• Title/Summary/Keyword: Interactive Display

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Development of a Numerical Methodology for Analysis and Design of Weldments

  • Sur, Ukhwan
    • Journal of Mechanical Science and Technology
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    • v.15 no.4
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    • pp.422-432
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    • 2001
  • There are many analysis formulas for determining the resultant shear force in welds. However, there is no general procedure which is applicable to a joint with all six possible loadings exerted simultaneously. A numerical methodology and computer program for such a problem were developed, and they are capable of analyzing a weld of any shape composed of straight or circular line segments. The computer program developed in this study can also display the design procedures and results using computer graphics. The development of such a design procedure and an interactive computer program for weldments analysis will lead to lower cost.

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Method to Reduce the Human Burden of Interactive Evolutionary Computation

  • Ohsaki, Miho;Takagi, Hideyuki;Ingu, Takeo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.495-500
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    • 1998
  • This paper introduces our three approaches to reduce the burden of human interactive EC operators: (1) improvement of the interface of presenting individuals, (2)improvement of the interface of inputting fitness values, and (3) fast EC convergence. We propose methods to display individuals in order of predicted fitness values by neural networks or Euclidean distance measure for (1), to input quantized fitness values for (2), and to make a new elite by approximating the EC search space with a quadratic function for (3). They are evaluated through simulations and subjective testes, and their effects have shown.

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Hand Detection for Front-Projected Interactive Displays (전방 투사 인터랙티브 디스플레이를 위한 맨손 검출)

  • Nam, Yang-Hee;Oh, Su-Jin
    • Journal of Korea Multimedia Society
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    • v.10 no.9
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    • pp.1135-1142
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    • 2007
  • Front-projection type displays make it difficult to apply traditional skin color detection for human hand because the projected beam not only reaches to the screen but also to the user's hand. This paper solves this problem by modeling the distortion between original image and its final camera input. Our approach improves hand detection rate by modeling of interference effect among color channels and of intra-frame intensity and also by introducing adaptive threshold for color difference in skin region.

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A Study of Multimedia Exhibition based on Augmented (증강현실 기반의 멀티미디어 전시에 관한 연구)

  • Kim, Tae-Eun;Kim, Byoung-Chul
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.3
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    • pp.521-527
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    • 2012
  • Along with the development of technology, a variety of multimedia programs are presented in the exhibition. Mixed reality-based technology, such as augmented reality, is also being effectively introduced in the form of an interactive exhibition. In this process, the novelty and the splendor of technology and environment, in the display, can be turned into complex forms, which value is often unappreciated by attenders. The current study realizes the target of display-oriented exhibition environments for augmented reality, and explores the structure of display format, which can minimize the intervention of equipment. The study aims to discuss the structures of multimedia exhibition based on augmented reality and its characteristics.

Foreground object detection in projection display (프로젝션 화면에서 전경물체 검출)

  • Kang Hyun;Lee Chang Woo;Park Min Ho;Jung Keechul
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.1
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    • pp.27-37
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    • 2004
  • The detection of foreground objects in a projection display using color information can be hard due to changing lighting conditions and complex backgrounds. Accordingly, the current paper proposes a foreground object detection method using color information that is obtained from the input image to the Projector and an image captured by a camera above the projection display. After pixel correspondences between the two images are found by calibrating the geometry distortion and color distortion, the natural color variations are estimated for the projection display. Then, any pixel that has another variation not resulting from natural geometry or color distortion is considered a part of foreground objects, because a foreground object in a projection display changes the values of pixels. As shown by experimental results, the proposed foreground detection method is applicable to an interactive projection display system such as the DigitalDesk

Development of Multi-View Simulator for Mobile Display based on Augmented Reality for Providing an Optimum Viewing Zone (최적 입체시를 제공하기 위한 상호작용 기반 다시점 모바일 디스플레이 모의장치 개발)

  • Lee, Dong-Su;Lee, Kwang-Hoon;Park, Min-Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.10
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    • pp.896-902
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    • 2013
  • Crosstalk has been regarded as one of inherent problems in a factor disturbing optimal viewing experiences. For this reason, display developers address the crosstalk issues. However, due to various display characteristics and viewing environments it is hard to estimate the crosstalk generated in real space. This paper proposes an interactive multi-view display simulator based on augmented reality for developing mobile autostereoscopic displays. This display simulator can be used for the developers to estimate the crosstalk and find optimal viewing zone intuitively. Typical parameters for mobile phone use are applied for the estimation. The proposed simulator provides visualized crosstalk in real space for them to determine better viewing zone interactively. The proposed system is expected to help establish ergonomic guidelines for mobile multi-view autostereoscopic display developers, designers, and viewers.

Interactive Projection by Closed-loop based Position Tracking of Projected Area for Portable Projector (이동 프로젝터 투사영역의 폐회로 기반 위치추적에 의한 인터랙티브 투사)

  • Park, Ji-Young;Rhee, Seon-Min;Kim, Myoung-Hee
    • Journal of KIISE:Software and Applications
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    • v.37 no.1
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    • pp.29-38
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    • 2010
  • We propose an interactive projection technique to display details of a large image in a high resolution and brightness by tracking a portable projector. A closed-loop based tracking method is presented to update the projected image while a user changes the position of the detail area by moving the portable projector. A marker is embedded in the large image to indicate the position to be occupied by the detail image projected by the portable projector. The marker is extracted in sequential images acquired by a camera attached to the portable projector. The marker position in the large display image is updated under a constraint that the center positions of marker and camera frame coincide in every camera frame. The image and projective transformation for warping are calculated using the marker position and shape in the camera frame. The marker's four corner points are determined by a four-step segmentation process which consists of camera image preprocessing based on HSI, edge extraction by Hough transformation, quadrangle test, and cross-ratio test. The interactive projection system implemented by the proposed method performs at about 24fps. In the user study, the overall feedback about the system usability was very high.

An Interactive Image Transmission For Mobile Devices (모바일 시스템을 위한 인터랙터브 이미지 전송)

  • Lim, Nak-Won;Kim, Dae-Young;Lee, Hae-Young
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.2
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    • pp.17-26
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    • 2011
  • This paper presents an interactive progressive image transmission method, which enables a remote user to interactively select and transmit preferred regions from an index image. Our enhanced quadtree decomposition using PSNR-based rules and new implicit quadtree coding provide better rate-distortion performance than previous quadtree coders as well as leading bit plane methods. An adaptive traversal of child nodes is introduced for better visual display of restored images. Depth-first traversal combined with breadth-first traversal of the quadtree to accomplish interactive transmission as presented, results in a method that provides competitive performance at a low level of computational complexity. Moreover, our decoding requires only simple arithmetic which is enabling our method to be used for real-time mobile applications.

A Development of interactive 3D Visual Display for Furniture Arrangement (가구 배치를 위한 인터렉티브 3D Visual 디스플레이 개발)

  • 김지연;손상수;김병수
    • Proceedings of the Korea Multimedia Society Conference
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    • 2003.11b
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    • pp.651-655
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    • 2003
  • 본 논문에서는 맞춤 가구 제작 및 제작된 가구의 배치를 위한 효율적이면서도 사용하기 용이한 3D Visual 디스플레이 시스템을 개발하고자 한다. AutoCAD로 만들어진 평면파일(*.dxf) 그리고 3D 제작툴로 만들어진 오브젝트 파일(*.3ds)을 이용하여 현실감 있도록 시뮬레이션 하는 것을 목표로 한다. 2D로 제작된 AutoCAD 평면 설계 파일을 이용하여 평면 파일을 3D 투시도로 변환하고 3DS파일로 구축한 객체들을 배치한 뒤 텍스처매핑, 렌더링 등을 구현하여 최대한 현실감을 낼 수 있도록 개발한다.

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Vitual Laboratory for Electronics Instrumentation Training via the Internet

  • Seong Ju, Choe;Jae Hyeop, Lee
    • Proceedings of the Korean Society Of Semiconductor Equipment Technology
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    • 2003.12a
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    • pp.169-176
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    • 2003
  • Telematic and new programming technologies support the increasing demand of education and training leading to the delivery of computer based learining systems open to distance and continuing education. Using LabVIEW, we designed and implemented an interactive learning environment for practice on electronics measurement methodologies. The environment provides remote access to real and simulated instrumentation and guided experiments on basic circuits. The environment is applied to the education and training on electronics for engineers in the field of semiconductor industry.

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