• Title/Summary/Keyword: Interface Technology

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Robot software component interface abstractions for distributed sensor and actuator

  • Yang, Kwang-Woong;Won, Dae-Heui;Choi, Moo-Sung;Kim, Hong-Seok;Lee, Tae-Geun;Kwon, Sang-Joo;Park, Joon-Woo
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2285-2289
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    • 2005
  • Robot is composed of various devices but, those are incompatible with each other and hardly developing reusable control software. This study suggests standard abstract interface for robot software component to make portable device and reusable control software of robot, based on familiar techniques to abstract device in operating systems. This assures uniform abstracted interface to the device driver software like sensor and actuator and, control program can be transparent operation over device. This study can separately and independently develop devices and control software with this idea. This makes it possible to replace existing devices with new devices which have an improved performance.

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Home Network Control System using SMS Dialog Interface (SMS를 통한 홈네트워크 제어 시스템)

  • Chang, Du-Seong;Kim, Hyun-Jeong;Eun, Ji-Hyun;Kang, Seung-Shik;Koo, Myoung-Wan
    • Proceedings of the KSPS conference
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    • 2007.05a
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    • pp.330-333
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    • 2007
  • This paper presents a dialogue interface using the dialogue management system as a method for controlling home appliances in Home Network Services. In order to realize this type of dialogue interface, we annotated 96,000 utterance pair sized dialogue set and developed an example-based dialogue system. This paper introduces the automatic error correction module for the SMS-styled sentence. With this module we increase the accuracy of NLU(Natural Language Understanding) module. Our NLU module shows an accuracy of 86.2%, which is an improvement of 5.25% over than the baseline. The task completeness of the proposed SMS dialogue interface was 82%.

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A Development of MMI using Open Interface (Open Interface를 적용한 MMI 개발)

  • Oh, S.M.;Min, B.U.;Lee, S.J.;Choi, M.S.;Yoon, J.S.
    • Proceedings of the KIEE Conference
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    • 2002.11b
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    • pp.253-255
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    • 2002
  • The paper presets the improvements of MMI at the PROSET2000 correction program which is totally computerized system of the power system protection. The Base Form that is an open interface is developed to be able to compose the screen by reading the input screen from the database. It also is developed to be suitable for the environment of the Graphical User Interface instead of the DOS window when the users do the pannel settings. Program development in this paper is designed by Unified Modeling Language(UML) techniques.

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Tangible Space Initiative

  • Ahn, Chong-Keun;Kim, Lae-Hyun;Ha, Sung-Do
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2004.10a
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    • pp.1053-1056
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    • 2004
  • Research in Human Computer Interface (HCI) is towards development of an application environment able to deal with interactions of both human and computers that can be more intuitive and efficient. This can be achieved by bridging the gap between the synthetic virtual environment and the natural physical environment. Thus a project called Tangible Space Initiative (TSI) has been launched by KIST. TSI is subdivided into Tangible Interface (TI) which controls 3D cyber space with user's perspective, Responsive Cyber Space (RCS) which creates and controls the virtual environment and Tangible Agent (TA) which senses and acts upon the physical interface environment on behalf of any components of TSI or the user. This paper is a brief introduction to a new generation of Human Computer Interface that bring user to a new era of interaction with computers in the future.

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Estimation of a mixed-mode cohesive law for an interface crack between dissimilar materials

  • Song, Sung-Il;Kim, Kwang-Soo;Kim, Hyun-Gyu
    • Multiscale and Multiphysics Mechanics
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    • v.1 no.1
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    • pp.35-51
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    • 2016
  • In this paper, a mixed-mode cohesive law for an interface crack between epoxy and TR (transparent thermoplastic) resin is inversely estimated by the field projection method using numerical solutions and experimentally measured displacements. Displacements in a region far away from the crack tip are measured by digital image correlation technique. An inverse analysis, the field projection method formulated from the interaction J- and M-integrals with numerical auxiliary fields, is carried out to estimate a mixed-mode cohesive law for an interface crack between dissimilar materials. In the present approach, nonlinear deformations and damage near the crack tip are converted into the relationships of tractions and separations on crack surfaces behind the crack tip. The phase angle of mixed-mode singularities of the interface crack is also obtained from measured displacements in this study.

Semiotic Interpretation of Beauty Camera App Interface Design Elements: Centered on Roland Barthes' Semiotics

  • Yongfeng Liu
    • International Journal of Advanced Culture Technology
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    • v.12 no.3
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    • pp.213-224
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    • 2024
  • This study utilizes Roland Barthes' semiotic theory to explore how interface design elements of beauty camera apps, such as filters and stickers, icons and buttons, layout and structure, function as symbols of self-expression, and their impact on users' social identity and personal image. Through in-depth analysis of applications like BeautyPlus, Ulike, MeituPic, and Faceu, this research found that these apps emphasize usability, visual appeal, and social interactivity in their design. These elements not only enhance user experience and operational efficiency but also reflect popular cultural trends and aesthetic preferences. From Barthes' perspective, these interface elements have become "myths" with specific social meanings, which are naturalized in daily use and promote the widespread acceptance of particular aesthetic standards. These interface design elements are not just tools for self-expression; they are also powerful cultural symbols that shape modern social interactions and visual culture. This research offers a new perspective to understand the interactions between individuals and society in the digital age, emphasizing the role of technology, culture, and social interaction in shaping contemporary human behavior and social relationships.

A study on Materialization of Virtual Reality for Environmental Interface (환경인터페이스를 통한 가상의 현실화에 관한 연구)

  • Kang, Yoon Jeong
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.545-551
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    • 2023
  • In this paper, we present the environment interface as a method of bringing the virtual environment in the interface to reality, and explain the experience of the virtual that can be sensed in the real environment. Expanded experience by discussing the transparency of the interface and interactivity that expands synesthesia as a condition for an interface to express virtual without distinction from the real environment, and establishing a discussion on the composition and inevitability of an environment interface that satisfies these conditions The environment interface is discussed as a tool for realizing the interface that extends from the real environment, the expansion of cognition into the environment by interaction, and the virtual for immersion into the environment due to these conditions.

A Long-Range Touch Interface for Interaction with Smart TVs

  • Lee, Jaeyeon;Kim, DoHyung;Kim, Jaehong;Cho, Jae-Il;Sohn, Joochan
    • ETRI Journal
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    • v.34 no.6
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    • pp.932-941
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    • 2012
  • A powerful interaction mechanism is one of the key elements for the success of smart TVs, which demand far more complex interactions than traditional TVs. This paper proposes a novel interface based on the famous touch interaction model but utilizes long-range bare hand tracking to emulate touch actions. To satisfy the essential requirements of high accuracy and immediate response, the proposed hand tracking algorithm adopts a fast color-based tracker but with modifications to avoid the problems inherent to those algorithms. By using online modeling and motion information, the sensitivity to the environment can be greatly decreased. Furthermore, several ideas to solve the problems often encountered by users interacting with smart TVs are proposed, resulting in a very robust hand tracking algorithm that works superbly, even for users with sleeveless clothing. In addition, the proposed algorithm runs at a very high speed of 82.73 Hz. The proposed interface is confirmed to comfortably support most touch operations, such as clicks, swipes, and drags, at a distance of three meters, which makes the proposed interface a good candidate for interaction with smart TVs.

Development of Wearable Vibrotactile Display Device (착용 가능한 진동촉감 제시 장치 개발)

  • Seo, Chang-Hoon;Kim, Hyun-Ho;Lee, Jun-Hun;Lee, Beom-Chan;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.1-6
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    • 2006
  • 촉감 제시 방법은 다른 사람에게 방해를 주지 않고 은밀하게 정보를 전달할 수 있는 장점이 있으며, 특히 시각 혹은 청각 장애인에게는 반드시 필요한 정보 전달의 수단이다. 또한 촉감을 이용한 정보의 전달은 시청각을 이용한 정보전달의 방법을 보완하거나 때로는 대체할 수도 있다. 본 논문에서는 웨어러블, 모바일, 또는 유비쿼터스 컴퓨팅 환경에서 사용할 수 있는 착용 가능한 진동촉감 제시 장치를 제안한다. 이 진동촉감 제시 장치는 25개의 진동모터를 $5{\times}5$의 형태로 배열하여 문자, 숫자뿐만 아니라 다양하고 복잡한 패턴을 표시할 수 있다. 코인형 진동모터 각각을 스펀지로 감싸고 푹신푹신한 재질의 패드에 세워서 배열하여 진동의 퍼짐을 최소화하고 사람의 글씨 쓰는 순서에 따라 진동모터를 순차적으로 구동시키는 새로운 추적모드를 제안하여 사용자의 문자 및 숫자 인식률을 크게 향상시켰다. 사용자 성능 평가에서는 사용자의 발등에 영문 알파벳을 표시하여 86.7%의 인식률을 얻었다. 또한 진동촉감 제시 장치를 이용하여 핸드폰에서의 발신자 정보표시를 한다거나 네비게이션 시스템에 적용할 수 있는 등의 유용한 응용분야를 제시하였다.

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Immersive Live Sports Experience with Vibrotactile Sensation (스포츠 방송에서의 몰입감 증대를 위한 진동촉감 제시 시스템)

  • Lee, Beom-Chan;Lee, Jun-Hun;Seo, Chang-Hoon;Cha, Jong-En;Ryu, Je-Ha
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.230-237
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    • 2006
  • 본 논문은 스포츠 방송의 몰입감 증대를 위한 진동촉감 제시 시스템 및 장치를 제안하며, 촉감 정보를 효과적으로 전달하기 위한 촉감제시 방법론 및 제어 알고리즘을 제안한다. 최근 디지털 컨텐츠의 전달에 있어 오감을 통한 정보 전달의 관심이 증대됨에 따라, 대중을 대상으로 다양한 정보를 전달하는 디지털 매체에서의 시청각과 더불어 촉감 제시의 역할과 중요성이 증대되었다. 따라서 본 논문에서는 실시간으로 동적인 현장 상황을 실감 있게 전달하는 스포츠 방송에서의 햅틱 효과와 역할 그리고 가능한 시나리오를 정의하고, 진동촉감 제시 장비를 설계하여 촉감 정보 표현에 대한 기초 연구를 수행하였다. 또한 제안된 촉감을 이용한 스포츠 방송 시나리오 중 축구 방송을 기반으로 사용자 촉감 인지 실험을 수행하였으며, 실험 결과를 바탕으로 축구 방송 시스템을 구축하여 실감방송 전시회 시연을 통해 진동촉감 시스템 및 촉감 제시 방법론을 검증하였다. 촉감이 인간의 오감 중 시청각 다음으로 정보를 인지하는 중요한 감각 체계인 만큼 많은 양의 정보를 대중에게 전달하는 방송 시스템에서 시청각과 더불어 효과적인 정보 전달 체계로써 기여할 것이라고 여겨진다.

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