumer sensitivity program, additional service, fashion news, life information and so on, are needed for companies to come over again the consumers to connect to the shopping-mall site. And, to build more perfect security terms of payment systems, such as ICash, Disital Cash, Net Check, Internet Insurance and so on, should be introduced for consumers to pay and furnish their personal information. If these technological developments are realized, Internet Fashion Shopping-Mall products will be a great success.

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OTP를 이용한 인터넷뱅킹 시스템의 다중 채널 인증 기법 (A Multichannel Authentication Technique In The Internet Banking System Using OTP)

  • 윤승구;박재표
    • 디지털산업정보학회논문지
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    • 제6권4호
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    • pp.131-142
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    • 2010
  • Due to the development of the Internet, Internet banking that we are liberated from time and space has evolved into banking system. So modern life became comfortable. However, Dysfunction (malicious Information leakage and hacking etc.) of the Internet development has become a serious social problem. According to this, The need for security is rapidly growing. In this paper, we proposed the Internet Banking Authentication System using a dual-channel in OTP(One Time Password) authentication. This technology is that A user transfer transaction information to Bank through one Internet channel then bank transfer transaction information to user using the registered mobile phone or smart phone. If user confirm transaction information then bank request user's OTP value. User create OTP value and transfer to bank and bank authenticate them throgth the ARS. If authentication is pass then transaction permitted. Security assessment that the proposed system, the security requirement that the confidentiality and integrity, authentication, repudiation of all of the features provide a key length is longer than the current Internet banking systems, such as using encryption, the security provided by the Financial Supervisory Service Level 1 rating can be applied to more than confirmed.

사물인터넷 환경에서 CoAP 기반의 저전력, 신뢰성 향상을 위한 경량 프로토콜 (Lightweight Protocol for Low Power and Reliability Improvement Based on CoAP in the Internet of Things(IoT) Environment)

  • 서두옥;이동호
    • 디지털산업정보학회논문지
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    • 제15권1호
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    • pp.21-28
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    • 2019
  • Internet of Things(IoT) is a technology or environment that collects data by attaching sensors to objects and transmits the collected information to each other through wired / wireless communication in real time. It is expected that when the Internet of objects is activated, many objects can identify and recognize each other by themselves and provide various services to facilitate our lives through mutual information exchange. In addition, the internet market for things is growing rapidly each year, and various IT technologies are expected to converge. In the Internet environment of objects, data exchange technology between object devices, that is, message protocol, is classified as one of important technologies. In this paper, we examine various lightweight message protocols suitable for the Internet environment of objects, and compare the reliability of the CoAP protocol structure with the MQTT protocol for a limited environment. Finally, we confirm the reliability of TCP / TLS and WebSockets-based CoAP transmission protocol of IETF's CoRE WG that can use various transport layers other than UDP in Internet environment including cloud infrastructure.

인터넷 쇼핑가치에 따른 중국 패션제품 소비자 세분집단의 온라인 구전 및 구매행동 (Segmentation of Chinese Fashion Product Consumers according to Internet Shopping Values and Their Online Word-of-Mouth and Purchase Behavior)

  • 윤미;유혜경;황선아
    • 한국의류산업학회지
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    • 제18권3호
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    • pp.317-326
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    • 2016
  • The main purposes of this study were to segment Chinese consumers who purchase fashion products through internet commerce according to internet shopping values, to compare their online word-of-mouth acceptance and dissemination behavior, and to examine the demographic characteristics and purchase behavior of the segments. 715 questionnaires were collected through internet survey from January $19^{th}$ to March $16^{th}$, 2015 and a total of 488 were used for the final data analysis. The respondents were twenty to thirty nine years old men and women living in all over China. Hedonic and utilitarian shopping values were identified through factor analysis and based on the shopping values, the respondents were categorized into four groups-ambivalent shopping value group, hedonic shopping value group, utilitarian shopping value group and indifferent group. Among these groups, there were significant differences in terms of online word-of-mouth acceptance as well as dissemination level and motivation. In overall, ambivalent shopping value group showed high online word-of-mouth acceptance as well as dissemination motivation. The groups also showed significant differences in clothing selection criteria, frequently purchased internet shopping sites, online clothing shopping frequency and information sources. The groups also differed in terms of age, residential area, education level, occupation and income. However, there were no significant differences in gender and marital status among the groups.

디지털 정보화를 통한 현장 자원 및 정보관리 기술에 관한 연구(PRIMA 시스템) (A Study on Project Resource & Information Management with Internet Application(PRIMA system))

  • 김외곤;이동렬
    • 한국건설관리학회논문집
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    • 제2권1호
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    • pp.88-97
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    • 2001
  • 새 천년의 화두로 떠오른 인터넷은 건설업의 위상을 새롭게 정립할 수 있는 도구로 활발히 연구되고 있으며 건설 CALS의 실현을 통해 건설업도 고부가가치 및 첨단산업의 대열에 동참할 수 있을 것으로 여겨진다. 이미 인터넷 입찰체계 및 건설분야 전자상거래 시스템 도입 등 다방면에 걸쳐 건설업에서도 인터넷이 점진적으로 활용되고 있지만 좀 더 다양하고 실질적인 면에서의 인터넷 활용이 요구되고 있는 실정이다. 이에 최근 건설 상황변화에 대처하기 위한 신속한 의사결정 도구 및 효율적인 관리기법의 필요성이 절실히 대두되었고 PRIMA 시스템은 공사관리를 위한 신기술로 개발되었다. 이 시스템은 인터넷을 이용한 Just In Time(JIT) 관리기법, 노무$\cdot$안전$\cdot$작업 관리의 통합 어플리케이션, 실시간 데이터에 의한 의사결정 프로세스 세가지로 구성되어 진다. PRIMA시스템은 대형공사 현장에 적용되어 이미 그 실효성을 입증 받았으며 앞으로 인터넷 환경이 좋아질수록 특정 프로젝트만의 관리 방법이 아닌 범용적 관리 기술로 자리잡게 되어 현장의 규모 및 장소에 관계없이 그 활용은 점점 확대될 것이다.

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A Study on the Acceptance of the 52-Hour Workweek System in Game Industry

  • Chanuk, Park
    • International Journal of Internet, Broadcasting and Communication
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    • 제15권1호
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    • pp.184-194
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    • 2023
  • Recently, there has been a lot of interest in the game industry, which has become more spotlighted due to the beginning of the metaverse, and the industry is gradually expanding and developing. However, workforces leading the game industry are increasingly complaining of fatigue due to the COVID-19 situation. Also, as the situation crosses online and offline at the same time, a 52-hour workweek is becoming increasingly important. Therefore, this study sought to conduct research on the acceptance of a 52-hour workweek system according to the characteristics of the game industry. This study proposed various research questions and presented academic and practical implications by verifying them.

인터넷 패션산업의 환경분석 및 향후 연구방향에 대한 제언 (Internet Fashion Business: Environmental Analysis & Future Research Direction)

  • 고은주;조오순
    • 마케팅과학연구
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    • 제9권
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    • pp.203-219
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    • 2002
  • 본 연구에서는 인터넷 패션산업의 시장, 소비자, 정보기술 환경의 변화를 분석하고, 환경 변화에 대응하기 위한 패션기업의 현안을 제시하고 이에 대한 향후 연구방향에 대해 제언 하였다. 인터넷 패션산업의 환경변화는 인터넷 사용자수와 전자상거래 규모가 급성장하고 있고, 여성인터넷 사용자와 의류 매출이 증가 되고 있으며, 무선 인터넷의 사용자 수가 증가하고 있다. 이러한 환경변화에 대응하기 위한 현안으로 패션 산업은 인터넷을 통해 차별화된 제품과 서비스의 제공이 가능한 CRM 과 e-브랜딩 전략을, 또한 무선인터넷 사용자수의 증가에 따라 모바일 환경에 대한 비즈니스의 계획과 검토가 필요함을 시사 하였다. 환경 변화 분석을 통해 도출된 패션기업의 현안은 m-비즈니스 CRM 및 e-브랜딩 전략으로서 이에 대한 향후 필요한 연구방향에 대해 제언하였다. 본 연구에서 검토된 인터넷 산업의 환경변화를 이해하고 제안된 향후 연구 과제를 통해 인터넷 패션마케팅 연구에 대한 활성화를 바라며, 이를 통해 패션 기업들이 시대적인 환경변화에 적극 대응할 수 있는 전략 수립의 기초 자료로 활용될 수 있을 것으로 기대된다.

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인더스트리4.0 기반 사이버물리시스템과 생산관리시스템간의 미들웨어 구축을 통한 수평적 통합 (Horizontal Integration between Cyber Physical System Based on Industry 4.0 and Manufacture Execution Systems through Middleware Building)

  • 김대근;박만곤
    • 한국멀티미디어학회논문지
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    • 제17권12호
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    • pp.1484-1493
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    • 2014
  • Recently, Industry 4.0 (next generation industrial revolution) designed by Germany to retain initiative in manufacturing business is actively studied. Goal of Industry 4.0 is 'Smart factory' which manages progress of production, supply logistics and services. To achieve the goal, we can construct value creation and new business model by integrating organically with production management systems which is existing and cyber-physical systems, Internet of Things, Services Internet and sensor, etc. However, if integration with production management systems does not work effectively by adding and developing new technologies, It does not have performance. Hence, in this research, we will analysis Industry 4.0 which is possible for small quantity batch production and one of the light and flexible manufacturing systems, and based on this, we will suggest methodology to horizontally integrate with production management systems.