• 제목/요약/키워드: Interactive web

검색결과 410건 처리시간 0.025초

초.중등 수학교사를 위한 상호 작용적 웹기반 자료센터 개발 연구 (A Study on the Development of an Interactive Web Based Resource Center for K-12 Mathematics Teachers)

  • 김민경;노선숙
    • 한국수학교육학회지시리즈A:수학교육
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    • 제39권1호
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    • pp.71-80
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    • 2000
  • As the new century begins, it is clear that K-l2 education is going through a major change. The increasing power and affordability of personal computers along with wide spread use of the Internet has not only changed the landscape for communication but it has opened up new and exciting opportunities for education. One of the ways that Internet could help improve education is to act as an interactive communication link to gather the knowledge and experience of all the teachers and to serve as an open forum for discussing and exchanging innovative ideas. But developing a successful site is not an easy task since the success of the site depends on the level of participation and cooperation of teachers. In this paper, learnings derived from the development of an interactive web based resource center for K-12 mathematics teacher are described and recommendations for developing an effective site for teachers are suggested. The development of an interactive resource center for mathematics teachers showed that while interest for a web based resource is very high, the main obstacle for effective teacher participation is lack of easy accessibility of internet by teachers, and lack of computer and internet training for teachers. The technical issues regarding hardware installation, software development and cost were minimal. Accessibility will improve in time as more and more schools are connected to the internet, but this alone will not be enough. The study suggests that in order to bring together teachers on the internet more effort needs to be made in training teachers on the use of computers and the internet.

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상호작용적 웹활용교육에 관한 연구 (A Study on Interactive Web-based Instruction)

  • 박선주;김철;김정랑
    • 정보교육학회논문지
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    • 제2권2호
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    • pp.183-188
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    • 1998
  • 웹은 여러 사람들이 상호작용적으로 학습할 수 있는 새로운 교수 학습방법들을 제공한다. 그러나 웹상에 존재하는 교육자료들은 상호작용을 충분하게 지원하지 못하며, 학습자의 수준별로 융통성 있게 학습을 지원하기가 어렵다. 그러므로 본 논문에서는 웹을 활용하여 학습할 때 방향감을 상실하지 않고 수준별 학습이 가능하도록 상호작용성을 증진시킬 수 있는 에이전트 기술을 사용하여 웹활용교육 시스템을 제안한다.

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웹기반 그룹의사결정지원시스템을 위한 다목적 의사결정 알고리즘 개발 (A Multi-Objective Decision Making Procedure for Web-based GDSS)

  • Kim, Jae-Kyeong;Cho, Yoon-Ho
    • 한국경영과학회지
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    • 제27권2호
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    • pp.15-31
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    • 2002
  • This research suggests an interactive methodology for multiple objective linear programming problems to help the group select a compromising solution in the World Wide Web environment. Our methodology lessens the burden of group decision makers, which is one of necessary conditions of the web environment. Only the partial weak order of variables and objectives from the group decision makers are enough for searching the best compromising solution. For such a purpose, we expand the Dror and Gass algorithm to the group decision context. And we suggest the system architecture of a web-based GDSS for the Implementation of our methodology.

플랜지-복부판의 상호작용을 고려한 I형 거더의 탄성휨좌굴 (Elastic Bend Buckling of I-Girders Considering Interactive Effects of Flanges and Webs)

  • 강영종;최진유;최영준;최승겸
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 1997년도 가을 학술발표회 논문집
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    • pp.254-261
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    • 1997
  • In desingin plate bridges, the width-thickness ratio of flanges and webs are proportioned in such that the premature local buckling of flanges and webs prior to achievement of the full strength of plate-girders must be prevented. It is the common practive in most design codes that the flange local buckling strength and the web bend buckling strength are separately computed. In most practical plate girders, however, the flange buckles simultaneously when web bend-buckling occurs, vice versa. The primary purpose of the present study is to investigate the phenomenon, which may be called flange-web interactive buckling. Using the eight-node shell element available in the commercial multi-purpose program ABAQUS, the phenomenon was quantitatively investigated. Also presented are the effects of various factors such as the ratio of flange slenderness ratio to the web slenderness ratio, the ratio of flange width to the web depth, and the longitudinal stiffeners. A series of comparative studies with various design codes show that the present study provides more accurate and effective design basis in proportioning the flanges and webs.

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A Novel Interactive Power Electronics Seminar (iPES) Developed at the Swiss Federal Institute of Technology (ETH) Zurich

  • Drofenik, Uwe;Kolar, Johann W.
    • Journal of Power Electronics
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    • 제2권4호
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    • pp.250-257
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    • 2002
  • This paper introduces the Interactive Power Electronics Seminar - iPES - a new software package for teaching of fundamentals of power electronic circuits and systems. iPES is constituted by HTML text with Java applets for interactive animation, circuit design and simulation and visualization of electromagnetic fields and thermal issues in power electronics. It does comprise an easy-to-use self-explaining graphical user interface. The software does need just a standard web-browser, i.e. no installations are required. iPES can be accessed via the World Wide Web or from a CD-ROM in a stand-alone PC by students and professionals. Due to the underlying software technology iPES is very flexible and could be used for on-line learning and could easily be integrated into an e-learning platform. The aim of this paper Is to give an introduction to the iPES-project and to show the different areas covered. The e- learning software is available at no costs at $\underline{www.ipes.ethz.ch}$ in English, German, Japanese, Korean, Chinese and Spanish. The project is still under development and the web page is updated in about 4 weeks intervals.

Integration of Web Bulletin Board and Mobile Phone to Improve Teaching and Learning Process in Higher Education

  • AKAHORI, Kanji;Kim, SeeMin;YAMAMOTO, Masayuki
    • Educational Technology International
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    • 제7권1호
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    • pp.1-20
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    • 2006
  • This paper describes practical research on the improvement of teaching and learning process by integrating Web Bulletin Board (WBB) and mobile phone. This paper addresses three topics; A) the interactive lecture with topics-based discussions using the Web Bulletin Board (WBB) as a tool for assisting discussion, B) the introduction of peer evaluation among students to develop their problem-solving and cognitive skills, C) the use of mobile phones for promoting interactive lectures, keeping class attendance, conducting assignments, and providing notices for the next class. Results indicated the following research-findings: (1) WBB plays a role in facilitating positive participation in classes. (2) In contrast to the scenario of the traditional mode of instruction (without the usage of WBB), students were able to deepen their understanding of the theme by accessing the WBB before and after classes. (3) Peer evaluation highly promoted students' motivation to learn, and was effective in cultivating meta-cognition through modeling. (4) Mobile phone was identified as a highly effective tool for keeping class attendance, realizing interactive classes by generating discussions, and managing assignments and homework.

모션그래픽을 이용한 웹 인터렉티브 콘텐츠 활용 (Web Interactive Contents Use for Motion Graphic)

  • 주헌식
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2012년도 제46차 하계학술발표논문집 20권2호
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    • pp.423-424
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    • 2012
  • 본 논문에서는 모션 그래픽 진화에 따른 모션 그래픽 트랜드 변화에 대해서 나타내었다. 웹의 트랜트 변화와 함께 웹에서의 모션 그래픽스의 인터렉티브 기법에 관해서 나타내었다. 본 논문에서는 인터렉티브 기법을 적용한 웹 동영상 콘텐츠 기법들을 나타내었다. 웹 인터랙티브 콘텐츠 제작 및 활용으로 플래시 동영상 제작 활용을 나타내었다. 웹에서의 인터렉티브 콘텐츠는 이용목적에 따라 제작 및 활용 기법이 다양하다. 따라서 콘텐츠 이용에 대한 인터렉티브 콘텐츠 제작 및 활용을 고려하여야 한다.

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The Paradox of Public Diplomacy on the Web: An Empirical Analysis on Interactivity and Narratives of Nation-States' Ministry of Foreign Affairs Web Sites

  • Lee, Hyung Min;Wang, Kevin Y.;Hong, Yejin
    • International Journal of Contents
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    • 제11권3호
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    • pp.24-33
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    • 2015
  • Against the backdrop of Habermas' theory of communicative action, we empirically analyzed the level of interactivity and narratives offered in nation-states' ministry of foreign affairs Web sites. A multiple regression analysis was performed in an attempt to identify factors affecting the level of interactivity in such Web sites. Findings revealed that the level of economic development is the sole significant factor in regards to the level of interactivity. Further, self-interested, goal-directed, and strategic purposes behind the allegedly transparent, engaging, and interactive public diplomacy were evidenced through a critical analysis of the objectives, key issues, and target publics addressed and highlighted in the public diplomacy narratives on the Web. The results suggested a possible digital divide in the interactive adoption of Web public diplomacy as well as strategic motives and interests embedded in the public diplomacy communication on the Web. This study helps increase our understanding of the paradox of public diplomacy in the digital age.

ML-based Interactive Data Visualization System for Diversity and Fairness Issues

  • Min, Sey;Kim, Jusub
    • International Journal of Contents
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    • 제15권4호
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    • pp.1-7
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    • 2019
  • As the recent developments of artificial intelligence, particularly machine-learning, impact every aspect of society, they are also increasingly influencing creative fields manifested as new artistic tools and inspirational sources. However, as more artists integrate the technology into their creative works, the issues of diversity and fairness are also emerging in the AI-based creative practice. The data dependency of machine-learning algorithms can amplify the social injustice existing in the real world. In this paper, we present an interactive visualization system for raising the awareness of the diversity and fairness issues. Rather than resorting to education, campaign, or laws on those issues, we have developed a web & ML-based interactive data visualization system. By providing the interactive visual experience on the issues in interesting ways as the form of web content which anyone can access from anywhere, we strive to raise the public awareness of the issues and alleviate the important ethical problems. In this paper, we present the process of developing the ML-based interactive visualization system and discuss the results of this project. The proposed approach can be applied to other areas requiring attention to the issues.