• Title/Summary/Keyword: Interactive laboratory

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Geo-Crowdsourcing Contributions for Cultural Mapping

  • Ribeiro, Vitor;Remoaldo, Paula;Pereira, Miguel;Goja, Ricardo;Matos, Olga;Freitas, Isabel;Alves, Juliana
    • Journal of Information Science Theory and Practice
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    • v.8 no.1
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    • pp.56-67
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    • 2020
  • Over the years, cultural mapping methods have been used in several applications and contexts, for diverse cultural assets and to create new conditions for the development of local and regional resources. These methods were inspired by the development of big urban centres and regions, which have been the great engine of cultural mapping growth. The main objectives of the present paper are to provide a literature review on cultural mapping methodologies and to develop exploratory research on crowdsource tools on creative tourism which were applied to one Portuguese municipality in 2017. The research was supported by the implementation and integration of geographic information systems (GIS) and web mapping, which will become part of the solution for the growth of less developed territories and to make more interactive tourist activities. Web mapping's contribution to enhance crowd participation was measured via analysis of 12 digital photos shared through crowdsourcing. The originality of this research lies in the attempt to develop a new model for creative tourism, trying to extend the implementation of Web Mapping crowdsourcing to deprived low density territories. Results show how public participation can be amplified for the tourism market by crowdsourcing tools. These tools look very promising since they can help several members of the public at different ages to contribute to territorial knowledge, engage in activities, and collaborate through digital tools. It is a step to fulfil the lack of studies in this subject and it contributes to the way we think about future studies.

Flange Local Buckling(FLB) for Flexural Strength of Plate Girders with High Performance Steel(HSB 800) (고성능 강재(HSB 800)를 적용한 플레이트 거더의 휨강도에 대한 플랜지 국부좌굴)

  • Kim, Jeong Hun;Kim, Kyoung Yul;Lee, Jeong Hwa;Kim, Kyung Sik;Kang, Young Jong
    • Journal of Korean Society of Steel Construction
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    • v.26 no.2
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    • pp.91-103
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    • 2014
  • High performance steel for bridges(HSB 800) with a minimum tensile stress of 800MPa was recently developed. However, the study for local buckling behavior of plate girders considering interactive effects of flanges and webs is still insufficient. In this study, the flange local buckling(FLB) strength of plate girders with HSB 800 was evaluated by nonlinear finite element analysis. The flanges and webs of plate girders having I-section were modeled as 3D shell elements in the nonlinear analysis. Initial imperfection and residual stress were imposed on the plate girder. The high performance steel was modeled as a multi-linear material. Thus, parametric study of compression flanges with a compact, noncompact and slender web was performed. The flange local buckling behavior of plate girders was analyzed, and the nonlinear analysis results were compared with the nominal flexural strength of both AASHTO LRFD(2012) and KHBDC LSD(2012) codes.

Effect of inclusion level and adaptation duration on digestible energy and nutrient digestibility in palm kernel meal fed to growing-finishing pigs

  • Huang, Chengfei;Zhang, Shuai;Stein, Hans Henrik;Zhao, Jinbiao;Li, Defa;Lai, Changhua
    • Asian-Australasian Journal of Animal Sciences
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    • v.31 no.3
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    • pp.395-402
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    • 2018
  • Objective: An experiment was conducted to evaluate effects of inclusion level of palm kernel meal (PKM) and adaptation duration on the digestible energy (DE) and apparent total tract digestibility (ATTD) of chemical constituents in diets fed to growing-finishing pigs. Methods: Thirty crossbred barrows ($Duroc{\times}Landrace{\times}Large\;White$) with an average initial body weight of $85.0{\pm}2.1kg$ were fed 5 diets in a completely randomized design. The diets included a corn-soybean meal basal diet and 4 additional diets in which corn and soybean meal were partly replaced by 10%, 20%, 30%, or 40% PKM. After 7 d of adaptation to the experimental diets, feces were collected from d 8 to 12, d 15 to 19, d 22 to 26, and d 29 to 33, respectively. Results: The DE and ATTD of gross energy (GE), dry matter (DM), ash, organic matter (OM), neutral detergent fiber (NDF), acid detergent fiber (ADF), and crude protein (CP) in diets decreased linearly as the dietary PKM increased within each adaptation duration (p<0.01). Diet containing 19.5% PKM had less DE value and ATTD of all detected items compared with other diets when fed to pigs for 14 days (p<0.05). The ATTD of CP in PKM calculated by 19.5% and 39.0% linearly increased as adaptation duration prolonged from 7 to 28 days (p<0 .01). Conclusion: Inclusion level of PKM and adaptation duration had an interactive effect on DE and the ATTD of GE, DM, OM, and CP (p<0.01 or 0.05) but ash, NDF, and ADF in diet (p>0.05). Considering a stable determination, 21 days of adaptation to a diet containing 19.5% PKM is needed in pigs and a longer adaptation time is recommended as dietary PKM increases.

Simulating reactive distillation of HIx (HI-H2O-I2) system in Sulphur-Iodine cycle for hydrogen production

  • Mandal, Subhasis;Jana, Amiya K.
    • Nuclear Engineering and Technology
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    • v.52 no.2
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    • pp.279-286
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    • 2020
  • In this article, we develop a reactive distillation (RD) column configuration for the production of hydrogen. This RD column is in the HI decomposition section of the sulphur - iodine (SI) thermochemical cycle, in which HI decomposition and H2 separation take place simultaneously. The section plays a major role in high hydrogen production efficiency (that depends on reaction conversion and separation efficiency) of the SI cycle. In the column simulation, the rigorous thermodynamic phase equilibrium and reaction kinetic model are used. The tuning parameters involved in phase equilibrium model are dependent on interactive components and system temperature. For kinetic model, parameter values are adopted from the Aspen flowsheet simulator. Interestingly, there is no side reaction (e.g., solvation reaction, electrolyte decomposition and polyiodide formation) considered aiming to make the proposed model simple that leads to a challenging prediction. The process parameters are determined on the basis of optimal hydrogen production as reflux ratio = 0.87, total number of stages = 19 and feeding point at 8th stage. With this, the column operates at a reasonably low pressure (i.e., 8 bar) and produces hydrogen in the distillate with a desired composition (H2 = 9.18 mol%, H2O = 88.27 mol% and HI = 2.54 mol%). Finally, the results are compared with other model simulations. It is observed that the proposed scheme leads to consume a reasonably low energy requirement of 327 MJ/kmol of H2.

Analysis of pile load distribution and ground behaviour depending on vertical offset between pile tip and tunnel crown in sand through laboratory model test (실내모형시험을 통한 사질토 지반에서 군말뚝과 터널의 수직 이격거리에 따른 하중분포 및 지반거동 분석)

  • Oh, Dong-Wook;Lee, Yong-Joo
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.19 no.3
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    • pp.355-373
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    • 2017
  • Tunnelling in urban areas, it is essential to understand existing structure-tunnel interactive behavior. Serviced structures in the city are supported by pile foundation, since they are certainly effected due to tunnelling. In this research, thus, pile load distribution and ground behavior due to tunnelling below grouped pile were investigated using laboratory model test. Grouped pile foundations were considered as 2, 3 row pile and offsets (between pile tip and tunnel crown: 0.5D, 1.0D and 1.5D for generalization to tunnel diameter, D means tunnel diameter). Soil in the tank for laboratory model test was formed by loose sand (relative density: Dr = 30%) and strain gauges were attached to the pile inner shaft to estimate distribution of axial force. Also, settlements of grouped pile and adjacent ground surface depending on the offsets were measured by LVDT and dial gauge, respectively. Tunnelling-induced deformation of underground was measured by close range photogrammetric technique. Numerical analysis was conducted to analyze and compare with results from laboratory model test and close range photogrammetry. For expression of tunnel excavation, the concept of volume loss was applied in this study, it was 1.5%. As a result from this study, far offset, the smaller reduction of pile axial load and was appeared trend of settlement was similar among them. Particulary, ratio of pile load and settlement reduction were larger when the offset is from 0.5D to 1.0D than from 1.0D to 1.5D.

QoS-Oriented Solutions for Satellite Broadcasting Systems

  • Vargas, Aharon;Gerstacker, Wolfgang H.;Breiling, Marco
    • Journal of Communications and Networks
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    • v.12 no.6
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    • pp.558-567
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    • 2010
  • In this paper, we analyze the capability of satellite broadcasting systems to offer different levels of quality of service (QoS). We focus on the European telecommunications standards institute satellite digital radio and digital video broadcasting satellite handheld (DVB-SH) standards, which have recently been proposed for satellite broadcasting communications. We propose a strategy to provide different levels of QoS for the DVB-SH standard on the basis of an extension of the interleaving scheme, referred to as molded interleaver, which supports low latency service requirements for interactive services. An extensive analysis based on laboratory measurements shows the benefits of this solution. We also present a multilevel coding (MLC) scheme with multistage decoding designed for broadcasting communications as an alternative to the existing standards, where services with different levels of QoS are provided. We present a graphical method based on mutual information for the design and evaluation of MLC systems used for broadcasting communications. Extensive simulations for a typical satellite channel show the viability of the proposed MLC scheme. Finally, we introduce multidimensional constellations in the proposed MLC scheme in order to increase the number of different protection levels.

A boundary line between shear strain formations associated with tunnelling adjacent to an existing piled foundation (기존 파일기초에 근접한 터널굴착으로 인한 전단변형률 형성에서의 경계선)

  • Lee, Yong-Joo
    • Journal of Korean Tunnelling and Underground Space Association
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    • v.10 no.3
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    • pp.283-293
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    • 2008
  • A study of interactive ground behaviour due to tunnelling adjacent to existing piles has not been recognized well for the most geotechnical engineers so far. Because this is a very sophisticated boundary condition problem. In this study, therefore, the author has conducted both the laboratory model test and finite element analysis (FEA) to figure out such a complicated ground behaviour related to shear strain formations. Based on the model testing and FEA results, a boundary line which divides into two distinctive shear strain formations in relation to the locations of end-bearing pile tips was proposed. The author believes that the proposed boundary line may be helpful for planning the appropriate tunnel positions for avoiding damage of buildings which supported by piled-foundations in urban areas.

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A Study of Non-Disruptive Update Scheme for Online Game (온라인게임을 위한 무 정지 업데이트 기법의 연구)

  • Kang, Sang-Yong;Han, Jung-Hyun
    • Journal of Korea Multimedia Society
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    • v.17 no.11
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    • pp.1307-1312
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    • 2014
  • Online games are virtual space where it connects individual users through network connection to offer enjoyment of play games and game developer who service online games have to develop new contents and provide them to users to extend life of their service. Typically, in order to update new contents, all service companies have maintenance schedule to stop the game service for a while to update both server and client applications. Usually this process takes quite amount of time and users do not have any other choice but disconnected from server and wait until it is over. The purpose of this thesis is to describe the advantages of new design system which will allows users to continue to play the game even during the update. The main focus of this design is to make users feel more convenience in online gaming experience by move client from previous server to new server while users are still playing. If they can to connect current client with new server without any certificate validation process while users information from the client can automatically pass through to the new server, users may not need to experience maintenance for new contents update.

High-Efficiency and Low-Complexity Spread Spectrum ALOHA for Machine-to-Machine Communications (사물지능 통신을 위한 고효율 저복잡도 대역 확산 알로하 기법)

  • Noh, Hong-jun;Park, Hyung-won;Lim, Jae-sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.41 no.12
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    • pp.1700-1706
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    • 2016
  • To improve the number of simultaneous transmissions of machine-to-machine traffic in a spread spectrum ALOHA channel, we propose a new spreading technique called doubly truncated cyclic code shift keying (DTCCSK). By truncating the codeset of cyclic code shift keying, DTCCSK freely adjusts the spreading factor and the symbol length. As a result, DTCCSK exhibits both a high spectral efficiency of M-ary signaling and low implementation complexity of a direct sequence.

Multi-Screen Virtual Reality System : VROOM - Hi-Resolution and four-screen Stereo Image Projection System -

  • NAKAJIMA, Masayuki;TAKAHASHI, Hiroki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1997.06a
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    • pp.95-100
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    • 1997
  • In this paper, we report a system specifications of Hi-resolution and four-screen stereo image projection system which was established in VBL(Venture Business Laboratory) at Tokyo Institute of Technology on 3rd July 1996. The system is 3m $\times$ 3m $\times$2.2m rectangular parallelepiped composed of three 150inch side screens and floor. Host computers can generate virtual environment s in real-time and four projecters project these images to the screens. Viewers are, therefore, surrounded by these screens and an illusion of immersion can be created. Because, the views of users are completely covered with the projection images and many kinds of interactive devices can be used in this system. Moreover, many users can have experience the virtual environments at the same time. Usually, this kind of system uses hi-performance graphics workstations for host computers. One is SGI(Silicon Graphics, Inc.) Onyx with 3 Reality Engines. The other system is 4 personal computers. Because hi-performance and low price graphics accelerators for personal computer have been developed in these years, the abilities of VR(Virtual Reality) systems based on personal computers should be investigated.

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