• 제목/요약/키워드: Interactive Simulations

검색결과 70건 처리시간 0.032초

Philosophy of Interactive e-Learning for Power Electronics and Electrical Drives: a Way from Ideas to Realization

  • Bauer, Pavol;Fedak, Viliam
    • Journal of Power Electronics
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    • 제10권6호
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    • pp.587-594
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    • 2010
  • The paper reports about methodology at design of interactive e-learning modules that are suitable both for teaching and learning. They cover special topics of electrical engineering, starting from the fundamentals, through electrical machines, power electronics to the fields of controlled electromechanical energy conversion, like electrical drives, complex drive systems, application of drives, mechatronic systems, telemanipulation, and robotics. In the paper, the emphasis is devoted in detail to philosophy and realization of the modules from fields of Power Electronics and Electrical Drives. On several examples there are explained main principles and specialties at their development.

Co-Operative Strategy for an Interactive Robot Soccer System by Reinforcement Learning Method

  • Kim, Hyoung-Rock;Hwang, Jung-Hoon;Kwon, Dong-Soo
    • International Journal of Control, Automation, and Systems
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    • 제1권2호
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    • pp.236-242
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    • 2003
  • This paper presents a cooperation strategy between a human operator and autonomous robots for an interactive robot soccer game, The interactive robot soccer game has been developed to allow humans to join into the game dynamically and reinforce entertainment characteristics. In order to make these games more interesting, a cooperation strategy between humans and autonomous robots on a team is very important. Strategies can be pre-programmed or learned by robots themselves with learning or evolving algorithms. Since the robot soccer system is hard to model and its environment changes dynamically, it is very difficult to pre-program cooperation strategies between robot agents. Q-learning - one of the most representative reinforcement learning methods - is shown to be effective for solving problems dynamically without explicit knowledge of the system. Therefore, in our research, a Q-learning based learning method has been utilized. Prior to utilizing Q-teaming, state variables describing the game situation and actions' sets of robots have been defined. After the learning process, the human operator could play the game more easily. To evaluate the usefulness of the proposed strategy, some simulations and games have been carried out.

AC 라인 리액터와 병렬 및 직렬 능동필터를 가지는 새로운 3상 라인 인터렉티브 무정전전원장치 시스템 (A Novel Three-Phase Line-Interactive UPS System having AC Line Reactor and Parallel-Series Active Filters)

  • 지준근
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2004년도 춘계학술대회
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    • pp.193-197
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    • 2004
  • The four-leg Voltage Source Converter(VSC) can use the DC link voltage effectively by the 3-D SVPWM method. Hence the DC battery voltage can be reduced by $15\%$ in comparison to that of the conventional line-interactive UPS system. In this paper a novel line interactive Uninterruptible Power Supply(UPS) using the two four-leg VSCs is proposed. One VSC is in parallel with the ac link reactor of the power source side, and the other is in series with the load. The parallel four-leg voltage source inverter controls the three-phase line voltage independently in order to control the line reactor current indirectly. It eliminates the neutral line current and the active ripple power of the source side using the pqr theory so that unity power factor and the sinusoidal source current can be achieved even though both the source and the load voltages have zero sequence components. The series four-leg voltage source inverter compensates the line voltage and allows it to be balanced and harmonic-free. Both of the parallel and series four-leg voltage source inverters always act as independently controllable voltage sources, so that the three-phase output voltage shows a seamless transition to the backup mode. The feasibility of the proposed UPS system has been investigated and verified through computer simulations results.

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Seamless Mode Transfer of Utility Interactive Inverters Based on Indirect Current Control

  • Lim, Kyungbae;Song, Injong;Choi, Jaeho;Yoo, Hyeong-Jun;Kim, Hak-Man
    • Journal of Power Electronics
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    • 제19권1호
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    • pp.254-264
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    • 2019
  • This paper proposes an indirect current control technique based on a proportional resonant (PR) approach for the seamless mode transfer of utility interactive inverters. Direct-current and voltage hybrid control methods have been used for inverter control under grid-connected and islanded modes. A large bandwidth can be selected due to the structure of single-loop control. However, this results in poor dynamic transients due to sudden changes of the controller during mode changes. Therefore, inverter control based on indirect current is proposed to improve the dynamic transients by consistently controlling the output voltage under all of the operation modes. A PR-based indirect current control topology is used in this study to maintain the load voltage quality under all of the modes. The design processes of the PR-based triple loop are analyzed in detail while considering the system stability and dynamic transients. The mode transfer techniques are described in detail for both sudden unintentional islanding and islanded mode voltage quality improvements. In addition, they are described using the proposed indirect control structure. The proposed method is verified by the PSiM simulations and laboratory-scale VDER-HILS experiments.

Method to Reduce the Human Burden of Interactive Evolutionary Computation

  • Ohsaki, Miho;Takagi, Hideyuki;Ingu, Takeo
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 1998년도 The Third Asian Fuzzy Systems Symposium
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    • pp.495-500
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    • 1998
  • This paper introduces our three approaches to reduce the burden of human interactive EC operators: (1) improvement of the interface of presenting individuals, (2)improvement of the interface of inputting fitness values, and (3) fast EC convergence. We propose methods to display individuals in order of predicted fitness values by neural networks or Euclidean distance measure for (1), to input quantized fitness values for (2), and to make a new elite by approximating the EC search space with a quadratic function for (3). They are evaluated through simulations and subjective testes, and their effects have shown.

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Hybrid 검출방식을 적용한 삼상 선로 응동형 DVR(Dynamic Voltage Restorer) (Development of Three-Phase Line-Interactive Dynamic Voltage Restorer with Hybrid Detection Method)

  • 정종규;한병문
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2009년도 제40회 하계학술대회
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    • pp.901_902
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    • 2009
  • This paper describes the development of a three-phase Line-Interactive DVR(Dynamic Voltage Restorer), which is applied to Hybrid detection method and super-capacitor. The operational feasibility was verified through computer simulations with PSCAD/EMTDC software, and experimental will be work with 3kVA prototype. The developed system can compensates the input voltage sag and interruption within 2ms, in which the maximum allowable sensitive load, such as computer, communication equipment, automation equipment, and medical equipment. The developed system has a simple structure to be easily implemented with commercially available components and to be highly reliable in operation.

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3kVA급 선로응동형 동적전압보상기 개발 (Development of 3kVA Line-interactive DVR(Dynamic Voltage Restorer))

  • 배병열;이동근;윤동진;한병문
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2007년도 추계학술대회 논문집 전기기기 및 에너지변환시스템부문
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    • pp.147-150
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    • 2007
  • This paper describes the development of a high-performance single-phase line-interactive Dynamic voltage Restorer, which is composed of an H-bridge inverter and super-capacitors. The operational feasibility was verified through computer simulations with PSCAD/EMTDC software, and experimental works with 3kVA prototype. The developed system can compensates the input voltage sag and interruption within 2ms, in which the maximum allowable duration of voltage interruption is 1.5 seconds. The developed system has a simple structure to be easily implemented with commercially available components and to be highly reliable in operation.

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Repeated Overlapping Coalition Game Model for Mobile Crowd Sensing Mechanism

  • Kim, Sungwook
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권7호
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    • pp.3413-3430
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    • 2017
  • With the fast increasing popularity of mobile services, ubiquitous mobile devices with enhanced sensing capabilities collect and share local information towards a common goal. The recent Mobile Crowd Sensing (MCS) paradigm enables a broad range of mobile applications and undoubtedly revolutionizes many sectors of our life. A critical challenge for the MCS paradigm is to induce mobile devices to be workers providing sensing services. In this study, we examine the problem of sensing task assignment to maximize the overall performance in MCS system while ensuring reciprocal advantages among mobile devices. Based on the overlapping coalition game model, we propose a novel workload determination scheme for each individual device. The proposed scheme can effectively decompose the complex optimization problem and obtains an effective solution using the interactive learning process. Finally, we have conducted extensive simulations, and the results demonstrate that the proposed scheme achieves a fair tradeoff solution between the MCS performance and the profit of individual devices.

고성능 단상 선로응동형 DVR(Dynamic Voltage Restorer) (Development of High-Performance Single-Phase Line-Interactive Dynamic Voltage Restorer)

  • 배병열;이동근;곽노홍;박상호;한병문
    • 전기학회논문지
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    • 제56권11호
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    • pp.1947-1954
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    • 2007
  • This paper describes the development of a high-performance single-phase line-interactive Dynamic voltage Restorer, which is composed of an H-bridge inverter and super-capacitors. The operational feasibility was verified through computer simulations with PSCAD/EMTDC software, and experimental works with 3kVA prototype. The developed system can compensates the input voltage sag and interruption within 2ms, in which the maximum allowable duration of voltage interruption is 1.5 seconds. It can be effectively used to compensate the voltage interruption in the sensitive load, such as computer, communication equipment, automation equipment, and medical equipment. The developed system has a simple structure to be easily implemented with commercially available components and to be highly reliable in operation.

우선 순위 기반 쌍방향 다개체 동작 계획 방법 (A Priority-based Interactive Approach to Multi-agent Motion Planning)

  • 지상훈;정연수;이범희
    • 로봇학회논문지
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    • 제1권1호
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    • pp.46-57
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    • 2006
  • It is well known that mathematical solutions for multi-agent planning problems are very difficult to obtain due to the complexity of mutual interactions among multi-agent. Most of the past research results thus are based on the probabilistic completeness. However, the practicality and effectiveness of the solution from the probabilistic completeness is significantly reduced by heavy computational burden. In this paper, we propose a practically applicable solution technique for multi-agent planning problems, which assures a reasonable computation time and a real world application for more than 3 multi-agents for the case of general shaped paths in agent movement. First, to reduce the computation time, a collision map is utilized for detecting potential collisions and obtaining collision-free solutions for multi-agents. Second, to minimize the maximum of multi-agent task execution time, a method is developed for selecting an optimal priority order. Simulations are finally provided for more than 20 agents to emphasize the effectiveness of the proposed interactive approach to multi-agent planning problems.

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