• Title/Summary/Keyword: Interactive Voice Interface

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An Interactive Voice Web Browser Usable as a Multimodal Interface in Information Devices by Using VoiceXML

  • Jang, Min-Seok
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.6
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    • pp.771-775
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    • 2004
  • The present Web surroundings is mostly composed of HTML(Hypertext Mark-up Language) and thereby users obtain web informations mainly in GUI(Graphical User Interface) environment by clicking mouse in order to keep up with hyperlinked informations. However it is very inconvenient to work in this environment comparing with easily accessed one in which human`s voice is utilized for obtaining informations. Using VoiceXML, resulted from XML, for supplying the information through telephone on the basis of the contemporary matured technology of voice recognition/synthesis to work out the inconvenience problem, this paper presents the research results about VoiceXML VUI(Voice User Interface) Browser designed and implemented for realizing its technology and also the VoiceXML Dialog designed for the purpose of the browser's efficient use.

The Interactive Voice Services based on VoiceXML (VoiceXML 기반 음성인식시스템을 이용한 서비스 개발)

  • Kim Hak-Gyoon;Kim Eun-Hyang;Kim Jae-In;Koo Myoung-Wan
    • MALSORI
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    • no.43
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    • pp.113-125
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    • 2002
  • As there are needs to search the Web information via wire or wireless telephones, VoiceXML forum was established to develop and promote the Voice eXtensible Markup Language (VoiceXML). VoiceXML simplifies the creation of personalized interactive voice response services on the Web, and allows voice and phone access to information on Web sites, call center databases. Also, it can utilize the Web-based technologies, such as CGI(Common Gateway Interface) scripts. In this paper, we have developed the voice portal service platform based on VoiceXML called TeleGateway. It enables integration of voice services with data services using the Automatic Speech Recognition (ASR) and Text-To-Speech (TTS) engines. Also, we have showed the various services on voice portal services.

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Implementation of interactive Stock Trading System Using VoiceXML

  • Shin Jeong-Hoon;Cho Chang-Su;Hong Kwang-Seok
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.387-390
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    • 2004
  • In this paper, we design and implement practical application service using VoiceXML. And we suggest new solutions of problems can be occurred when implementing a new systems using VoiceXML, based on the fact. Up to now, speech related services were developed using API (Application Program Interface) and programming languages, which methods depend on system architectures. It thus appears that reuse of contents and resource was very difficult. To solve these problems, nowadays, companies develop their applications using VoiceXML. Advantages of using VoiceXML when developing services are as follows. First, we can use web developing technologies and technologies for transmitting web contents. And, we can save labors for low level programming like C language or Assembler language. And we can save labors for managing resources, too. As the result of these advantages, we can reduce developing hours of applications services and we can solve problem of compatibility between systems. But, there's poor grip of actual problems can be occurred when implementing their own services using VoiceXML. To overcome these problems, we implemented interactive stock trading system using VoiceXML and concentrated our effort to find out problems when using VoiceXML. And then, we proposed solutions to these problems and analyzed strong points and weak points of suggested system.

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Design and Implementation of IVR Server Using VoiceXML (VoiceXML을 이용한 IVR 서버 설계 및 구현)

  • Lee, Chang-Ho;Jang, Won-Jo;Kang, Sun-Mee
    • Speech Sciences
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    • v.9 no.3
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    • pp.47-59
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    • 2002
  • A new brilliant service using human-voice and DTMF (Dual Tone Multi Frequency) technique is expected nowadays in order to obtain valuable information on the internet more easily. VoiceXML (Voice eXtensible Markup Language) is the right choice that makes the new service possible. In this paper, the design and implementation of IVR (Interactive Voice Response) server using VoiceXML is described, where it connects with internet and IVR server efficiently. IVR server using VoiceXML is composed of two groups: VoiceXML document handling and VoiceXML execution. Scenario part of IVR server corresponds to VoiceXML document, the execution is performed by VoiceXML execution.

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Intelligent Retrieval System with Interactive Voice Support (대화형 음성 지원을 통한 지능형 검색 시스템)

  • Moon, K.J.;Yoo, Y.S.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.9 no.1
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    • pp.29-35
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    • 2015
  • In this paper, we propose a intelligent retrieval system with interactive voice support. The developed system helps to find misrecognized words by using the relationship between lexical items in a sentence recognition and present the correct vocabulary. In this study, we implement a simulation system that can be proposed to determine the usefulness of the product search assistance system which offers applications. Experimental results were confirmed to correct the wrong speech recognition vocabulary in a simple user interface to help the product search.

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Interactive Game Designed for Early Child using Multimedia Interface : Physical Activities (멀티미디어 인터페이스 기술을 이용한 유아 대상의 체감형 게임 설계 : 신체 놀이 활동 중심)

  • Won, Hye-Min;Lee, Kyoung-Mi
    • The Journal of the Korea Contents Association
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    • v.11 no.3
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    • pp.116-127
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    • 2011
  • This paper proposes interactive game elements for children : contents, design, sound, gesture recognition, and speech recognition. Interactive games for early children must use the contents which reflect the educational needs and the design elements which are all bright, friendly, and simple to use. Also the games should consider the background music which is familiar with children and the narration which make easy to play the games. In gesture recognition and speech recognition, the interactive games must use gesture and voice data which hits to the age of the game user. Also, this paper introduces the development process for the interactive skipping game and applies the child-oriented contents, gestures, and voices to the game.

Interactive Adaptation of Fuzzy Neural Networks in Voice-Controlled Systems

  • Pulasinghe, Koliya;Watanabe, Keigo;Izumi, Kiyotaka;Kiguchi, Kazuo
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.42.3-42
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    • 2002
  • Fuzzy Neural Network (FNN) is a compulsory element in a voice-controlled machine due to its inherent capability of interpreting imprecise natural language commands. To control such a machine, user's perception of imprecise words is very important because the words' meaning is highly subjective. This paper presents a voice based controller centered on an adaptable FNN to capture the user's perception of imprecise words. Conversational interface of the machine facilitates the learning through interaction. The system consists of a dialog manager (DM), the conversational interface, a Knowledge base, which absorbs user's perception and acts as a replica of human understanding of imprecise words,...

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Implementation of Android-based Interactive Edutainment Contents Using Authoring Tool Developed for Interactive Animation

  • Song, Mi-Young
    • Journal of the Korea Society of Computer and Information
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    • v.23 no.4
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    • pp.71-80
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    • 2018
  • In this paper, we developed an interactive animation authoring tool and developed the Android based interactive edutainment contents. The authoring tool for creating interactive animations developed in this paper is based on a graphical user interface, so users can easily create interactive animations. Interactive animation contents created by this authoring tool can be created as images and xml files so that they can be used directly on mobile devices. In order to increase learning efficiency for children, Android-based interactive edutainment electronic storybooks, which is implemented using this authoring tool, provided a recording function to listen to the parents' voice as well as an interactive action in which the characters move in accordance with the story line. We also provided a STEAM game that combines creativity and imagination with creative science and technology. Therefore, by creating the edutainment contents through the proposed authoring tool for interactive animation, various interactive animation contents could be produced more easily than the code implementation method. Through this study, I hope that it will be helpful for the development of various interactive edutainment contents to provide educational contents considering the quantity and quality to infants.

Real-time Multi-device Control System Implementation for Natural User Interactive Platform

  • Kim, Myoung-Jin;Hwang, Tae-min;Chae, Sung-Hun;Kim, Min-Joon;Moon, Yeon-Kug;Kim, SeungJun
    • Journal of Internet Computing and Services
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    • v.23 no.1
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    • pp.19-29
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    • 2022
  • Natural user interface (NUI) is used for the natural motion interface without using a specific device or tool like a mouse, keyboards, and pens. Recently, as non-contact sensor-based interaction technologies for recognizing human motion, gestures, voice, and gaze have been actively studied, an environment has been prepared that can provide more diverse contents based on various interaction methods compared to existing methods. However, as the number of sensors device is rapidly increasing, the system using a lot of sensors can suffer from a lack of computational resources. To address this problem, we proposed a real-time multi-device control system for natural interactive platform. In the proposed system, we classified two types of devices as the HC devices such as high-end commercial sensor and the LC devices such astraditional monitoring sensor with low-cost. we adopt each device manager to control efficiently. we demonstrate a proposed system works properly with user behavior such as gestures, motions, gazes, and voices.

Usability Test Guidelines for Speech-Oriented Multimodal User Interface (음성기반 멀티모달 사용자 인터페이스의 사용성 평가 방법론)

  • Hong, Ki-Hyung
    • MALSORI
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    • no.67
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    • pp.103-120
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    • 2008
  • Basic components for multimodal interface, such as speech recognition, speech synthesis, gesture recognition, and multimodal fusion, have their own technological limitations. For example, the accuracy of speech recognition decreases for large vocabulary and in noisy environments. In spite of those technological limitations, there are lots of applications in which speech-oriented multimodal user interfaces are very helpful to users. However, in order to expand application areas for speech-oriented multimodal interfaces, we have to develop the interfaces focused on usability. In this paper, we introduce usability and user-centered design methodology in general. There has been much work for evaluating spoken dialogue systems. We give a summary for PARADISE (PARAdigm for Dialogue System Evaluation) and PROMISE (PROcedure for Multimodal Interactive System Evaluation) that are the generalized evaluation frameworks for voice and multimodal user interfaces. Then, we present usability components for speech-oriented multimodal user interfaces and usability testing guidelines that can be used in a user-centered multimodal interface design process.

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