• 제목/요약/키워드: Interactive approach

검색결과 407건 처리시간 0.03초

인체공학적 패턴 교육을 위한 새로운 교수법 제안: 3D 모델링 기반으로 제작한 Half Scale Body Form를 이용하여 (Introducing a New Pedagogical Approach for Ergonomic Pattern Education: Leveraging a Half-Scale Body Form Based on 3D Modeling)

  • 천린;홍유화;박주연
    • 한국의류산업학회지
    • /
    • 제26권1호
    • /
    • pp.78-87
    • /
    • 2024
  • This study aimed to propose an innovative teaching pedagogy using a half-scale body form in apparel design education and evaluate its effectiveness in augmenting students' understanding of ergonomic patterns. Constructed in alignment with Phoenix's (2018) study, which used 3D body scanning and digital editing software, the half-scale body form was created through a five-step process, encompassing body measurement, 3D body modeling, fabrication of a physical half-scale body form, pattern making, and evaluation. Implemented in an undergraduate patternmaking course offered at a 4-year university in the metropolitan Seoul, this instructional approach's effectiveness was gauged through students' course projects and exit interviews. The results underscored the positive impact of the proposed teaching pedagogy on students' grasp of ergonomic pattern development, fostering a keen understanding of diverse body shapes and sizes and the relationship between the human body and garments. Furthermore, it played a role in cultivating positive body image and self-endorsement among students. The research contributes meaningfully by presenting a fresh perspective in apparel design education, seamlessly integrating advanced anthropometric and technological tools into a conventional patternmaking classroom. It offers a novel learning experience for students majoring in apparel, creating a fun and interactive teaching environment.

Numerical Modeling of Combustion Processes and Pollutant Formations in Direct-Injection Diesel Engines

  • Kim, Yong-Mo;Lee, Joon-Kyu;Ahn, Jae-Hyun;Kim, Seong-Ku
    • Journal of Mechanical Science and Technology
    • /
    • 제16권7호
    • /
    • pp.1009-1018
    • /
    • 2002
  • The Representative Interactive Flamelet (RIF) concept has been applied to numerically simulate the combustion processes and pollutant formation in the direct injection diesel engine. Due to the ability for interactively describing the transient behaviors of local flame structures with CFD solver, the RIF concept has the capabilities to predict the auto-ignition and subsequent flame propagation in the diesel engine combustion chamber as well as to effectively account for the detailed mechanisms of soot formation, NOx formation including thermal NO path, prompt and nitrous 70x formation, and reburning process. Special emphasis is given to the turbulent combustion model which properly accounts for vaporization effects on the mixture fraction fluctuations and the pdf model. The results of numerical modeling using the RIF concept are compared with experimental data and with numerical results of the commonly applied procedure which the low-temperature and high-temperature oxidation processes are represented by the Shell ignition model and the eddy dissipation model, respectively. Numerical results indicate that the RIF approach including the vaporization effect on turbulent spray combustion process successfully predicts the ignition delay time and location as well as the pollutant formation.

인간의 비언어적 행동 특징을 이용한 다중 사용자의 상호작용 의도 분석 (Interaction Intent Analysis of Multiple Persons using Nonverbal Behavior Features)

  • 윤상석;김문상;최문택;송재복
    • 제어로봇시스템학회논문지
    • /
    • 제19권8호
    • /
    • pp.738-744
    • /
    • 2013
  • According to the cognitive science research, the interaction intent of humans can be estimated through an analysis of the representing behaviors. This paper proposes a novel methodology for reliable intention analysis of humans by applying this approach. To identify the intention, 8 behavioral features are extracted from the 4 characteristics in human-human interaction and we outline a set of core components for nonverbal behavior of humans. These nonverbal behaviors are associated with various recognition modules including multimodal sensors which have each modality with localizing sound source of the speaker in the audition part, recognizing frontal face and facial expression in the vision part, and estimating human trajectories, body pose and leaning, and hand gesture in the spatial part. As a post-processing step, temporal confidential reasoning is utilized to improve the recognition performance and integrated human model is utilized to quantitatively classify the intention from multi-dimensional cues by applying the weight factor. Thus, interactive robots can make informed engagement decision to effectively interact with multiple persons. Experimental results show that the proposed scheme works successfully between human users and a robot in human-robot interaction.

Temporal Transfer of Locomotion Style

  • Kim, Yejin;Kim, Myunggyu;Neff, Michael
    • ETRI Journal
    • /
    • 제37권2호
    • /
    • pp.406-416
    • /
    • 2015
  • Timing plays a key role in expressing the qualitative aspects of a character's motion; that is, conveying emotional state, personality, and character role, all potentially without changing spatial positions. Temporal editing of locomotion style is particularly difficult for a novice animator since observers are not well attuned to the sense of weight and energy displayed through motion timing; and the interface for adjusting timing is far less intuitive to use than that for adjusting pose. In this paper, we propose an editing system that effectively captures the timing variations in an example locomotion set and utilizes them for style transfer from one motion to another via both global and upper-body timing transfers. The global timing transfer focuses on matching the input motion to the body speed of the selected example motion, while the upper-body timing transfer propagates the sense of movement flow - succession - through the torso and arms. Our transfer process is based on key times detected from the example set and transferring the relative changes of angle rotation in the upper body joints from a timing source to an input target motion. We demonstrate that our approach is practical in an interactive application such that a set of short locomotion cycles can be applied to generate a longer sequence with continuously varied timings.

Analysis of Efficiency of Bacillus subtilis To Treat Bagasse Based Paper and Pulp Industry Wastewater-A Novel Approach

  • Karichappan, Thirugnanasambandham;Venkatachalam, Sivakumar;Jeganathan, Prakash Maran
    • 대한화학회지
    • /
    • 제58권2호
    • /
    • pp.198-204
    • /
    • 2014
  • In this present study, bagasse based pulp and paper industry wastewater was treated under different operating conditions such as initial pH (6-8), temperature ($25-35^{\circ}C$) and contact time (3-7 days) by using Bacillus subtilis. Response surface methodology (RSM) coupled with Box-Behnken response surface design (BBD) was employed to investigate the effect of process variables on the responses such as turbidity, biological oxygen demand (BOD) and chemical oxygen demand (COD) removal. The experimental data were analyzed by Pareto analysis of variance (ANOVA) and the second order polynomial models were developed. Interactive effects of the process variables on the responses were studied using plotting 3D response surface contour graph and the optimum process conditions were found to be: initial pH of 7, temperature of $30^{\circ}C$ and contact time of 5 days. Under these conditions, removal efficiencies of turbidity, BOD and COD were found to be 85%, 93% and 80% respectively which are close agreement with real experiments. These results indicate that the treatment of bagasse based pulp and paper industry wastewater using Bacillus subtilis is an effective and novel technique.

Keyword-based network analysis for contemporary fashion show affected by intermedia

  • Lee, Seulah;Shin, HyunJu;Lee, Younhee;Lee, Hyun-Jung
    • 복식문화연구
    • /
    • 제28권4호
    • /
    • pp.562-571
    • /
    • 2020
  • Intermedia refers to the convergence of media. The advance of intermedia has not only facilitated the delivery of brand messages in contemporary fashion shows but also facilitated interactive communication. This study investigated the mediating roles played by various media in fashion and fashion shows, focusing on the phenomenon of intermedia in contemporary fashion shows. To investigate the impact of intermedia on contemporary fashion shows, we conducted a social network analysis-a promising approach for research into fashion trends. Analyzing 159 fashion-related articles published in the 2000s, we extracted intermedia-related words (n=253). The relation-ships between keywords made an analysis of between centrality, and cluster variables applied Clauset-Newman-Moore by using KrKwic and NodeXL programs. The results of the between centrality analysis indicated that the most important factors in contemporary fashion shows are "models" and "stages." We found that the impacts of intermedia on contemporary fashion shows can be divided into four categories: "model performance," "symbolic stage management," "new media utilization," and "convergence in arts." Our analysis thus identified considerable synergy between the characteristics of intermedia and contemporary fashion shows. These results have found intermedia-related commonalities in intermedia and fashion show, and this might increase customer interest in fashion, a positive outcome for the fashion industry.

선형공원 조성에 의한 주변 주거지의 변화 분석 - 서울시 재생 가로공원과 복원하천 수변공원 사례 연구 - (The Investigation of Residential Area Changes by the Provision of Urban Linear Parks - Case Studies of the Regenerated Street Parks and the Uncovered Stream Parks in Seoul -)

  • 이주은;양우현
    • 한국주거학회논문집
    • /
    • 제27권6호
    • /
    • pp.45-55
    • /
    • 2016
  • This study focused on the changes of residential area around the linear park. The goal of this study is to determine the value of linear park at the view of residents and discover the interaction between the linear park and the residential area around it. To investigate this goal, the researcher chose case sites, the regenerated linear park and the uncovered stream park. This study analyzed the site around the linear parks with four points of view, the organization of urban Fabric, architecture, the economic value of the site and the behavior of residents. This research adopted several research methodologies like aerial photograph analysis, road-view analysis, paper research, and field study, observation, and expert interview to approach as both quantitative and qualitative analysis. With that variation characteristic, the researcher determines the influence of linear park through the residential area around them. As the result, linear park gives positive effects of running sustainable residential area around them and acting as the pivot for the residential area. Also for the future, designers must consider this interactive relation between the linear park and residential area with the wide point of view.

건설폐기물 선별 해석을 위한 치차형 스크린 해석모델 개발 (Development of a Simulation Model for Separation Analysis and Design of Star Screen in Construction Wastes Recycling)

  • 김광훈;박정홍;문병영;박용기
    • 설비공학논문집
    • /
    • 제22권4호
    • /
    • pp.213-218
    • /
    • 2010
  • In this study, a star screen model was constructed to predict the dynamic characteristics of interactive waste particles and to simulate separation capability of the particle using geared type screen(star screen). In order to approach this model, it is necessary to determine the design parameters of the screen such as driving torque, percentage of open space, and capability. Thus, a dynamic star screen model was developed with a total of 32 columns of geared assembly including screen part, wastes guide, and extra joints to rotate the screen using ADAMS. Each parameter was simulated to predict the screening capability for particle size, rotating speed, and particle condition. From the results, separation ability was predicted according to the affecting variables by using the dynamic star screen model.

협동게임을 위한 기능성 게임 플랫폼 설계 (A Serious Game Platform Design for Collaboration Game)

  • 이광재;이창조
    • 한국산업정보학회논문지
    • /
    • 제12권1호
    • /
    • pp.72-79
    • /
    • 2007
  • 협동적 음악기기로 개발된 재모드럼을 분석하고 다수의 사용자들이 상호작용 소에서 협동성 증진 게임을 진행할 수 있는 기능성 게임 플랫폼으로서의 한국형 코모드럼을 제안하였다. 한국의 장구를 응용한 터치와 속도, 방향을 인지하는 입력 인터페이스 설계 그리고 LCD또는 PDP를 활용한 게임 시스템으로서 코모드럼은 4명의 게이머들이 동시에 참여하여 게임의 미션을 협동적으로 해결하는 특성이 있다. 입력장치의 구체적인 설계와 기능성 게임으로서 코모드럼의 응용 영역을 소개한다.

  • PDF

게임시나리오 창작 리스트 연구 (A Study on the Creation List of Game Scenarios)

  • 이재홍
    • 한국게임학회 논문지
    • /
    • 제17권5호
    • /
    • pp.61-70
    • /
    • 2017
  • 인류의 문화에 가상과 현실의 융합과 게이미피케이션 혁명이 시작되고 있다. 4차 산업혁명시대를 맞이하며, 융합의 핵심 콘텐츠인 게임이 인류의 놀이 상품으로서 큰 발전이 예상된다. 지금은 다양한 게임 IP가 필요한 만큼, 게임시나리오 창작에 쉽게 접근할 수 있는 방법론이 필요한 시점이다. 게임시나리오의 창작은 일반적인 영상 시나리오와 상호작용성에서 매우 큰 차이를 지닌다. 따라서 상호작용적인 지식이 없으면, 게임시나리오 창작에 도전하기가 힘들다. 이 논문에서는 게임시나리오 창작의 진입장벽을 낮추기 위해 '게임시나리오 창작 리스트'를 만들었다. 이 논문이 게임 콘텐츠의 발전에 조금이라도 보탬이 되길 기대해 본다.