• 제목/요약/키워드: Interactive Communication

검색결과 733건 처리시간 0.022초

A Study on Diffusion of Innovation based on Mahajan′s Model

  • Lee, Sang-Gun;Jae H. Min
    • 한국경영과학회:학술대회논문집
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    • 한국경영과학회 2003년도 추계학술대회 및 정기총회
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    • pp.144-147
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    • 2003
  • It is important to understand the process of technology diffusion among end users for effectively implementing adoption and coping with frequent changes in the environment. Previous studies indicate that information and communication technology (ICT) adoption is affected by innovation influence such as usefulness, ease of use and self-efficacy. Most of these studies, however, bypassed imitation influence such as subjective norms, word-of-mouth, and advertising, specifically, interactive innovation having critical mass in technology acceptance research. Thus, this study investigates imitation influence in individual adoption of mobile communication technology, more specifically, mobile phones, using Mahaian's diffusion model in individual ICT adoption.

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공간과 오브제 요소의 인터랙션에 관한 연구 (A Study on the Interactive relationship of Object factors and Space)

  • 이찬;배연준
    • 한국실내디자인학회논문집
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    • 제14권6호
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    • pp.103-111
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    • 2005
  • Since the Industrial Revolution in the 18th century, the production system adopted mechanization and mass production to popularize and standardize overall society. The architectural space removed basic desire of men on the decoration to neglect historical and regional continuity of the architecture and to make uniform designs, so that human sensibility and emotion were excluded. The architectural space had arbitrary and functionalism features in accordance with such a social change to display abstract space having no personality. The limitation expanded value of the space that was not lot possession and residence but for communication with men to express object factors. However, the object factors of the space were expressed in each factor consisting of either material factors or non-material factors. This study investigated interaction of the space by both expressive interaction and potential interaction to find out key words for making frames of the investigation and to examine cases comprehensively. The purpose of the study was to recover relations between the space and men in horizontal way and mutual communication and to present possibility integrating men and space.

Platform for Manipulating Polarization Modes Realized with Jones Vectors in MATHEMATICA

  • Choi, Yong-Dae;Kim, Bogyeong;Yun, Hee-Joong
    • Journal of Astronomy and Space Sciences
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    • 제32권2호
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    • pp.151-159
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    • 2015
  • The fundamental conception in physics of the propagation of the electromagnetic wave polarization in matter is newly understood as the cardinal keyword in free-space quantum communication technology and cosmology in astrophysics. Interactive visualization of the propagation mechanism of polarized electromagnetism in a medium with its helicity has accordingly received attention from scientists exploiting the protocol of quantum key distribution (QKD) to guarantee unconditional security in cryptography communication. We have provided a dynamic polarization platform for presenting the polarization modes of a transverse electromagnetic wave, converting the state of polarization through the arrangement of optical elements, using Jones vectors calculations in Methematica. The platform graphically simulates the mechanism of production and propagation of the polarized waves in a medium while satisfying Maxwell's equations.

Emerging Practices in Foresight and Their Use in STI Policy

  • Daheim, Cornelia;Hirsch, Sven
    • STI Policy Review
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    • 제6권2호
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    • pp.24-53
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    • 2015
  • Foresight, a major methodological tool in the STI policy toolbox, has recently featured new directions in methodological development, becoming influenced by progress in information and communication technologies and online tools. However, no overview of these directions has been available so far. Based on a literature review, an interactive workshop, and an international expert survey as well as expert interviews, the research presented here attempts to shed light onto some of the relevant issues by providing a structured overview of recent changes in order to further the debate on the future directions of methodological development in foresight. The paper outlines four clusters of emerging approaches in foresight:Integrated qualitative and quantitative approaches, IT-based and automated foresight, experiential foresight including new forms of communication and interaction such as visualization and gaming, and open and crowd-sourced approaches. The benefits and challenges of the approaches known so far are categorized and summarized, and areas of potential use for each of the clusters in STI contexts are identified.

GF($2^n$)의 다항식을 이용한 영지식 증명의 인증 기법 (An Authentication Scheme using Polynomial Equation of GF($2^n$) In ZK-Proof Protocol)

  • 이원희;전문석;이철희
    • 한국통신학회논문지
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    • 제18권1호
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    • pp.150-156
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    • 1993
  • 본 논문에서는 정보통신에 있어서 수신자가 송신자 및 송신문을 인증하는 방법으로써Galois Field에서의 다항식을 이용한 암호가 기법을 적용하여 인증에 걸리는 처리속도를 향상시켰으며, 또한 송신자에 대한 인증정보를 대화방식으로 영지식증명 절차를 이용하여 생성하고, 이를 송신문에대한 인증정보에 포함하여 전송하므로써 비밀정보 교환의 안전성을 강화하였다.

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JAVA를 이용한 동기기 교육, 설계 패키지 개발에 관한 연구 (A Study on the Development of an Synchronous Machine Design and Education Package Using JAVA)

  • 김영민;이종혁;허원
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1997년도 추계학술대회 논문집 학회본부
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    • pp.16-18
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    • 1997
  • There have been great advances in communication and networking in recent times. It is necessary to take advantage of this information infrastructure for the purpose of developing an engineering education system. But the networking system was expensive or hard to develop. The current international networking is converging to the use of the World Wide Web system. It has become a new standard for global network communication. But there are not a great number of applications which take full advantage of this environment. In this Imper, an interactive education system for engineering education using the World Wide Web will be presented. This can be used as a supplementary kit for engineering education of synchronous machine design. The system is developed using JAVA and can be accessed using Web browsers.

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인터넷 환경에서 상세 설계정보 교환을 위한 공동설계 시스템 개발에 관한 연구 (A Study on the development of Collaborative Design system for exchanged Architectural Detail Data using internet environment)

  • 조성오
    • 한국실내디자인학회논문집
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    • 제22호
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    • pp.132-138
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    • 2000
  • Internet services are utilizing a variety of server/client technologies. In particular internet technologies provide improved accessibility to information for facility management customers and users for the systems. This study is the architectural data exchange system development more effective management and accept using on Internet web environment. This paper is the explore the use of computers in architectural planning that how the information may be extracted drawing entered into database and exchanged architectural detail data interfaces. System support communication and interactive collaboration among designers through complex Building object during the Design. There are four part in collaborative design system. User Management system, Standard Database System, Project Database System and Interface system. All Data are recognizable format include drawing file and contents. Web/DB server supported communication and collaboration among partners in the building design and construction process. Collaborative Design system is provide new conceptual framework that exist in the Web.

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Security Attacks and Challenges of VANETs : A Literature Survey

  • Quyoom, Abdul;Mir, Aftab Ahmad;Sarwar, Abid
    • Journal of Multimedia Information System
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    • 제7권1호
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    • pp.45-54
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    • 2020
  • This paper presented a brief introduction along with various wireless standards which provide an interactive way of interaction among the vehicles and provides effective communication in VANET. Security issues such as confidentiality, authenticity, integrity, availability and non-repudiation, which aims to secure communication between vehicle-to-vehicle (V2V) and vehicle-to-infrastructure (V2I). A detailed discussion and analysis of various possible attacks based on security services are also presented that address security and privacy concern in VANETs. Finally a general analysis of possible challenges is mentioned. This paper can serve as a source and reference in building the new technique for VANETs.

초고속 통신망에서 비디오의 주관적 품질 평가에 관한 연구 (The research on subjective video quality assessments of Broadband Networks)

  • 강명화;강진석;최연성;김장형
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2001년도 춘계종합학술대회
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    • pp.279-284
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    • 2001
  • 멀티미디어와 정보통신의 발달과 더불어 정보통신 사업의 모든 영역에서 경쟁을 맞게 됨에 따라 과거 양적인 팽창에 주력하던 시대에서 이제는 질적인 향상에 주력해야되는 시대가 도래하였다. 본 연구에서는 갈수록 수요가 급증하고 있는 실시간 대화형 멀티미디어 서비스의 비디오에 대한 품질 평가를 수행하고자 한다. 그리고 ITU-T를 비롯한 외국 관련 기관과 국내에서의 멀티미디어 품질평가 활동을 분석하며, 초고속 통신망에서 비디오에 대한 전송 품질의 주관적 평가를 실시하고 우리에게 맞는 새로운 주관적 품질 평가 기준을 제시하고자 한다.

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QoS sensitive VANET Control Scheme based on Feedback Game Model

  • Kim, Sungwook
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제9권5호
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    • pp.1752-1767
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    • 2015
  • As a special type of mobile ad-hoc network, Vehicular Ad-hoc Network (VANET) is considered as an attractive topic by many researchers. In VANETs, vehicles act as routers and clients, which are connected with each other through unreliable wireless links. Due to the dynamic nature of vehicles, developing communication protocols for VANETs is a challenging task. In this paper, we tackle the problem of real-world VANET operations and propose a new dual-level communication scheme through the combination of power and rate control algorithms. Based on the game theoretic approach, the proposed scheme effectively formulates the interactive situation among several vehicles. With a simulation study, it is confirmed that the proposed scheme can achieve better performance than other existing schemes under widely diverse VANET environments.