• Title/Summary/Keyword: Interactive System

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Speech Interactive Agent on Car Navigation System Using Embedded ASR/DSR/TTS

  • Lee, Heung-Kyu;Kwon, Oh-Il;Ko, Han-Seok
    • Speech Sciences
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    • v.11 no.2
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    • pp.181-192
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    • 2004
  • This paper presents an efficient speech interactive agent rendering smooth car navigation and Telematics services, by employing embedded automatic speech recognition (ASR), distributed speech recognition (DSR) and text-to-speech (ITS) modules, all while enabling safe driving. A speech interactive agent is essentially a conversational tool providing command and control functions to drivers such' as enabling navigation task, audio/video manipulation, and E-commerce services through natural voice/response interactions between user and interface. While the benefits of automatic speech recognition and speech synthesizer have become well known, involved hardware resources are often limited and internal communication protocols are complex to achieve real time responses. As a result, performance degradation always exists in the embedded H/W system. To implement the speech interactive agent to accommodate the demands of user commands in real time, we propose to optimize the hardware dependent architectural codes for speed-up. In particular, we propose to provide a composite solution through memory reconfiguration and efficient arithmetic operation conversion, as well as invoking an effective out-of-vocabulary rejection algorithm, all made suitable for system operation under limited resources.

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Interactive drawing with user's intentions using image segmentation

  • Lim, Sooyeon
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.73-80
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    • 2018
  • This study introduces an interactive drawing system, a tool that allows user to sketch and draw with his own intentions. The proposed system enables the user to express more creatively through a tool that allows the user to reproduce his original idea as a drawing and transform it using his body. The user can actively participate in the production of the artwork by studying the unique formative language of the spectator. In addition, the user is given an opportunity to experience a creative process by transforming arbitrary drawing into various shapes according to his gestures. Interactive drawing systems use the segmentation of the drawing image as a way to extend the user's initial drawing idea. The system includes transforming a two-dimensional drawing into a volume-like form such as a three-dimensional drawing using image segmentation. In this process, a psychological space is created that can stimulate the imagination of the user and project the object of desire. This process of drawing personification plays a role of giving the user familiarity with the artwork and indirectly expressing his her emotions to others. This means that the interactive drawing, which has changed to the emotional concept of interaction beyond the concept of information transfer, can create a cooperative sensation image between user's time and space and occupy an important position in multimedia society.

Development of an Interactive Computer Graphic Software for the Education & Training of Power System Fault Analysis (전력계통 고장해석 교육 및 훈련을 위한 대화식 컴퓨터 그래픽 소프트웨어 개발)

  • 신중린;이욱화
    • The Transactions of the Korean Institute of Power Electronics
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    • v.4 no.1
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    • pp.35-42
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    • 1999
  • This paper describes the development of an interactive computer graphic software for the education and training of the power system fault analysis. The developed software is designed to increase the understanding of the fault analysis with ease and it is composed of the windows, graphic icons, and graphic representations for user-friendly environments. Specially an interactive scheme is given for user to simulate the fault analysis under the variety conditions. With this function, user can acquire the basic concepts of the power system fault study as well as the understanding of the impacts on the system by some faults. The proposed software is tested on a 16-bus sample system. The software will be useful for the education and training and training of the power system fault analysis.

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Modeling of utility interactive photovoltaic system DC-DC converter (태양광 발전 시스템용 DC-DC 컨버터의 모델링)

  • Mun, S.P.;Park, Y.J.;Kim, Y.M.;Kang, W.J.;Lee, H.W.;Suh, K.Y.
    • Proceedings of the KIEE Conference
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    • 2002.11d
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    • pp.215-217
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    • 2002
  • In this paper, a new converter for utility interactive photovoltaic system is proposed, the conventional utility interactive photovoltaic system is composed of a PWM inverter and a DC converter. However, the increased switching loss and the high frequency switching noise become a problem. the control accuracy of the system is made to lower by the dead time of the switching devices. and it becomes a cause of the lower conversion efficiency. In order to resolve those problems, we applied a non- dissipative snubber circuit to a converter, which generates the single phase absolute value of sinusoidal current. the converter consists of two switching devices and one capacitor which constitute a non-dissipative snubber circuit. the proposed circuit is very useful to minimize and increase efficiency, when it is used to an utility interactive photovoltaic system. it is confirmed by simulation that the proposed converter for new photovoltaic system has stable operation and good output.

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Interactive Fixturing System Using Commercial CAD System (상용 CAD 시스템을 이용한 대화식 치구 설정 시스템)

  • 김용세;김현진;안영철;노형민
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.905-910
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    • 2003
  • Most of previous research on machining process planning has not fully included consideration on fixturing. With fixture components properly assembled with the part workpiece in a CAD modeling environment, necessary geometric information of fixture elements and their interrelations with the part model can be obtained so that machining process plans could incorporate fixturing considerations. This paper introduces an interactive fixturing system called I-Fix. I-Fix is a dowel-pin based modular fixture system, and it has been developed using Solid Edge CAD system and Visual Basic. Through customized operations of the assembly commands of the CAD system, I-Fix significantly simplifies user operations and thus reduces fixturing time. Furthermore, I-Fix enhances user convenience by providing general guidance about the fixture components and fixturing methods.

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Intelligent Retrieval System with Interactive Voice Support (대화형 음성 지원을 통한 지능형 검색 시스템)

  • Moon, K.J.;Yoo, Y.S.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.9 no.1
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    • pp.29-35
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    • 2015
  • In this paper, we propose a intelligent retrieval system with interactive voice support. The developed system helps to find misrecognized words by using the relationship between lexical items in a sentence recognition and present the correct vocabulary. In this study, we implement a simulation system that can be proposed to determine the usefulness of the product search assistance system which offers applications. Experimental results were confirmed to correct the wrong speech recognition vocabulary in a simple user interface to help the product search.

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A Study on Development of Interactive CAM System for CNC Lathe (CNC 선반용 대화형 CAM 시스템 개발에 관한 연구)

  • Kim, Hui Jung;Jeong, Jae Hyeon;Park, Myeong Gyu;Kim, Jong Su;Choe, Hyeong Sik
    • Journal of Advanced Marine Engineering and Technology
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    • v.20 no.2
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    • pp.83-83
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    • 1996
  • Recently, for enhanced productivity the induction of CAD/CAM is vigorous. Most of high-level CAD/CAM systems produce powerful faculties. But it is very expensive to purchase the system in small and difficult to be operated by non-experienced workers effectively. Then the resonable CAM system for these is needed. In this study we developed a proto-type of the CAM system for CNC lathe connecting with personal computer. This system is configured with interactive menu windows for easy control of CNC lathe. And the system supports tool path generation for cutting conditions of workpiece. The performance of this system is satisfactory.

A Study on Development of Interactive CAM System for CNC Lathe (CNC 선반용 대화형 CAM 시스템 개발에 관한 연구)

  • 김희중;정재현;박명규;김종수;최형식
    • Journal of Advanced Marine Engineering and Technology
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    • v.20 no.2
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    • pp.15-23
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    • 1996
  • Recently, for enhanced productivity the induction of CAD/CAM is vigorous. Most of high-level CAD/CAM systems produce powerful faculties. But it is very expensive to purchase the system in small and difficult to be operated by non-experienced workers effectively. Then the resonable CAM system for these is needed. In this study we developed a proto-type of the CAM system for CNC lathe connecting with personal computer. This system is configured with interactive menu windows for easy control of CNC lathe. And the system supports tool path generation for cutting conditions of workpiece. The performance of this system is satisfactory.

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The Construction and Operating Characteristics analysis of Utility interactive PV power generation system (계통연계형 태양광 발전시스템의 운전특성 해석과 문제점 분석)

  • Hong, D.S.;Koh, K.H.;Koh, H.S.;Lee, H.W.
    • Proceedings of the KIEE Conference
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    • 2001.10a
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    • pp.334-336
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    • 2001
  • The photovoltaic power generation system has a great future as clean energy instead of fossil fuel which has many environmental problems such as exhausted gas or air pollution. In a utility interactive photovoltaic generation system, a three-phase inverter is used for the connection between the photovoltaic array and the utility. This paper presents a three phase inverter for photovoltaic power system with current controller, voltage controller PLL control system and the phase detector of interactive voltage by using do transformation. The proposed inverter system provides a sinusoidal are current for domestic loads and the utility line with unity power factor. The results of the operated from January to October show the system characteristics.

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Annotation Method based on Face Area for Efficient Interactive Video Authoring (효과적인 인터랙티브 비디오 저작을 위한 얼굴영역 기반의 어노테이션 방법)

  • Yoon, Ui Nyoung;Ga, Myeong Hyeon;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.21 no.1
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    • pp.83-98
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    • 2015
  • Many TV viewers use mainly portal sites in order to retrieve information related to broadcast while watching TV. However retrieving information that people wanted needs a lot of time to retrieve the information because current internet presents too much information which is not required. Consequentially, this process can't satisfy users who want to consume information immediately. Interactive video is being actively investigated to solve this problem. An interactive video provides clickable objects, areas or hotspots to interact with users. When users click object on the interactive video, they can see additional information, related to video, instantly. The following shows the three basic procedures to make an interactive video using interactive video authoring tool: (1) Create an augmented object; (2) Set an object's area and time to be displayed on the video; (3) Set an interactive action which is related to pages or hyperlink; However users who use existing authoring tools such as Popcorn Maker and Zentrick spend a lot of time in step (2). If users use wireWAX then they can save sufficient time to set object's location and time to be displayed because wireWAX uses vision based annotation method. But they need to wait for time to detect and track object. Therefore, it is required to reduce the process time in step (2) using benefits of manual annotation method and vision-based annotation method effectively. This paper proposes a novel annotation method allows annotator to easily annotate based on face area. For proposing new annotation method, this paper presents two steps: pre-processing step and annotation step. The pre-processing is necessary because system detects shots for users who want to find contents of video easily. Pre-processing step is as follow: 1) Extract shots using color histogram based shot boundary detection method from frames of video; 2) Make shot clusters using similarities of shots and aligns as shot sequences; and 3) Detect and track faces from all shots of shot sequence metadata and save into the shot sequence metadata with each shot. After pre-processing, user can annotates object as follow: 1) Annotator selects a shot sequence, and then selects keyframe of shot in the shot sequence; 2) Annotator annotates objects on the relative position of the actor's face on the selected keyframe. Then same objects will be annotated automatically until the end of shot sequence which has detected face area; and 3) User assigns additional information to the annotated object. In addition, this paper designs the feedback model in order to compensate the defects which are wrong aligned shots, wrong detected faces problem and inaccurate location problem might occur after object annotation. Furthermore, users can use interpolation method to interpolate position of objects which is deleted by feedback. After feedback user can save annotated object data to the interactive object metadata. Finally, this paper shows interactive video authoring system implemented for verifying performance of proposed annotation method which uses presented models. In the experiment presents analysis of object annotation time, and user evaluation. First, result of object annotation average time shows our proposed tool is 2 times faster than existing authoring tools for object annotation. Sometimes, annotation time of proposed tool took longer than existing authoring tools, because wrong shots are detected in the pre-processing. The usefulness and convenience of the system were measured through the user evaluation which was aimed at users who have experienced in interactive video authoring system. Recruited 19 experts evaluates of 11 questions which is out of CSUQ(Computer System Usability Questionnaire). CSUQ is designed by IBM for evaluating system. Through the user evaluation, showed that proposed tool is useful for authoring interactive video than about 10% of the other interactive video authoring systems.