• Title/Summary/Keyword: Interface Kit

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A Project-Based Embedded Software Design Course (실습에 기반한 임베디드 소프트웨어 설계 교육)

  • Moon, Jung-Ho;Park, Lae-Jeong
    • Journal of the Korean Institute of Intelligent Systems
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    • v.21 no.5
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    • pp.581-587
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    • 2011
  • This paper presents a senior-level embedded software design course using a customized training kit. Embedded software design courses commonly entail a lot of practice hours and a semester-long project and thus requires a hardware platform on which the embedded software runs. A training kit has been designed such that both hardware system and operating system are not too complicated or heavy for undergraduate students to fully understand and to develop embedded software on their own. The course using the customized training kit gives the students hands-on experience of embedded software design and programming ranging from device drivers to user interface, thereby enabling them to have in-depth understanding of embedded software and to improve their programming skills more easily and faster than when using commercial training kits.

Implementation of an Arduino Compatible Modular Kit for Educational Purpose (모듈 기반 교육용 아두이노 호환 키트 제작)

  • Heo, Gyeongyong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.5
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    • pp.547-554
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    • 2019
  • With the curriculum revision in 2015, informatics for secondary high schools was designated as mandatory. As a result, there is an increasing interest in programming in elementary and junior high schools as well as in universities. Arduino is one of the famous tools for programming education, and the usefulness of it has been proven through various case studies. However, existing Arduino-based kits have hardware-dependent drawbacks such as complicated wiring, poor scalability, etc. To overcome these problems, we proposed a kit design, which has a module-based structure, can be extended through one common interface, and can be used for learning at various levels. In this paper, we describe the implementation details of FRUTO kit and a software to use it, which satisfies the proposed design criteria. FRUTO kit has been determined in its current form through several design changes, and is under pre-test before launching.

Development of an EEG and EP Mapping System based on the Graphical User Interface and Machine Automation (Graphical User Interface 및 자동화에 기초를 둔 뇌파 및 뇌 유발 전위 진단 시스템)

  • Kim, I.Y.;Lee, T.Y.;Ahn, C.B.
    • Proceedings of the KOSOMBE Conference
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    • v.1994 no.12
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    • pp.81-84
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    • 1994
  • A clinically oriented EEG and EP mapping system was developed with user-friendly interface and easy interactive operations. The system was based on the graphical user interface developed with C/C++ and Software Development Kit (SDK) operated under Microsoft Windows 3.1. Continuous acquisition for the EEG signal and burst mode acquisition for EEG signal syncronized to the external stimuli arc implemented with real time display. A neural network based automatic artifact discrimation is developed and implemented with which examination time can be reduced by a factor of 3 or more. Several bands of spectral maps and spectrums arc displayed for EEG diagnosis. Amplitude maps of EP signal at specified times by operator are displayed together with cine mode of EP maps for dynamic study. Source localization and other statistical signal processing are also included.

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Design and Implementation of a Home Network System on OpenWrt using Android Remote Control (OpenWrt와 Android 연동 원격 홈 네트워크 제어 시스템 설계 및 구현)

  • Kim, Cheong Ghil
    • Journal of Satellite, Information and Communications
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    • v.7 no.3
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    • pp.130-134
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    • 2012
  • This paper introduces a home network service system using a low-cost wireless router on OpenWrt which can be remotely controled by Android devices. The proposed system consists of an embedded system development platform for home network service control based on OpemWrt embedded Linux, an embedded system development platform, a remote control on Android, and a home linghting device made by an interface board with LEDs. The prototype system is made of a wireless router of Buffalo, WZR-HP-G450H, Arduino Uno interface board with LEDs, and an Android development kit of HBE-SM5-S421. The operation was performed by TCP/IP programming for Android remote control, socket programming between Android development kit and wireless router, and UART communication programming between the interface board and wireless router. The implementation result shows that a low cost home network systme could be implemented with a wireless router.

The Design And Implementation of Robot Training Kit for Java Programming Learning (Java 프로그래밍 학습을 위한 로봇 트레이닝키트의 설계 및 구현)

  • Baek, Jeong-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.10
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    • pp.97-107
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    • 2013
  • The latest programming paradigm has been mostly geared toward object-oriented programming and visual programming based on the object-oriented programming. However, object-oriented programming has a more difficult and complicated concept compared with that of existing structural programming technique; thus it has been very difficult to educate students in the IT-related department. This study designed and implemented a Java robot training kit in which the Java virtual machine is built so that it may enhance the desire and motivation of students for learning the object-oriented programming using the training kit which is possible to attach various input and output devices and to control a robot. The developed Java robot training kit is able to communicate with a computer through the USB interface, and it also enables learners to manufacture a robot for education and to practice applied programming because there is a general purpose input and output port inside the kit, through which diverse input and output devices, DC motor, and servo motor can be operated. Accordingly, facing the IT fusion era, the wall between the academic circles and the major becomes lower and the need for introducing education about creative engineering object-oriented programming language is emerging. At this point, the Java robot training kit developed in this study is expected to make a great commitment in this regard.

Microstructure Control and Tensile Property Measurements of Hot-deformed γ-TiAl alloy (열간가공된 γ-TiAl 합금의 미세조직 제어 및 기계적 특성 평가)

  • Park, Sung-Hyun;Kim, Jae-Kwon;Kim, Seong-Woong;Kim, Seung-Eon;Park, No-Jin;Oh, Myung-Hoon
    • Journal of the Korean Society for Heat Treatment
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    • v.32 no.6
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    • pp.256-262
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    • 2019
  • The microstructural features and texture development by both hot rolling and hot forging in ${\gamma}-TiAl$ alloy were investigated. In addition, additional heat treatment after hot forging was conducted to recognize change of the microstructure and texture evolution. The obtained microstructural features through dynamic recrystallization after hot deformed ${\gamma}-TiAl$ were quite different because two kinds of formation process were occurred depending on deformation condition. However, analyzed texture tends to be random orientation due to intermediate annealing up to ${\alpha}+{\beta}$ region during the hot deformation process. After additional heat treatment, microstructure transformed into fully lamellar microstructure and randomly oriented texture was also observed due to the same reason as before. Tensile test at room temperature demonstrated that anisotropy of mechanical properties were not appeared and transgranular fracture was occurred between interface of ${\alpha}_2/{\gamma}$. As a result, it could be suggested that microstructural features influenced much more than texture development on mechanical properties at room temperature.

Development of Web-cam Game using Hand and Face Skin Color (손과 얼굴의 피부색을 이용한 웹캠 게임 개발)

  • Oh, Chi-Min;Aurrahman, Dhi;Islam, Md. Zahidul;Kim, Hyung-Gwan;Lee, Chil-Woo
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.60-63
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    • 2008
  • The sony Eytoy is developed on Playstation 2 using webcam for detecting human. A user see his appearance in television and become real gamer in the game. It is very different interface compared with ordinary video game which uses joystick. Although Eyetoy already was made for commercial products but the interface method still is interesting and can be added with many techniques like gesture recognition. In this paper, we have developed game interface with image processing for human hand and face detection and with game graphic module. And we realize one example game for busting balloons and demonstrated the game interface abilities. We will open this project for other developers and will be developed very much.

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IWAP : WAP Gateway/Server Integrated Platform (IWAP : WAP 게이트웨이/서버 통합 플랫폼)

  • 오태안;송병권;이상구
    • Proceedings of the Korean Information Science Society Conference
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    • 2000.10c
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    • pp.129-131
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    • 2000
  • 최근 무선 인터넷 서비스에 대한 관심이 고조되면서 관련 기술 개발이 활발히 진행되고 있다. 현재 가장 유력한 국제표준 중 하나로 인식되어 가고 있는 WAP(Wireless Application Protocol)의 규격에 따르면 이동 단말과 WAP 서버는 WAP Gateway를 통하여 통신하도록 되어 있다. 본 논문은 리눅스 기반으로 WAP Gateway와 Server가 통합적으로 지원되는 IWAP 플랫폼의 설계 및 구현에 것이다. 제안된 IWAP 플랫폼은 WAP Gateway JABA 기반의 Server 개발환경, WML Tool-Kit 및 MUI(Management User Interface)등 크게 4개의 모듈로 구성되고, 베어러(bearer) 망으로 SMSC(Short Message Service Center)나 CSD(Circuit Switched Data) 라우터를 고려하였다.

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A STUDY ON SHEAR BOND STRENGTH OF INTERFACE BETWEEN BONE AND TITANIUM PLASMA SPRAYED IMZ IMPLANT IN RABBITS (가토에 이식된 Titanium plasma Sprayed IMZ 임프란트와 골의 계면 접촉 양상에 따른 결합력에 관한 연구)

  • Han, Chong-Hyun;Han, Dong-Hoo
    • The Journal of Korean Academy of Prosthodontics
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    • v.29 no.2
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    • pp.225-243
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    • 1991
  • In recent years immediate implantation has been tried by a few clinicians. This study placed IMZ implants in the rabbit femur with and without bony defects around the implant for simulating fresh extraction site. And one group with bony defects used porous hydroxyapatite ganules(HA) to fill if and the other group left the bony defects around the implant. The purpose of this study was to compare the shear bond strength and the bony contact and formation around the implant. Fifteen rabbits were divided into three groups and placed 10 IMZ implants to each group. Implant sites were surgically prepared with IMZ drills kit and implants were placed(Control), artificial bony defect was created with Apaceram drills kit around the implant sites and implants were placed(Experimental I), bony defect was filled with porous hydroxyapatite granules(Experimental II). Thereafter, rabbits were sacrificed at 8th week and specimens were prepared and pushout tested for shear bond strength of bone-implant interface immediately. Undecalcified and decalcified specimens were prepared with Vilanueva and hematoxylin-eosin stain for light microscopic finding. The results of this study were as follows. 1. In the control group, mean shear strength of bone-implant interface was $2.614{\pm}0.680$ MPa, experimental I was $0.664{\pm}0.322$ MPa, and experimental II was $2.281{\pm}0.606$ MPa. There was significant difference between control and experimental I, between experimental I and experimental II, but did not show significant difference between control and experimental II statistically. 2. In the bony formation surrounding IMZ implant of the three groups, that of cortical bone is more advanced than cancellous bone area. 3. In the histological findings of undecalcified specimens, control and experimental II showed more than 50% of bony or osteoid formation at the bony-implant interface. 4. In the histological findings of undecalcified specimens, experimental I showed less than 50% of bony or osteoid formation at the interface, and observed partial bony defect in the coronal zone. 5. In the experimental II group, were observed direct bony contact to hydroxyapatite granules, and infiltration of a few giant cells. 6. No inflammatory responses were seen around the titanium implants and the hydroxyapatite granules.

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DEVELOPMENT OF A POST-PROCESSING PROGRAM FOR VISUALIZATION OF MRI DATA (MRI Data 가시화용 후처리 프로그램 개발)

  • Myong, H.K.;Choi, H.H.
    • 한국전산유체공학회:학술대회논문집
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    • 2007.10a
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    • pp.67-72
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    • 2007
  • A post-processing program based on the OOP(Object-Oriented Programming) concept has been developed for visualization of MRI. User-friendly GUl(Graphic User Interface) has been built on the base of MFC(Microsoft Foundation Class). The program is organized as modules by classes based on VTK-library, and these classes are made to function through inheritance and cooperation which are an important and valuable concept of object-oriented programming. The major functions of this post-processor program are introduced and demonstrated, which include contour plot, surface plots, cut plot and clip plot as well as view manipulation (translation, rotation, scaling etc).

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