• Title/Summary/Keyword: Interactive Communication

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The Study on the Domestic Printing Products Quality Administration for Export (수출(輸出)을 위한 국내(國內) 인쇄물(印刷物) 품질관리(品質管理)에 관(關)한 연구(硏究))

  • Ha, Young-Baeck;Choi, Jae-Hyuk;Oh, Sung-Sang
    • Journal of the Korean Graphic Arts Communication Society
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    • v.27 no.1
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    • pp.107-118
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    • 2009
  • The printing industry is getting more digitalized and integration. It has enabled the interactive information and networking from Pre-Press, Press, to the Post-Press. These are efficient management and the improved process and productivity are getting more important. Such trends improved in the functionality and automation. This paper tries to find out how technology for CIP3/4-based process may be applied and resolved. Such subject includes the domestic and international cases regarding each manufacturer's CIP3/4 technology types. Another purpose is to emphasize on the needs to establish the environment. Under this environment, it is possible to integrate network in exchangeable form through JDF standard format after CIP3/4. Based on the data from this study, it is expected to collect further substantial data which is related to the domestic printing company's CIP4 operation. It will be also possible to perform subsequent studies on the proper variables of the market segment. CIP4 stands for "International Cooperation for Integration of Prepress, Press and Post-press, it is an association of around forty international companies, mostly manufacturers of prepress, press and post-press, as well as suppliers and users. In this paper, we studied on the acting application of CIP4 workflow.

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A Corpus-based Analysis of EFL Learners' Use of Hedges in Cross-cultural Communication

  • Min, Su-Jung
    • English Language & Literature Teaching
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    • v.16 no.4
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    • pp.91-106
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    • 2010
  • This study examines the use of hedges in cross-cultural communication between EFL learners in an e-learning environment. The study analyzes the use of hedges in a corpus of an interactive web with a bulletin board system through which college students of English at Japanese and Korean universities interacted with each other discussing the topics of local and global issues. It compares the use of hedges in the students' corpus to that of a native English speakers' corpus. The result shows that EFL learners tend to use relatively smaller number of hedges than the native speakers in terms of the frequencies of the total tokens. It further reveals that the learners' overuse of a single versatile high-frequency hedging item, I think, results in relative underuse of other hedging devices. This indicates that due to their small repertoire of hedges, EFL learners' overuse of a limited number of hedging items may cause their speech or writing to become less competent. Based on the result and interviews with the learners, the study also argues that hedging should be understood in its social contexts and should not be understood just as a lack of conviction or a mark of low proficiency. Suggestions were made for using computer corpora in understanding EFL learners' language difficulties and helping them develop communicative and pragmatic competence.

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A Study on the Mediating Effect of Interaction among Learners in a Web Based Collaboration Learning Environment (웹 기반 협력학습 환경에서 학습자간 상호작용의 매개효과 관한 연구)

  • Lee, Dong-Hoon;Lee, Sang-Kon
    • Journal of Information Technology Services
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    • v.12 no.2
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    • pp.195-214
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    • 2013
  • The purpose of this study is to verify the mediating effect of interaction among learners in a Web Based Collaboration Learning (WBCL) environment. 254 Korean college students served as test subjects and during the 4 weeks of research period, they studied the Test of English for International Communication (TOEIC) in a web-based collaborative learning system. The interaction between learners was looked into by categorizing the concept into task oriented information sharing activities and relationship oriented communication activities and analyzing the causal relationship between the two activities. Learning performances were measured in individual level. The results are as follows. First, task oriented information sharing activities effect positively on relationship oriented information sharing activities. Second, the managerial characteristics of WBCL had a positive effect on interaction between learners but the systematic characteristics had partial influence on interaction between learners. Third, the interaction between learners completely interconnects the managerial characteristics of WBCL and learning performance but partially interconnects the systematic characteristic of WBCL and learning performance. In conclusion, this study implies that managerial and systematic characteristics of WBCL should be considered on the preferential basis for the WBCL to become successful and interactive activities such as information sharing and communication should be encouraged to be active from a small-size WBCL perspective.

Session Key Exchange and Authentication Scheme between Communication Members in Ubiquitous Networks (유비쿼터스 네트워크 환경에서 커뮤니티 멤버간 인증 및 세션키 교환 기법)

  • Roh, Hyo-Sun;Jung, Sou-Hwan
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.46 no.2
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    • pp.81-88
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    • 2009
  • This paper proposed a session key exchange and authentication scheme on non-interactive key distribution algorithm using a community member's ID in ubiquitous networks. In ubiquitous network environment, User's context-awareness information is collected and used to provide a context-awareness service for someone who need it. However, in ubiquitous network environment, this kind of the Context-awareness information could be abused by a malicious nodes. The proposed scheme using the community member ID provides a session key exchange and mutual authentication between community members, and supports secure data communication. Also, when exchanging the session key and authenticating each other, this scheme reduces communication overhead and authentication delay compared to the AAA server scheme.

An Error Synchronization running on IP-USN Gateway Software Stack for Transportation Safety Service (운송 안전 서비스를 위한 IP-USN 게이트웨이 소프트웨어 스택에서의 오류 동기화)

  • Ko, Eung-Nam
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.8 no.1
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    • pp.12-17
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    • 2015
  • This paper describes an error synchronization running on IP-USN gateway software stack for transportation safety service. This system consists of an TS_EDA, and TS_ESA. TS_EDA is an agent that detects an error for multimedia distance system based on IP-USN gateway software stack environment. TS_ESA is an agent that is an error synchronization system for multimedia distance control based on IP-USN gateway software stack environment. From the perspective of multimedia collaborative environment of IP-USN gateway software stack for transportation safety service, an error application becomes another interactive presentation error is synchronized with participants engaged in a cooperative work.

Design and Development of Web-Based Learning System Using Self-Directed Collaborative Learning Model (자기 주도적인 협동학습 모형을 통한 웹(Web) 기반 학습시스템 설계 및 구현 -초등학교 ICT 활용교육을 중심으로-)

  • Kim, Hyo-Jun;Cho, Sae-Hong
    • The Journal of Korean Association of Computer Education
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    • v.5 no.1
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    • pp.67-73
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    • 2002
  • This paper describes the web-based collaborative learning system, in which the constructivism is used as a background theory. We designed and developed three modules (Learner Module, Instructor Module, Administrative Module) to promote the interactive communication between learners and instructors and to enable the self-directed collaborative learning. In addition, the assignment and evaluation sessions are closely linked with each other to ensure the high quality of the system. We expect this research helps to construct the efficient collaborative learning environment using the ICT(Information & Communication Technology).

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An Error Synchronization running on Gateway Software Stack based on CoAP (CoAP 기반 게이트웨이 소프트웨어 스택에서의 오류 동기화)

  • Ko, Eung-Nam
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.9 no.1
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    • pp.114-119
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    • 2016
  • The necessity of IoT(Internet of Things) and Multimedia CSCW is described, and error control for multimedia CSCW(Computer Supported Cooperated Works) based on CoAP stack is suggested. This paper describes an error synchronization running on gateway software stack based CoAP. This system consists of an CS_EDA, and CS_ESA. CS_EDA is an agent that detects an error for multimedia distance system based on gateway software stack based CoAP environment. CS_ESA is an agent that is an error synchronization system for multimedia distance control based on gateway software stack based CoAP environment. From the perspective of multimedia collaborative environment of gateway software stack based CoAP, an error application becomes another interactive presentation error is synchronized with participants engaged in a cooperative work.

Architectures and Connection Probabilities forWireless Ad Hoc and Hybrid Communication Networks

  • Chen, Jeng-Hong;Lindsey, William C.
    • Journal of Communications and Networks
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    • v.4 no.3
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    • pp.161-169
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    • 2002
  • Ad hoc wireless networks involving large populations of scattered communication nodes will play a key role in the development of low power, high capacity, interactive, multimedia communication networks. Such networks must support arbitrary network connections and provide coverage anywhere and anytime. This paper partitions such arbitrarily connected network architectures into three distinct groups, identifies the associated dual network architectures and counts the number of network architectures assuming there exist N network nodes. Connectivity between network nodes is characterized as a random event. Defining the link availability P as the probability that two arbitrary network nodes in an ad hoc network are directly connected, the network connection probability $ \integral_n$(p) that any two network nodes will be directly or indirectly connected is derived. The network connection probability $ \integral_n$(p) is evaluated and graphically demonstrated as a function of p and N. It is shown that ad hoc wireless networks containing a large number of network nodes possesses the same network connectivity performance as does a fixed network, i.e., for p>0, $lim_{N\to\infty} Integral_n(p)$ = 1. Furthermore, by cooperating with fixed networks, the ad hoc network connection probability is used to derive the global network connection probability for hybrid networks. These probabilities serve to characterize network connectivity performance for users of wireless ad hoc and hybrid networks, e.g., IEEE 802.11, IEEE 802.15, IEEE 1394-95, ETSI BRAN HIPERLAN, Bluetooth, wireless ATM and the world wide web (WWW).

Digital Contents Application using Intelligence (지능을 이용한 디지털 콘텐츠 응용)

  • Kim, Man-Ki;Hong, You-Sik
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.2
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    • pp.65-71
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    • 2009
  • The end of the 1990s due to the rapid development of Internet communications and two-way communication advertising, public relations, online music, video, movies, e-Book, and distribution of digital content is actively underway. The combination of Internet and TV, as well as born of IPTV and interactive digital content industry's future has become a key industry. However, these two-way communication that illegal adult sites, illegal Bulletin, illegal Ads, PR, shopping mall, illegal music copying, video replication, such as negative due to the emergence of IPTV and is always around us and should be recognized. For example, on the Internet, which has been operating in the ocean sounds from the music copyright issue, the prosecution decided to prosecute because of the digital cultural content, copyright issues has become an important issue. Status and issues of this paper to learn the digital content, using intelligence to solve these problems, two-way communication advertising, public relations and practice of digital content, practices and courses of students vulnerable to offers for the analysis simulation.

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Compositional Viewpoint Of Camera Appears In Animation Picture Screen (Revolves Around Nonverbal Communication) (애니메이션 영상화면에 나타난 카메라의 구도적 관점 (비언어 커뮤니케이션을 중심으로))

  • Jang, Dong-Yeul
    • Cartoon and Animation Studies
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    • s.33
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    • pp.127-152
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    • 2013
  • This study is focused on a compositional viewpoint of camera appears in animation feature films through nonverbal communication approach; analyzing the approach would reveal more effective interaction between receivers' and actants' communication. The content of study includes semiological analysis of one of Hayao Miyazaki's master pieces, Howl's Moving Castle, in terms of descriptive structure and interpretation of screen. The semiological analysis methods in this study composes with sequence analysis, actant analysis, disjunction and conjunction analysis, and "shot" in media semiology analysis. Through these analyses, a conclusion has been drawn that a characteristic of interactive symbol connects audience and feature films. This study applies nonverbal communication in compositional viewpoint of camera to bring more effective approach for communication among actants, animation feature films, and receivers.