• 제목/요약/키워드: Interactive Communication

검색결과 738건 처리시간 0.028초

자폐장애 아동을 대상으로 한 음악치료 중재 효과 연구 (The Effects of a Music Therapy Program for Autistic Children in Child Day Care Centers)

  • 주세진;최신형;남옥선
    • 한국간호교육학회지
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    • 제13권1호
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    • pp.114-122
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    • 2007
  • Purpose: This study was aimed at evaluating the effects of Music Therapy for the autistic children. Method: The subjects of this study consisted of 3 autistic children who were trained in an Attachment Promotion Therapy Program for 6 months. The Children were all males and 4years 9months, 3years 1 month, and 3years 8month each, and diagnosed with Autism by Child and Adolescent Psychiatrists. Data was collected by using video-taping methods(ADOS, Fagot's Interactive Behavior Code), an interview and observational methods(SMS). Music Therapy intervention was done once a week for 6 months. Data was gathered by quantitative and qualitative analysis. Result: This study showed that the Autism Diagnostic Observation Scale and Social Maturity Quotient(SQ) much improved after the Music Therapy After the Music Therapy, the Interactive Behavior Code : Gaze, Gesture for the communication, Verbal language, Laughing/Smile, and Normal play behaviors increased more than before the intervention. As the results show, the child's behavior became more positively responsive, playful, and attentive to others. Conclusion: This study suggests that Music Therapy might be an effective intervention for autistic disorder children in order to decrease autistic symptoms and increase joint attention behavior.

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디지털 양방향 방송의 접근성 연구 : 시청각 장애 시청자를 중심으로 (Accessibility of Digital Interactive Television : visually and hearing impaired viewers)

  • 오종서
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2008년도 춘계 종합학술대회 논문집
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    • pp.152-156
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    • 2008
  • 디지털 방송의 공개념은 언제나(anytime), 어디서나(anywhere) 그리고 누구든지(anyone)이다. 디지털 방송의 시청 혜택은 언제 어디서나, 누구든지 누릴 수 있어야 한다는 것이다. 여기서 '누구든지'란, 일반 시청자뿐 아니라 장애를 가진 시청자도 포함되는 포괄적 개념이다. 하지만, 2012년 아날로그 방송 종료를 앞두고 있는 국내 디지털 방송은 장애 시청자에 대한 접근성의 배려가 부족한 현실이다. 본 연구는 시각, 청각, 지체 등의 장애를 가진 시청자들이 차별 받지 않고, 디지털 양방향 방송에서 제공하는 무한한 콘텐츠에 접근할 수 있도록 하는 방송 접근성 구현을 목적으로 하고 있다.

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인터렉티브 3D 플로팅 영상 포인팅 장치의 구현 (Implementation of interactive 3D floating image pointing device)

  • 신동학;김은수
    • 한국정보통신학회논문지
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    • 제12권8호
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    • pp.1481-1487
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    • 2008
  • 본 논문에서는3D환경에서의 사용을 위한 새로운 형태의 인터렉티브 3D 플로팅 영상 포인팅 장치를 제안한다. 이 장치는 플로팅 렌즈 배열을 사용한3D플로팅 영상 재생 시스템과 실시간 손가락 검출 기반의 버턴형 인터페이스로 구성된다. 제안하는 장치에서는 사용자가 손가락을 이용하여 3D 공간에 플로팅 된 영상 배열에서 원하는 영역을 지시하고, 2대의 카메라를 이용하여 사용자의 손가락 인식하여 원하는 이벤트를 발생하는 인터렉션 기능을 효과적으로 수행한다. 제안하는 시스템의 유용함을 보이기 위해서, 실험적인 장치 구현을 수행하고 기초적인 실험 결과를 보고한다.

Authority of Image in Internet Space

  • Jang, Seo-Youn;Lim, Chan
    • International journal of advanced smart convergence
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    • 제8권1호
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    • pp.153-158
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    • 2019
  • Language and letter are represented by a combination of its signifier and signified. All symblos are commonly calling direct attention to people who are living in the physical world. However, in cyberspace, the image takes control once inhabited by the language. Cyberspace with anonymity and deoent physical nature has something with physical laws. In this space the statue transcends the imaginary realm. Ideology gives a greater connotation by giving a series of regulation to images floating in cyberspace. Even if various media have the same image, the meaning of the image changes depending on which ideology is used. The impact of this on the public is great. In this study, I discuss the ideology in cyberspace where is supposedly wide open to who visits and spreads all the thoughts without suppression and the human body. The main ideas would be who owns the ideology and what does it want to control and how the people would react to the ideology. This paper would eventually head the prototype that visualizes above ideas. Though the interactive media it will also show the subject in the real world is accept the images floating in the cyberspace without any doubts.

Potential of an Interactive Metaverse Platform for Safety Education in Construction

  • Yoo, Taehan;Lee, Dongmin;Yang, Jaehoon;Kim, Dohyung;Lee, Doyeop;Park, Chansik
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.516-524
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    • 2022
  • The construction industry is considered the most hazardous industry globally. Therefore, safety education is crucial for raising the safety awareness of construction workers working at construction sites and creating a safe working environment. However, the current safety education method and tools cannot provide trainees with realistic and practical experiences that might help better safety awareness in practice. A metaverse, a real-time network of 3D virtual worlds focused on social connection, was created for more interactive communication, collaboration, and coordination between users. Several previous studies have noted that the metaverse has excellent potential for improved safety education performance, but its required functions and practical applications have not been thoroughly researched. In order to fill the research gap, this paper reviewed the potential benefits of a metaverse based on the current research and suggested its application for safety education purposes. This paper scrutinized the metaverse's key functions, particularly its information and knowledge sharing function and reality capture function. Then, the authors created a metaverse prototype based on the two key functions described above. The main contribution of this paper is reviewing the potential benefits of a metaverse for safety education. A realistic and feasible metaverse platform should be developed in future studies, and its impact on safety education should be quantitatively verified.

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IPTV 개념을 이용한 학내 디지털 방송시스템 및 통합관리 시스템 연구 - 학교 통합방송시스템 운용소프트웨어 연구- (A study on the Broadcasting Systems and Digital Convergence Systems Based on the IPTV Concepts in the Educational Environment)

  • 신현택;이동훈;이덕진;현득창
    • 한국산업융합학회 논문집
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    • 제14권4호
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    • pp.135-142
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    • 2011
  • Convergence between telecom and broadcasting is today a worldwide phenomenon. Diverse services like VoD, mobile broadcasting, IPTV and interactive services have already made their market debut or are currently being commercialized. Regulatory systems are also being revised to appropriately regulate this new breed of services. We propose the new model of educational broadcasting system using the internet network, it is not different conventional coaxial cable methods. Especially, we design the multicast method of the network using the limited channel and resource, propose the method of intercommunication in the school between the broadcasting system and database system.

Pedagogical Functions of Teachers' Conversational Repair Strategies in the ESL Classroom

  • Seong, Gui-Boke
    • 영어어문교육
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    • 제12권1호
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    • pp.77-101
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    • 2006
  • The present study examines various pedagogical functions of conversational repair strategies employed by the teacher in the ESL classroom. As part of interactional resources, conversational repair is defined as the treatment of trouble occurring in interactive language use and is originally designed to deal with communication problems. Research on conversational repair has focused on ordinary conversation and organization of repair practices. Studies on more pedagogical functions of repair sequences initiated by the teacher are very few. The data were from five hours of ESL structure classes in an intensive English institute at a large U.S. university. They were closely transcribed and microanalyzed following the conversation-analytic methodology. The analysis found that ESL teachers' repair techniques not only resolve communication problems but they are also designed to serve several important instructional purposes of teaching the target language. They include creating opportunities of comprehensible input, inducing modified comprehensible output from students, guiding and controlling student output, and initiating corrections by initiating repair.

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초저지연 서비스를 위한 무선 접속 기술 (Wireless Technologies for Ultra Low Latency Communications)

  • 김은경;박현서;이안석;이희수;이유로;김태중
    • 전자통신동향분석
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    • 제32권5호
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    • pp.74-84
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    • 2017
  • In wireless access networks, it is extremely important to provide high quality of real time and interactive services, including voice and video traffic. Furthermore, low latency communication is shifting toward new paradigm which enhances user's high quality of experience, meeting the requirements for specific applications such as tactile internet, remote-control robot and machines, and mission critical application. In this paper, we introduce the approaches to achieve the extremely low latency service. The approaches include the core requirements and the key technologies providing low latency communication maintaining high reliability in wireless access networks.

Resource Allocation for Guaranteeing QoE in Mobile Communication Networks

  • Lee, Moon-Ho;Lee, Jong-Chan
    • 한국컴퓨터정보학회논문지
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    • 제22권2호
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    • pp.45-50
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    • 2017
  • This paper proposes a novel resource allocation scheme which allows to guarantee the user-perceived service quality for various high-quality mobile multimedia service such as interactive game, tactile internet service, remote emergency medical service or remote disaster handling robot control to a certain level in the mobile networks. In our proposed scheme, Mean Opinion Score(MOS), which represents the degree of user satisfaction for perceived quality, is determined based on the delay limit allowable to each service. Moreover resources are allocated in consideration of this MOS. Simulation results show that our proposed scheme can decrease the outage probability in comparison with existing schemes Moreover it can increase the total throughput as well.

광전변환기술을 이용한 Digital TV 중계전송 구성방안 (Terrestrial Digital TV Relay Transmission Construction by Using Optoelectronic Techniques)

  • 김준원
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2003년도 춘계종합학술대회
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    • pp.568-573
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    • 2003
  • 본 논문은 지상파TV방송이 디지털방식으로 전환함에 있어 기존의 무선을 이용 한 DTV중계 전송망을 광전변환을 이용한 유선망으로 전송하는 방안을 제작과 실험을 통하여 전송로의 구조적 전기적 특성과 방송망으로서의 적용 가능성을 연구하였다.

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