• Title/Summary/Keyword: Interactive approach

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Interaction analysis of three storeyed building frame supported on pile foundation

  • Rasal, S.A.;Chore, H.S.;Sawant, V.A.
    • Coupled systems mechanics
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    • v.7 no.4
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    • pp.455-483
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    • 2018
  • The study deals with physical modeling of a typical three storeyed building frame supported by a pile group of four piles ($2{\times}2$) embedded in cohesive soil mass using three dimensional finite element analysis. For the purpose of modeling, the elements such as beams, slabs and columns, of the superstructure frame; and that of the pile foundation such as pile and pile cap are descretized using twenty noded isoparametric continuum elements. The interface between the pile and the soil is idealized using sixteen node isoparametric surface element. The soil elements are modeled using eight nodes, nine nodes and twelve node continuum elements. The present study considers the linear elastic behaviour of the elements of superstructure and substructure (i.e., foundation). The soil is assumed to behave non-linear. The parametric study is carried out for studying the effect of soil- structure interaction on response of the frame on the premise of sub-structure approach. The frame is analyzed initially without considering the effect of the foundation (non-interaction analysis) and then, the pile foundation is evaluated independently to obtain the equivalent stiffness; and these values are used in the interaction analysis. The spacing between the piles in a group is varied to evaluate its effect on the interactive behaviour of frame in the context of two embedment depth ratios. The response of the frame included the horizontal displacement at the level of each storey, shear force in beams, axial force in columns along with the bending moments in beams and columns. The effect of the soil- structure interaction is observed to be significant for the configuration of the pile groups and in the context of non-linear behaviour of soil.

OWC based Smart TV Remote Controller Design Using Flashlight

  • Mariappan, Vinayagam;Lee, Minwoo;Choi, Byunghoon;Kim, Jooseok;Lee, Jisung;Choi, Seongjhin
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.1
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    • pp.71-76
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    • 2018
  • The technology convergence of television, communication, and computing devices enables the rich social and entertaining experience through Smart TV in personal living space. The powerful smart TV computing platform allows to provide various user interaction interfaces like IR remote control, web based control, body gesture based control, etc. The presently used smart TV interaction user control methods are not efficient and user-friendly to access different type of media content and services and strongly required advanced way to control and access to the smart TV with easy user interface. This paper propose the optical wireless communication (OWC) based remote controller design for Smart TV using smart device Flashlights. In this approach, the user smart device act as a remote controller with touch based interactive smart device application and transfer the user control interface data to smart TV trough Flashlight using visible light communication method. The smart TV built-in camera follows the optical camera communication (OCC) principle to decode data and control smart TV user access functions according. This proposed method is not harmful as radio frequency (RF) radiation does it on human health and very simple to use as well user does need to any gesture moves to control the smart TV.

Human-Computer Interaction Based Only on Auditory and Visual Information

  • Sha, Hui;Agah, Arvin
    • Transactions on Control, Automation and Systems Engineering
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    • v.2 no.4
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    • pp.285-297
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    • 2000
  • One of the research objectives in the area of multimedia human-computer interaction is the application of artificial intelligence and robotics technologies to the development of computer interfaces. This involves utilizing many forms of media, integrating speed input, natural language, graphics, hand pointing gestures, and other methods for interactive dialogues. Although current human-computer communication methods include computer keyboards, mice, and other traditional devices, the two basic ways by which people communicate with each other are voice and gesture. This paper reports on research focusing on the development of an intelligent multimedia interface system modeled based on the manner in which people communicate. This work explores the interaction between humans and computers based only on the processing of speech(Work uttered by the person) and processing of images(hand pointing gestures). The purpose of the interface is to control a pan/tilt camera to point it to a location specified by the user through utterance of words and pointing of the hand, The systems utilizes another stationary camera to capture images of the users hand and a microphone to capture the users words. Upon processing of the images and sounds, the systems responds by pointing the camera. Initially, the interface uses hand pointing to locate the general position which user is referring to and then the interface uses voice command provided by user to fine-the location, and change the zooming of the camera, if requested. The image of the location is captured by the pan/tilt camera and sent to a color TV monitor to be displayed. This type of system has applications in tele-conferencing and other rmote operations, where the system must respond to users command, in a manner similar to how the user would communicate with another person. The advantage of this approach is the elimination of the traditional input devices that the user must utilize in order to control a pan/tillt camera, replacing them with more "natural" means of interaction. A number of experiments were performed to evaluate the interface system with respect to its accuracy, efficiency, reliability, and limitation.

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Development of Artificial Intelligence Modeling System for Automated Application of Steel Margin in Early Modeling Process using AVEVA Marine (AVEVA Marine 강재마진의 선모델링 자동반영을 위한 인공지능 모델링 시스템 개발)

  • Kim, Nam-Hoon;Park, Yong-Suk;Kim, Jeong-Ho;Kim, Yeon-Yong;Chun, Jong-Jin;Choi, Hyung-Soon
    • Special Issue of the Society of Naval Architects of Korea
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    • 2013.12a
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    • pp.35-41
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    • 2013
  • Nowadays, automated modeling system for steel margin based on interactive user interface has been developed and applied to the production design stage. The system could increase design efficiency and minimize human error owing to recent CAD technique. However, there has been no approach to the pre-nesting design stage at all in early modeling process especially where ship model should be handled at more than two design stages using AVEVA Marine. A designer of the design stage needs artificial intelligence system beyond modeling automation when 3D model must be prepared in early modeling process using AVEVA Marine because they have focused on 2D nesting traditionally. In addition, they have a hard time figuring out the model prepared in previous design stage and modifying the model for steel purchase size in early modeling process. In this paper, artificial intelligence modeling system for automated application of steel margin in early modeling process using AVEVA Marine is developed in order to apply to the pre-nesting design stage that can detect effective segments before a calculation to find if a segment locates near block butt boundaries by filtering noise segments among lines, curves and surface intersections based on IT big data analysis.

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Development of a Web-based Interactive Education systems (웹 기반의 상호작용 교육용 시스템 개발)

  • Jang, Chung-Seong;Rim, Hwa-Kyung;Choi, Hyo Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.177-185
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    • 2014
  • The smart devices are used more and more, these days. It make the teaching method using smart devices possible and it is considered as important method in the modern society. Though this kind of approach is prospering in foreign countries, it is not so in the domestic education system. Therefore, this paper proposes the mobile web system supporting the active interaction between the teacher and the students for the domestic education. This system can be used everywhere smart device is connected to the internet. The teacher set a question and the students answers against it through the system in real time. All questions and answers are written into the system and it can be checked again visually. It makes teachers and students trace and evaluate their interaction. And the teacher can download those result in microsoft Excel file format. We did a survey on this system to students and got positive response.

Implementation of Regional Cerebral Blood Volume Map Using Perfusion Magnetic Resonance Image Process Algorithm (관류자기공명 영상처리 알고리즘을 이용한 대뇌 혈류량 맵의 구현)

  • Park Byung-Rae
    • The Journal of the Korea Contents Association
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    • v.5 no.5
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    • pp.296-304
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    • 2005
  • Quantitative analysis compare to dynamic characteristic change of the regional cerebral blood volume(rCBV) after development of cerebral fat embolism in cats using perfusion magnetic resonance(MR) Imaging. Twenty cats were used. Linoleic acid (n=11) were injected into the internal carotid artery using microcatheter through the transfemoral approach. Polyvinyl alcohol (Ivalon) (n=9) was injected as a control group. Perfusion MR images were obtained at 30 minutes and 2 hours after embolization, based on T2 and diffusion-weighted images. The data was time-to-signal intensity curve and ${\Delta}R_2^*$ curve were obtained continuously with the aid of home-maid image process algorithm and IDL(interactive data Banguage, USA) softwares. The ratios of rCBV increased significantly at 2 hours compared with those of 30 minutes (P<0.005). In conclusion, cerebral blood flow decreased in cerebral fat embolism immediately after embolization and recovered remarkably in time course. It is thought that clinically informations to dynamic characteristic change of the cerebral hemodynamics to the early finding in cerebral infarction by diffusion weighted imaging(DWI) and perfusion weighted imaging(PWI).

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Stable and Easily Parallizable Cloth Animation Method (안정적이고 병렬화가 용이한 옷감 애니메이션 기법)

  • Kang Young-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.5
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    • pp.995-1001
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    • 2005
  • Implicit Integration has become a standard approach to efficient cloth animation, and it guarantees the stability of the system so that large steps can be used. Therefore, it is regarded as the best method for the real-time or interactive animation of cloth. Since the implicit method was introduced for stable cloth animation, various cloth animation techniques based on the method have been proposed. It is now possible to generate the real-time animation of cloth model with thousands of mass-point in general PC environments. Although the implicit method guarantees the stability, the implementation of the implicit method is generally more difficult than that of the explicit method. Even worse, it is very difficult to parallelize the computation process of the implicit method. The cloth animation with implicit method can be formalized as a linear system solving. In this paper we propose an stable and efficient cloth animation techniques based on the implicit method. The proposed method can be easily parallelized. Self-collision is another important issue in cloth animation, we also propose an efficient self-collision avoidance techniques.

Generalized Analysis of RC and PT Flat Plates Using Limit State Model (한계상태모델을 이용한 철근콘크리트와 포스트텐션 무량판의 통합해석)

  • Kang, Thomas H.K.;Rha, Chang-Soon
    • Journal of the Korea Concrete Institute
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    • v.21 no.5
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    • pp.599-609
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    • 2009
  • This paper discusses generalized modeling schemes for both reinforced concrete (RC) and post-tensioned (PT) flat plate buildings. In this modeling approach, nonlinear behavior due to slab flexure, moment and shear transfer at slab-column connections, and punching shear was included along with linear secant stiffness of each member or connection that accounts for concrete cracking. This generalized model was capable of simulating all different scenarios of slab-column connection failures such as brittle punching, flexure-shear interactive failure, and flexural failure followed by drift-induced punching. Furthermore, automatic detection of drift-induced punching shear and subsequent backbone curve modifications were realistically modelled by incorporating the limit state model, in which gravity shear versus drift capacity relations were adopted. The validation of the model was conducted using one-third scale two-story by two-bay RC and PT flat plate frames. The comparisons revealed that the model was robust and effective.

A Study on the Development of a Quantified Module for the Evaluation of industrial Design Proposals (산업디자인 제품화 개발을 위한 정략적모듈의 개발)

  • 우흥룡;신학수;고을한;한석우;홍석기;김창현
    • Archives of design research
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    • v.9
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    • pp.801-810
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    • 1994
  • Design Problems are often both multidimensional and highly interactive. Very rarely does any part of a designed thing serve only one purpose. The activity of designing is thus a goal-directed activity and normally a goal-directed problem-solving activity. This means, problem solving is finding a way to get from some initial situation to a desired goal. Designers are transforming agents within a society whose goals are to improve the human condition through physical metamorphosis. Many theorist have agreed that designing involves problem solving or decision making. Accordingly evaluation plays an essential role in design activity. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives Alternatives in multi-objective decision prOblems generally possess numerous attributes by which they can be described and compared. The evaluation factors include all attributes that have levels specified by quantitative and qualitative objectives. However since qualitative factors are difficult to quantify as numeral estimates, these factors have tended to be ignored without regard for their importance to human content. We adapted the Accumulative Evaluation Model as an evaluation algorithm for IDES. Industrial Design Evaluation System (IDES) consists of 3 major modules ( 1 Design Element, 2.Matrix, 3.Evaluation). It is intended to be an aid for design evaluation. The luther thinks IDES is a new design evaluation approach which could provide effective rating of design values to make value judgements. It is an attempt to provide industrial designers with access to design evaluation. The author's aim is to produce an Object-Oriented Evaluation System which can guide the designers and decision makers under complex design projects. It uses\ulcorner an Object-Oriented Programming for this prototype, Because of managing complexity (Flexibility and Reusability) and improving productivity(Extensibility & Maintainability and Programming by User) in software development process. The author has chose the C++ because it is a hybrid, rather than pure Object-Oriented Language.

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The Moderating Effects of Personality Types on the Relationships between Self-Efficacy and Job Satisfaction and Turnover Intention: Using of Sample Transportation Service Workers (성격유형, 직무만족, 이직의도와 자기효능감의 조절효과: 운수서비스종사자를 중심으로)

  • Noh, KyungMun;Kwon, Kiwook;Oh, Se Hyung;Ryou, Hyo Sang
    • Journal of Service Research and Studies
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    • v.6 no.1
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    • pp.51-69
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    • 2016
  • This study explores the moderating effects of personality types (Big'5) influence on the relationship between job satisfaction and turnover intension using dispositional approach. In order for that, we surveyed for employees of 4 service's company and 430 samples were used for empirical study. According to result, extroversion and conscientiousness among personality types had significant positive effects on job satisfaction. And agreeableness and conscientiousness had negative effects on turnover intention. but extroversion and conscientiousness had positive effects on turnover intention. Self-efficacy had interactive effects on the relationship between personality type and job satisfaction. but it influenced only agreeableness. The self-efficacy had moderating effects agreeableness on the relationship between personality type and turnover intention.