• Title/Summary/Keyword: Interface Selection

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Priority Based Interface Selection for Overlaying Heterogeneous Networks

  • Chowdhury, Mostafa Zaman;Jang, Yeong-Min
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.7B
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    • pp.1009-1017
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    • 2010
  • Offering of different attractive opportunities by different wireless technologies trends the convergence of heterogeneous networks for the future wireless communication system. To make a seamless handover among the heterogeneous networks, the optimization of the power consumption, and optimal selection of interface are the challenging issues. The access of multi interfaces simultaneously reduces the handover latency and data loss in heterogeneous handover. The mobile node (MN) maintains one interface connection while other interface is used for handover process. However, it causes much battery power consumption. In this paper we propose an efficient interface selection scheme including interface selection algorithms, interface selection procedures considering battery power consumption and user mobility with other existing parameters for overlaying networks. We also propose a priority based network selection scheme according to the service types. MN‘s battery power level, provision of QoS/QoE and our proposed priority parameters are considered as more important parameters for our interface selection algorithm. The performances of the proposed scheme are verified using numerical analysis.

Video Intensive User Interface for Content Selection

  • Sadakata, Toru;Okimura, Takayuki;Kasahara, Hisashi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.134-139
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    • 1996
  • This paper discusses the user interface for content selection with a video-on-demand system. We suggest two modes for the selection process: active and passive. This paper analyses various video intensive user interfaces using logs of user operation to understand how users behave in each mode.

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Joint Radio Selection and Relay Scheme through Optimization Model in Multi-Radio Sensor Networks

  • Lee, HyungJune
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.12
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    • pp.4451-4466
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    • 2014
  • We present joint radio selection and relay scheme that delivers data from a source to a sink in heterogeneous stationary sensor networks consisting of various radio interfaces. The proposed scheme finds the optimal relay nodes and their corresponding radio interfaces that minimize energy consumption throughout the network while satisfying the end-to-end packet deadline requirement. We formulate the problem of routing through radio interface selection into binary integer programs, and obtain the optimal solution by solving with an optimization solver. We examine a trade-off relationship between energy consumption and packet delay based on network level simulations. We show that given the end-to-end deadline requirement, our routing algorithm finds the most energy-efficient routing path and radio interface across mesh hops. We demonstrate that the proposed routing scheme exploits the given packet delivery time to turn into network benefit of reducing energy consumption compared to routing based on single radio interface.

Manipulation of the Windows Interface Based on Haptic Feedback (촉각 기반 윈도우 인터페이스)

  • Lee, Jun-Young;Kyung, Ki-Uk;Park, Jun-Seok
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.366-371
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    • 2008
  • In this paper, we suggest a haptic interface and a framework of interaction with haptic feedback based Windows graphical user interface (GUI) in a computing device with touch screen. The events that occur during a user interacts with Windows interfaces through a touch screen are filtered out by the Windows Interface Message Filter (WIMF) and converted into appropriate haptic feedback information by the Haptic Information Provider (HIP). The haptic information are conveyed to users through a stylus-like haptic interface interacting with a touch screen. Major Windows interaction schemes including button click, menu selection/pop-up, window selection/movement, icon selection/drag & drop and scroll have been implemented and user tests show the improved usability since the haptic feedback helps intuition and precise manipulation.

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A Design of Multi-Field User Interface for Simulated Breeding

  • Unemi, Tastsuo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.489-494
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    • 1998
  • This paper describes a design of graphical user interface for a simulated breeding tool with multifield. The term field is used here as a population of visualized individuals that are candidates of selection. Multi-field interface enables the user to breed his/her favorite phenotypes by selection independently in each field, and he/she can copy arbitrary individual into another field. As known on genetic algorithms, a small population likely leads to premature convergence trapped by a local optimum, and migration among plural populations is useful to escape from local optimum. The multi-field user interface provides easy implementation of migration and wider diversity. We show the usefulness of multi-field user interface through an example of a breeding system of 2D CG images.

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Energy Efficient Selection Scheme for Multiple Wireless Network Interfaces of Mobile Devices (다중 무선 네트워크 휴대 장치를 위한 에너지 효율적인 네트워크 인터페이스 선택 기법)

  • Kim, Bong-Jae;Min, Hong;Gu, Bon-Chul;Jung, Jin-Man;Cho, Yoo-Kun;Heo, Jun-Young;Hong, Ji-Man
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.12
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    • pp.1194-1198
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    • 2010
  • Recent mobile devices have multiple wireless network interfaces. Therefore, we can use a more 'energy efficient network interface for reducing energy consumption' according to the network environment without depending on a specific network interface. In this paper, we propose an energy efficient wireless network interface selection scheme for mobile devices with multiple wireless network interfaces. The proposed scheme selects a more energy efficient network interface for data communication by using polling. Also, we show that our scheme is more efficient in terms of energy consumption.

An Analytical Hierarchy Process Combined with Game Theory for Interface Selection in 5G Heterogeneous Networks

  • Chowdhury, Mostafa Zaman;Rahman, Md. Tashikur;Jang, Yeong Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.4
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    • pp.1817-1836
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    • 2020
  • Network convergence is considered as one of the key solutions to the problem of achieving future high-capacity and reliable communications. This approach overcomes the limitations of separate wireless technologies. Efficient interface selection is one of the most important issues in convergence networks. This paper solves the problem faced by users of selecting the most appropriate interface in the heterogeneous radio-access network (RAN) environment. Our proposed scheme combines a hierarchical evaluation of networks and game theory to solve the network-selection problem. Instead, of considering a fixed weight system while ranking the networks, the proposed scheme considers the service requirements, as well as static and dynamic network attributes. The best network is selected for a particular service request. To establish a hierarchy among the network-evaluation criteria for service requests, an analytical hierarchy process (AHP) is used. To determine the optimum network selection, the network hierarchy is combined with game theory. AHP attains the network hierarchy. The weights of different access networks for a service are calculated. It is performed by combining AHP scores considering user's experienced static network attributes and dynamic radio parameters. This paper provides a strategic game. In this game, the network scores of service requests for various RANs and the user's willingness to pay for these services are used to model a network-versus-user game. The Nash equilibria signify those access networks that are chosen by individual user and result maximum payoff. The examples for the interface selection illustrate the effectiveness of the proposed scheme.

Network Interface Selection Algorithm on Vertical Handoff between 3G Networks and WLANs (3G 네트워크와 무선랜 사이 계층적 핸드오프의 네트워크 인터페이스 선택 알고리즘)

  • Seok Yongho;Choi Nafiung;Choi Yanghee
    • Journal of KIISE:Information Networking
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    • v.32 no.2
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    • pp.203-214
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    • 2005
  • The integration of 3G networks and WLANs as complementary has been begun to attract much attention in industry as well as academia. This topic is becoming a burning issue, and one of the key questions which it raises is how to support a seamless vertical handoff. This paper introduces a new network interface selection algorithm for energy-efficient vertical handoff in tightly coupled systems capable of supporting seamless handoff. Our proposed scheme, Wise Interface Selection (WISE) switches the active network interface, after taking into consideration the characteristics of the network interface cards and the current level of data traffic, with the cooperation of the mobile terminals and network. Network interface switching operates independently on both the downlink and the uplink for the purpose of energy conservation. We show through simulation that less energy is consumed with WISE than when only a 3G network or WLAN interface is used, resulting in a longer lifetime for the mobile terminals. In the case of TCP connections, additional throughput gain can also be obtained.

Spectators's Route Selection and Their Individual Participation in "Meta 4Saisons" as an Interactive Art Interface (인터랙티브 아트 인터페이스의 관람과 독자적 경험 - "Meta 4Saisons"을 중심으로 -)

  • Kim, Hee-Young
    • Journal of Digital Contents Society
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    • v.8 no.2
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    • pp.129-139
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    • 2007
  • The past interactive art was only attempted through interdisciplinary study of art and science. As it goes to the digital age, however, the artistic methods based on digital technology have been gradually increasing in combination with other media in various ways. This paper analyzes how spectators' individual selection of viewing-route increases the interaction between spectators and interactive art work by focusing on $\ulcorner$Meta 4Saisons$\lrcorner$. In the process of route selection, each spectator selects his/her own viewing-route almost different from the others', respectively. This individual viewing-route makes each spectator placed in a position of individual interaction, thus leading him/her to the experience of various feelings through the act of immersing in the interactive art interface.

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A Study on the Interface Selection Scheme of Mobile Nodes with Multiple Interfaces in Ubiquitous Environments (유비쿼터스 환경에서 다중 인터페이스를 탑재한 이동 단말의 인터페이스 선택 기법에 관한 연구)

  • Kim, Seong-Chul;Moon, Il-Young;Cho, Sung-Joon
    • Journal of Advanced Navigation Technology
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    • v.14 no.2
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    • pp.198-205
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    • 2010
  • Any user in Ubiquitous environments have to be able to access networks in anywhere and anytime. Thus interests and researches are increasing. In this paper, we propose an interface selection scheme that adaptively utilizes a proper interface, as the wireless channel condition changes, instead of utilizing only one interface while the node is in move. The proposed scheme can determine which interface would be the most proper one by measuring data rate, packet error rate (PER), and end-to-end delay of each interface. From the simulation results, it is verified that the proposed scheme is able to enhance packet transmission about 20% better.