• 제목/요약/키워드: Interactive Simulations

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A Prototype of Distributed Simulation for Facility Restoration Operation Analysis through Incorporation of Immediate Damage Assessment

  • Hwang, Sungjoo;Choi, MinJi;Starbuck, Richmond;Lee, SangHyun;Park, Moonseo
    • 국제학술발표논문집
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    • The 6th International Conference on Construction Engineering and Project Management
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    • pp.339-343
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    • 2015
  • To rapidly recover ceased functionality of a facility after a catastrophic seismic event, critical decisions on facility repair works are made within a limited period of time. However, prolonged damage assessment of facilities, due to massive damage in the surrounding region and the complicated damage judgment procedures, may impede restoration planning. To assist reliable structural damage estimation without a deep knowledge and rapid interactive analysis among facility damage and restoration operations during the approximate restoration project planning phase, we developed a prototype of distributed facility restoration simulations through the use of high-level architecture (HLA) (IEEE 1516). The simulation prototype, in which three different simulations (including a seismic data retrieval technique, a structural response simulator, and a restoration simulation module) interact with each other, enables immediate damage estimation by promptly detecting earthquake intensity and the restoration operation analysis according to estimated damage. By conducting case simulations and experiments, research outcomes provide key insights into post-disaster restoration planning, including the extent to which facility damage varies according to disaster severity, facility location, and structures. Additional insights arise regarding the extent to which different facility damage patterns impact a project's performance, especially when facility damage is hard to estimate by observation. In particular, an understanding of required type and amount of repair activities (e.g., demolition works, structural reinforcement, frame installation, or finishing works) is expected to support project managers in approximate work scheduling or resource procurement plans.

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이미지 기반의 유도장과 항해장을 활용한 실시간 대규모 군중 시뮬레이션 (Large-Scale Realtime Crowd Simulation Using Image-Based Affordance and Navigation Potential Fields)

  • 옥수열
    • 한국멀티미디어학회논문지
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    • 제17권9호
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    • pp.1104-1114
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    • 2014
  • In large-scale crowd simulations, it is very important for the decision-making system of manipulating interactive behaviors to minimize the computational cost for controlling realistic behaviors such as collision avoidance. In this paper, we propose a large-scale realtime crowd simulation method using the affordance and navigation potential fields such as attractive and repulsive forces of electromagnetic fields. In particular, the model that we propose locally handles the realistic interactions between agents, and thus radically reduces the cost of expensive computation on interactions which has been the most problematic in crowd simulation. Our method is widely applicable to the expression and analysis of various crowd behaviors that are needed in behavior control in computer games, crowd scenes in movies, emergent behaviors of evacuation, etc.

모션 텍스처를 이용한 차량 시뮬레이터의 통합 (A Data Driven Motion Generation for Driving Simulators Using Motion Texture)

  • 차무현;한순흥
    • 대한기계학회논문집A
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    • 제31권7호
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    • pp.747-755
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    • 2007
  • To improve the reality of motion simulator, the method of data-driven motion generation has been introduced to simply record and replay the motion of real vehicles. We can achieve high quality of reality from real samples, but it has no interactions between users and simulations. However, in character animation, user controllable motions are generated by the database made up of motion capture signals and appropriate control algorithms. In this study, as a tool for the interactive data-driven driving simulator, we proposed a new motion generation method. We sample the motion data from a real vehicle, transform the data into the appropriate data structure(motion block), and store a series of them into a database. While simulation, our system searches and synthesizes optimal motion blocks from database and generates motion stream reflecting current simulation conditions and parameterized user demands. We demonstrate the value of the proposed method through experiments with the integrated motion platform system.

HMD를 사용한 가상현실 선박 시뮬레이터 시스템의 프로토타입 개발 (Development of Prototype VR Ship Simulator System Using HMD)

  • 임정빈;공길영;구자영
    • 한국항해학회지
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    • 제24권3호
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    • pp.133-140
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    • 2000
  • The paper deals with the implementation of prototype Ship Simulator system (VRSS) by Virtual Reality techniques with Head Mounted Display (HMD) device. The prototype VRSS was consists of PC-based human sensors, object oriented operating system. In addition, two kinds of databases arranged from Head Related Transfer Functions and 3D object models were used to create 3D sea sound, and to construct virtual world, respectively. Using the prototype system, we carried out some simulation tests for the overtaking situation to prevent collisions at sea, and discussed on the usability of the system. As results from simulations, the prototype VRSS can provide multisensory and interactive display environment. The results gave rise to the user interaction with 3D objects that give realistic reproduction of navigational environments under a given scenario. Thus, we found that the prototype VRSS should be one of the next-generation ship simulation system.

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비전시스템 기반 군집주행 이동로봇들의 삼차원 위치 및 자세 추정 (Three-Dimensional Pose Estimation of Neighbor Mobile Robots in Formation System Based on the Vision System)

  • 권지욱;박문수;좌동경;홍석교
    • 제어로봇시스템학회논문지
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    • 제15권12호
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    • pp.1223-1231
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    • 2009
  • We derive a systematic and iterative calibration algorithm, and position and pose estimation algorithm for the mobile robots in formation system based on the vision system. In addition, we develop a coordinate matching algorithm which calculates matched sequence of order in both extracted image coordinates and object coordinates for non interactive calibration and pose estimation. Based on the results of calibration, we also develop a camera simulator to confirm the results of calibration and compare the results of simulations with those of experiments in position and pose estimation.

The Visual Display of Temporal Information for E-Textbook: Incorporating the Mind-mapped Timeline Authoring Tool

  • Lee, HeeJeong;Alvin Yau, Kok-Lim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권7호
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    • pp.3307-3321
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    • 2018
  • With the ever-increasing queries related to temporal (or time-related) information, such as the product launching time, in search engine, most web pages will be augmented with such information in the future. Meanwhile, the gradual emergence of the use of electronic textbooks (or e-Textbooks), which enrich the traditional paper-based textbooks with multimedia contents such as interactive quizzes and multimedia-based simulations, has led us to infer that e-Textbooks will be blended with temporal information to support learning. The use of temporal information helps teachers and students to understand the level of prior knowledge required to study a topic, as well as the sequence of learning activities and related sub-topics, that best attains the educational goals. This paper presents a simple yet efficient tool called TimeMap, which is based on mind mapping, to create an e-Textbook called TimeBook that takes account of time-related curriculum and the ability of students to learn via collaboration.

Numerical studies on dynamic response of interactive system between atmosphere and ocean

  • Ryu, Chan-Su;Lee, Soon-Hwan
    • 한국환경과학회:학술대회논문집
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    • 한국환경과학회 2003년도 International Symposium on Clean Environment
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    • pp.226-231
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    • 2003
  • A coupling system of MM5 and POM using Stampi with different kinds of parallel computer is proposed and comparative numerical simulations of mesoscale wind induced by topography around East Sea/Sea of Japan are carried out. The results are as follows: 1) Strong horizontal conversion is induced by high mountain Pekdoo at its leeside. 2) The conversion winds at lee of high mountain are not clear in monthly and yearly mean NCEP-reanalysis because of coarse resolution of 1.86 degree by 1.86 degree. But Wind conversion is well simulated at atmosphere and ocean coupling system. And the conversion area of lee side of mountain is also agreed well with observed data of NSCAT launched in satellite ADEOS. 3) The surface ocean current is well correspondent with wind direction, induced by high mountains. And small different wind field information lead the different of particle distribution in numerical experiments of particle distribution on ocean surface.

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PSCAD/EMTDC를 이용한 풍력발전시스템의 과도현상 시뮬레이션에 관한 연구 (Study on the Transient Phenomenon Simulation of Wind Power Generation System using PSCAD/EMTDC)

  • 한상근;박민원;유인근
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 추계학술대회 논문집 전기기기 및 에너지변환시스템부문
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    • pp.309-312
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    • 2002
  • For the purpose of more effective simulation of the utility interactive WPGS(Wind Power Generation System) the SWRW (Simulation method for WPGS using Real Weather condition) is used in this paper, in which those of three topics for the WPGS simulation. user-friendly method, applicability to grid-connection and the utilization of the real weather conditions, are satisfied. The simulation of the WPGS using the real weather condition including components modeling of wind turbine system is achieved by introducing the interface method of a non-linear external parameter and FORTRAN using PSCAD/EMTDC. The simulations of steady-state and transient-state are performed effectively by the introduced simulation method. The generator output and current supplied into utility can be obtained by the steady-state simulation, and THD can be achieved by analyzing the results as well. The transient - state of the WPGS can be analyzed by the simulation results of over cut-out wind speed.

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로봇 프로그래밍을 위한 GUI와 CAD의 응용 (GIROB : Graphic User Interface for Robot Programming)

  • 김재정
    • 한국자동차공학회논문집
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    • 제3권6호
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    • pp.199-211
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    • 1995
  • As international market pressures increase, product life cycles are becoming shorter at same time requirements for productivity and flexibility are becoming higher. Major improvement in robot programming user interface is central to increasing productivity and flexibility for automatic manufacturing environments. New computer technologies have the potential to accomplish this improvement. In this study we have developed a system which proves that interactive computer graphics and geometric modeling have matured to the point where their artful application into an integrated system can rsult in radically new and powerful user interface for robot programming. With the graphic user interface environment the system efficiently utilizes the existing CAD data and gemetric modeling techniques for off-line programming and simulations. Also the system successfully generates robot control programs performing the desired tasks given through off-line programming.

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Damage assessment of a bridge based on mode shapes estimated by responses of passing vehicles

  • Oshima, Yoshinobu;Yamamoto, Kyosuke;Sugiura, Kunitomo
    • Smart Structures and Systems
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    • 제13권5호
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    • pp.731-753
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    • 2014
  • In this study, an indirect approach is developed for assessing the state of a bridge on the basis of mode shapes estimated by the responses of passing vehicles. Two types of damages, i.e., immobilization of a support and decrease in beam stiffness at the center, are evaluated with varying degrees of road roughness and measurement noise. The assessment theory's feasibility is verified through numerical simulations of interactive vibration between a two-dimensional beam and passing vehicles modeled simply as sprung mass. It is determined that the damage state can be recognized by the estimated mode shapes when the beam incurs severe damage, such as immobilization of rotational support, and the responses contain no noise. However, the developed theory has low robustness against noise. Therefore, numerous measurements are needed for damage identification when the measurement is contaminated with noise.