• Title/Summary/Keyword: Interactive approach

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The Implementation of a Quality System in the Care Sector for Elderly and Handicapped People: A Swedish Case Study

  • Anbacken Owe;Dahlgaard-Park Su Mi
    • International Journal of Quality Innovation
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    • v.6 no.3
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    • pp.1-18
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    • 2005
  • This paper presents the empirical research results conducted in a Swedish care organization for elderly and handicapped. The objective of the research was to empirically assess the implementation and practices of a quality system (ISO 9000) from an organizational change and development perspective. The empirical data were collected through multiple methods; interviews were carried out with key-persons and leadership in the organisation and surveys were conducted to all employees. Interactive methods have been applied to various groups in the organisations e.g., directors, supervisors, and the leadership of the quality project and the local politicians. The empirical findings indicate, among others, that the implementation processes were received and perceived differently in the different parts of the care organisation due to different leadership strategies and employee involvement policies. Other critical factors such as acceptance, resistance, motivation, commitment, the role of leadership, learning possibility, etc. have also been investigated, analysed and discussed. Finally some recommendations on how to approach organisational change as well as strategies for implementing a quality system in the care sector are presented.

Inversion of Spread-Direction and Alternate Neighborhood System for Cellular Automata-Based Image Segmentation Framework

  • Lee, Kyungjae;Lee, Junhyeop;Hwang, Sangwon;Lee, Sangyoun
    • Journal of International Society for Simulation Surgery
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    • v.4 no.1
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    • pp.21-23
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    • 2017
  • Purpose In this paper, we proposed alternate neighborhood system and reverse spread-direction approach for accurate and fast cellular automata-based image segmentation method. Materials and Methods On the basis of a simple but effective interactive image segmentation technique based on a cellular automaton, we propose an efficient algorithm by using Moore and designed neighborhood system alternately and reversing the direction of the reference pixels for spreading out to the surrounding pixels. Results In our experiments, the GrabCut database were used for evaluation. According to our experimental results, the proposed method allows cellular automata-based image segmentation method to faster while maintaining the segmentation quality. Conclusion Our results proved that proposed method improved accuracy and reduced computation time, and also could be applied to a large range of applications.

A Study on Decision Support System for the Efficient Quay Management (효율적 선석운영을 위한 의사결정지원시스템에 관한 연구)

  • Kim, Dong-Hee;Huh, Dong-Eun;Kim, Bong-Sun;Lee, Chang-Ho
    • IE interfaces
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    • v.11 no.1
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    • pp.97-103
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    • 1998
  • In these days many people have studied on the berthing problem. The operation rules differ from port so port and the problem is highly dependent on the environment of port. The purpose of this study is to develop a decision support system decision makers of the berthing problem for Inchon Port. The system is developed with graphic user interface(GUI) using user-interactive approach and some general and specific rules for Inchon Prot are considered. The system is composed of the following four parts ; the input/output part, the automatic berthing part by the system using rules, the manual berthing part by user, and the part for modifying results or handling exceptional events. The system is designed to assign ship to berths by matching the characteristics with environmental and operational constraints of Inchon Port. We expect that this system can provide decision makers with an efficient and fast way to berthing and can reduce wastes of time, space, and manpower in port operations.

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A Web Design Modeling System to Improve Communication between Web Designers and Programmers

  • Lee, Ji-Hyun;Lu, Kuo-Hui
    • Archives of design research
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    • v.20 no.2 s.70
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    • pp.53-64
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    • 2007
  • Web development has multidisciplinary features involving diverse team members. Owing to the diverse backgrounds, however, there may be communication problems among web team members, especially between designers and programmers. Programmers often use a graphical modeling notation to communicate their designs. The graphical modeling concepts can also be helpful to designers, but most designers generally find graphical modeling notations hard to understand. We, therefore, propose an interactive computer-aided collaborative web design system including revised web graphical model notations to improve communication between web designers and programmers. We have designed and implemented a computational prototype to validate the approach and illustrate how the prototype works using concrete examples.

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QoS sensitive VANET Control Scheme based on Feedback Game Model

  • Kim, Sungwook
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.9 no.5
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    • pp.1752-1767
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    • 2015
  • As a special type of mobile ad-hoc network, Vehicular Ad-hoc Network (VANET) is considered as an attractive topic by many researchers. In VANETs, vehicles act as routers and clients, which are connected with each other through unreliable wireless links. Due to the dynamic nature of vehicles, developing communication protocols for VANETs is a challenging task. In this paper, we tackle the problem of real-world VANET operations and propose a new dual-level communication scheme through the combination of power and rate control algorithms. Based on the game theoretic approach, the proposed scheme effectively formulates the interactive situation among several vehicles. With a simulation study, it is confirmed that the proposed scheme can achieve better performance than other existing schemes under widely diverse VANET environments.

A GIS-Based Regional Risk Analysis Approach for Bridges (GSIS를 이용한 교량의 안전관리시스템 구축)

  • Kim, Seong-Hun
    • 한국지형공간정보학회:학술대회논문집
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    • 1994.11a
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    • pp.32-42
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    • 1994
  • A GIS-based regional risk analysis program to interactively study the vulnerability of bridges in a regional highway network is described. The analysis utilizes three major components. The use of a GIS system as the integrating environment to display geographic data, to handle inquiries and to display the results of a query. A risk model for bridges which can predict the level of damage due to a particular intensity of ground motion at a bridge site. A ground motion attenuation model to predict the intensity of ground motion at a particular bridge. The interactive components are supported by data files which encode characteristics such as potential earthquake sources and magnitudes, and characteristics of the bridges which are important for damage and failure analysis.

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A Prototyping Method for Kinect Facade Design: Focusing on the Role of BIM and the Interaction between Digital and Analog Models (프로토타이핑 기법에 의한 키네틱 외피의 설계: 디지털-아날로그 모델의 상호작용과 BIM의 역할을 중심으로)

  • Kim, Do-Young;Kim, Sung-Ah
    • Journal of KIBIM
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    • v.5 no.1
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    • pp.16-24
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    • 2015
  • The kinetic façade system is an interactive building envelope which is adaptive to environmental condition by transforming the behaviour of its components. The design process of kinetic façade system calls for a novel approach. It needs to support designers to adopt technologies from multidisciplinary fields such as physical computing and robotics. In this paper, prototyping method is introduced as a useful technique for implementing kinetic façade systems. In order to incorporate prototyping method into architectural design process, two aspects are investigated in digital design studio: (1) The interactions between digital and analogue environments (2) The role of traditional design tools. Furthermore, the role of BIM is investigated by analyzing two aspects.

Agent-Oriented Fuzzy Traffic Control Simulation

  • Kim, Jong-Wan;Lee, Seunga;Kim, Youngsoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.10 no.6
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    • pp.584-590
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    • 2000
  • Urban traffic situations are extremely complex and highly interactive. The multi-agent systems approach can provide a new desirable solution. Currently, a traffic simulator is needed to understand and explore the difficulties in an agent-oriented traffic control. This paper presents an agent-oriented fuzzy logic controller for multiple crossroads simulation. A fuzzy logic control simulation with variables of arrival, queue, and traffic volume could alleviate traffic congestion. We developed an agent-oriented simulator suitable for traffic junctions with η$\times$η intersections in Visual C++. The proposed method adaptively controls the cycle of traffic signals even though the traffic volume varies. The effectiveness of this method was shown through simulation of multiple intersections.

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Shockwave Simulations and Visualization for Teaching Quantum Chemistry (양자화학 교육을 위한 쇽웨이브 시뮬레이션 및 시각화)

  • Lee, Chang-Jae
    • Journal of the Korean Chemical Society
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    • v.53 no.2
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    • pp.166-174
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    • 2009
  • Quantum chemistry has many concepts that are either abstract or counterintuitive, giving students difficulties in understanding them. Fortunately, the advancement of web technologies provides us with hordes of powerful tools to produce rich multimedia web applications that supplement traditional classroom teaching. In this paper we present an approach to address this issue that combines interactive simulations and visualization on the web browser using Shockwave technology. With several examples, we show how to take advantage of the features of the Shockwave technology in developing web-based course material with ease.

An Application of Virtual Reality in E-learning based LEGO-Like Brick Assembling

  • Tran, Van Thanh;Kim, Dongho
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.783-786
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    • 2016
  • E-learning is a new teaching model nowadays, and Virtual Reality (VR) technology is reported that the use of virtual reality as an education tool can increase student interests, understanding, and creative learning because of encouraging students to learn by exploring and interacting with the information on the virtual environment. Besides that, LEGOs have long been the favorite of many children. LEGOs provide a mechanism to understand and do for many concepts from spatial relationships to robotics platforms. In this paper, we present a virtual reality application based on the assembly of LEGO-Like bricks to increase math and science learning by improving spatial thinking. It not only encourages students to pursue careers in science, technology, engineering, or mathematics but also enhances learner's ability to analyze and solve problems. The application is built by Processing 2.0 as the easier programming language which is a top-down approach to build the 3D interactive program.