• Title/Summary/Keyword: Interactive Communication

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Design of a Realtime Interactive Authentication Method using PKI in the Wireless Network (무선 네트워크 기반에서 PKI 방식을 이용한 상호인증 프로토콜 설계)

  • Park, Jea-Seong;Han, Seung-Jo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.873-877
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    • 2008
  • There were many exposed problems in previous authentication method on LAN. Especially Open System Authentication Method, Shared Key Method, Mac Based Authentication Method are very hard to use in wireless network that needs security. So now, many researches have been performed about $802.1{\times}$ and user authentication method applying PKI. But certificate verification protocol has been used abolished list called CRL since it's first usage of PKI, there were still has a problem about distribution point. In this paper, I applied CVS to use CA direct not to use CRL and OSCP server in order to improve this problems.

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Economic analysis of order communication system for hospitals (처방전달시스템의 경제성분석)

  • Chae, Young-Moon;Lee, Hae-Jong;Park, Chang-Rae
    • Journal of Preventive Medicine and Public Health
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    • v.24 no.4 s.36
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    • pp.473-484
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    • 1991
  • Hospitals have been very susceptable to changes in external environment. Accordingly, they have been experiencing great financial difficulty due to low insurance rates and increasing competition. As a remedy, hospitals have attempted to use computer in a strategic manner. Such system is called strategic information system(SIS), and order communication system(OCS ) is an example of SIS in hospital setting. While OCS has known to be effective in reducing waiting time for outpatients, many hospitals are reluctant to introduce this system mainly because there are no real data or methods for justifying the cost of the system. Cost-benefit analysis has been traditionally used for such purpose, but this method deals with limited portion of benefits and therefore not very useful for analyzing the economic feasibility of SIS. In this paper, information economics tools which expand cost with value was used to analyze the economic feasibility of OCS. To assist the analysis, financial simulation model was developed using simulation package, called IFPS(Interactive Financial Planning System).

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Design and Implementation of MPEG-4 binary Converter for Interactive T-DMB Service (지상파 DMB 대화형 서비스를 위한 MPEG-4 바이너리 컨버터 설계 몇 구현)

  • Lee Injae;Kim Kiwan;Yu Wonhyuk;Kim Joongkyu;Kim Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.89-92
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    • 2004
  • 방송과 통신의 융합, 방송서비스의 다양화와 더불어 방송의 디지털화는 기존의 아날로그 방식에 비해 고화질 및 고음질의 방송 서비스 제공 및 타 매체와의 호환성 그리고 다양한 부가 서비스의 제공 등에 있어서 많은 이전을 제공할 수 있다. 또한, 디지털방송 방식은 기존 아날로그 방식의 이동수신 문제점을 해결하고자 디지털 오디오 방송(DAB: Digital Audio Broadcasting)에 멀티미디어 서비스를 .제공하는 디지털 멀티미디어 방송(DMB: Digital Multimedia Broadcasting)을 제안하였다. 지상파 DMB 방송은 유럽의 Eureka-147 방식의 DAB를 기반으로 하며 디지털 라디오방송과 함께 오디오 외에도 다양한 멀티미디어를 전송하고, 콘텐츠에 대화형 기능을 포함하는 서비스 형태를 목표로 하고 있다. 현재 지상파 DMB 서비스에서는 기본적인 AV 서비스를 위해 비디오는 AVC, 오디오는 BSAC에 대해 규정하고 있다. 또한 AV 규격 외에 대화형 서비스를 제공하기 위한 보조 데이터로서 장면기술 데이터와 그래픽 데이터를 지원하고 있다. 따라서 본 논문에서는 지상파 DMB를 이용한 대화형 서비스를 제공하기 위해 요구되는 초기 객체 정보, 객체 정보, 장면 구성 정보를 바이너리 형태로 생성해 주는 MPEG-4 바이너리 컨버터를 설계하고 구현하였다.

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Possibility for Extending an Interaction by Multi-User on MediaFacade Environments (미디어파사드 환경에서 다중 관람자에 의한 인터랙션 확장가능성)

  • Jang, Seung-Eun;Kim, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.48-56
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    • 2012
  • The interaction using digital media has been widely utilized in modern art. In particular, network based digital media enables two-way and real-time communication regardless of time and place. Network is possible to connect to effective and meaningful communication of extended relationship. This study proposes novel human-MediaFacade interaction method through a mechanism on interworking between 3D mapping technology and social media, smart devices. This study has an important meaning which can be set multi-user interaction. And a study of creating 'Facade' which interaction has high artistic value.

A Study on Controlling of Target Transfer Rate in Terrestrial DMB Systems (지상파 DMB 시스템에서의 목표 전송율 제어에 관한 연구)

  • Bae, Byung-Jun;Kim, Yun-Sei
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.19-26
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    • 2010
  • Since T-DMB commercial services have been launched, various broadcasting services such as DMB2.0, which provides interactive data broadcasting services, have emerged. Due to activation of T-DMB services, the needs of the existing video contents as well as new data contents are increasing. Especially, video contents are frequently reused because of the production cost of digitalized contents. In order to solve the problem occurring in the contents reusing process, this paper proposes the method controlling transfer rate by defining a numerical formula and verifies it through simulation.

A Design of Serious Game for English Words Study (영어단어 학습을 위한 기능성 게임의 설계)

  • Cho, Byung-Ho
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.165-169
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    • 2013
  • A serious game is to design for not amusement but special aim. It can be defined of the game which have various useful aspects. It is a different game which exists important the proper function through interactive action compared to general games. English education games have a goal which is the English Study in addition to amusement. It's important one which is to have an immersiveness to be accomplished studying through games for users. In this paper, an effective analysis and design method of serious game using UML, that is Objected Oriented Analysis and Design Method, and Storyboard to develop a serious game "Guessing correctly english words over playing joyfully" is presented.

Feasibility Analysis of ICT for Public Educational Environment (공교육시설의 스마트 교육환경 수요조사)

  • Kim, Seung-Je;Kimm, Woo-Young
    • Journal of the Korean Institute of Educational Facilities
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    • v.18 no.5
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    • pp.43-50
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    • 2011
  • There are emerging issues to update the educational environment for schools in terms of information and communication technology in order to provide customized programs to students as well as all participants relating to learning and teaching. The past year has been turbulent as the education facilities has changed and new procurement processes such as BTL have emerged. In this study, the feasibility analysis of ICT for the public educational environment is to analyse the current primary schools by means of collecting parent's opinion. In the web-site questionnaires, it was designed with 70 items such as teaching method, class organization, aptitude drill and educational community. As results, the statistical analysis is to propose the list of priority and orientation covering social agenda in the issue of ICT for education, the benefits schools can achieve by smart environment is to have the advanced learning services and solutions that represents parental engagement with identical local aims of interactive interface between their students and qualified teachers at a school. Both the national curriculum as well as the after-school program initiatives from the ministry of education, science and technology may reduce negative effects of private education so that the program has to be carefully developed for balanced education society revitalizing mutual communication within regional learning participants such as students, teachers and educational experts.

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An Effective Hangul Modification System Using Jamo Modification Window (자모 수정 창을 활용한 효과적인 한글 수정 시스템)

  • Ceong, Hyi-Thaek
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.10
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    • pp.1535-1544
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    • 2013
  • There are many Hangul input systems to input Korean letter on computer or smart phone. However, the existing systems need to be required more efforts to modify the already inputted letters. This research suggests the Hangul letter modification method which can modify letter effectively based on reusing the alphabets previously inputted. The Hangul modification system using "Jamo Modification Window" follows the composition principle of Hangul, and utilize the already inputted alphabets. It can be applicable to the existing input system without any modification using only "Jamo Modification Window". Especially, this system is very useful on smart phone with small screen.

Education Content Service Platform Using the Near Field Communication based on IoT (IoT 기반의 근거리 통신 기술을 활용한 교육콘텐츠 서비스 플랫폼)

  • Ryu, Chang-su
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.690-692
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    • 2014
  • Conventional one-way cramming education at schools has the disadvantage of poor student interest in learning, immersion, and learning efficiency as well as a limitation in realizing collective intelligence and collaborative learning. Therefore, an educational content service platform using a near-field communication(NFC) technology is required as a tool for encouraging the voluntary learning participation of students and increasing learning effectiveness through self-directed studying. This study focuses on the development of an educational content production system that creates high-quality education contents suitable for smart schools. In these schools, students and teachers generally communicate through an electronic blackboard using Bluetooth, which is an NFC technology. Further, the lecture notes of individual students are reproduced and collected as big data, which will facilitate the sharing of these notes.

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Effect of different underwater recovery methods on heart rate after circuit weight training

  • Park, Jun Sik;Kim, Ki Hong
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.222-227
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    • 2022
  • The purpose of this study was to investigate changes in heart rate according to recovery methods after circuit weight training exercise. Fourteen men in their twenties were selected as subjects, and three sets of circuit weight training were performed by cycling six sports, and two recovery conditions (dynamic and static) were performed immediately after exercise. Changes in heart rate did not have an interactive effect according to recovery method and time, and both conditions showed significant changes between sets 1 and 2, and between sets 3 and after recovery. In this study, the high heart rate of 2 sets and 3 sets was seen as a result of exercise stimulation, and the low heart rate of 1 set was thought to be due to the decrease in vagus nerve activity rather than the role of catecholamines. On the other hand, the heart rate after 20 minutes of exercise did not show any difference according to the recovery method, which could mean that the recovery process due to the aquatic environment can act more strongly than the process of dynamic recovery and static recovery. It is thought that the characteristics affected the sensory and circulation of the body, and thus the change of the afferent signal and the level of metabolic products generated in the active muscle.