• Title/Summary/Keyword: Interface Engine

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A study on vessel diesel engine monitoring method (선박용 디젤 엔진의 원격 진단 및 모니터링에 대한 방법 연구)

  • Kim, Yoon-Hoe;Kim, Dong-Won;Park, Gwi-Tae;Choi, Ho-Woong
    • Proceedings of the KIEE Conference
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    • 2005.07d
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    • pp.2818-2820
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    • 2005
  • Recently, a request of protection environment for ocean has been increased. Owing to the reason above the development of highly efficient control technique for low pollution vessel diesel engine is concerned. In this paper, we study a method of remote diagnosis and monitoring for vessel diesel engine which is better safe and environmental friendly. Specially we propose the user interface building method of vessel diesel engine remote monitoring system using Internet.

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Development of simulation program for automotive engine cooling system (엔진 냉각 시스템의 이론적 시뮬레이션 프로그램 개발)

  • Lee, Seung-Hee;Sin, Chang-Hoon;Park, Won-Gyu;Yang, Jang-Sik;Kim, Eun-Pil;Seo, Jeong-Sik
    • Proceedings of the KSME Conference
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    • 2000.11b
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    • pp.341-346
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    • 2000
  • A numerical simulation has been carried out for the engine cooling system. It is the important element to analysis of heat transfer process in cooling system for an automotive engine. Thus, the purpose of this simulator is to present useful information at the early stages of the design of the cooling system by enabling the development engineer to predict performance trends. This program has useful window interface for analysis of the cooling system and it is convenient for user to control data with relational database. The system was simulated and compared with experimental data. As a result, the inlet, outlet temperature of the radiator by the simulator agrees well with it. It is concluded that this simulation program is available in developing the cooling system for a new car.

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Computing Thresholds of Linguistic Saliency

  • Chung, Siaw-Fong;Ahrens, Kathleen;Cheng, Chung-Ping;Huang, Chu-Ren;Simon, Petr
    • Proceedings of the Korean Society for Language and Information Conference
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    • 2007.11a
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    • pp.126-135
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    • 2007
  • We propose and test several computational methods to automatically determine possible saliency cut-off points in Sketch Engine (Kilgarriff and Tugwell, 2001). Sketch Engine currently displays collocations in descending importance, as well as according to grammatical relations. However, Sketch Engine does not provide suggestions for a cut-off point such that any items above this cut-off point may be considered significantly salient. This proposal suggests improvement to the present Sketch Engine interface by calculating three different cut-off point methods, so that the presentation of results can be made more meaningful to users. In addition, our findings also contribute to linguistic analyses based on empirical data.

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A Framework for Legal Information Retrieval based on Ontology

  • Jo, Dae Woong;Kim, Myung Ho
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.9
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    • pp.87-96
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    • 2015
  • Professional knowledge such as legal information is commonly not accessible or cannot be easily understood by the public. By using the legal ontology which is previously established, the legal information retrieval based on ontology is to use for the information retrieval. In this paper, we propose the matters required for the design and develop of the framework for the legal information retrieval based on ontology. The framework is composed of the query conversion engine of SPARQL base for query to OWL ontology and user query type engine and return value refinement engine and web interface engine. The framework does the role as the infrastructure which retrieval the legal ontology effectually and which it serves and can be used in the semantic legal information retrieval service.

The Development of Knowledge Based System for Main Engine Selection of Ships (선박 주기관선정 지원시스템에 관한 연구)

  • Dong-Kon Lee;Kyung-Ho Lee;Kyu-Yeul Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.30 no.4
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    • pp.1-7
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    • 1993
  • This paper describes development of a knowledge-based system for main engine selection of ships using general purpose expert system development tool, Nexpert Object. Developed system consist of ship performance estimation module such as resistance and propulsion, data base for main engine, knowledge base for main engine selection in Nexpert Object and graphic user interface.

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Case Study on Engine Trouble analysis and Diagnosis Using MDA (MDA를 이용한 엔진 가속 불량 진단에 관한 연구)

  • Hwang, Sung-Wan;Cha, Suk-Soo
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.21 no.9
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    • pp.105-109
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    • 2022
  • In this study, the cause of the acceleration failure of Hyundai Motor's 2.0-liter CRDi engine was analyzed. We tried to find problems through MDA (Measuring Data Analyzer) based on data such as vehicle speed, air intake, and air-fuel ratio obtained during the actual driving process. As a result, it was analyzed that the failure of the EGR valve exceeded the NOx emission standard and caused a decrease in engine output. Through this study, it is possible to reduce the time and cost of unnecessary maintenance and repair, and it is expected that a rapid cause analysis will be possible in the case of new failure diagnosis in the future.

The Development of the Software for the Powertrain Design Using Graphic User Interface (GUI를 이용한 Powertrain 설계용 소프트웨어 개발)

  • 김인찬;이승종
    • Transactions of the Korean Society of Automotive Engineers
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    • v.4 no.6
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    • pp.205-215
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    • 1996
  • In this paper, the performance analysis of the vehicle with the Ravigneaux type automatic transmission has been carried out using information of engine and drivetrain. It is necessary to understand the overall system including engine, torque converter, clutch, planetary gears, and road load. The equations of motion are derived from dynamic model. The GUI computer simulation program has been developed to analyze the powertrain performance of the vehicle with the Ravigneaux type automatic transmission.

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A Serious Game Development for Historical Education Using OGRE Engine (OGRE 엔진을 이용한 역사 교육용 기능성 게임 개발)

  • Lee, Myoun-Jae;Kim, Kyoung-Nam
    • Journal of Digital Contents Society
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    • v.11 no.3
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    • pp.385-392
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    • 2010
  • At present, educational serious games which are designed for educational purpose including funny element have been developed in korea. This paper proposes a history educational game and describes how to make history educational game using OGRE engine. The OGRE engine is public, and widely used in many universities. Methods of the proposed game's development include development environment, desired plan, game scenario, game interface, method to cooperate with physics engine and so on. The proposed game is played in performing a mission that is based on historical event of our country in itself. And discrimination of the proposed game is to set a quest with actual historical events, in order to learn history beyond the simple fun in the existing history educational games. This paper should be helpful to discrimination of history educational serious game and developers to create history educational serious game with OGRE engine.

A study on the Dynamic Signature Verification System

  • Kim, Jin-Whan;Cho, Hyuk-Gyu;Cha, Eui-Young
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.4 no.3
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    • pp.271-276
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    • 2004
  • This paper is a research on the dynamic signature verification of error rate which are false rejection rate and false acceptance rate, the size of signature verification engine, the size of the characteristic vectors of a signature, the ability to distinguish similar signatures, the processing speed and so on. Also, we present our efficient user interface and performance results.

A New Methodology for Advanced Gas Turbine Engine Simulation

  • M.S. Chae;Y.C. Shon;Lee, B.S.;J.S. Eom;Lee, J.H.;Kim, Y.R.;Lee, H.J.
    • Proceedings of the Korean Society of Propulsion Engineers Conference
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    • 2004.03a
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    • pp.369-375
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    • 2004
  • Gas turbine engine simulation in terms of transient, steady state performance and operational characteristics is complex work at the various engineering functions of aero engine manufacturers. Especially, efficiency of control system design and development in terms of cost, development period and technical relevance implies controlling diverse simulation and identification activities. The previous engine simulation has been accomplished within a limited analysis area such as fan, compressor, combustor, turbine, controller, etc. and this has resulted in improper engine performance and control characteristics because of limited interaction between analysis areas. In this paper, we propose a new simulation methodology for gas turbine engine performance analysis as well as its digital controller to solve difficulties as mentioned above. The novel method has particularities of (ⅰ) resulting in the integrated control simulation using almost every component/module analysis, (ⅱ) providing automated math model generation process of engine itself, various engine subsystems and control compensators/regulators, (ⅲ) presenting total sophisticated output results and easy understandable graphic display for a final user. We call this simulation system GT3GS (Gas Turbine 3D Graphic Simulator). GT3GS was built on both software and hardware technology for total simulation capable of high calculation flexibility as well as interface with real engine controller. All components in the simulator were implemented using COTS (Commercial Off the Shelf) modules. In addition, described here includes GT3GS main features and future works for better gas turbine engine simulation.

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