• Title/Summary/Keyword: Internet Education System

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Implementation of Effective Personal Information Management System For Shopping Mall member management (쇼핑몰 회원 관리를 위한 효율적인 개인정보관리 시스템의 구현)

  • Lee, Kwang-Hyung
    • The Journal of Korean Association of Computer Education
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    • v.5 no.3
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    • pp.11-18
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    • 2002
  • It is important to maintain the integrity of the personal information stored duplicately in DBs on the internet sites and to reduce the inconvenience of the user's. So it is useful to develop the integrated-DB supporting the independence of the S/W. In this paper, we investigate the defect of the membership management system on the internet site. Based on the result, we model the personal information management system to manage the membership efficiently, and implement the integrated personal information management system, called IPIMS.

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Development of a Web-Based Virtual Laboratory System for Chemical Processes Using an Object-Oriented Technology (객체지향 기술을 이용한 화학공정의 웹기반 가상실험 시스템 개발)

  • Lee, Kyung-Yong;Sin, Dong-Il;Lee, Euy-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.5
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    • pp.413-417
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    • 2002
  • The Internet technology has been recognized not only as a tool far communication in the 21st century but also as an environment for enabling changes in the paradigm of teaching and learning. This paper describes a web-based system development for chemical engineering education. Simulation and visualization of dynamic systems in the environment of a standard web-browser is made possible by extending its capabilities. ActiveX control is used to simulate the system tool far online representation of Virtual Lab. System that is developed using visual basic. The courseware is classified into tutorial, exercises, and virtual experiments.

A Design and Implementation of Class Management Support System for Effective Class Management (효율적인 학급 경영을 위한 학급 경영 지원시스템의 설계 및 구현)

  • Kim, Chul;Jung, Oh-Soo;Kim, Eun-Soo
    • Journal of The Korean Association of Information Education
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    • v.6 no.1
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    • pp.75-85
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    • 2002
  • The change of following information society, now a point of time is that we need a cyberspace as Class Management Support System for effective classroom Management of web base and realized it and then tried to find the Internet use direction correctively. It guided more effective class management. Class Management Support System is applied that are realized information possibly in Web according to class management's work. we will incite more the Internet use resource is made ability to use in learning and stimulated their hobbies and specialities. That can be resulted fully the support role of usual calss management escape from time and space restriction. So we adapted this system when we leaded students participated themselves actively about student's activity, prospected the chance which is accomplished higher advanced education.

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An Analysis of Learning Model according to High School Category for the Cyber Education (사이버 학습을 위한 고교계열별 학습 모형 분석)

  • Chun, Kyung-Hee;Choi, Jin-Ho;Lim, In-Taek;Choi, Jin-Oh
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.802-805
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    • 2008
  • With the rapid increase of a population, various problems arise from poor education environment and devalued quality of education. Internet cyber School, a new learning system may be one of the best methods to remedy the situation. We conducted a related questionnaire on the high school in PUSAN city for the study of the cyber learning system. Many high school student agreed that Internet cyber education hour should be matched up with the school hour. They must make a use of the cyber school Service to help the students study by themselves. And we also decide that the implemented service will increase the psychological effect spreading to other teaming fields.

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An Architecture for Mobile Instruction: Application to Mathematics Education through the Web

  • Kim, Steven H.;Kwon, Oh-Nam;Kim, Eun-Jung
    • Research in Mathematical Education
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    • v.4 no.1
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    • pp.45-55
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    • 2000
  • The rapid proliferation of wireless networks provides a ubiquitous channel for delivering instructional materials at the convenience of the user. By delivering content through portable devices linked to the Internet, the full spectrum of multimedia capabilities is available for engaging the user's interest. This capability encompasses not only text but images, video, speech generation and voice recognition. Moreover, the incorporation of machine learning capabilities at the source provides the ability to tailor the material to the general level of expertise of the user as well as the immediate needs of the moment: for instance, a request for information regarding a particular city might be covered by a leisurely presentation if solicited from the home, but more tersely if the user happens to be driving a car. This paper presents system architecture to support mobile instruction in conjunction with knowledge-based tutoring capabilities. For concreteress, the general concepts are examined in the context of a system for mathematics education on the Web.

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A Study on the Change of Education System with the Development of Digital Content Industry

  • Kim, Jisoo
    • International journal of advanced smart convergence
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    • v.8 no.3
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    • pp.145-150
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    • 2019
  • Due to the development of science and technology and the emergence of new industries, the environmental change of the digital contents industry is rapidly progressing. The scope of technological development in the digital contents industry is affecting not only the entertainment industry but also various industries. Recently, with the development of digital convergence using realistic content, games, video, and VR have provided new opportunities for the growth of the content industry. The researcher determined that a new education system would need to be changed as the digital contents industry developed. For this purpose, an AHP questionnaire was conducted for experts with a high basic understanding of the education platform based on previous studies. We proposed a platform model for human resource development as an education system that meets the demand of digital contents industry. The education system for nurturing talents needed by future society should include elements that can interest the learning of users. The platform should not be approached from a system point of view, but should be developed from the content and user's point of view, considering the platform's original purpose.

Collaboration to Enhance Development and Application of Shiphandling Simulators

  • Shi, Chaojian;Chen, Jinbiao;Xiao, Baojia;Ding, Baocheng
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • v.1
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    • pp.459-464
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    • 2006
  • It has been well proved that shiphandling simulators are efficient and useful facilities for training and education of cadets and seafarers. Most of the maritime universities and many maritime training institutes all over the world have installed shiphandling simulators, which play important roles in maritime education and training. However, most of the Shiphandling simulators are standalone facilities with diversities on system architectures, layouts and functions. STCW78/95 requires simulators used for simulator-based training shall be suitable for the selected objectives and training tasks. To ensure the shiphandling simulator facilities meet the requirements of STCW convention and other expanded applications, collaborated research and coordination are needed in development and application of shiphandling simulators. Performance standard should be established for shiphandling simulator systems considering the advanced research needs as well as the needs in education, training, and assessment of competence. Standardizing and exchanging shiphandling mathematical models will improve critical performance of the system. Cooperated research on model course and training assessment approaches will enhance the training standard. In addition, the rapid spread of the internet technology has shown a promising future of application of shiphandling simulators through internet. Research has been carried out on internet based integration of multiple shiphandling simulators. A multi-agent based system, including necessary hardware, has been developed. Collaborated operation of the system can be of benefit in filling the gaps of the technical and operational level and methodology between maritime universities, enhancing mutual understanding of the navigation customs and culture background among cadets and seafarers from different countries, facilitating communication and maritime English training, and extending the functions of shiphandling simulators.

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A Study on Analysis of Problem and Method of Improvement about Cyber-Education (- Focusing on the Virtual Classes used by Internet -) (사이버 교육의 문제점 분석 및 개선 방안 연구 - 인터넷을 활용한 가상수업을 중심으로 -)

  • 김종훈;박희영
    • Journal of the Korea Computer Industry Society
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    • v.2 no.7
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    • pp.953-966
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    • 2001
  • It has been widely recognized that our educational system hasn't been able to keep up with the fast advancement of technological development. We can frequently meet the expression: students of twenty-first century and schools and teachers of nineteenth century. All the people in this country arouse their interest in education and exclaim as experts. However, there's no one to believe that the condition of education is improved. Currently, as internet is being delved into all parts of society, cyber education is being spread with rapid speed. I want to focus on some of the issues raised during the last two years from some of the institutions built on the internet using this new technology. This study will find the limits of cyber education with virtual class and suggest devices to overcome the faults.

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Smart Building Block Toys using Internet of Things Technology

  • Jang, Sung Hee;Nam, Ki Won;Jung, Yong Gyu
    • International Journal of Advanced Culture Technology
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    • v.4 no.2
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    • pp.34-37
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    • 2016
  • Internet was once used to link ideas, then people and now it is starting to connect all things. IoT constitutes a good paradigm to enable people to design and modify things, and then share their designs and modifications. Through the internet, things nowadays are able to exchange raw data and information, thus enabling the development of a new class of interconnected smart objects. Smart building block toy systema are a newly proposed concept that combines internet technology into educational blocks. It is composed of the IoT environment that has attracted attention recently. In this paper, we design a system using starUML, one of the program development tools in the system design process. Educational content can be shared to learners via the proposed service of the IoT, while also being interesting for young child learners.