• Title/Summary/Keyword: Interactive Design

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사출성형 제품의 총합설계 시스템 구축에 관한 연구

  • 허용정;김태수
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2001.10a
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    • pp.281-285
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    • 2001
  • The design of injection molded polymeric parts has been done empirically, since it requires profound knowledge about the moldability and causal effects on the properties of the part, which are not available to designers through current CAD systems. An interactive computer-based design system is developed in order to realize the concept of rational design for the productivity and quality of mold making. The knowledge-based CAD system is constructed by adding the knowledge-base module for mold feature synthesis and appropriate CAE programs for mold design analysis in order to provide designers, at the initial design stage, with comprehensive process knowledge for feature synthesis performance analysis and feature-based geometric modeling. A knowledge-based CAD system is a new tool which enables the concurrent design with integrated and balanced design decisions at the initial design stage of injection molding.

A Study on the Dynamic Reliability Analysis of the Shell Structure under Random Loads (불규칙 하중을 받는 Shell 구조물의 동적 신뢰성 해석에 관한 연구)

  • 배동명
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.33 no.4
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    • pp.334-345
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    • 1997
  • Reliability-based design approaches are needed for cylindrical shell structure whose design and operational experiences are few and which are subjected to external loads of random loads. In designing new type of structure, it is very difficult to evaluate the safety factors due to lack of previous design data and operational experience. To solve the above mentioned problem, much attention is being focussed on rational reliability based design approaches. This paper deals with weight-optional reliability-based design of cylindrical shell structure subjected to structural reliability constraints taking into account of the effect of local buckling and interactive behavior between local and global buckling. Present mentioned is compared with the exiting optional design method based only on safety factors. Numerical simulation reveals that the present method leads to lighter structure (4% reduction in weight compared to the existing optimal design) with the same reliability index. For larger structures with more number of structural members and possible failure modes, the present W0RBD procedure will be an efficient tool in designing cost-effective rationalized economic design.

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Design Automation of the Compressive Coil Spring (압축코일스프링의 설계자동화)

  • 권혁홍;최선준
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.9 no.6
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    • pp.140-151
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    • 2000
  • Springs for vehicle suspension control the vibration of a car and influence on the ridability, safety, and life of a car. in the paper, the computer aided design program has been developed, which design the leaf spring shape from the given specifications using basic theory and the expert\`s knowledge, and the design results are checked by the analysis theory in order to increase the accuracy, and feed back to the design input. For the purpose of easy use, this program consists of pull-down menu and interactive input mode. To prove the effectiveness of this program, two springs, of which one is symmetric, other asymmetric, are designed and analyzed, and the outputs are compared to the experiments. Considering the tolerance of the given specifications, the results are good.

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A Study on Application of the Emotion Design to Office Space in 21st (21세기 업무공간의 감성디자인 적용에 관한 연구)

  • Han, Jee-Youn;Shin, Hong-Kyung
    • Korean Institute of Interior Design Journal
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    • v.16 no.2 s.61
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    • pp.139-146
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    • 2007
  • This study is tended to analyze the characteristics of the emotional office environment so that digital technologies may adapt to the rapidly progressing social structure in a flexible way, investigate the interior composition of the changing office space and the element and direction of design and then present the indoor environment appropriate to it with the desirable alternative to the emotional office. The recognition of emotionality becomes so important that it is called 'emotional society'. Emotional design, which is mostly concern about user's consensus & experiences and in the space, is appeared on office. Emotional design is understanded from a interactive point of view, human and interior-space. The important factors of this study are light, color, immateriality and fun sensitivity The purpose of this study is to examine the emotional design by analysis of multifarious spaces. Office space Is designed emotional and experienced in the future.

A Study on the development of Collaborative Design system for exchanged Architectural Detail Data using internet environment (인터넷 환경에서 상세 설계정보 교환을 위한 공동설계 시스템 개발에 관한 연구)

  • 조성오
    • Korean Institute of Interior Design Journal
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    • no.22
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    • pp.132-138
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    • 2000
  • Internet services are utilizing a variety of server/client technologies. In particular internet technologies provide improved accessibility to information for facility management customers and users for the systems. This study is the architectural data exchange system development more effective management and accept using on Internet web environment. This paper is the explore the use of computers in architectural planning that how the information may be extracted drawing entered into database and exchanged architectural detail data interfaces. System support communication and interactive collaboration among designers through complex Building object during the Design. There are four part in collaborative design system. User Management system, Standard Database System, Project Database System and Interface system. All Data are recognizable format include drawing file and contents. Web/DB server supported communication and collaboration among partners in the building design and construction process. Collaborative Design system is provide new conceptual framework that exist in the Web.

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A Prototyping Method for Kinect Facade Design: Focusing on the Role of BIM and the Interaction between Digital and Analog Models (프로토타이핑 기법에 의한 키네틱 외피의 설계: 디지털-아날로그 모델의 상호작용과 BIM의 역할을 중심으로)

  • Kim, Do-Young;Kim, Sung-Ah
    • Journal of KIBIM
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    • v.5 no.1
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    • pp.16-24
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    • 2015
  • The kinetic façade system is an interactive building envelope which is adaptive to environmental condition by transforming the behaviour of its components. The design process of kinetic façade system calls for a novel approach. It needs to support designers to adopt technologies from multidisciplinary fields such as physical computing and robotics. In this paper, prototyping method is introduced as a useful technique for implementing kinetic façade systems. In order to incorporate prototyping method into architectural design process, two aspects are investigated in digital design studio: (1) The interactions between digital and analogue environments (2) The role of traditional design tools. Furthermore, the role of BIM is investigated by analyzing two aspects.

Analysis on Visual Grammar of Female Images in Cover of Feminist Magazine Covers (페미니스트 잡지 표지 사진의 여성 이미지에 대한 시각 문법 분석)

  • Joo, Hae-Rin;Park, Soo-Jin
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.275-284
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    • 2021
  • This study analyzes the characteristics regarding the image of women in feminist magazine covers. Along with fundamental analysis of the female image that appeared on the covers of feminist magazines and the grammar of visual design by Kress and van Leeuwen, a methodology of socio semiotic research, this study explores the structure and driving principles of symbols that have organized female images. The subject of analysis is set to 200 covers of magazines published from the 1960s to the 2010s. Through analysis, first, female images represented in the covers of feminist magazines showed women of various races, age groups, appearances, and occupations, and the degree od emphasis on the physique was fewer and natural-looking. Second, the study confirms that feminist magazines actively utilize representational and interactive metafunctions to deliver symbolic information such as messages of confidence, strength, and courage. Third, the organized symbols affected the recipient's understanding and interpretation of images. I hope this study helps to contemplate ways to express female images and the dynamic and diverse aspects of women.

Emotional Robotics based on iT_Media

  • Yoon, Joong-Sun;Yoh, Myeung-Sook;Cho, Bong-Kug
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.804-809
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    • 2004
  • Intelligence is thought to be related to interaction rather than a deep but passive thinking. Interactive tangible media "iT_Media" is proposed to explore these issues. Personal robotics is a major area to investigate these ideas. A new design methodology for personal and emotional robotics is proposed. Sciences of the artificial and intelligence have been investigated. A short history of artificial intelligence is presented in terms of logic, heuristic, and mobility; a science of intelligence is presented in terms of imitation and understanding; intelligence issues for robotics and intelligence measures are described. A design methodology for personal robots based on science of emotion is investigated. We investigate three different aspects of design: visceral, behavioral, reflective. We also discuss affect and emotion in robots, robots that sense emotion, robots that induce emotion in people, and implications and ethical issues of emotional robots. Personal robotics for the elderly seems to be a major area in which to explore these ideas.

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The Teaching Method of "Architectural Basic Design" with Digital tool (디지털도구를 이용한 건축기초설계 교육사례연구)

  • Koh, In-Lyong;Dong, Jae-Uk
    • Journal of The Korean Digital Architecture Interior Association
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    • v.4 no.2
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    • pp.7-14
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    • 2004
  • This paper is base on the Thought that digital Architecture and Digital design tools cannot be seperted as like Architevtural Design and Architectural Drafting tools. So the purpose of this paper is to show that the interactive 'Architectural Basic design' practice with Digital tools and there tranning method. This example of the pratical assignments in class("Architectural digital drafting" and "Architectural Basic Design") are focus on tranning spatial perception in real space and digital -cyber space. And these practical samples are using the primary step in The Digital Architectre.

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