• Title/Summary/Keyword: Interactive production system

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Computer Aided Design of a Mold Cavity with Proper Rigging System for Casting Processes(II) (주형의 전산기 원용 설계 II -팅구계와 주형캐비티의 설계-)

  • 박종천;이건우
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.14 no.2
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    • pp.376-381
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    • 1990
  • An interactive computer program to design a mold cavity with the proper rigging system has been developed. In addition to the pattern and the risers generated in part 1 of this work, the various components of the gating system are generated in complete three dimensional models by a rational approach. Then they are laid interactively by the user, and united together with the pattern and the risers to result in the three dimensional model of the mold assembly. Finally, the vents and the mold box are constructed following the user's interactive specification and then the mold cavity is completed in a three dimensional geometric model by subtraction the mold assembly and the vents from the mold box. The three dimensional model of a mold cavity is useful for many related applications such as the solidification simulation for mold evaluation and the NC tool path generation for mold production.

A Study on the Development of Knowldege-based Computer Aided Manufacturing System for Mold Manufacturing(1) -On the modelling of feature based model and database processing with knowledge- (금형 가공용 지식기반 CAM 시스템의 개발에 관한연구 (1) -특징 형상 모델링 및 짓기 베이스화에 관하여 -)

  • 정재현
    • Journal of Advanced Marine Engineering and Technology
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    • v.23 no.5
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    • pp.622-629
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    • 1999
  • This paper presents the development of an interactive knowledge-based CAM system for design-ing and manufacturing the mold. The system is composed of two functional parts. One is the geo-metric modeller that uses the feature-based models. The models include base plate step, hole, pocket, boss and slot, These are designed by interactive user interface. The other is the expert sys-tem module with inference engine and knowledge database of workpiece material tools manufac-turing machines process an working conditions. With two parts the final mold shape is generated with manufacturing information for effective production.

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Event-Driven Social Media: Crowd Computing System Development for Idioculture Generation (이벤트 주도형 소셜 미디어: 특유문화 생성을 위한 군중 컴퓨팅 시스템 개발)

  • Lim, Seong-Taek;Cha, Sang-Yun;Park, Cha-La;Moon, Jee-Hyun;Lee, In-Seong;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.301-309
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    • 2009
  • This study focuses on event-driven social media (EDSM), which supports the production of unique cultural items of small groups by satisfying the conflicting desires of distinctiveness and assimilation that small groups possess. EDSM is a system which promotes the production of idioculture through small group interaction by using an actual event in which people participate in small groups. By setting up an EDSM system in a university festival in which 10,000 to 15,000 people gather in small groups, idioculture production was tested for approximately eight hours and a half. Interaction records gathered from the test, as well as focus group interview data garnered soon after were used to analyze usage patterns of EDSM, types of idiocultures produced, and resulting factors of user experience. Through this, considerations upon designing future EDSM were proposed.

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A Study on the Implementation of Digital Signage System on Cloud computing-based (클라우드 컴퓨팅 기반의 디지털 사이니즈 시스템 구현에 관한 연구)

  • Kim, Yong-Ho
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.283-288
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    • 2012
  • Implemented in this paper based on cloud computing needs of the digital signage software digital signage system, the existing production of the content of the inconvenience and IPTV set-up boxes designed like an unnecessary expense management, time and manpower to provide real-time information and by reducing WebEditor capable of producing interactive content authoring capabilities, such as next-generation digital signage by adding (Signage, advertising or public relations) proposed a new direction.

Fashion Industry System and Fashion Leaders in the Digital Era (디지털 시대의 패션산업 시스템과 패션리더)

  • Joo, Shinyoung;Ha, Jisoo
    • Journal of the Korean Society of Clothing and Textiles
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    • v.40 no.3
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    • pp.506-515
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    • 2016
  • This study examines the digital era's fashion system and defines fashion leaders in the system. The study was based on a theoretical review and a research survey to verify the theoretical findings. The results are follows. The critical changes in the fashion system are expansion, cyclical direction and closer distance between producer and consumer. By inflow of media to a new channel, a layer of consumers was extended and the range of celebrities participating in the fashion industry has expanded dramatically. Simultaneously with the change from vertical communication to cyclical and interactive, the direction of communication was re-routed through diverse media. Crowd sourcing activated through two-way communication service has increased consumer opportunities to participate in production and consumption. Fashion leaders have changed significantly under this new system. The range of celebrities participating in the fashion system has increased and different fashion leaders have appeared. An interactive and cyclical fashion system has been established through media innovation; consequently, the influential power of celebrities and individuals for direct participation in the fashion system directly has increased significantly.

Use of In vitro Gas Production Technique to Investigate Interactions between Rice Straw, Wheat Straw, Maize Stover and Alfalfa or Clover

  • Tang, S.X.;Tayo, G.O.;Tan, Z.L.;Sun, Z.H.;Wang, M.;Ren, G.P.;Han, X.F.
    • Asian-Australasian Journal of Animal Sciences
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    • v.21 no.9
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    • pp.1278-1285
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    • 2008
  • Measurement of gas produced during in vitro fermentation was used to investigate the fermentation characteristics and interactions of rice straw, wheat straw or maize stover mixed with alfalfa or clover at proportions of 100:0, 75:25, 50:50, 25:75 and 0:100, respectively. Cumulative gas production was recorded at 2, 4, 8, 12, 16, 24 and 48 h of incubation, and the Gompertz function was used to describe the kinetics of gas production. In vitro dry matter and organic matter disappearances (IVDMD and IVOMD) were determined after 48 h incubation. The rate of gas production of clover was higher (p<0.05) than that of rice straw, wheat straw, maize stover and alfalfa when straws and hays were incubated separately. Increasing the proportion of alfalfa in the straw-alfalfa mixtures increased (p<0.05) the rates, but not the maximum volume of gas production. However, both rate and the maximum volume of gas production were increased (p<0.01) as the proportions of clover increased in the straw-clover mixtures. The cumulative gas production at 48 h, IVDMD and IVOMD showed no consistent interaction effects between different mixtures of cereal straws and hays. The extent of interactive effects was affected by the types of cereal straw, legume hay and their proportions in the mixture. The appropriate combination for the mixture of rice straw or maize stover with leguminous hays was 75:25 and 25:75, respectively. The better combination occurred at a proportion of 50:50 for the mixture of wheat straw and alfalfa. We conclude that the suitable proportion of low-quality straw and high quality legume hay combination should be considered in the ration formulation system of ruminants according to the extent of positive interactive effects.

A Blackboard-Based Scheduling Expert System (흑판모델을 이용한 일정계획 전문가 시스템)

  • Park, Ji-Hyeong;Gang, Mu-Jin;Lee, Gyo-Il
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.20 no.1
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    • pp.14-23
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    • 1996
  • Scheduling jobs effectively under consideration of actual loads on machines is one of the most complicated tasks in production control. The complexity of the finite capacity scheduling often makes the conventional methods of industrial engineering fail. As an alternative, Knowledge-based approaches to job-shop scheduling have been evolved recently. This paper presents a blackboard- based scheduling expert system which combines knowledge-based scheduling with interactive scheduling. It is shown to be possible to generate the feasible schedule within a reasonable time. Flexible reaction management is also possible while keeping the changes in the generated schedule to the minimal and adjusting the schedule to tardy operations or working environmental changes. The system is equipped with a rule base with heuristics for handling conflicted event. A case study applying the implemented system is described.

MPEG-4 IPMP Authoring Tool for Protection and Management of Digital Contents

  • Kim Kwang-Yong;Kim Jae-Gon;Hong Jin-Woo;Kim Chang-Su;Jung Hoe-Kyung
    • Journal of information and communication convergence engineering
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    • v.3 no.4
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    • pp.195-200
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    • 2005
  • The MPEG-4 standard is aimed to define an object based audiovisual coding standard to address the emerging needs from interactive broadcasting. Since a broadcasting program is created on the basis of its objects, it is considered that MPEG-4 is most suitable for interactive broadcasting contents production and it can be retrieved in terms of its properties. But, there is no system that protects the copyright of digital contents and manages copyright and possibility that contents producer and author's copyright receives infringement at process that exchange contents mutually rose very. Therefore, we need to control and distribute contents according to user's permission rights. In this paper, we present the authoring system based on MPEG-4 IPMP for copyright and protection of MPEG-4 contents. The main features of the proposed approach is to provide an MPEG-4 compliant IPMP authoring system in a plug-in type along with standardized interfaces, which is to be able to incorporated into an existing MPEG-4 content authoring system. In this way, it is capable of authoring content to the MP4 file format while accommodating protection and management of content in a unified way. Furthermore, it also allows a user to edit and/or author IPMP information in a more efficient way by offering form based user interfaces.

Development of The GT code Recommendation Systems using Neural Networks (신경회로망을 이용한 GT 코드 추천 시스템 개발에 관한 연구)

  • 조현수;이홍익;이교일
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1994.10a
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    • pp.658-663
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    • 1994
  • The classification and coding of part for group technology applications continus to be labour intensive and time-consuming process, and therefore much effort is dedicated to the structure and creation of automatic coding systems. IN this paper, Neural networks is used to generate processes-related digit as well as part geometry-related digit of the TS code where part name is provided as input.since part name, which is appropriately designated, provides much information about part geometry and manufacturing processes. THe developed GT recommendation system is integrated with interactive TS coding system and database in order to handle the changes of production environment, such as the change of production part of plant. It is found to recommend codes accurately and promises to be a useful tool for consistent, reliable and convenient coding processes.

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A Study on the Modeling of Welding Information System for the Ship Design and Production (선박 설계/생산지원 용접정보 모델링에 관한 연구)

  • Um, D.S.;Park, J.Y.;Kang, B.Y.
    • Journal of the Society of Naval Architects of Korea
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    • v.34 no.1
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    • pp.111-121
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    • 1997
  • This paper is aimed to prose a welding information system which is usable for ship design and production processes. For this work, the welding information related to shipbuilding is analyzed systematically. Database system and object-oriented paradigm are integrated to describe the welding information model of ship structure. Event-driven programming technique and graphical user interface are used to provide the richer interactive environment and the flexibility for the application. Test program is developed to verify the consistency of the created model and to see the effectiveness of the used programming technique.

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