• 제목/요약/키워드: Interactive Design

검색결과 1,238건 처리시간 0.027초

사출성형 제품의 총합설계 시스템 구축에 관한 연구

  • 허용정;김태수
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2001년도 추계학술대회 논문집
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    • pp.281-285
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    • 2001
  • The design of injection molded polymeric parts has been done empirically, since it requires profound knowledge about the moldability and causal effects on the properties of the part, which are not available to designers through current CAD systems. An interactive computer-based design system is developed in order to realize the concept of rational design for the productivity and quality of mold making. The knowledge-based CAD system is constructed by adding the knowledge-base module for mold feature synthesis and appropriate CAE programs for mold design analysis in order to provide designers, at the initial design stage, with comprehensive process knowledge for feature synthesis performance analysis and feature-based geometric modeling. A knowledge-based CAD system is a new tool which enables the concurrent design with integrated and balanced design decisions at the initial design stage of injection molding.

불규칙 하중을 받는 Shell 구조물의 동적 신뢰성 해석에 관한 연구 (A Study on the Dynamic Reliability Analysis of the Shell Structure under Random Loads)

  • 배동명
    • 수산해양기술연구
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    • 제33권4호
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    • pp.334-345
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    • 1997
  • Reliability-based design approaches are needed for cylindrical shell structure whose design and operational experiences are few and which are subjected to external loads of random loads. In designing new type of structure, it is very difficult to evaluate the safety factors due to lack of previous design data and operational experience. To solve the above mentioned problem, much attention is being focussed on rational reliability based design approaches. This paper deals with weight-optional reliability-based design of cylindrical shell structure subjected to structural reliability constraints taking into account of the effect of local buckling and interactive behavior between local and global buckling. Present mentioned is compared with the exiting optional design method based only on safety factors. Numerical simulation reveals that the present method leads to lighter structure (4% reduction in weight compared to the existing optimal design) with the same reliability index. For larger structures with more number of structural members and possible failure modes, the present W0RBD procedure will be an efficient tool in designing cost-effective rationalized economic design.

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압축코일스프링의 설계자동화 (Design Automation of the Compressive Coil Spring)

  • 권혁홍;최선준
    • 한국생산제조학회지
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    • 제9권6호
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    • pp.140-151
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    • 2000
  • Springs for vehicle suspension control the vibration of a car and influence on the ridability, safety, and life of a car. in the paper, the computer aided design program has been developed, which design the leaf spring shape from the given specifications using basic theory and the expert\`s knowledge, and the design results are checked by the analysis theory in order to increase the accuracy, and feed back to the design input. For the purpose of easy use, this program consists of pull-down menu and interactive input mode. To prove the effectiveness of this program, two springs, of which one is symmetric, other asymmetric, are designed and analyzed, and the outputs are compared to the experiments. Considering the tolerance of the given specifications, the results are good.

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21세기 업무공간의 감성디자인 적용에 관한 연구 (A Study on Application of the Emotion Design to Office Space in 21st)

  • 한지연;신홍경
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.139-146
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    • 2007
  • This study is tended to analyze the characteristics of the emotional office environment so that digital technologies may adapt to the rapidly progressing social structure in a flexible way, investigate the interior composition of the changing office space and the element and direction of design and then present the indoor environment appropriate to it with the desirable alternative to the emotional office. The recognition of emotionality becomes so important that it is called 'emotional society'. Emotional design, which is mostly concern about user's consensus & experiences and in the space, is appeared on office. Emotional design is understanded from a interactive point of view, human and interior-space. The important factors of this study are light, color, immateriality and fun sensitivity The purpose of this study is to examine the emotional design by analysis of multifarious spaces. Office space Is designed emotional and experienced in the future.

인터넷 환경에서 상세 설계정보 교환을 위한 공동설계 시스템 개발에 관한 연구 (A Study on the development of Collaborative Design system for exchanged Architectural Detail Data using internet environment)

  • 조성오
    • 한국실내디자인학회논문집
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    • 제22호
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    • pp.132-138
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    • 2000
  • Internet services are utilizing a variety of server/client technologies. In particular internet technologies provide improved accessibility to information for facility management customers and users for the systems. This study is the architectural data exchange system development more effective management and accept using on Internet web environment. This paper is the explore the use of computers in architectural planning that how the information may be extracted drawing entered into database and exchanged architectural detail data interfaces. System support communication and interactive collaboration among designers through complex Building object during the Design. There are four part in collaborative design system. User Management system, Standard Database System, Project Database System and Interface system. All Data are recognizable format include drawing file and contents. Web/DB server supported communication and collaboration among partners in the building design and construction process. Collaborative Design system is provide new conceptual framework that exist in the Web.

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프로토타이핑 기법에 의한 키네틱 외피의 설계: 디지털-아날로그 모델의 상호작용과 BIM의 역할을 중심으로 (A Prototyping Method for Kinect Facade Design: Focusing on the Role of BIM and the Interaction between Digital and Analog Models)

  • 김도영;김성아
    • 한국BIM학회 논문집
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    • 제5권1호
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    • pp.16-24
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    • 2015
  • The kinetic façade system is an interactive building envelope which is adaptive to environmental condition by transforming the behaviour of its components. The design process of kinetic façade system calls for a novel approach. It needs to support designers to adopt technologies from multidisciplinary fields such as physical computing and robotics. In this paper, prototyping method is introduced as a useful technique for implementing kinetic façade systems. In order to incorporate prototyping method into architectural design process, two aspects are investigated in digital design studio: (1) The interactions between digital and analogue environments (2) The role of traditional design tools. Furthermore, the role of BIM is investigated by analyzing two aspects.

페미니스트 잡지 표지 사진의 여성 이미지에 대한 시각 문법 분석 (Analysis on Visual Grammar of Female Images in Cover of Feminist Magazine Covers)

  • 주혜린;박수진
    • 한국융합학회논문지
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    • 제12권11호
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    • pp.275-284
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    • 2021
  • 본 연구는 페미니스트 잡지 표지 사진의 여성 이미지 특성을 분석한다. 페미니스트 잡지 표지 속 여성 이미지의 기초적 분석과 함께 사회기호학 연구의 방법론인 크레스와 리우웬(Kress & Leeuwen)의 시각 문법을 활용하여 여성 이미지를 조직한 기호의 구조와 구동 원리를 탐색한다. 분석 대상은 1960년대부터 2010년대까지 발행된 잡지 중, 200권의 표지로 설정하였다. 분석 결과, 첫째, 페미니스트 잡지 표지의 여성 이미지는 다양한 인종, 연령, 외모, 직업의 여성을 보여주며, 신체의 강조 정도가 낮고 자연스러운 모습으로 연출되었다. 둘째, 재현적(Representational) 메타기능과 상호작용적(Interactive) 메타기능을을 적극적으로 활용하여 자신감과 힘, 용기의 메시지가 주요하게 전달되었다. 셋째, 조직된 기호는 수신자가 이미지를 이해하고 해석하는 데 영향을 끼친다는 것을 확인할 수 있었다. 본 연구가 여성 이미지에 대한 표현 방법을 숙고하게 하고, 입체적이며 다양한 여성의 군상을 표현하는 데 도움이 되길 바란다.

Emotional Robotics based on iT_Media

  • Yoon, Joong-Sun;Yoh, Myeung-Sook;Cho, Bong-Kug
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2004년도 ICCAS
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    • pp.804-809
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    • 2004
  • Intelligence is thought to be related to interaction rather than a deep but passive thinking. Interactive tangible media "iT_Media" is proposed to explore these issues. Personal robotics is a major area to investigate these ideas. A new design methodology for personal and emotional robotics is proposed. Sciences of the artificial and intelligence have been investigated. A short history of artificial intelligence is presented in terms of logic, heuristic, and mobility; a science of intelligence is presented in terms of imitation and understanding; intelligence issues for robotics and intelligence measures are described. A design methodology for personal robots based on science of emotion is investigated. We investigate three different aspects of design: visceral, behavioral, reflective. We also discuss affect and emotion in robots, robots that sense emotion, robots that induce emotion in people, and implications and ethical issues of emotional robots. Personal robotics for the elderly seems to be a major area in which to explore these ideas.

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디지털도구를 이용한 건축기초설계 교육사례연구 (The Teaching Method of "Architectural Basic Design" with Digital tool)

  • 고인룡;동재욱
    • 한국디지털건축인테리어학회논문집
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    • 제4권2호
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    • pp.7-14
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    • 2004
  • This paper is base on the Thought that digital Architecture and Digital design tools cannot be seperted as like Architevtural Design and Architectural Drafting tools. So the purpose of this paper is to show that the interactive 'Architectural Basic design' practice with Digital tools and there tranning method. This example of the pratical assignments in class("Architectural digital drafting" and "Architectural Basic Design") are focus on tranning spatial perception in real space and digital -cyber space. And these practical samples are using the primary step in The Digital Architectre.

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