• Title/Summary/Keyword: Interactive search

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An Interactive Search Agent based on DotQuery (닷큐어리를 활용한 대화형 검색 에이전트)

  • Kim Sun-Ok
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.271-281
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    • 2006
  • Due to the development of Internet, number of online documents and the amount of web services are increasing dramatically. However, there are several procedures required, before you actually find what you were looking for. These procedures are necessary to Internet users, but it takes time to search. As a method to systematize and simplify this repetitive job, this paper suggests a DotQuery based interactive search agent. This agent enables a user to search, from his computer, a plenty of information through the DotQuery service. which includes natural languages. and it executes several procedures required instead. This agent also functions as a plug-in service within general web browsers such as Internet Explorer and decodes the DotQuery service. Then it analyzes the DotQuery from a user through its own program and acquires service results through multiple browsers of its own.

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Fast Millimeter-Wave Beam Training with Receive Beamforming

  • Kim, Joongheon;Molisch, Andreas F.
    • Journal of Communications and Networks
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    • v.16 no.5
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    • pp.512-522
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    • 2014
  • This paper proposes fast millimeter-wave (mm-wave) beam training protocols with receive beamforming. Both IEEE standards and the academic literature have generally considered beam training protocols involving exhaustive search over all possible beam directions for both the beamforming initiator and responder. However, this operation requires a long time (and thus overhead) when the beamwidth is quite narrow such as for mm-wave beams ($1^{\circ}$ in the worst case). To alleviate this problem, we propose two types of adaptive beam training protocols for fixed and adaptive modulation, respectively, which take into account the unique propagation characteristics of millimeter waves. For fixed modulation, the proposed protocol allows for interactive beam training, stopping the search when a local maximum of the power angular spectrum is found that is sufficient to support the chosen modulation/coding scheme. We furthermore suggest approaches to prioritize certain directions determined from the propagation geometry, long-term statistics, etc. For adaptive modulation, the proposed protocol uses iterative multi-level beam training concepts for fast link configuration that provide an exhaustive search with significantly lower complexity. Our simulation results verify that the proposed protocol performs better than traditional exhaustive search in terms of the link configuration speed for mobile wireless service applications.

Interactive Technology: Soft Engineering

  • Yoon, Joong-Sun
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2682-2686
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    • 2003
  • Recent paradigm in technology shifts from object-based technology to environment-based technology. Issue here is interaction among human, machines, and environment. This requires new interpretations for the space among them. Holistic interactions based on “Mom (embodiment)” suggest a good starting point for this endeavor. The past, present, future of technology are presented in terms of technology’s fundamental virtue: “humanizing technology” or “technology serving human.” Interactive technology initiative (ITI) is an interdisciplinary research group to search for the proper technology and the proper way of implementing technology: “interactive technology” or “soft engineering.” Some experimental activities conducted by ITI are presented in this organized session, “Interactive Technology.” Metatechnology, soft engineering, “Mom (embodiment),” holistic interactions, tangible space, and ubiquitous computing are key concepts in interactive technology.

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MediScore: MEDLINE-based Interactive Scoring of Gene and Disease Associations

  • Cho, Hye-Young;Oh, Bermseok;Lee, Jong-Keuk;Kim, Kuchan;Koh, InSong
    • Genomics & Informatics
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    • v.2 no.3
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    • pp.131-133
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    • 2004
  • MediScore is an information retrieval system, which helps to search for the set of genes associated with a specific disease or the set of diseases associated with a specific gene. Despite recent improvement of natural language processing (NLP) and other text mining approaches to search for disease associated genes, many false positive results come out due to diversity of exceptional cases as well as ambiguities in gene names. In order to overcome the weak points of current text mining approaches, MediScore introduces statistical normalization based on binomial to normal distribution approximation which corrects inaccurate scores caused by common words not representing genes and interactive rescoring by the user to remove the false positive results. Interactive rescoring includes individual alias scoring for each gene to remove false gene synonyms, referring MEDLINE abstracts, and cross referencing between OMIM and other related information.

Real-time Interactive Particle-art with Human Motion Based on Computer Vision Techniques (컴퓨터 비전 기술을 활용한 관객의 움직임과 상호작용이 가능한 실시간 파티클 아트)

  • Jo, Ik Hyun;Park, Geo Tae;Jung, Soon Ki
    • Journal of Korea Multimedia Society
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    • v.21 no.1
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    • pp.51-60
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    • 2018
  • We present a real-time interactive particle-art with human motion based on computer vision techniques. We used computer vision techniques to reduce the number of equipments that required for media art appreciations. We analyze pros and cons of various computer vision methods that can adapted to interactive digital media art. In our system, background subtraction is applied to search an audience. The audience image is changed into particles with grid cells. Optical flow is used to detect the motion of the audience and create particle effects. Also we define a virtual button for interaction. This paper introduces a series of computer vision modules to build the interactive digital media art contents which can be easily configurated with a camera sensor.

Fuzzy Preference Based Interactive Fuzzy Physical Programming and Its Application in Multi-objective Optimization

  • Zhang Xu;Huang Hong-Zhong;Yu Lanfeng
    • Journal of Mechanical Science and Technology
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    • v.20 no.6
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    • pp.731-737
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    • 2006
  • Interactive Fuzzy Physical Programming (IFPP) developed in this paper is a new efficient multi-objective optimization method, which retains the advantages of physical programming while considering the fuzziness of the designer's preferences. The fuzzy preference function is introduced based on the model of linear physical programming, which is used to guide the search for improved solutions by interactive decision analysis. The example of multi-objective optimization design of the spindle of internal grinder demonstrates that the improved preference conforms to the subjective desires of the designer.

A Study on Interactive Multimedia Contents Service System (인터랙티브 멀티미디어 콘텐츠 서비스 시스템)

  • 이준희;이재영;류승렬;조용환
    • The Journal of the Korea Contents Association
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    • v.2 no.3
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    • pp.31-40
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    • 2002
  • In this thesis, the interactive multimedia contents service system is proposed. The interactive multimedia contents service system which added the on-line merit on the off-line merit of CD-ROM title can transfer messages among users and update contents immediately. The Interactive multimedia contents service system which Integrated the CD-ROM title and Internet sonics is possible to use in on-line / off-line. The proposed system more improved the fault of CD-ROM title in the conventional main media, the search environment by using mutual correlation of the utilization and method of the Internet CD-ROM title.

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Content-search in Distributed Environment Using Standard Product Model (STEP) (분산환경에서 표준제품모델(STEP)을 이용한 내용검색)

  • 손정모;유상봉;김영호;이수홍
    • Korean Journal of Computational Design and Engineering
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    • v.4 no.4
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    • pp.285-294
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    • 1999
  • This paper presents a content-search system built on distributed environments using the open product model of STEP, The content-search system searches design data for given product descriptions such as part name and features. Distribute object interfaces has been defined by IDL and distributed product data are searched through CORBA protocols. Web interfaces are also provided for interactive user interfaces. Given a user request, a mediator interacts with distributed search servers and sends collected results back to the user. The mediator has such metadata as location, program name, and other information about product data stored on distributed system. The search servers use SDAI interfaces to search STEP files or databases. The content-search system promotes the reuse of previous design within a company and the outsourcing of part designs.

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Design of Multi-dimensional Contents Retrieval UI for Mobile IPTV

  • Byeon, Jae-Hee;Song, Ju-Hong;Moon, Nam-Mee
    • Journal of Information Processing Systems
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    • v.7 no.2
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    • pp.355-362
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    • 2011
  • Since two-way interactive broadcasting service began, remote controls have been fitted with 4 color buttons, which enables interaction and convenience to increase between users and content. Currently, diverse studies on IPTV are in progress. Particularly, as the mobile market rapidly grows, studies on mobile IPTV and on linkage with other media are constantly increasing. However, mobile IPTV has never been studied until now. In that sense, this present study attempted to design a mobile-based IPTV UI that could use a multi-dimensional search method based on consistent criteria for content search. As a result, the proposed IPTV UI is fitted with more usability and functionality for 4 color buttons. The UI designed in this study was compared to the IMDb Android Application, which uses GOMS-KLM. The results showed that the performance process was reduced by three stages, and that the performance time was reduced by more than 17.9%. Therefore, the conclusion can be reached that the proposed UI is effective for a fast search of contents.