• Title/Summary/Keyword: Internet Industry

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Things Recommendation Method using Social Relationship in Social Internet of Things (소셜 사물인터넷에서 소셜 관계를 이용한 사물 추천 기법)

  • Kim, Sung Rim;Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.3
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    • pp.49-59
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    • 2014
  • The Internet of Things(IoT) is a new promising technology made from a variety of technology. The IoT links the objects or people, then enabling anytime, anywhere connectivity for anything and not only for anyone. Social networking services have changed the way people communicate. Recently, new research challenges in many areas of Internet of things and social networking services are fired. In this paper, we propose things recommendation method using social relationship in social Internet of Things. We study previous researches about social network service, IoT, and social IoT. We proposed SIoT_FW(Social IoT Friendship Weight) using static and a dynamic social friendship weight. Also, our method considers four social relationships (Ownership Object Relationship, Co-Location Object Relationship, Social Object Relationship, Parental Object Relationship). We presents a music device scenario using our proposed method.

The Effect of Domestic and Foreign University Students' (Chinese and Mongolian abroad Students) Perceived Service Quality Factors to the Internet Shopping Mall Satisfaction (국내 대학생과 중.몽골 유학생들의 인터넷 쇼핑몰 만족도에 미치는 서비스 품질요인 연구)

  • Lee, Jong Man;Park, Han Soo;Cho, Hyun Dal
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.3
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    • pp.213-228
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    • 2012
  • The purpose of this study was comparative of domestic foreign university students' perceived service quality factors for Internet shopping mall. And investigate of affect of internet shopping customer satisfaction on perceived service quality. This survey was carried out with real customers. Data were obtained from 189 internet shopping mall customer(Domestic and Foreign university students) who have bought any products. To Find difference among service quality variables, exploratory factor analysis, ANOVA and multiple regression was carried out with collected data. Result shows that perceived service quality is significantly related to customers satisfaction. And there were significantly differences in perceived service quality between domestic university students and foreign(chinese and mongolian) abroad university students. Therefore, it is necessary to reconsider marketing strategy for internet shopping business.

A Study on the Active Plan of Internet Fashion Shopping-Mall (인터넷 패션 쇼핑몰의 활성화 방안에 관한 연구)

  • Jang, Dong-Rim;Kim, Yoon
    • The Research Journal of the Costume Culture
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    • v.8 no.3
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    • pp.360-373
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    • 2000
  • The purpose of this thesis is to analyze the present conditions and problems of the Internet Fashion Shopping-Mall, grope for as active plan to the Internet Fashion Shopping-Mall as a strategic method of fashion industry. The fashion industry of Internet Electronic Commerce has good prospect, and I propose the following some strategic plans of Internet Fashion Shopping-Mall. On the basis of my study, as a means of technology supplement, Virtual Reality System, such as 3D System or the newest Electronic Dressing Room System to solve the problem of products'an actual feeling, should be needed for consumers to feel as they really put the clothes on. Second, to offer more diversity programs, such as consumer sensitivity program, additional service, fashion news, life information and so on, are needed for companies to come over again the consumers to connect to the shopping-mall site. And, to build more perfect security terms of payment systems, such as ICash, Disital Cash, Net Check, Internet Insurance and so on, should be introduced for consumers to pay and furnish their personal information. If these technological developments are realized, Internet Fashion Shopping-Mall products will be a great success.

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A Multichannel Authentication Technique In The Internet Banking System Using OTP (OTP를 이용한 인터넷뱅킹 시스템의 다중 채널 인증 기법)

  • Yoon, Seong Gu;Park, Jae Pyo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.6 no.4
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    • pp.131-142
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    • 2010
  • Due to the development of the Internet, Internet banking that we are liberated from time and space has evolved into banking system. So modern life became comfortable. However, Dysfunction (malicious Information leakage and hacking etc.) of the Internet development has become a serious social problem. According to this, The need for security is rapidly growing. In this paper, we proposed the Internet Banking Authentication System using a dual-channel in OTP(One Time Password) authentication. This technology is that A user transfer transaction information to Bank through one Internet channel then bank transfer transaction information to user using the registered mobile phone or smart phone. If user confirm transaction information then bank request user's OTP value. User create OTP value and transfer to bank and bank authenticate them throgth the ARS. If authentication is pass then transaction permitted. Security assessment that the proposed system, the security requirement that the confidentiality and integrity, authentication, repudiation of all of the features provide a key length is longer than the current Internet banking systems, such as using encryption, the security provided by the Financial Supervisory Service Level 1 rating can be applied to more than confirmed.

Lightweight Protocol for Low Power and Reliability Improvement Based on CoAP in the Internet of Things(IoT) Environment (사물인터넷 환경에서 CoAP 기반의 저전력, 신뢰성 향상을 위한 경량 프로토콜)

  • Seo, Doook;Lee, Dongho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.1
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    • pp.21-28
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    • 2019
  • Internet of Things(IoT) is a technology or environment that collects data by attaching sensors to objects and transmits the collected information to each other through wired / wireless communication in real time. It is expected that when the Internet of objects is activated, many objects can identify and recognize each other by themselves and provide various services to facilitate our lives through mutual information exchange. In addition, the internet market for things is growing rapidly each year, and various IT technologies are expected to converge. In the Internet environment of objects, data exchange technology between object devices, that is, message protocol, is classified as one of important technologies. In this paper, we examine various lightweight message protocols suitable for the Internet environment of objects, and compare the reliability of the CoAP protocol structure with the MQTT protocol for a limited environment. Finally, we confirm the reliability of TCP / TLS and WebSockets-based CoAP transmission protocol of IETF's CoRE WG that can use various transport layers other than UDP in Internet environment including cloud infrastructure.

Segmentation of Chinese Fashion Product Consumers according to Internet Shopping Values and Their Online Word-of-Mouth and Purchase Behavior (인터넷 쇼핑가치에 따른 중국 패션제품 소비자 세분집단의 온라인 구전 및 구매행동)

  • Yin, Mei;Yu, Haekyung;Hwang, Seona
    • Fashion & Textile Research Journal
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    • v.18 no.3
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    • pp.317-326
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    • 2016
  • The main purposes of this study were to segment Chinese consumers who purchase fashion products through internet commerce according to internet shopping values, to compare their online word-of-mouth acceptance and dissemination behavior, and to examine the demographic characteristics and purchase behavior of the segments. 715 questionnaires were collected through internet survey from January $19^{th}$ to March $16^{th}$, 2015 and a total of 488 were used for the final data analysis. The respondents were twenty to thirty nine years old men and women living in all over China. Hedonic and utilitarian shopping values were identified through factor analysis and based on the shopping values, the respondents were categorized into four groups-ambivalent shopping value group, hedonic shopping value group, utilitarian shopping value group and indifferent group. Among these groups, there were significant differences in terms of online word-of-mouth acceptance as well as dissemination level and motivation. In overall, ambivalent shopping value group showed high online word-of-mouth acceptance as well as dissemination motivation. The groups also showed significant differences in clothing selection criteria, frequently purchased internet shopping sites, online clothing shopping frequency and information sources. The groups also differed in terms of age, residential area, education level, occupation and income. However, there were no significant differences in gender and marital status among the groups.

A Study on Project Resource & Information Management with Internet Application(PRIMA system) (디지털 정보화를 통한 현장 자원 및 정보관리 기술에 관한 연구(PRIMA 시스템))

  • Kim Oe-Gon;Lee Dong-Ryul
    • Korean Journal of Construction Engineering and Management
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    • v.2 no.1 s.5
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    • pp.88-97
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    • 2001
  • The Internet, the main issue of a new millennium, is being researched vitally for the progress of the construction industry, and the construction industry is considered to be led into a high-value added state-of-arts technology industry through CALS. Even if many construction companies gradually widen the use of the Internet for various purposes such as an electronic bidding system and an e-commerce system, the companies are still demanded to use the Internet more broadly and practically. Hence, the need for a tool for fast decision making and an effective construction management has risen. The PRIMA system has been developed specifically focused on meeting with those recent changes of the construction industry. This system is composed of three parts. Those are Just In Time(JIT) management, integrated application of man power${\cdot}$safety${\cdot}$work management and decision making process based on real-time information in the Internet. The usefulness of the PRIMA system has already been proved in a super-scale construction project. As the Internet environment get improved the use of the tool will be spread out gradually for many construction projects, regardless their size and location.

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A Study on the Acceptance of the 52-Hour Workweek System in Game Industry

  • Chanuk, Park
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.184-194
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    • 2023
  • Recently, there has been a lot of interest in the game industry, which has become more spotlighted due to the beginning of the metaverse, and the industry is gradually expanding and developing. However, workforces leading the game industry are increasingly complaining of fatigue due to the COVID-19 situation. Also, as the situation crosses online and offline at the same time, a 52-hour workweek is becoming increasingly important. Therefore, this study sought to conduct research on the acceptance of a 52-hour workweek system according to the characteristics of the game industry. This study proposed various research questions and presented academic and practical implications by verifying them.

Internet Fashion Business: Environmental Analysis & Future Research Direction (인터넷 패션산업의 환경분석 및 향후 연구방향에 대한 제언)

  • Ko, Eun-Ju;Jo, Oh-Soon
    • Journal of Global Scholars of Marketing Science
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    • v.9
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    • pp.203-219
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    • 2002
  • The purpose of the study is to analyze environmental changes in market, customer and information technology of Internet fashion industry, to present fashion company's current situation and strategy for confronting business environmental changes, and to propose the direction of the future research in this fashion field. First, the importance of Internet has been increased due to the rapid growth in number of Internet user and the size of the e-commerce. Second, to satisfy the customers requiring reasonable price and differentiated product and service, e-Branding strategy implementation, customized service development and enhancement on Web-site credibility and loyalty are demanding in the market. Third, development on the mobile technology and the increase in the Internet user using mobile communication device requires preparing mobile consuming environment, new business platform. Fashion industry's current situation and competitive strategy developed by the environmental change analysis were used for developing future research direction, that is, the m-business, CRM, and e-Branding. Through the understanding of environmental changes in Internet fashion industry and proposed research direction, research on Internet fashion marketing is hoped to be vitalized. Results of this study were expected to be utilized the strategy development.

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Horizontal Integration between Cyber Physical System Based on Industry 4.0 and Manufacture Execution Systems through Middleware Building (인더스트리4.0 기반 사이버물리시스템과 생산관리시스템간의 미들웨어 구축을 통한 수평적 통합)

  • Kim, Dae-Geun;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.17 no.12
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    • pp.1484-1493
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    • 2014
  • Recently, Industry 4.0 (next generation industrial revolution) designed by Germany to retain initiative in manufacturing business is actively studied. Goal of Industry 4.0 is 'Smart factory' which manages progress of production, supply logistics and services. To achieve the goal, we can construct value creation and new business model by integrating organically with production management systems which is existing and cyber-physical systems, Internet of Things, Services Internet and sensor, etc. However, if integration with production management systems does not work effectively by adding and developing new technologies, It does not have performance. Hence, in this research, we will analysis Industry 4.0 which is possible for small quantity batch production and one of the light and flexible manufacturing systems, and based on this, we will suggest methodology to horizontally integrate with production management systems.