• 제목/요약/키워드: Interactive technology

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디지털 패션영상에 나타난 가상성 연구 (Virtuality in Digital Fashion Images)

  • 김향자;김영삼
    • 한국의류학회지
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    • 제39권2호
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    • pp.233-246
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    • 2015
  • Focus on Digital Fashion Image, the conceptual framework for the thesis is established from Virtuality in Digital Art. Formative characteristics and aesthetic characteristics were studied by classifying the Digital Fashion Image applied and expressed by digital media and technology. A detective research method was used for a case study. A literature study for case-by-case data was analyzed with focus on the works expressing fashion that utilized digital media and technology since the 2000s. Through this study, the Digital revolution has created the socio-cultural impact of a Virtual representation to implement technology and fashion culture that finds ways to take advantage of the image shown in a Digital Fashion Media by understanding Virtuality. The results are as follows. First, it was a re-formation of the fashion culture through the experience of virtuality with mental zone parameters between the media 'Mediation Code'. Reflect the reality of the virtual environment as represented by a cultural image of fashion brands and fashion that reset the team relationship and formed a Homo Ludens cultural code. Second, 'Interactive Exchange' acts on the exchange interaction between the method of digital technology, the human and the machine as well as the technical interoperability of network elements and techniques. This exchange is applied to fashion images that express emotion. Forming personalized fashion items and the user interactively storage that expresses the interactive exchange to forward the identity of the emotional fashion by a change in the message delivery system fashion. Third, the emphasis on intuitive artistic expression 'Synesthesia Immersion' induces a sense of immersion and excitement through the fusion of the interconnected. Enhance a visual image in fashion sensory representation and maximize a tactile and visual virtual reality involvement.

증강현실기반 양방향 정보서비스에 관한 연구 (A Study on Interactive Information Service based on Augmented Reality)

  • 김용
    • 정보관리연구
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    • 제41권4호
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    • pp.41-67
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    • 2010
  • 군사적 목적으로 시작된 증강현실 기술은 2000년대로 넘어오면서 무선인터넷과 위치기반기술 등의 등장으로 기술의 변혁기를 맞이하고 있다. 특히 현실에 불러오는 가상의 정보가 시각 분야에서 청각, 촉각, 후각 등 다른 감각으로 확장할 수 있는 가능성 때문에 인간의 지각을 풍요롭게 하는 매체의 일환으로 주목을 받고 있다. 본 연구에서는 도서관에서 활용 가능한 증강현실기반의 2D 바코드를 활용한 양방향 정보서비스 시스템에 대한 설계와 서비스 방법에 대하여 제안하였다. 이를 위하여 증강현실에 대한 기술적 배경과 응용분야를 분석하고 도서관의 정보서비스에 적용할 수 있는 방법에 대하여 알아보았다. 특히 유비쿼터스 환경에서 이용자의 요구 및 편의성에 기반을 둔 정보서비스의 구현을 위한 에코서비스로서 2D 바코드를 활용한 정보서비스를 제안하였다.

BGP 네트워크 데이터 내의 이상징후 감지를 위한 인터랙티브 시각화 분석 기법 (Interactive Visual Analytic Approach for Anomaly Detection in BGP Network Data)

  • 최소미;김선영;이재연;고장혁;권구형;주재걸
    • 인터넷정보학회논문지
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    • 제23권5호
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    • pp.135-143
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    • 2022
  • 지난 2020년부터 세계는 COVID-19 확산으로 인해 사회적 거리두기와 재택근무를 시행함에 따라 인터넷을 활용한 비디오 및 음성 관련 콘텐츠 서비스와 클라우드 컴퓨팅 활성화로 인터넷에 대한 의존도가 늘어나면서 라우팅 프로토콜 기반 실시간 스트리밍 세션이 증가하고 있다. BGP는 가장 많이 사용되는 라우팅 프로토콜로써 보안성을 향상시키기 위해 많은 연구들이 지속되고 있으나 분석의 실시간성과 알고리즘의 오탐을 판단하기 위한 시각적 분석이 부족하다. 본 논문은 정상 및 이상으로 분류된 BGP 데이터를 수집 및 전처리 후 통계적 기법과 Rule-based 기법을 융합한 이상징후 감지 알고리즘을 활용하여 실 데이터 기반으로 분석한다. 더불어 지도 및 Sankey Chart 기반 시각화 기법으로 알고리즘의 분석 결과와 직관적인 시각화 방안으로 인터랙티브한 시공간 분석 방안을 제시한다.

Multi-scale and Interactive Visual Analysis of Public Bicycle System

  • Shi, Xiaoying;Wang, Yang;Lv, Fanshun;Yang, Xiaohang;Fang, Qiming;Zhang, Li
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권6호
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    • pp.3037-3054
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    • 2019
  • Public bicycle system (PBS) is a new emerging and popular mode of public transportation. PBS data can be adopted to analyze human movement patterns. Previous work usually focused on specific scales, and the relationships between different levels of hierarchies are ignored. In this paper, we introduce a multi-scale and interactive visual analytics system to investigate human cycling movement and PBS usage condition. The system supports level-of-detail explorative analysis of spatio-temporal characteristics in PBS. Visual views are designed from global, regional and microcosmic scales. For the regional scale, a bicycle network is constructed to model PBS data, and an flow-based community detection algorithm is applied on the bicycle network to determine station clusters. In contrast to the previous used Louvain algorithm, our method avoids producing super-communities and generates better results. We provide two cases to demonstrate how our system can help analysts explore the overall cycling condition in the city and spatio-temporal aggregation of stations.

DeepPTP: A Deep Pedestrian Trajectory Prediction Model for Traffic Intersection

  • Lv, Zhiqiang;Li, Jianbo;Dong, Chuanhao;Wang, Yue;Li, Haoran;Xu, Zhihao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제15권7호
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    • pp.2321-2338
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    • 2021
  • Compared with vehicle trajectories, pedestrian trajectories have stronger degrees of freedom and complexity, which poses a higher challenge to trajectory prediction tasks. This paper designs a mode to divide the trajectory of pedestrians at a traffic intersection, which converts the trajectory regression problem into a trajectory classification problem. This paper builds a deep model for pedestrian trajectory prediction at intersections for the task of pedestrian short-term trajectory prediction. The model calculates the spatial correlation and temporal dependence of the trajectory. More importantly, it captures the interactive features among pedestrians through the Attention mechanism. In order to improve the training speed, the model is composed of pure convolutional networks. This design overcomes the single-step calculation mode of the traditional recurrent neural network. The experiment uses Vulnerable Road Users trajectory dataset for related modeling and evaluation work. Compared with the existing models of pedestrian trajectory prediction, the model proposed in this paper has advantages in terms of evaluation indicators, training speed and the number of model parameters.

Real-time Multi-device Control System Implementation for Natural User Interactive Platform

  • 김명진;황태민;채승훈;김민준;문연국;김승준
    • 인터넷정보학회논문지
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    • 제23권1호
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    • pp.19-29
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    • 2022
  • Natural user interface (NUI) is used for the natural motion interface without using a specific device or tool like a mouse, keyboards, and pens. Recently, as non-contact sensor-based interaction technologies for recognizing human motion, gestures, voice, and gaze have been actively studied, an environment has been prepared that can provide more diverse contents based on various interaction methods compared to existing methods. However, as the number of sensors device is rapidly increasing, the system using a lot of sensors can suffer from a lack of computational resources. To address this problem, we proposed a real-time multi-device control system for natural interactive platform. In the proposed system, we classified two types of devices as the HC devices such as high-end commercial sensor and the LC devices such astraditional monitoring sensor with low-cost. we adopt each device manager to control efficiently. we demonstrate a proposed system works properly with user behavior such as gestures, motions, gazes, and voices.

Comparative Navigation system for Experiencing 3D Digital Archives of Cultural Heritage

  • Oh, S.Y.;Yeo, W.H.
    • 한국CDE학회논문집
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    • 제12권1호
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    • pp.15-26
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    • 2007
  • We have developed a method that enables a user to better understand and enjoy the contents of 3D digital archives, thereby enhancing the user's experience. The system's interactive interface, built using virtual reality technology, enables the user to "walk through" the archives, comparing two or the same content at different points in time. For example, a user can compare the proposed design for a building with the actual building and can compare the states of restoration of a cultural heritage site over time. This ability to perform multilateral comparisons enables the user to clarify the relationship between contents, the influence of one content on another, and the causal relationship between contents. Testing of a prototype system for a 3D digital archive of cultural heritage sites showed that it worked smoothly and that the users could easily operate the navigation system.

Differential Privacy in Practice

  • Nguyen, Hiep H.;Kim, Jong;Kim, Yoonho
    • Journal of Computing Science and Engineering
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    • 제7권3호
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    • pp.177-186
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    • 2013
  • We briefly review the problem of statistical disclosure control under differential privacy model, which entails a formal and ad omnia privacy guarantee separating the utility of the database and the risk due to individual participation. It has born fruitful results over the past ten years, both in theoretical connections to other fields and in practical applications to real-life datasets. Promises of differential privacy help to relieve concerns of privacy loss, which hinder the release of community-valuable data. This paper covers main ideas behind differential privacy, its interactive versus non-interactive settings, perturbation mechanisms, and typical applications found in recent research.

위성통신을 이용한 대화형 디지털 독서출판 TV방송 시스템 구성에 관한 연구 (A study on interactive digital publication TV broadcasting system composition by using satellite communication)

  • 강명구;진용욱
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2000년도 추계종합학술대회
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    • pp.224-228
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    • 2000
  • In the 21st century, it may be possible to offer comprehensive service by integrating all communication media under the development of digital technology without the classification of broadcasting and communication. In addition, it will be begun to perform HDTV broadcasting by focusing on the Metropolitan area in 2001yr and will permit over 100 channels for satellite communication, thus multi-channel TV broadcasting age has come in Korea. Therefore, this study is to identify the future environment of TV broadcasting and service area in ISDB age and to present new interactive type publication satellite TV transmission system, which provides customizing type digital screen book publication by analyzing satellite broadcasting technology to create Korean cultural area around the Korean peninsula.

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An Interactive Voice Web Browser Usable as a Multimodal Interface in Information Devices by Using VoiceXML

  • Jang, Min-Seok
    • 한국지능시스템학회논문지
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    • 제14권6호
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    • pp.771-775
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    • 2004
  • The present Web surroundings is mostly composed of HTML(Hypertext Mark-up Language) and thereby users obtain web informations mainly in GUI(Graphical User Interface) environment by clicking mouse in order to keep up with hyperlinked informations. However it is very inconvenient to work in this environment comparing with easily accessed one in which human`s voice is utilized for obtaining informations. Using VoiceXML, resulted from XML, for supplying the information through telephone on the basis of the contemporary matured technology of voice recognition/synthesis to work out the inconvenience problem, this paper presents the research results about VoiceXML VUI(Voice User Interface) Browser designed and implemented for realizing its technology and also the VoiceXML Dialog designed for the purpose of the browser's efficient use.