• Title/Summary/Keyword: Interactive search

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CONSTRUCTION OF KOREAN ASTRONOMICAL JOURNAL DB (국내 천문학 논문 검색 DB 구축)

  • Sung, Hyun-Il;Kim, Soon-Wook;Yim, In-Sung;Sang, Jian
    • Publications of The Korean Astronomical Society
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    • v.21 no.2
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    • pp.113-119
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    • 2006
  • The Korean Astronomical Data Center(KADC) in Korea Astronomy and Space Science Institute(KASI) has developed a database of astronomical journals published by the Korean Astronomical Society and the Korean Space Science Society. It consists of all bibliographic records of the Journal of the Korean Astronomical Society(JKAS), Publication of the Korean Astronomical Society(PKAS), and Journal of Astronomy & Space Sciences(JASS). The KADC provides useful search functions in the search page such as search criterion of bibcode, publication date, author names, title words, or abstract words. The journal name is one of the search criterion in which more than one journal can be designated at the same time. The criterion of author name is provided bilingually: English or Korean. The abstract and full text can be downloaded as PDF files. It is also possible to search papers related to a specific research topic published in Korean astronomical journals, provided by the KADC, which often cannot be found the worldwide, Astrophysics Data System(ADS) services. The KADC will become basic infrastructure for the systematic construction of bibliographic records, and hence, make the society of Korean astronomers more interactive and collaborative.

The Study of Usability Evaluation in the EPG design of Interactive TV Programs (쌍방향 TV프로그램의 EPG 디자인 사용성 평가 연구)

  • 김종덕
    • Archives of design research
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    • v.16 no.2
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    • pp.345-354
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    • 2003
  • Digital TV broadcasting technology is recognized as a very encouraging technological development by koreans because of high-definition, multi-channel and interactive services which would broaden the viewers choice and promote people's prosperity. The technological development of digital TV service is a drastic change for people's convenience and would be a major media of‘e-government’in Korea. Digital TV Program UI will affect to people's esthetic sense and information efficiency. The information search pattern in TV is different from it of computer which has lead interactive media so far This research verifies the reasonable information display method through the usability test based on former related researches. For the case study, Interactive EPG design of SkyLife is selected and reviewed. This research includes the design development of interactive EPG of DVB-MHP.

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The Interactive Voice Services based on VoiceXML (VoiceXML 기반 음성인식시스템을 이용한 서비스 개발)

  • Kim Hak-Gyoon;Kim Eun-Hyang;Kim Jae-In;Koo Myoung-Wan
    • MALSORI
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    • no.43
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    • pp.113-125
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    • 2002
  • As there are needs to search the Web information via wire or wireless telephones, VoiceXML forum was established to develop and promote the Voice eXtensible Markup Language (VoiceXML). VoiceXML simplifies the creation of personalized interactive voice response services on the Web, and allows voice and phone access to information on Web sites, call center databases. Also, it can utilize the Web-based technologies, such as CGI(Common Gateway Interface) scripts. In this paper, we have developed the voice portal service platform based on VoiceXML called TeleGateway. It enables integration of voice services with data services using the Automatic Speech Recognition (ASR) and Text-To-Speech (TTS) engines. Also, we have showed the various services on voice portal services.

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The Interactive Use of Microcomputer for Distance Learning

  • Hong, Sung-Ryong
    • Journal of Digital Contents Society
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    • v.8 no.2
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    • pp.121-127
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    • 2007
  • For human beings, language is the most important means of communication. Bloom and Lahey see successful language development as an interaction between form, content, and use. Language knowledge is a social phenomenon produced in a socio-cultural environment through interaction. Teachers have traditionally concentrated on the structure of their student's writing rather than on the message. If writing is to be seen as an interactive social process between humans, it is the content which is responded to. Language acquisition could be a major problem for hearing-impaired children and their acquisition of written language is characteristically problematic. This study is to search the use of microcomputers in written conversational methods, which enable the hearing-impaired student to hear their conversations in a visual form and which usefully extend their written language learning opportunities.

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Method to Reduce the Human Burden of Interactive Evolutionary Computation

  • Ohsaki, Miho;Takagi, Hideyuki;Ingu, Takeo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.495-500
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    • 1998
  • This paper introduces our three approaches to reduce the burden of human interactive EC operators: (1) improvement of the interface of presenting individuals, (2)improvement of the interface of inputting fitness values, and (3) fast EC convergence. We propose methods to display individuals in order of predicted fitness values by neural networks or Euclidean distance measure for (1), to input quantized fitness values for (2), and to make a new elite by approximating the EC search space with a quadratic function for (3). They are evaluated through simulations and subjective testes, and their effects have shown.

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An Interactive Multi-objective Decision Making Technique for Sequencing Mixed Model Assembly Lines Based on Evolution Programs (진화프로그램에 기반을 둔 혼합모델 조립라인의 투입순서를 위한 대화형 다목적 의사결정 기법)

  • Kim, Yeo-Keun;Lee, Soo-Yeon
    • Journal of Korean Institute of Industrial Engineers
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    • v.25 no.3
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    • pp.310-320
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    • 1999
  • A mixed model assembly line (MMAL) is a special type of production line where a variety of product models similar in product characteristics are assembled. Determining the model sequence is an important problem for the efficient use of MMALs. This paper considers interactive multiobjective decision making problems for MMAL sequencing. Evolution program is employed as an underlying framework. In this study, a way of approximating the linear utility function is first studied. To improve its search efficiency to the solution space preferred by a decision maker, some modifications of a standard evolution program are made: operating several subpopulations instead of a single population and merging two or more subpopulations to a single subpopulation, and using a Pareto pool. Extensive computational experiments are carried out to verify the performance of the proposed approach. The computational results show that our approach is promising in solution quality.

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Constructing an Interactive Virtual Amusement Land along with 3D characters (3D캐릭터를 이용한 인터렉티브 가상놀이공간 구축)

  • 김보경;조은경;진성아
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.111-116
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    • 2003
  • Due to the increase of the Broadband Networks and Internet users culture contents in Virtual Environment such as education entertainment and culture are constantly demanded with respect to usability and effectiveness. Mostly existing virtual amusement land$ tend to retain limitations and shortcomings caused by two dimensional interface. This facts may have users directly search amusement facilities themselves resulting in lots of inconvenience. In the work here, a virtual amusement land led by 3D characters is presented. The interactive contents which users can actively participate in is developed.

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Differences between Pre-service Elementary Teachers' Perceptions and Designs on Smart Tools in Developing Smart-based Lesson Materials (스마트 지원 수업 설계에서 초등 예비교사들이 보이는 스마트 도구에 대한 인식과 활용의 차이)

  • Kang, Eunhee
    • Journal of Korean Elementary Science Education
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    • v.37 no.1
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    • pp.66-79
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    • 2018
  • The purpose of this study is to explore how pre-service elementary teachers perceive and use smart learning environments. For this purpose, 23 pre-service elementary teachers who took theory and practice in a science education course were asked to develop lesson materials using smart tools and make a self-report questionnaire. These data were categorized in an instructional, exploratory, and interactive approach, depending on how they guided students to access knowledge and information. As a result of the study, pre-service teachers perceived the smart tools as the exploratory and interactive learning tools to be used for students to actively search for and interact with data and knowledge. But in developing lesson materials, they usually used the smart tools for resource sharing and communication in the instructional manner. In conclusion, the gap between their perception of smart tools and lesson materials, and the educational implications will be discussed.

A Hybrid Metaheuristic for the Series-parallel Redundancy Allocation Problem in Electronic Systems of the Ship

  • Son, Joo-Young;Kim, Jae-Hwan
    • Journal of Advanced Marine Engineering and Technology
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    • v.35 no.3
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    • pp.341-347
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    • 2011
  • The redundancy allocation problem (RAP) is a famous NP.complete problem that has beenstudied in the system reliability area of ships and airplanes. Recently meta-heuristic techniques have been applied in this topic, for example, genetic algorithms, simulated annealing and tabu search. In particular, tabu search (TS) has emerged as an efficient algorithmic approach for the series-parallel RAP. However, the quality of solutions found by TS depends on the initial solution. As a robust and efficient methodology for the series-parallel RAP, the hybrid metaheuristic (TSA) that is a interactive procedure between the TS and SA (simulated annealing) is developed in this paper. In the proposed algorithm, SA is used to find the diversified promising solutions so that TS can re-intensify search for the solutions obtained by the SA. We test the proposed TSA by the existing problems and compare it with the SA and TS algorithm. Computational results show that the TSA algorithm finds the global optimal solutions for all cases and outperforms the existing TS and SA in cases of 42 and 56 subsystems.

An Interactive Cooking Video Query Service System with Linked Data (링크드 데이터를 이용한 인터랙티브 요리 비디오 질의 서비스 시스템)

  • Park, Woo-Ri;Oh, Kyeong-Jin;Hong, Myung-Duk;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.20 no.3
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    • pp.59-76
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    • 2014
  • The revolution of smart media such as smart phone, smart TV and tablets has brought easiness for people to get contents and related information anywhere and anytime. The characteristics of the smart media have changed user behavior for watching the contents from passive attitude into active one. Video is a kind of multimedia resources and widely used to provide information effectively. People not only watch video contents, but also search for related information to specific objects appeared in the contents. However, people have to use extra views or devices to find the information because the existing video contents provide no information through the contents. Therefore, the interaction between user and media is becoming a major concern. The demand for direct interaction and instant information is much increasing. Digital media environment is no longer expected to serve as a one-way information service, which requires user to search manually on the internet finding information they need. To solve the current inconvenience, an interactive service is needed to provide the information exchange function between people and video contents, or between people themselves. Recently, many researchers have recognized the importance of the requirements for interactive services, but only few services provide interactive video within restricted functionality. Only cooking domain is chosen for an interactive cooking video query service in this research. Cooking is receiving lots of people attention continuously. By using smart media devices, user can easily watch a cooking video. One-way information nature of cooking video does not allow to interactively getting more information about the certain contents, although due to the characteristics of videos, cooking videos provide various information such as cooking scenes and explanation for each recipe step. Cooking video indeed attracts academic researches to study and solve several problems related to cooking. However, just few studies focused on interactive services in cooking video and they still not sufficient to provide the interaction with users. In this paper, an interactive cooking video query service system with linked data to provide the interaction functionalities to users. A linked recipe schema is used to handle the linked data. The linked data approach is applied to construct queries in systematic manner when user interacts with cooking videos. We add some classes, data properties, and relations to the linked recipe schema because the current version of the schema is not enough to serve user interaction. A web crawler extracts recipe information from allrecipes.com. All extracted recipe information is transformed into ontology instances by using developed instance generator. To provide a query function, hundreds of questions in cooking video web sites such as BBC food, Foodista, Fine cooking are investigated and analyzed. After the analysis of the investigated questions, we summary the questions into four categories by question generalization. For the question generalization, the questions are clustered in eleven questions. The proposed system provides an environment associating UI (User Interface) and UX (User Experience) that allow user to watch cooking videos while obtaining the necessary additional information using extra information layer. User can use the proposed interactive cooking video system at both PC and mobile environments because responsive web design is applied for the proposed system. In addition, the proposed system enables the interaction between user and video in various smart media devices by employing linked data to provide information matching with the current context. Two methods are used to evaluate the proposed system. First, through a questionnaire-based method, computer system usability is measured by comparing the proposed system with the existing web site. Second, the answer accuracy for user interaction is measured to inspect to-be-offered information. The experimental results show that the proposed system receives a favorable evaluation and provides accurate answers for user interaction.