• Title/Summary/Keyword: Interactive engineering education

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Development of Web-based Contents for Differential Equations using Java Beans (자바 빈즈를 이용한 웹 기반의 미분방정식 학습 컨텐츠 개발)

  • Jeong Kwang-Young;Ho Won;Banh Le Viet
    • Journal of Engineering Education Research
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    • v.6 no.1
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    • pp.32-41
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    • 2003
  • This paper presents web-based contents for studying differential equations. The component-based software development techniques have been used to develop Java Bean components which are simple and convenient for learners. The components have been used to make the contents for the differential equations. The contents have high interactive capability, which gives much interest to learners. The learners can easily understand the mathematical concept by repeating the solving procedure.

Design and Implementation of Courseware based on Education Engineering (교육공학을 기반으로 한 코스웨어 설계 및 구현)

  • 이기철;이종혁
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2000.05a
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    • pp.301-305
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    • 2000
  • 최근 연구되고 있는 web 기반이나 멀티미디어 등을 이용한 CAI, 인공지능형 교육시스템, 가상교육 등은 매체의 특성과 관련된 연구물로서 교수 설계, 교수 분석, 학습자 분석 등의 문제점이 도출될 가능성을 가지고 있다. 이러한 문제점들은 교육공학에서의 하드공학과 소프트공학, 즉 매체의 특성과 매체를 통한 메시지의 설계가 효과적으로 융화되지 못한 결과이다. 따라서 본 논문에서는 기존의 코스웨어가 가지는 특성에 교육공학적 의미를 부가하여 학습자 특성을 고려한 교과내용의 재구성, 개별화수업이 가능한 코스웨어와 주관식문제를 이용한 상호작용(Interactive)을 통하여 지능적이고 효율적인 코스웨어를 설계 및 구현하였다.

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Interactive CO2 Adsorption on the BaO (100) Surface: A Density Functional Theory (DFT) Study

  • Kwon, Soon-Chul;Hwang, Jung-Bae;Lee, Han-Lim;Lee, Wang-Ro
    • Bulletin of the Korean Chemical Society
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    • v.31 no.8
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    • pp.2219-2222
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    • 2010
  • A density functional theory (DFT) study of $CO_2$ adsorption on barium oxide (BaO) adsorbents is conducted to understand the chemical activity of the oxygen site on the BaO (100) surface. This study evaluated the adsorption energies and geometries of a single $CO_2$ molecule and a pair of $CO_2$ molecules on the BaO (100) surface. A quantum calculation was performed to obtain information on the molecular structures and molecular reaction mechanisms; the results of the calculation indicated that $CO_2$ was adsorbed on BaO to form a stable surface carbonate with strong chemisorption. To study the interactive $CO_2$ adsorption on the BaO (100) surface, a pair of $CO_2$ molecules was bound to neighboring and distant oxygen sites. The interactive $CO_2$ adsorption on the BaO surface was found to slightly weaken the adsorption energy, owing to the interaction between $CO_2$ molecules.

A Study on Marker-based Detection Method of Object Position using Perspective Projection

  • Park, Minjoo;Jang, Kyung-Sik
    • Journal of information and communication convergence engineering
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    • v.20 no.1
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    • pp.65-72
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    • 2022
  • With the mark of the fourth industrial revolution, the smart factory is evolving into a new future manufacturing plant. As a human-machine-interactive tool, augmented reality (AR) helps workers acquire the proficiency needed in smart factories. The valuable data displayed on the AR device must be delivered intuitively to users. Current AR applications used in smart factories lack user movement calibration, and visual fiducial markers for position correction are detected only nearby. This paper demonstrates a marker-based object detection using perspective projection to adjust augmented content while maintaining the user's original perspective with displacement. A new angle, location, and scaling values for the AR content can be calculated by comparing equivalent marker positions in two images. Two experiments were conducted to verify the implementation of the algorithm and its practicality in the smart factory. The markers were well-detected in both experiments, and the applicability in smart factories was verified by presenting appropriate displacement values for AR contents according to various movements.

Hands-on Education Module for Modular Construction, 3D Design, and 4D Schedule

  • Kithas, Kyle A.;Choi, Jin Ouk
    • International conference on construction engineering and project management
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    • 2022.06a
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    • pp.484-491
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    • 2022
  • A paradigm shift in teaching modular construction in higher education and K-12 is proposed as a means to increase the future adoption of the modular construction technique. To this effect, a new education module is presented to STEM educators. This education module is based on LEGOs and directed towards educators in the architecture, engineering, and construction (AEC) industry. The main objectives of the education module are to increase interest and knowledge of modular construction, acknowledge the benefits of using 3D design with 4D scheduling, and create a simulating hands-on educational opportunity. The education module is designed to allow participants to experience a hands-on simulation of modular construction and stick-built construction through building a LEGO project. Participants are challenged to find the advantages and disadvantages in both construction systems first-hand and record their findings. Results are presented from the preliminary testing of this education model on a group of construction management students at the University of Nevada, Las Vegas. Overall, the survey results showed that the LEGO education module was successful at achieving the project's three main objectives: 1) increasing the participants' interest and knowledge of modular construction through an interactive project; 2) increasing the participants' understanding of the benefits of 3D design with 4D scheduling over the use of 2D drawings; and 3) creating a simulating hands-on educational opportunity to help participants compare modular construction to stick-built construction. In the end, this proposed a new LEGO education module addressing the problems identified from this study with more participants.

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A Study on the Delivery Systems of Teaching and Learning Contents for Education System Reform of Developing Countries

  • Kim, Myong-Hee;Park, Man-Gon
    • Journal of Korea Multimedia Society
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    • v.14 no.3
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    • pp.471-479
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    • 2011
  • The world has witnessed a phenomenal growth in information and communication technologies (ICT). The development of new broadband communication services convergence of telecommunication with computers and recent developments in the field of communication protocol have fostered challenges as well as offerings in the wide-ranging use of ICT to support the creation of dynamic and interactive teaching and learning environment. By emergence of ICT, most of education and training institutions are struggling to integrate ICT and education and training systems. It is so important to apply proper delivery systems for utilization of the computerized teaching and learning contents in the classrooms. It will be a preliminary activity for building open and flexible distance teaching and learning systems in developing countries. In this paper, we would like to suggest and recommend the proper delivery systems for utilization of the computerized teaching and learning contents in the classrooms for education sector reform in developing countries.

Development of Interactive Hologram Education System based on Speech Recognition - Live Map (음성인식 기반 대화형 홀로그램 교육 시스템의 개발 및 평가에 관한 연구 - 라이브맵(Live Map))

  • Kwon, Chongsan;Lee, Dong-Heon;Moon, Mikyeong
    • Journal of Industrial Convergence
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    • v.17 no.4
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    • pp.69-75
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    • 2019
  • In this study, we developed a world map learning system for elementary education that uses Google Cloud platform STT, Dialog Flow, and fan holograms to recognize the voices of learners and to show and explain three-dimensional images of suitable results as holograms. As a result of the experiments and interviews, it is expected to be helpful for improving the learning effect by inducing students' interest and immersion and is expected to be effectively used for collaborative learning and education for students with disabilities.

The Development of Interactive Artificial Intelligence Blocks for Image Classification (이미지 분류를 위한 대화형 인공지능 블록 개발)

  • Park, Youngki;Shin, Youhyun
    • Journal of The Korean Association of Information Education
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    • v.25 no.6
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    • pp.1015-1024
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    • 2021
  • There are various educational programming environments in which students can train artificial intelligence (AI) using block-based programming languages, such as Entry, Machine Learning for Kids, and Teachable Machine. However, these programming environments are designed so that students can train AI through a separate menu, and then use the trained model in the code editor. These approaches have the advantage that students can check the training process more intuitively, but there is also the disadvantage that both the training menu and the code editor must be used. In this paper, we present a novel artificial intelligence block that can perform both AI training and programming in the code editor. While this AI block is presented as a Scratch block, the training process is performed through a Python server. We describe the blocks in detail through the process of training a model to classify a blue pen and a red pen, and a model to classify a dental mask and a KF94 mask. Also, we experimentally show that our approach is not significantly different from Teachable Machine in terms of performance.

Modern Approaches of Education in Power Electronics (전력전자교육에 관한 새로운 모색)

  • Choi, Jae-Ho
    • Proceedings of the KIPE Conference
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    • 2002.07a
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    • pp.643-647
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    • 2002
  • 본 논문에서는 전력전자분야의 교육과 자가학습에 활용될 수 있는 소프트웨어인 'iPES-Interactive Power Electronics Seminar'를 소개한다. iPES는 HTML 텍스트로 구성되었고 자바 애플릿이 포함되어서 전력전자회로 및 전기기기시스템을 친화적인 만화와 시뮬레이션으로 이해할 수 있도록 하고 있다. 이를 구동하기 위해서는 표준 웹브라우저만 있으면 사용이 가능하며 별도의 소프트웨어를 필요로 하지 않는 다는 특징이 있다. iPES는 www.ipes.ethz.cz에 접속하면 되고 한국어로도 사용이 가능하다. 본 자료는 Kolar 교수와 공동 협의로 APEC '2002에 발표된 자료를 기초로 국내 관련분야 전문가들에게 소개하고자 작성되었으며 지면관계상 그림 예를 포함하지 못하였다.

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Development of Anatomy Education Software System (해부학 학습을 위한 소프트웨어의 개발)

  • Kim, Chang-Il
    • Proceedings of the KOSOMBE Conference
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    • v.1993 no.11
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    • pp.187-189
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    • 1993
  • I developed a computer program that can be used in studying the human anatomy. The program not only displays anatomical images, but also it gives some questions about the name of organs in the human body and evaluates tile answers. The program helps students scrutinize the detailed human anatomy by providing a way of interactive zooming anatomical images. To make the program more useful, better anatomical images need to be collected, and a context-sensitive search-and-view facility should be equipped with.

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