• Title/Summary/Keyword: Interactive algorithm

Search Result 354, Processing Time 0.023 seconds

Design of Low Cost Real-Time Audience Adaptive Digital Signage using Haar Cascade Facial Measures

  • Lee, Dongwoo;Kim, Daehyun;Lee, Junghoon;Lee, Seungyoun;Hwang, Hyunsuk;Mariappan, Vinayagam;Lee, Minwoo;Cha, Jaesang
    • International Journal of Advanced Culture Technology
    • /
    • v.5 no.1
    • /
    • pp.51-57
    • /
    • 2017
  • Digital signage is becoming part of daily life across a wide range of visual advertisements segments market used in stations, hotels, retail stores, hotels, etc. The current digital signage system used in market is generally works on limited user interactivity with static contents. In this paper, a new approach is proposed using computer vision based dynamic audience adaptive cost-effective digital signage system. The proposed design uses the Camera attached Raspberry Pi Open source platform to employ the real-time audience interaction using computer vision algorithms to extract facial features of the audience. The real-time facial features are extracted using Haar Cascade algorithm which are used for audience gender specific rendering of dynamic digital signage content. The audience facial characterization using Haar Cascade is evaluated on the FERET database with 95% accuracy for gender classification. The proposed system, developed and evaluated with male and female audiences in real-life environments camera embedded raspberry pi with good level of accuracy.

Improved Operating Method of Utility Interactive PV System for Peak Power Cut Effect (첨두부하 삭감효과를 갖는 UIPV시스템의 개선된 운용방법)

  • Kim, Young-Sik;Bayasgalan, Dugarjav;Heo, Hye-Seong;Choe, Gyu-Ha
    • The Transactions of the Korean Institute of Power Electronics
    • /
    • v.14 no.5
    • /
    • pp.415-422
    • /
    • 2009
  • This paper describes the UIPV(Utility Interactived Photovoltaic) system which can improve the peak-cut effect by adding energy storage device of batteries to the power converter. The proposed system has three possible operation modes depending on relative condition of PV output, which can have the power shaping function covering the peak power for 3 hours. A new power circuit and application algorithm has been applied to UIPV system which is based on working PV system during 3-hour peak time. The energy relationship by the proposed system is analyzed theoretically and experimentally. Also the proposed system is evaluated at the viewpoint of cost and total spacing, which enables the proposed UIPV system to have the reduction of the peak power demand and hence to improve.

A Seamless Transfer Algorithm Based on Frequency Detection with Feedforward Control Method in Distributed Generation System

  • Kim, Kiryong;Shin, Dongsul;Lee, Jaecheol;Lee, Jong-Pil;Yoo, Dong-Wook;Kim, Hee-Je
    • Journal of Power Electronics
    • /
    • v.15 no.4
    • /
    • pp.1066-1073
    • /
    • 2015
  • This paper proposes a control strategy based on the frequency detection method, comprising a current control and a feed-forward voltage control loop, is proposed for grid-interactive power conditioning systems (PCS). For continuous provision of power to critical loads, PCS should be able to check grid outages instantaneously. Hence, proposed in the present paper are a frequency detection method for detecting abnormal grid conditions and a controller, which consists of a current controller and a feedforward voltage controller, for different operation modes. The frequency detection method can detect abnormal grid conditions accurately and quickly. The controller which has current and voltage control loops rapidly helps in load voltage regulation when grid fault occurs by changing reference and control modes. The proposed seamless transfer control strategy is confirmed by experimental results.

Analysis of noise rejection of stored holographic digital data on the chalcogenide thin film (칼코게나이드 박막에 저장된 홀로그래픽 디지털 정보의 잡음 제거에 관한 연구)

  • Lim, Byoung-Rock;Lee, Woo-Sung;Ahn, Kwang-Seop;Yeo, Cheol-Ho;Chung, Hong-Bay
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
    • /
    • 2005.07a
    • /
    • pp.479-480
    • /
    • 2005
  • The Analog data is impossible to perfect reconstruct original data at a hologram data storage because of noise such as cross talk. So it is necessary that data can be stored by digital signal unavoidably. Therefore this work deals with experiments from this point of view through writing & reading of digital data. We stored 256bit digital data at one point on As-Ge-Se-S chalcogenide thin film and we reconstruct original data of 100% through the specified algorithm such as the histogram equalization, the interactive correction, etc. This result shows that the data is able to reconstruct under relative low diffraction efficiency. As the result, we expect the possibility of chalcogenide thin film for HDDS as the analysis of the effective resolution refer to reconstruction rate and diffraction efficiency.

  • PDF

Similarity Evaluation between Graphs: A Formal Concept Analysis Approach

  • Hao, Fei;Sim, Dae-Soo;Park, Doo-Soon;Seo, Hyung-Seok
    • Journal of Information Processing Systems
    • /
    • v.13 no.5
    • /
    • pp.1158-1167
    • /
    • 2017
  • Many real-world applications information are organized and represented with graph structure which is often used for representing various ubiquitous networks, such as World Wide Web, social networks, and protein-protein interactive networks. In particular, similarity evaluation between graphs is a challenging issue in many fields such as graph searching, pattern discovery, neuroscience, chemical compounds exploration and so forth. There exist some algorithms which are based on vertices or edges properties, are proposed for addressing this issue. However, these algorithms do not take both vertices and edges similarities into account. Towards this end, this paper pioneers a novel approach for similarity evaluation between graphs based on formal concept analysis. The feature of this approach is able to characterize the relationships between nodes and further reveal the similarity between graphs. Therefore, the highlight of our approach is to take vertices and edges into account simultaneously. The proposed algorithm is evaluated using a case study for validating the effectiveness of the proposed approach on detecting and measuring the similarity between graphs.

Development of a radiological emergency evacuation model using agent-based modeling

  • Hwang, Yujeong;Heo, Gyunyoung
    • Nuclear Engineering and Technology
    • /
    • v.53 no.7
    • /
    • pp.2195-2206
    • /
    • 2021
  • In order to mitigate the damage caused by accidents in nuclear power plants (NPPs), evacuation strategies are usually managed on the basis of off-site effects such as the diffusion of radioactive materials and evacuee traffic simulations. However, the interactive behavior between evacuees and the accident environment has a significant effect on the consequential gap. Agent-based modeling (ABM) is a method that can control and observe such interactions by establishing agents (i.e., the evacuees) and patches (i.e., the accident environments). In this paper, a radiological emergency evacuation model is constructed to realistically check the effectiveness of an evacuation strategy using NetLogo, an ABM toolbox. Geographic layers such as radiation sources, roads, buildings, and shelters were downloaded from an official geographic information system (GIS) of Korea, and were modified into respective patches. The dispersion model adopted from the puff equation was also modified to fit the patches on the geographic layer. The evacuees were defined as vehicle agents and a traffic model was implemented by combining the shortest path search (determined by an A * algorithm) and a traffic flow model incorporated in the Nagel-Schreckenberg cellular automata model. To evaluate the radiological harm to the evacuees due to the spread of radioactive materials, a simple exposure model was established to calculate the overlap fraction between the agents and the dispersion patches. This paper aims to demonstrate that the potential of ABM can handle disaster evacuation strategies more realistically than previous approaches.

Research and development of haptic simulator for Dental education using Virtual reality and User motion

  • Lee, Sang-Hyun
    • International Journal of Advanced Culture Technology
    • /
    • v.6 no.4
    • /
    • pp.52-57
    • /
    • 2018
  • The purpose of this paper is to develop simulations that can be used for virtual education in dentistry. The virtual education to be developed will be developed with clinical training and actual case data of tooth extraction. This development goal is to allow dental students to learn the necessary surgical techniques at the point of their choice, not going into the operating room, away from time, space, and physical limits. I want to develop content using VR. Oculus Rift HMD, Optical Based Outside-in Tracking System, Oculus Touch Motion Controller, and Headset as Input / Output Device. In this configuration, the optimization method is applied convergent, and when the operation of the VR contents is performed, the content data is extracted from the interaction analysis formed in the VR engine, and the data is processed by the content algorithm. It also computes events and dental operations generated within the 3D engine programming and generates corresponding events through data processing according to the input signal. The visualization information is output to the HMD using the rendering information. In addition, the operating room environment was constructed by studying lighting and material for actual operating room environment. We applied the ratio of actual space to virtual space and the ratio between character and actual person to create a spatial composition at a similar rate to actual space.

Photorealistic Ray-traced Visualization Approach for the Interactive Biomimetic Design of Insect Compound Eyes

  • Nguyen, Tung Lam;Trung, Hieu Tran Doan;Lee, Wooseok;Lee, Hocheol
    • Current Optics and Photonics
    • /
    • v.5 no.6
    • /
    • pp.699-710
    • /
    • 2021
  • In this study, we propose a biomimetic optical structure design methodology for investigating micro-optical mechanisms associated with the compound eyes of insects. With these compound eyes, insects can respond fast while maintaining a wide field of view. Also, considerable research attention has been focused on the insect compound eyes to utilize these benefits. However, their nano micro-structures are complex and challenging to demonstrate in real applications. An effectively integrated design methodology is required considering the manufacturing difficulty. We show that photorealistic ray-traced visualization is an effective method for designing the biomimetic of a micro-compound eye of an insect. We analyze the image formation mechanism and create a three-dimensional computer-aided design model. Then, a ray-trace visualization is applied to observe the optical image formation. Finally, the segmented images are stitched together to generate an image with a wide-angle; the image is assessed for quality. The high structural similarity index (SSIM) value (approximately 0.84 to 0.89) of the stitched image proves that the proposed MATLAB-based image stitching algorithm performs effectively and comparably to the commercial software. The results may be employed for the understanding, researching, and design of advanced optical systems based on biological eyes and for other industrial applications.

Machine learning-based probabilistic predictions of shear resistance of welded studs in deck slab ribs transverse to beams

  • Vitaliy V. Degtyarev;Stephen J. Hicks
    • Steel and Composite Structures
    • /
    • v.49 no.1
    • /
    • pp.109-123
    • /
    • 2023
  • Headed studs welded to steel beams and embedded within the concrete of deck slabs are vital components of modern composite floor systems, where safety and economy depend on the accurate predictions of the stud shear resistance. The multitude of existing deck profiles and the complex behavior of studs in deck slab ribs makes developing accurate and reliable mechanical or empirical design models challenging. The paper addresses this issue by presenting a machine learning (ML) model developed from the natural gradient boosting (NGBoost) algorithm capable of producing probabilistic predictions and a database of 464 push-out tests, which is considerably larger than the databases used for developing existing design models. The proposed model outperforms models based on other ML algorithms and existing descriptive equations, including those in EC4 and AISC 360, while offering probabilistic predictions unavailable from other models and producing higher shear resistances for many cases. The present study also showed that the stud shear resistance is insensitive to the concrete elastic modulus, stud welding type, location of slab reinforcement, and other parameters considered important by existing models. The NGBoost model was interpreted by evaluating the feature importance and dependence determined with the SHapley Additive exPlanations (SHAP) method. The model was calibrated via reliability analyses in accordance with the Eurocodes to ensure that its predictions meet the required reliability level and facilitate its use in design. An interactive open-source web application was created and deployed to the cloud to allow for convenient and rapid stud shear resistance predictions with the developed model.

IMToon: Image-based Cartoon Authoring System using Image Processing (IMToon: 영상처리를 활용한 영상기반 카툰 저작 시스템)

  • Seo, Banseok;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
    • /
    • v.23 no.2
    • /
    • pp.11-22
    • /
    • 2017
  • This study proposes IMToon(IMage-based carToon) which is an image-based cartoon authoring system using an image processing algorithm. The proposed IMToon allows general users to easily and efficiently produce frames comprising cartoons based on image. The authoring system is designed largely with two functions: cartoon effector and interactive story editor. Cartoon effector automatically converts input images into a cartoon-style image, which consists of image-based cartoon shading and outline drawing steps. Image-based cartoon shading is to receive images of the desired scenes from users, separate brightness information from the color model of the input images, simplify them to a shading range of desired steps, and recreate them as cartoon-style images. Then, the final cartoon style images are created through the outline drawing step in which the outlines of the shaded images are applied through edge detection. Interactive story editor is used to enter text balloons and subtitles in a dialog structure to create one scene of the completed cartoon that delivers a story such as web-toon or comic book. In addition, the cartoon effector, which converts images into cartoon style, is expanded to videos so that it can be applied to videos as well as still images. Finally, various experiments are conducted to verify the possibility of easy and efficient production of cartoons that users want based on images with the proposed IMToon system.