• Title/Summary/Keyword: Interface prototype

Search Result 418, Processing Time 0.028 seconds

Mobile ATM: A Generic and flexible network infrastructure for 3G mobile services

  • Jun Li;Roy Yates;Dipankar Raychaudhuri
    • Journal of Communications and Networks
    • /
    • v.2 no.1
    • /
    • pp.35-45
    • /
    • 2000
  • this paper presents the concept of "mobile ATM', a proposal for third-generation (3G) mobile communication network infrastructure capable of supporting flexible evolution of radio technologies from today's cellular and data services towards future wireless multimedia services. Mobile ATM provides generic mobility management and QoS-based transport capabilities suitable for integration of multiple radio access technologies including cellular voice. wireless data, and future broadband wireless services. The architecture of a mobile ATM network is outlined in terms of the newly-defined "W-UNI" interface at the radio link and "M-UNI"and "M-UNI" interface which supports unified access for WATM and non-ATM mobile terminals through corresponding interworking functions (IWF) is explained. leading to an understanding of how different radio access technologies are supported by the same ATM-based core network infrastructure. Generic mechanisms for handoff and location management within the core mobile network are discussed. and related protocol extensions over the "W-UNI" and "M-UNI/NNI"interfaces are proposed. the issue of "crossover switch (COS)" selection in mobile ATM is considered, and a unified handoff signaling syntax which supports flexibility in COS selection is described. Typical signaling sequences for call connection and handoff using the proposed protocols are outlined. Experimental results form a proof-of-concept mobile ATM network prototype are presented in conclusion.

  • PDF

The Design of Operating System on Wind Power Plant (풍력발전기 운영시스템의 설계)

  • Yang, Soo-Young;Kwon, Jun-A;Kim, Won-Jung
    • The Journal of the Korea institute of electronic communication sciences
    • /
    • v.6 no.1
    • /
    • pp.135-141
    • /
    • 2011
  • Recently, the more demand of reusable energy is globally increasing, the nationwide industry of wind power plants is more thriving. However, the level of native technology for operating wind power plants falls behind advanced countries. Thus, the most of management systems for wind power plants should be imported from the advanced countries. Additionally, advanced countries, which have possessed the controllable skills and consummate operating knowhow over decades, are blockading other countries which want to enter the market of wind power plants, and lead markets. This paper designs a prototype of HMI(Human Machine Interface) system which can effectively control and manage wind power plants.

A Study of Interface between Photovoltaic System and Utility Line using a Current-Source PWM Inverter based on Buck-boost topology (Buck-Boost 형태의 전류형 PWM 인버터를 이용한 태양광 발전과 계통연계에 관한 연구)

  • 주성용;양근령;강필순;김철우
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
    • /
    • v.17 no.5
    • /
    • pp.36-42
    • /
    • 2003
  • This paper presents a new current-source PWM inverter based on Buck-boost configuration to interface between photovoltaic system and utility line. Proposed inverter is consisted by two set of buck-boost topology, and the input inductor is designed to be operated on the discontinuous current conduction mode. So high power factor can be achieved without additional input CtUTent controller. As a result, overall system has simple structure, and it can obtain higher ac output rms voltage than the terminal voltage of the photovoltaic system without additional boosting procedure. The operational modes are theoretically analyzed, and then the validity of the proposed system was verified through simulation and experimental results using a prototype.

Design of Gesture based Interfaces for Controlling GUI Applications (GUI 어플리케이션 제어를 위한 제스처 인터페이스 모델 설계)

  • Park, Ki-Chang;Seo, Seong-Chae;Jeong, Seung-Moon;Kang, Im-Cheol;Kim, Byung-Gi
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.1
    • /
    • pp.55-63
    • /
    • 2013
  • NUI(Natural User Interfaces) has been developed through CLI(Command Line Interfaces) and GUI(Graphical User Interfaces). NUI uses many different input modalities, including multi-touch, motion tracking, voice and stylus. In order to adopt NUI to legacy GUI applications, he/she must add device libraries, modify relevant source code and debug it. In this paper, we propose a gesture-based interface model that can be applied without modification of the existing event-based GUI applications and also present the XML schema for the specification of the model proposed. This paper shows a method of using the proposed model through a prototype.

BI-DIRECTIONAL TRANSPORT AND NETWORKED DISPLAY INTERFACE OF UNCOMPRESSED HD VIDEO

  • Park, Jong-Churl;Jo, Jin-Yong;Goo, Bon-Cheol;Kim, Jong-Won
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.01a
    • /
    • pp.184-188
    • /
    • 2009
  • To interactively share High Definition (HD)-quality visualization over emerging ultra-high-speed network infrastructure, several lossless and low-delay real-time media (i.e., uncompressed HD video and audio) transport systems are being designed and prototyped. However, most of them still rely on expensive hardware components. As an effort to reduce the building cost of system, in this paper, we propose the integration of both transmitter and receiver machines into a single bi-directional transport system. After detailed bottleneck analysis and subsequent refinements of embedded software components, the proposed integration can provide Real-time Transport Protocol (RTP)-based bi-directional transport of uncompressed HD video and audio from a single machine. We also explain how to interface the Gbps-bandwidth display output of uncompressed HD media system to the networked tiled display of 10240 $\times$ 3200 super-high-resolution. Finally, to verify the feasibility of proposed integration, several prototype systems are built and evaluated by operating them in several different experiment scenarios.

  • PDF

Steady Simulations of Impeller-Diffuser Flow Fields in Turbocompressor Applications (터보 압축기 임펠러-디퓨저 운동장에 대한 정상상태 해석)

  • Nam, S.S.;Park, I.Y.;Lee, S.R.;Ju, B.S.;Hwang, Y.S.;In, B.S.
    • 유체기계공업학회:학술대회논문집
    • /
    • 2005.12a
    • /
    • pp.405-412
    • /
    • 2005
  • Numerical and experimental investigations were conducted to assess the aerodynamic performance of several centrifugal compressors. In order to impose an appropriate physics at the interface between impeller and vaned diffuser numerically, two different techniques, frozen rotor and stage models, were applied and the simulation results were compared with the corresponding prototype test data. An equivalent sand-grain roughness height was utilized in the present computational study to consider a relative surface roughness effect on the stage performance simulated. From a series of investigations, it was found that the stage model is more suitable than the frozen rotor scheme for the steady interactions between impeller and diffuser in turbocompressor applications. It is supposed that the solution by frozen rotor scheme is inclined to overrate the non-uniformity of the flow fields. The predicted aerodynamic performance accounting for surface roughness effect shows favorable agreement with experimental data. Simulations based on the aerodynamically smooth surface assumption tend to overestimate the stage performance.

  • PDF

An Explorative Research for Possibility of Digitalwear Based on Motion-detective Input Technology as Apparel Product and Suggestion of the Design Prototypes(II) (동작인식형 디저털웨어의 의류 상품화 가능성 탐색과 디자인 프로토타입의 제안(II))

  • 박희주;이주현
    • Science of Emotion and Sensibility
    • /
    • v.5 no.2
    • /
    • pp.35-50
    • /
    • 2002
  • The purpose of this research is 1) to search for the possibility of DMDI(Digitalwear based on motion-detective input technology) as an apparel product and 2) to develop designs of DMDI based on consumers' demand. This research consists of part I and part Ⅱ. In partⅠ, six design guidelines for designing of DMDI and five feasible applications were suggested as the result of an empirical study. In part Ⅱ of this research, two basic directions for designing of DMDI were suggested on the basis of the findings in part Ⅰ. Total 5 design prototypes of DMDI were developed, for which ‘wearability as an apparel product’ and ‘usability as an physical interface’ were intensively considered.

  • PDF

Development Trends of Mobile Augmented Reality Game Platform and User Interface (모바일 증강 현실 게임 플랫폼 및 UI 기술 개발 동향)

  • Kim, Ji-Eun;Lee, Hun-Joo
    • Journal of Korea Game Society
    • /
    • v.17 no.6
    • /
    • pp.7-18
    • /
    • 2017
  • This year, global IT companies such as Google, Apple, and Facebook launched a mobile augmented reality platform. Existing augmented reality technology required a special device such as AR glass or tango phone, but now it will be easy to experience augmented reality in general Android phone and iPhone. The mobile augmented reality game market, which has been attracting interest since the Pokemon game, is expected to become more active. In this article, we introduce augmented reality platforms technology for mobile augmented reality game and mobile augmented reality games including ETRI prototype centered on user interface.

Fabrication and Properties of MFSFET′s Using $BaMgF_4$/Si Structures for Non-volatile Memory ($BaMgF_4$/Si 구조를 이용한 비휘발성 메모리용 MFSFET의 제작 및 특성)

  • 이상우;김광호
    • Electrical & Electronic Materials
    • /
    • v.10 no.10
    • /
    • pp.1029-1033
    • /
    • 1997
  • A prototype MFSFET using ferroelectric fluoride BaMgF$_4$as a gate insulator has been successfully fabricated with the help of 2 sheets of metal mask. The fluoride film was deposited in an ultrai-high vacuum system at a substrate temperature of below 30$0^{\circ}C$ and an in-situ post-deposition annealing was conducted for 20 seconds at $650^{\circ}C$ in the same chamber. The interface state density of the BaMgF$_4$/Si(100) interface calculated by a MFS capacitor fabricated on the same wafer was about 8$\times$10$^{10}$ /cm$^2$.eV. The I$_{D}$-V$_{G}$ characteristics of the MFSFET show a hysteresis loop due to the ferroelectric nature of the BaMgF$_4$film. It is also demonstrated that the I$_{D}$ can be controlled by the “write” plus which was applied before the measurements even at the same “read”gate voltage.ltage.

  • PDF

Visible Light Identification System for Smart Door Lock Application with Small Area Outdoor Interface

  • Song, Seok-Jeong;Nam, Hyoungsik
    • Current Optics and Photonics
    • /
    • v.1 no.2
    • /
    • pp.90-94
    • /
    • 2017
  • Visible light identification (VLID) is a user identification system for a door lock application using smartphone that adopts visible light communication (VLC) technology with the objective of high security, small form factor, and cost effectiveness. The user is verified by the identification application program of a smartphone via fingerprint recognition or password entry. If the authentication succeeds, the corresponding encoded visible light signals are transmitted by a light emitting diode (LED) camera flash. Then, only a small size and low cost photodiode as an outdoor interface converts the light signal to the digital data along with a comparator, and runs the authentication process, and releases the lock. VLID can utilize powerful state-of-the-art hardware and software of smartphones. Furthermore, the door lock system is allowed to be easily upgraded with advanced technologies without its modification and replacement. It can be upgraded by just update the software of smartphone application or replacing the smartphone with the latest one. Additionally, wireless connection between a smartphone and a smart home hub is established automatically via Bluetooth for updating the password and controlling the home devices. In this paper, we demonstrate a prototype VLID door lock system that is built up with LEGO blocks, a photodiode, a comparator circuit, Bluetooth module, and FPGA board.